/* ======================================== * StereoFX - StereoFX.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __StereoFX_H #include "StereoFX.h" #endif void StereoFX::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputSampleL; double inputSampleR; double mid; double side; //High Impact section double stereowide = A; double centersquish = C; double density = stereowide * 2.4; double sustain = 1.0 - (1.0/(1.0 + (density/7.0))); //this way, enhance increases up to 50% and then mid falls off beyond that double bridgerectifier; double count; //Highpass section double iirAmount = pow(B,3)/overallscale; double tight = -0.33333333333333; double offset; //we are setting it up so that to either extreme we can get an audible sound, //but sort of scaled so small adjustments don't shift the cutoff frequency yet. while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; //assign working variables mid = inputSampleL + inputSampleR; side = inputSampleL - inputSampleR; //assign mid and side. Now, High Impact code count = density; while (count > 1.0) { bridgerectifier = fabs(side)*1.57079633; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; //max value for sine function bridgerectifier = sin(bridgerectifier); if (side > 0.0) side = bridgerectifier; else side = -bridgerectifier; count = count - 1.0; } //we have now accounted for any really high density settings. bridgerectifier = fabs(side)*1.57079633; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; //max value for sine function bridgerectifier = sin(bridgerectifier); if (side > 0) side = (side*(1-count))+(bridgerectifier*count); else side = (side*(1-count))-(bridgerectifier*count); //blend according to density control //done first density. Next, sustain-reducer bridgerectifier = fabs(side)*1.57079633; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; bridgerectifier = (1-cos(bridgerectifier))*3.141592653589793; if (side > 0) side = (side*(1-sustain))+(bridgerectifier*sustain); else side = (side*(1-sustain))-(bridgerectifier*sustain); //done with High Impact code //now, Highpass code offset = 0.666666666666666 + ((1-fabs(side))*tight); if (offset < 0) offset = 0; if (offset > 1) offset = 1; if (flip) { iirSampleA = (iirSampleA * (1 - (offset * iirAmount))) + (side * (offset * iirAmount)); side = side - iirSampleA; } else { iirSampleB = (iirSampleB * (1 - (offset * iirAmount))) + (side * (offset * iirAmount)); side = side - iirSampleB; } //done with Highpass code bridgerectifier = fabs(mid)/1.273239544735162; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; bridgerectifier = sin(bridgerectifier)*1.273239544735162; if (mid > 0) mid = (mid*(1-centersquish))+(bridgerectifier*centersquish); else mid = (mid*(1-centersquish))-(bridgerectifier*centersquish); //done with the mid saturating section. inputSampleL = (mid+side)/2.0; inputSampleR = (mid-side)/2.0; //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void StereoFX::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputSampleL; double inputSampleR; double mid; double side; //High Impact section double stereowide = A; double centersquish = C; double density = stereowide * 2.4; double sustain = 1.0 - (1.0/(1.0 + (density/7.0))); //this way, enhance increases up to 50% and then mid falls off beyond that double bridgerectifier; double count; //Highpass section double iirAmount = pow(B,3)/overallscale; double tight = -0.33333333333333; double offset; //we are setting it up so that to either extreme we can get an audible sound, //but sort of scaled so small adjustments don't shift the cutoff frequency yet. while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; //assign working variables mid = inputSampleL + inputSampleR; side = inputSampleL - inputSampleR; //assign mid and side. Now, High Impact code count = density; while (count > 1.0) { bridgerectifier = fabs(side)*1.57079633; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; //max value for sine function bridgerectifier = sin(bridgerectifier); if (side > 0.0) side = bridgerectifier; else side = -bridgerectifier; count = count - 1.0; } //we have now accounted for any really high density settings. bridgerectifier = fabs(side)*1.57079633; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; //max value for sine function bridgerectifier = sin(bridgerectifier); if (side > 0) side = (side*(1-count))+(bridgerectifier*count); else side = (side*(1-count))-(bridgerectifier*count); //blend according to density control //done first density. Next, sustain-reducer bridgerectifier = fabs(side)*1.57079633; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; bridgerectifier = (1-cos(bridgerectifier))*3.141592653589793; if (side > 0) side = (side*(1-sustain))+(bridgerectifier*sustain); else side = (side*(1-sustain))-(bridgerectifier*sustain); //done with High Impact code //now, Highpass code offset = 0.666666666666666 + ((1-fabs(side))*tight); if (offset < 0) offset = 0; if (offset > 1) offset = 1; if (flip) { iirSampleA = (iirSampleA * (1 - (offset * iirAmount))) + (side * (offset * iirAmount)); side = side - iirSampleA; } else { iirSampleB = (iirSampleB * (1 - (offset * iirAmount))) + (side * (offset * iirAmount)); side = side - iirSampleB; } //done with Highpass code bridgerectifier = fabs(mid)/1.273239544735162; if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; bridgerectifier = sin(bridgerectifier)*1.273239544735162; if (mid > 0) mid = (mid*(1-centersquish))+(bridgerectifier*centersquish); else mid = (mid*(1-centersquish))-(bridgerectifier*centersquish); //done with the mid saturating section. inputSampleL = (mid+side)/2.0; inputSampleR = (mid-side)/2.0; //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }