/* ======================================== * Pop2 - Pop2.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Pop2_H #include "Pop2.h" #endif void Pop2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4 if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16; double threshold = 1.0 - ((1.0-pow(1.0-A,2))*0.9); double attack = ((pow(B,4)*100000.0)+10.0)*overallscale; double release = ((pow(C,5)*2000000.0)+20.0)*overallscale; double maxRelease = release * 4.0; double muPreGain = 1.0/threshold; double muMakeupGain = sqrt(1.0 / threshold)*D; double wet = E; //compressor section while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; //begin compressor section inputSampleL *= muPreGain; inputSampleR *= muPreGain; //adjust coefficients for L if (flip) { if (fabs(inputSampleL) > threshold) { muVaryL = threshold / fabs(inputSampleL); muAttackL = sqrt(fabs(muSpeedAL)); muCoefficientAL = muCoefficientAL * (muAttackL-1.0); if (muVaryL < threshold) muCoefficientAL = muCoefficientAL + threshold; else muCoefficientAL = muCoefficientAL + muVaryL; muCoefficientAL = muCoefficientAL / muAttackL; muNewSpeedL = muSpeedAL * (muSpeedAL-1.0); muNewSpeedL = muNewSpeedL + release; muSpeedAL = muNewSpeedL / muSpeedAL; if (muSpeedAL > maxRelease) muSpeedAL = maxRelease; } else { muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL)-1.0); muCoefficientAL = muCoefficientAL + 1.0; muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL); muNewSpeedL = muSpeedAL * (muSpeedAL-1.0); muNewSpeedL = muNewSpeedL + attack; muSpeedAL = muNewSpeedL / muSpeedAL;} } else { if (fabs(inputSampleL) > threshold) { muVaryL = threshold / fabs(inputSampleL); muAttackL = sqrt(fabs(muSpeedBL)); muCoefficientBL = muCoefficientBL * (muAttackL-1); if (muVaryL < threshold) muCoefficientBL = muCoefficientBL + threshold; else muCoefficientBL = muCoefficientBL + muVaryL; muCoefficientBL = muCoefficientBL / muAttackL; muNewSpeedL = muSpeedBL * (muSpeedBL-1.0); muNewSpeedL = muNewSpeedL + release; muSpeedBL = muNewSpeedL / muSpeedBL; if (muSpeedBL > maxRelease) muSpeedBL = maxRelease; } else { muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL)-1.0); muCoefficientBL = muCoefficientBL + 1.0; muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL); muNewSpeedL = muSpeedBL * (muSpeedBL-1.0); muNewSpeedL = muNewSpeedL + attack; muSpeedBL = muNewSpeedL / muSpeedBL; } } //got coefficients, adjusted speeds for L //adjust coefficients for R if (flip) { if (fabs(inputSampleR) > threshold) { muVaryR = threshold / fabs(inputSampleR); muAttackR = sqrt(fabs(muSpeedAR)); muCoefficientAR = muCoefficientAR * (muAttackR-1.0); if (muVaryR < threshold) muCoefficientAR = muCoefficientAR + threshold; else muCoefficientAR = muCoefficientAR + muVaryR; muCoefficientAR = muCoefficientAR / muAttackR; muNewSpeedR = muSpeedAR * (muSpeedAR-1.0); muNewSpeedR = muNewSpeedR + release; muSpeedAR = muNewSpeedR / muSpeedAR; if (muSpeedAR > maxRelease) muSpeedAR = maxRelease; } else { muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR)-1.0); muCoefficientAR = muCoefficientAR + 1.0; muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR); muNewSpeedR = muSpeedAR * (muSpeedAR-1.0); muNewSpeedR = muNewSpeedR + attack; muSpeedAR = muNewSpeedR / muSpeedAR; } } else { if (fabs(inputSampleR) > threshold) { muVaryR = threshold / fabs(inputSampleR); muAttackR = sqrt(fabs(muSpeedBR)); muCoefficientBR = muCoefficientBR * (muAttackR-1); if (muVaryR < threshold) muCoefficientBR = muCoefficientBR + threshold; else muCoefficientBR = muCoefficientBR + muVaryR; muCoefficientBR = muCoefficientBR / muAttackR; muNewSpeedR = muSpeedBR * (muSpeedBR-1.0); muNewSpeedR = muNewSpeedR + release; muSpeedBR = muNewSpeedR / muSpeedBR; if (muSpeedBR > maxRelease) muSpeedBR = maxRelease; } else { muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR)-1.0); muCoefficientBR = muCoefficientBR + 1.0; muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR); muNewSpeedR = muSpeedBR * (muSpeedBR-1.0); muNewSpeedR = muNewSpeedR + attack; muSpeedBR = muNewSpeedR / muSpeedBR; } } //got coefficients, adjusted speeds for R if (flip) { inputSampleL *= pow(muCoefficientAL,2); inputSampleR *= pow(muCoefficientAR,2); } else { inputSampleL *= pow(muCoefficientBL,2); inputSampleR *= pow(muCoefficientBR,2); } inputSampleL *= muMakeupGain; inputSampleR *= muMakeupGain; flip = !flip; //end compressor section //begin ClipOnly2 stereo as a little, compressed chunk that can be dropped into code if (inputSampleL > 4.0) inputSampleL = 4.0; if (inputSampleL < -4.0) inputSampleL = -4.0; if (wasPosClipL == true) { //current will be over if (inputSampleL0.9549925859) {wasPosClipL=true;inputSampleL=0.7058208+(lastSampleL*0.2609148);} if (wasNegClipL == true) { //current will be -over if (inputSampleL > lastSampleL) lastSampleL=-0.7058208+(inputSampleL*0.2609148); else lastSampleL=-0.2491717+(lastSampleL*0.7390851); } wasNegClipL = false; if (inputSampleL<-0.9549925859) {wasNegClipL=true;inputSampleL=-0.7058208+(lastSampleL*0.2609148);} intermediateL[spacing] = inputSampleL; inputSampleL = lastSampleL; //Latency is however many samples equals one 44.1k sample for (int x = spacing; x > 0; x--) intermediateL[x-1] = intermediateL[x]; lastSampleL = intermediateL[0]; //run a little buffer to handle this if (inputSampleR > 4.0) inputSampleR = 4.0; if (inputSampleR < -4.0) inputSampleR = -4.0; if (wasPosClipR == true) { //current will be over if (inputSampleR0.9549925859) {wasPosClipR=true;inputSampleR=0.7058208+(lastSampleR*0.2609148);} if (wasNegClipR == true) { //current will be -over if (inputSampleR > lastSampleR) lastSampleR=-0.7058208+(inputSampleR*0.2609148); else lastSampleR=-0.2491717+(lastSampleR*0.7390851); } wasNegClipR = false; if (inputSampleR<-0.9549925859) {wasNegClipR=true;inputSampleR=-0.7058208+(lastSampleR*0.2609148);} intermediateR[spacing] = inputSampleR; inputSampleR = lastSampleR; //Latency is however many samples equals one 44.1k sample for (int x = spacing; x > 0; x--) intermediateR[x-1] = intermediateR[x]; lastSampleR = intermediateR[0]; //run a little buffer to handle this //end ClipOnly2 stereo as a little, compressed chunk that can be dropped into code if (wet<1.0) { inputSampleL = (drySampleL*(1.0-wet))+(inputSampleL*wet); inputSampleR = (drySampleR*(1.0-wet))+(inputSampleR*wet); } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Pop2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4 if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16; double threshold = 1.0 - ((1.0-pow(1.0-A,2))*0.9); double attack = ((pow(B,4)*100000.0)+10.0)*overallscale; double release = ((pow(C,5)*2000000.0)+20.0)*overallscale; double maxRelease = release * 4.0; double muPreGain = 1.0/threshold; double muMakeupGain = sqrt(1.0 / threshold)*D; double wet = E; //compressor section while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; //begin compressor section inputSampleL *= muPreGain; inputSampleR *= muPreGain; //adjust coefficients for L if (flip) { if (fabs(inputSampleL) > threshold) { muVaryL = threshold / fabs(inputSampleL); muAttackL = sqrt(fabs(muSpeedAL)); muCoefficientAL = muCoefficientAL * (muAttackL-1.0); if (muVaryL < threshold) muCoefficientAL = muCoefficientAL + threshold; else muCoefficientAL = muCoefficientAL + muVaryL; muCoefficientAL = muCoefficientAL / muAttackL; muNewSpeedL = muSpeedAL * (muSpeedAL-1.0); muNewSpeedL = muNewSpeedL + release; muSpeedAL = muNewSpeedL / muSpeedAL; if (muSpeedAL > maxRelease) muSpeedAL = maxRelease; } else { muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL)-1.0); muCoefficientAL = muCoefficientAL + 1.0; muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL); muNewSpeedL = muSpeedAL * (muSpeedAL-1.0); muNewSpeedL = muNewSpeedL + attack; muSpeedAL = muNewSpeedL / muSpeedAL;} } else { if (fabs(inputSampleL) > threshold) { muVaryL = threshold / fabs(inputSampleL); muAttackL = sqrt(fabs(muSpeedBL)); muCoefficientBL = muCoefficientBL * (muAttackL-1); if (muVaryL < threshold) muCoefficientBL = muCoefficientBL + threshold; else muCoefficientBL = muCoefficientBL + muVaryL; muCoefficientBL = muCoefficientBL / muAttackL; muNewSpeedL = muSpeedBL * (muSpeedBL-1.0); muNewSpeedL = muNewSpeedL + release; muSpeedBL = muNewSpeedL / muSpeedBL; if (muSpeedBL > maxRelease) muSpeedBL = maxRelease; } else { muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL)-1.0); muCoefficientBL = muCoefficientBL + 1.0; muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL); muNewSpeedL = muSpeedBL * (muSpeedBL-1.0); muNewSpeedL = muNewSpeedL + attack; muSpeedBL = muNewSpeedL / muSpeedBL; } } //got coefficients, adjusted speeds for L //adjust coefficients for R if (flip) { if (fabs(inputSampleR) > threshold) { muVaryR = threshold / fabs(inputSampleR); muAttackR = sqrt(fabs(muSpeedAR)); muCoefficientAR = muCoefficientAR * (muAttackR-1.0); if (muVaryR < threshold) muCoefficientAR = muCoefficientAR + threshold; else muCoefficientAR = muCoefficientAR + muVaryR; muCoefficientAR = muCoefficientAR / muAttackR; muNewSpeedR = muSpeedAR * (muSpeedAR-1.0); muNewSpeedR = muNewSpeedR + release; muSpeedAR = muNewSpeedR / muSpeedAR; if (muSpeedAR > maxRelease) muSpeedAR = maxRelease; } else { muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR)-1.0); muCoefficientAR = muCoefficientAR + 1.0; muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR); muNewSpeedR = muSpeedAR * (muSpeedAR-1.0); muNewSpeedR = muNewSpeedR + attack; muSpeedAR = muNewSpeedR / muSpeedAR; } } else { if (fabs(inputSampleR) > threshold) { muVaryR = threshold / fabs(inputSampleR); muAttackR = sqrt(fabs(muSpeedBR)); muCoefficientBR = muCoefficientBR * (muAttackR-1); if (muVaryR < threshold) muCoefficientBR = muCoefficientBR + threshold; else muCoefficientBR = muCoefficientBR + muVaryR; muCoefficientBR = muCoefficientBR / muAttackR; muNewSpeedR = muSpeedBR * (muSpeedBR-1.0); muNewSpeedR = muNewSpeedR + release; muSpeedBR = muNewSpeedR / muSpeedBR; if (muSpeedBR > maxRelease) muSpeedBR = maxRelease; } else { muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR)-1.0); muCoefficientBR = muCoefficientBR + 1.0; muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR); muNewSpeedR = muSpeedBR * (muSpeedBR-1.0); muNewSpeedR = muNewSpeedR + attack; muSpeedBR = muNewSpeedR / muSpeedBR; } } //got coefficients, adjusted speeds for R if (flip) { inputSampleL *= pow(muCoefficientAL,2); inputSampleR *= pow(muCoefficientAR,2); } else { inputSampleL *= pow(muCoefficientBL,2); inputSampleR *= pow(muCoefficientBR,2); } inputSampleL *= muMakeupGain; inputSampleR *= muMakeupGain; flip = !flip; //end compressor section //begin ClipOnly2 stereo as a little, compressed chunk that can be dropped into code if (inputSampleL > 4.0) inputSampleL = 4.0; if (inputSampleL < -4.0) inputSampleL = -4.0; if (wasPosClipL == true) { //current will be over if (inputSampleL0.9549925859) {wasPosClipL=true;inputSampleL=0.7058208+(lastSampleL*0.2609148);} if (wasNegClipL == true) { //current will be -over if (inputSampleL > lastSampleL) lastSampleL=-0.7058208+(inputSampleL*0.2609148); else lastSampleL=-0.2491717+(lastSampleL*0.7390851); } wasNegClipL = false; if (inputSampleL<-0.9549925859) {wasNegClipL=true;inputSampleL=-0.7058208+(lastSampleL*0.2609148);} intermediateL[spacing] = inputSampleL; inputSampleL = lastSampleL; //Latency is however many samples equals one 44.1k sample for (int x = spacing; x > 0; x--) intermediateL[x-1] = intermediateL[x]; lastSampleL = intermediateL[0]; //run a little buffer to handle this if (inputSampleR > 4.0) inputSampleR = 4.0; if (inputSampleR < -4.0) inputSampleR = -4.0; if (wasPosClipR == true) { //current will be over if (inputSampleR0.9549925859) {wasPosClipR=true;inputSampleR=0.7058208+(lastSampleR*0.2609148);} if (wasNegClipR == true) { //current will be -over if (inputSampleR > lastSampleR) lastSampleR=-0.7058208+(inputSampleR*0.2609148); else lastSampleR=-0.2491717+(lastSampleR*0.7390851); } wasNegClipR = false; if (inputSampleR<-0.9549925859) {wasNegClipR=true;inputSampleR=-0.7058208+(lastSampleR*0.2609148);} intermediateR[spacing] = inputSampleR; inputSampleR = lastSampleR; //Latency is however many samples equals one 44.1k sample for (int x = spacing; x > 0; x--) intermediateR[x-1] = intermediateR[x]; lastSampleR = intermediateR[0]; //run a little buffer to handle this //end ClipOnly2 stereo as a little, compressed chunk that can be dropped into code if (wet<1.0) { inputSampleL = (drySampleL*(1.0-wet))+(inputSampleL*wet); inputSampleR = (drySampleR*(1.0-wet))+(inputSampleR*wet); } //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }