/* ======================================== * PDChannel - PDChannel.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __PDChannel_H #include "PDChannel.h" #endif void PDChannel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double inputgain = A; double intensity = B; double applyL; double applyR; double drySampleL; double drySampleR; double inputSampleL; double inputSampleR; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; } if (chasespeed > 2500.0) chasespeed = 2500.0; if (gainchase < 0.0) gainchase = inputgain; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor if (1.0 != gainchase) { inputSampleL *= gainchase; inputSampleR *= gainchase; } //done with trim control inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //amplitude aspect drySampleL = inputSampleL; drySampleR = inputSampleR; inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //basic distortion factor applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity; applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity; //saturate less if previous sample was undistorted and low level, or if it was //inverse polarity. Lets through highs and brightness more. inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL); inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR); //dry-wet control for intensity also has FM modulation to clean up highs previousSampleL = sin(drySampleL); previousSampleR = sin(drySampleR); //apply the sine while storing previous sample //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void PDChannel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double inputgain = A; double intensity = B; double applyL; double applyR; double drySampleL; double drySampleR; double inputSampleL; double inputSampleR; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; } if (chasespeed > 2500.0) chasespeed = 2500.0; if (gainchase < 0.0) gainchase = inputgain; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor if (1.0 != gainchase) { inputSampleL *= gainchase; inputSampleR *= gainchase; } //done with trim control inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //amplitude aspect drySampleL = inputSampleL; drySampleR = inputSampleR; inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //basic distortion factor applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity; applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity; //saturate less if previous sample was undistorted and low level, or if it was //inverse polarity. Lets through highs and brightness more. inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL); inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR); //dry-wet control for intensity also has FM modulation to clean up highs previousSampleL = sin(drySampleL); previousSampleR = sin(drySampleR); //apply the sine while storing previous sample //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }