/* ======================================== * ToneSlant - ToneSlant.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ToneSlant_H #include "ToneSlant.h" #endif void ToneSlant::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double inputSampleL; double inputSampleR; double correctionSampleL; double correctionSampleR; double accumulatorSampleL; double accumulatorSampleR; double drySampleL; double drySampleR; double overallscale = (A*99.0)+1.0; double applySlant = (B*2.0)-1.0; f[0] = 1.0 / overallscale; //count to f(gain) which will be 0. f(0) is x1 for (int count = 1; count < 102; count++) { if (count <= overallscale) { f[count] = (1.0 - (count / overallscale)) / overallscale; //recalc the filter and don't change the buffer it'll apply to } else { bL[count] = 0.0; //blank the unused buffer so when we return to it, no pops bR[count] = 0.0; //blank the unused buffer so when we return to it, no pops } } while (--sampleFrames >= 0) { for (int count = overallscale; count >= 0; count--) { bL[count+1] = bL[count]; bR[count+1] = bR[count]; } inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; bL[0] = accumulatorSampleL = drySampleL = inputSampleL; bR[0] = accumulatorSampleR = drySampleR = inputSampleR; accumulatorSampleL *= f[0]; accumulatorSampleR *= f[0]; for (int count = 1; count < overallscale; count++) { accumulatorSampleL += (bL[count] * f[count]); accumulatorSampleR += (bR[count] * f[count]); } correctionSampleL = inputSampleL - (accumulatorSampleL*2.0); correctionSampleR = inputSampleR - (accumulatorSampleR*2.0); //we're gonna apply the total effect of all these calculations as a single subtract inputSampleL += (correctionSampleL * applySlant); inputSampleR += (correctionSampleR * applySlant); //our one math operation on the input data coming in //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void ToneSlant::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double inputSampleL; double inputSampleR; double correctionSampleL; double correctionSampleR; double accumulatorSampleL; double accumulatorSampleR; double drySampleL; double drySampleR; double overallscale = (A*99.0)+1.0; double applySlant = (B*2.0)-1.0; f[0] = 1.0 / overallscale; //count to f(gain) which will be 0. f(0) is x1 for (int count = 1; count < 102; count++) { if (count <= overallscale) { f[count] = (1.0 - (count / overallscale)) / overallscale; //recalc the filter and don't change the buffer it'll apply to } else { bL[count] = 0.0; //blank the unused buffer so when we return to it, no pops bR[count] = 0.0; //blank the unused buffer so when we return to it, no pops } } while (--sampleFrames >= 0) { for (int count = overallscale; count >= 0; count--) { bL[count+1] = bL[count]; bR[count+1] = bR[count]; } inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; bL[0] = accumulatorSampleL = drySampleL = inputSampleL; bR[0] = accumulatorSampleR = drySampleR = inputSampleR; accumulatorSampleL *= f[0]; accumulatorSampleR *= f[0]; for (int count = 1; count < overallscale; count++) { accumulatorSampleL += (bL[count] * f[count]); accumulatorSampleR += (bR[count] * f[count]); } correctionSampleL = inputSampleL - (accumulatorSampleL*2.0); correctionSampleR = inputSampleR - (accumulatorSampleR*2.0); //we're gonna apply the total effect of all these calculations as a single subtract inputSampleL += (correctionSampleL * applySlant); inputSampleR += (correctionSampleR * applySlant); //our one math operation on the input data coming in //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }