/* ======================================== * XRegion - XRegion.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __XRegion_H #include "XRegion.h" #endif void XRegion::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double gain = pow(A+0.5,4); double high = B; double low = C; double mid = (high+low)*0.5; double spread = 1.001-fabs(high-low); biquad[0] = (pow(high,3)*20000.0)/getSampleRate(); if (biquad[0] < 0.00009) biquad[0] = 0.00009; double compensation = sqrt(biquad[0])*6.4*spread; double clipFactor = 0.75+(biquad[0]*D*37.0); biquadA[0] = (pow((high+mid)*0.5,3)*20000.0)/getSampleRate(); if (biquadA[0] < 0.00009) biquadA[0] = 0.00009; double compensationA = sqrt(biquadA[0])*6.4*spread; double clipFactorA = 0.75+(biquadA[0]*D*37.0); biquadB[0] = (pow(mid,3)*20000.0)/getSampleRate(); if (biquadB[0] < 0.00009) biquadB[0] = 0.00009; double compensationB = sqrt(biquadB[0])*6.4*spread; double clipFactorB = 0.75+(biquadB[0]*D*37.0); biquadC[0] = (pow((mid+low)*0.5,3)*20000.0)/getSampleRate(); if (biquadC[0] < 0.00009) biquadC[0] = 0.00009; double compensationC = sqrt(biquadC[0])*6.4*spread; double clipFactorC = 0.75+(biquadC[0]*D*37.0); biquadD[0] = (pow(low,3)*20000.0)/getSampleRate(); if (biquadD[0] < 0.00009) biquadD[0] = 0.00009; double compensationD = sqrt(biquadD[0])*6.4*spread; double clipFactorD = 0.75+(biquadD[0]*D*37.0); double K = tan(M_PI * biquad[0]); double norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquad[2] = K / 0.7071 * norm; biquad[4] = -biquad[2]; biquad[5] = 2.0 * (K * K - 1.0) * norm; biquad[6] = (1.0 - K / 0.7071 + K * K) * norm; K = tan(M_PI * biquadA[0]); norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadA[2] = K / 0.7071 * norm; biquadA[4] = -biquadA[2]; biquadA[5] = 2.0 * (K * K - 1.0) * norm; biquadA[6] = (1.0 - K / 0.7071 + K * K) * norm; K = tan(M_PI * biquadB[0]); norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadB[2] = K / 0.7071 * norm; biquadB[4] = -biquadB[2]; biquadB[5] = 2.0 * (K * K - 1.0) * norm; biquadB[6] = (1.0 - K / 0.7071 + K * K) * norm; K = tan(M_PI * biquadC[0]); norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadC[2] = K / 0.7071 * norm; biquadC[4] = -biquadC[2]; biquadC[5] = 2.0 * (K * K - 1.0) * norm; biquadC[6] = (1.0 - K / 0.7071 + K * K) * norm; K = tan(M_PI * biquadD[0]); norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadD[2] = K / 0.7071 * norm; biquadD[4] = -biquadD[2]; biquadD[5] = 2.0 * (K * K - 1.0) * norm; biquadD[6] = (1.0 - K / 0.7071 + K * K) * norm; double aWet = 1.0; double bWet = 1.0; double cWet = 1.0; double dWet = D*4.0; double wet = E; //four-stage wet/dry control using progressive stages that bypass when not engaged if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} else {dWet -= 3.0;} //this is one way to make a little set of dry/wet stages that are successively added to the //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 //beyond that point: this is a way to progressively add a 'black box' sound processing //which lets you fall through to simpler processing at lower settings. double outSample = 0.0; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; } double nukeLevelL = inputSampleL; double nukeLevelR = inputSampleR; inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquad[2]*inputSampleL+biquad[4]*biquad[8]-biquad[5]*biquad[9]-biquad[6]*biquad[10]; biquad[8] = biquad[7]; biquad[7] = inputSampleL; biquad[10] = biquad[9]; biquad[9] = outSample; //DF1 left inputSampleL = outSample / compensation; nukeLevelL = inputSampleL; inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquad[2]*inputSampleR+biquad[4]*biquad[12]-biquad[5]*biquad[13]-biquad[6]*biquad[14]; biquad[12] = biquad[11]; biquad[11] = inputSampleR; biquad[14] = biquad[13]; biquad[13] = outSample; //DF1 right inputSampleR = outSample / compensation; nukeLevelR = inputSampleR; if (aWet > 0.0) { inputSampleL *= clipFactorA; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadA[2]*inputSampleL+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10]; biquadA[8] = biquadA[7]; biquadA[7] = inputSampleL; biquadA[10] = biquadA[9]; biquadA[9] = outSample; //DF1 left inputSampleL = outSample / compensationA; inputSampleL = (inputSampleL * aWet) + (nukeLevelL * (1.0-aWet)); nukeLevelL = inputSampleL; inputSampleR *= clipFactorA; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadA[2]*inputSampleR+biquadA[4]*biquadA[12]-biquadA[5]*biquadA[13]-biquadA[6]*biquadA[14]; biquadA[12] = biquadA[11]; biquadA[11] = inputSampleR; biquadA[14] = biquadA[13]; biquadA[13] = outSample; //DF1 right inputSampleR = outSample / compensationA; inputSampleR = (inputSampleR * aWet) + (nukeLevelR * (1.0-aWet)); nukeLevelR = inputSampleR; } if (bWet > 0.0) { inputSampleL *= clipFactorB; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadB[2]*inputSampleL+biquadB[4]*biquadB[8]-biquadB[5]*biquadB[9]-biquadB[6]*biquadB[10]; biquadB[8] = biquadB[7]; biquadB[7] = inputSampleL; biquadB[10] = biquadB[9]; biquadB[9] = outSample; //DF1 left inputSampleL = outSample / compensationB; inputSampleL = (inputSampleL * bWet) + (nukeLevelL * (1.0-bWet)); nukeLevelL = inputSampleL; inputSampleR *= clipFactorB; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadB[2]*inputSampleR+biquadB[4]*biquadB[12]-biquadB[5]*biquadB[13]-biquadB[6]*biquadB[14]; biquadB[12] = biquadB[11]; biquadB[11] = inputSampleR; biquadB[14] = biquadB[13]; biquadB[13] = outSample; //DF1 right inputSampleR = outSample / compensationB; inputSampleR = (inputSampleR * bWet) + (nukeLevelR * (1.0-bWet)); nukeLevelR = inputSampleR; } if (cWet > 0.0) { inputSampleL *= clipFactorC; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadC[2]*inputSampleL+biquadC[4]*biquadC[8]-biquadC[5]*biquadC[9]-biquadC[6]*biquadC[10]; biquadC[8] = biquadC[7]; biquadC[7] = inputSampleL; biquadC[10] = biquadC[9]; biquadC[9] = outSample; //DF1 left inputSampleL = outSample / compensationC; inputSampleL = (inputSampleL * cWet) + (nukeLevelL * (1.0-cWet)); nukeLevelL = inputSampleL; inputSampleR *= clipFactorC; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadC[2]*inputSampleR+biquadC[4]*biquadC[12]-biquadC[5]*biquadC[13]-biquadC[6]*biquadC[14]; biquadC[12] = biquadC[11]; biquadC[11] = inputSampleR; biquadC[14] = biquadC[13]; biquadC[13] = outSample; //DF1 right inputSampleR = outSample / compensationC; inputSampleR = (inputSampleR * cWet) + (nukeLevelR * (1.0-cWet)); nukeLevelR = inputSampleR; } if (dWet > 0.0) { inputSampleL *= clipFactorD; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadD[2]*inputSampleL+biquadD[4]*biquadD[8]-biquadD[5]*biquadD[9]-biquadD[6]*biquadD[10]; biquadD[8] = biquadD[7]; biquadD[7] = inputSampleL; biquadD[10] = biquadD[9]; biquadD[9] = outSample; //DF1 left inputSampleL = outSample / compensationD; inputSampleL = (inputSampleL * dWet) + (nukeLevelL * (1.0-dWet)); nukeLevelL = inputSampleL; inputSampleR *= clipFactorD; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadD[2]*inputSampleR+biquadD[4]*biquadD[12]-biquadD[5]*biquadD[13]-biquadD[6]*biquadD[14]; biquadD[12] = biquadD[11]; biquadD[11] = inputSampleR; biquadD[14] = biquadD[13]; biquadD[13] = outSample; //DF1 right inputSampleR = outSample / compensationD; inputSampleR = (inputSampleR * dWet) + (nukeLevelR * (1.0-dWet)); nukeLevelR = inputSampleR; } if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); if (wet < 1.0) { inputSampleL = (drySampleL * (1.0-wet))+(inputSampleL * wet); inputSampleR = (drySampleR * (1.0-wet))+(inputSampleR * wet); } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void XRegion::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double gain = pow(A+0.5,4); double high = B; double low = C; double mid = (high+low)*0.5; double spread = 1.001-fabs(high-low); biquad[0] = (pow(high,3)*20000.0)/getSampleRate(); if (biquad[0] < 0.00009) biquad[0] = 0.00009; double compensation = sqrt(biquad[0])*6.4*spread; double clipFactor = 0.75+(biquad[0]*D*37.0); biquadA[0] = (pow((high+mid)*0.5,3)*20000.0)/getSampleRate(); if (biquadA[0] < 0.00009) biquadA[0] = 0.00009; double compensationA = sqrt(biquadA[0])*6.4*spread; double clipFactorA = 0.75+(biquadA[0]*D*37.0); biquadB[0] = (pow(mid,3)*20000.0)/getSampleRate(); if (biquadB[0] < 0.00009) biquadB[0] = 0.00009; double compensationB = sqrt(biquadB[0])*6.4*spread; double clipFactorB = 0.75+(biquadB[0]*D*37.0); biquadC[0] = (pow((mid+low)*0.5,3)*20000.0)/getSampleRate(); if (biquadC[0] < 0.00009) biquadC[0] = 0.00009; double compensationC = sqrt(biquadC[0])*6.4*spread; double clipFactorC = 0.75+(biquadC[0]*D*37.0); biquadD[0] = (pow(low,3)*20000.0)/getSampleRate(); if (biquadD[0] < 0.00009) biquadD[0] = 0.00009; double compensationD = sqrt(biquadD[0])*6.4*spread; double clipFactorD = 0.75+(biquadD[0]*D*37.0); double K = tan(M_PI * biquad[0]); double norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquad[2] = K / 0.7071 * norm; biquad[4] = -biquad[2]; biquad[5] = 2.0 * (K * K - 1.0) * norm; biquad[6] = (1.0 - K / 0.7071 + K * K) * norm; K = tan(M_PI * biquadA[0]); norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadA[2] = K / 0.7071 * norm; biquadA[4] = -biquadA[2]; biquadA[5] = 2.0 * (K * K - 1.0) * norm; biquadA[6] = (1.0 - K / 0.7071 + K * K) * norm; K = tan(M_PI * biquadB[0]); norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadB[2] = K / 0.7071 * norm; biquadB[4] = -biquadB[2]; biquadB[5] = 2.0 * (K * K - 1.0) * norm; biquadB[6] = (1.0 - K / 0.7071 + K * K) * norm; K = tan(M_PI * biquadC[0]); norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadC[2] = K / 0.7071 * norm; biquadC[4] = -biquadC[2]; biquadC[5] = 2.0 * (K * K - 1.0) * norm; biquadC[6] = (1.0 - K / 0.7071 + K * K) * norm; K = tan(M_PI * biquadD[0]); norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadD[2] = K / 0.7071 * norm; biquadD[4] = -biquadD[2]; biquadD[5] = 2.0 * (K * K - 1.0) * norm; biquadD[6] = (1.0 - K / 0.7071 + K * K) * norm; double aWet = 1.0; double bWet = 1.0; double cWet = 1.0; double dWet = D*4.0; double wet = E; //four-stage wet/dry control using progressive stages that bypass when not engaged if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} else {dWet -= 3.0;} //this is one way to make a little set of dry/wet stages that are successively added to the //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 //beyond that point: this is a way to progressively add a 'black box' sound processing //which lets you fall through to simpler processing at lower settings. double outSample = 0.0; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; } double nukeLevelL = inputSampleL; double nukeLevelR = inputSampleR; inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquad[2]*inputSampleL+biquad[4]*biquad[8]-biquad[5]*biquad[9]-biquad[6]*biquad[10]; biquad[8] = biquad[7]; biquad[7] = inputSampleL; biquad[10] = biquad[9]; biquad[9] = outSample; //DF1 left inputSampleL = outSample / compensation; nukeLevelL = inputSampleL; inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquad[2]*inputSampleR+biquad[4]*biquad[12]-biquad[5]*biquad[13]-biquad[6]*biquad[14]; biquad[12] = biquad[11]; biquad[11] = inputSampleR; biquad[14] = biquad[13]; biquad[13] = outSample; //DF1 right inputSampleR = outSample / compensation; nukeLevelR = inputSampleR; if (aWet > 0.0) { inputSampleL *= clipFactorA; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadA[2]*inputSampleL+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10]; biquadA[8] = biquadA[7]; biquadA[7] = inputSampleL; biquadA[10] = biquadA[9]; biquadA[9] = outSample; //DF1 left inputSampleL = outSample / compensationA; inputSampleL = (inputSampleL * aWet) + (nukeLevelL * (1.0-aWet)); nukeLevelL = inputSampleL; inputSampleR *= clipFactorA; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadA[2]*inputSampleR+biquadA[4]*biquadA[12]-biquadA[5]*biquadA[13]-biquadA[6]*biquadA[14]; biquadA[12] = biquadA[11]; biquadA[11] = inputSampleR; biquadA[14] = biquadA[13]; biquadA[13] = outSample; //DF1 right inputSampleR = outSample / compensationA; inputSampleR = (inputSampleR * aWet) + (nukeLevelR * (1.0-aWet)); nukeLevelR = inputSampleR; } if (bWet > 0.0) { inputSampleL *= clipFactorB; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadB[2]*inputSampleL+biquadB[4]*biquadB[8]-biquadB[5]*biquadB[9]-biquadB[6]*biquadB[10]; biquadB[8] = biquadB[7]; biquadB[7] = inputSampleL; biquadB[10] = biquadB[9]; biquadB[9] = outSample; //DF1 left inputSampleL = outSample / compensationB; inputSampleL = (inputSampleL * bWet) + (nukeLevelL * (1.0-bWet)); nukeLevelL = inputSampleL; inputSampleR *= clipFactorB; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadB[2]*inputSampleR+biquadB[4]*biquadB[12]-biquadB[5]*biquadB[13]-biquadB[6]*biquadB[14]; biquadB[12] = biquadB[11]; biquadB[11] = inputSampleR; biquadB[14] = biquadB[13]; biquadB[13] = outSample; //DF1 right inputSampleR = outSample / compensationB; inputSampleR = (inputSampleR * bWet) + (nukeLevelR * (1.0-bWet)); nukeLevelR = inputSampleR; } if (cWet > 0.0) { inputSampleL *= clipFactorC; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadC[2]*inputSampleL+biquadC[4]*biquadC[8]-biquadC[5]*biquadC[9]-biquadC[6]*biquadC[10]; biquadC[8] = biquadC[7]; biquadC[7] = inputSampleL; biquadC[10] = biquadC[9]; biquadC[9] = outSample; //DF1 left inputSampleL = outSample / compensationC; inputSampleL = (inputSampleL * cWet) + (nukeLevelL * (1.0-cWet)); nukeLevelL = inputSampleL; inputSampleR *= clipFactorC; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadC[2]*inputSampleR+biquadC[4]*biquadC[12]-biquadC[5]*biquadC[13]-biquadC[6]*biquadC[14]; biquadC[12] = biquadC[11]; biquadC[11] = inputSampleR; biquadC[14] = biquadC[13]; biquadC[13] = outSample; //DF1 right inputSampleR = outSample / compensationC; inputSampleR = (inputSampleR * cWet) + (nukeLevelR * (1.0-cWet)); nukeLevelR = inputSampleR; } if (dWet > 0.0) { inputSampleL *= clipFactorD; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadD[2]*inputSampleL+biquadD[4]*biquadD[8]-biquadD[5]*biquadD[9]-biquadD[6]*biquadD[10]; biquadD[8] = biquadD[7]; biquadD[7] = inputSampleL; biquadD[10] = biquadD[9]; biquadD[9] = outSample; //DF1 left inputSampleL = outSample / compensationD; inputSampleL = (inputSampleL * dWet) + (nukeLevelL * (1.0-dWet)); nukeLevelL = inputSampleL; inputSampleR *= clipFactorD; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadD[2]*inputSampleR+biquadD[4]*biquadD[12]-biquadD[5]*biquadD[13]-biquadD[6]*biquadD[14]; biquadD[12] = biquadD[11]; biquadD[11] = inputSampleR; biquadD[14] = biquadD[13]; biquadD[13] = outSample; //DF1 right inputSampleR = outSample / compensationD; inputSampleR = (inputSampleR * dWet) + (nukeLevelR * (1.0-dWet)); nukeLevelR = inputSampleR; } if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); if (wet < 1.0) { inputSampleL = (drySampleL * (1.0-wet))+(inputSampleL * wet); inputSampleR = (drySampleR * (1.0-wet))+(inputSampleR * wet); } //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }