/* ======================================== * Hypersoft - Hypersoft.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Hypersoft_H #include "Hypersoft.h" #endif void Hypersoft::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double inputGain = A*2.0; if (inputGain > 1.0) inputGain *= inputGain; else inputGain = 1.0-pow(1.0-inputGain,2); //this is the fader curve from ConsoleX with 0.5 being unity gain int stages = (int)(B*12.0)+2; //each stage brings in an additional layer of harmonics on the waveshaping double bright = (1.0-C)*0.15; //higher slews suppress these higher harmonics when they are sure to just alias double outputGain = D*2.0; if (outputGain > 1.0) outputGain *= outputGain; else outputGain = 1.0-pow(1.0-outputGain,2); outputGain *= 0.68; //this is the fader curve from ConsoleX, rescaled to work with Hypersoft while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; inputSampleL *= inputGain; inputSampleR *= inputGain; inputSampleL = sin(inputSampleL); inputSampleL += (sin(inputSampleL*2.0)/2.0); inputSampleR = sin(inputSampleR); inputSampleR += (sin(inputSampleR*2.0)/2.0); for (int count = 2; count> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Hypersoft::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double inputGain = A*2.0; if (inputGain > 1.0) inputGain *= inputGain; else inputGain = 1.0-pow(1.0-inputGain,2); //this is the fader curve from ConsoleX with 0.5 being unity gain int stages = (int)(B*12.0)+2; //each stage brings in an additional layer of harmonics on the waveshaping double bright = (1.0-C)*0.15; //higher slews suppress these higher harmonics when they are sure to just alias double outputGain = D*2.0; if (outputGain > 1.0) outputGain *= outputGain; else outputGain = 1.0-pow(1.0-outputGain,2); outputGain *= 0.68; //this is the fader curve from ConsoleX, rescaled to work with Hypersoft while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; inputSampleL *= inputGain; inputSampleR *= inputGain; inputSampleL = sin(inputSampleL); inputSampleL += (sin(inputSampleL*2.0)/2.0); inputSampleR = sin(inputSampleR); inputSampleR += (sin(inputSampleR*2.0)/2.0); for (int count = 2; count> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }