/* ======================================== * RawTimbers - RawTimbers.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __RawTimbers_H #include "RawTimbers.h" #endif void RawTimbers::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; int processing = (VstInt32)( A * 1.999 ); bool highres = false; if (processing == 1) highres = true; float scaleFactor; if (highres) scaleFactor = 8388608.0; else scaleFactor = 32768.0; float derez = B; if (derez > 0.0) scaleFactor *= pow(1.0-derez,6); if (scaleFactor < 0.0001) scaleFactor = 0.0001; float outScale = scaleFactor; if (outScale < 8.0) outScale = 8.0; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleL *= scaleFactor; inputSampleR *= scaleFactor; double outputSampleL; double outputSampleR; inputSampleL += 0.381966011250105; inputSampleR += 0.381966011250105; if ((lastSampleL+lastSampleL) >= (inputSampleL+lastSample2L)) outputSampleL = floor(lastSampleL); else outputSampleL = floor(lastSampleL+1.0); //round down or up based on whether it softens treble angles if ((lastSampleR+lastSampleR) >= (inputSampleR+lastSample2R)) outputSampleR = floor(lastSampleR); else outputSampleR = floor(lastSampleR+1.0); //round down or up based on whether it softens treble angles lastSample2L = lastSampleL; lastSampleL = inputSampleL; //we retain three samples in a row lastSample2R = lastSampleR; lastSampleR = inputSampleR; //we retain three samples in a row *out1 = outputSampleL / outScale; *out2 = outputSampleR / outScale; *in1++; *in2++; *out1++; *out2++; } } void RawTimbers::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; int processing = (VstInt32)( A * 1.999 ); bool highres = false; if (processing == 1) highres = true; float scaleFactor; if (highres) scaleFactor = 8388608.0; else scaleFactor = 32768.0; float derez = B; if (derez > 0.0) scaleFactor *= pow(1.0-derez,6); if (scaleFactor < 0.0001) scaleFactor = 0.0001; float outScale = scaleFactor; if (outScale < 8.0) outScale = 8.0; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleL *= scaleFactor; inputSampleR *= scaleFactor; double outputSampleL; double outputSampleR; inputSampleL += 0.381966011250105; inputSampleR += 0.381966011250105; if ((lastSampleL+lastSampleL) >= (inputSampleL+lastSample2L)) outputSampleL = floor(lastSampleL); else outputSampleL = floor(lastSampleL+1.0); //round down or up based on whether it softens treble angles if ((lastSampleR+lastSampleR) >= (inputSampleR+lastSample2R)) outputSampleR = floor(lastSampleR); else outputSampleR = floor(lastSampleR+1.0); //round down or up based on whether it softens treble angles lastSample2L = lastSampleL; lastSampleL = inputSampleL; //we retain three samples in a row lastSample2R = lastSampleR; lastSampleR = inputSampleR; //we retain three samples in a row *out1 = outputSampleL / outScale; *out2 = outputSampleR / outScale; *in1++; *in2++; *out1++; *out2++; } }