/* ======================================== * Console6Buss - Console6Buss.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Console6Buss_H #include "Console6Buss.h" #endif void Console6Buss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double gain = A; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //encode/decode courtesy of torridgristle under the MIT license //Inverse Square 1-(1-x)^2 and 1-(1-x)^0.5 //Reformulated using 'Herbie' for better accuracy near zero if (inputSampleL > 1.0) inputSampleL = 1.0; else if (inputSampleL > 0.0) inputSampleL = inputSampleL / (1.0 + sqrt(1.0 - inputSampleL)); if (inputSampleL < -1.0) inputSampleL = -1.0; else if (inputSampleL < 0.0) inputSampleL = inputSampleL / (sqrt((inputSampleL + 1.0)) + 1.0); if (inputSampleR > 1.0) inputSampleR = 1.0; else if (inputSampleR > 0.0) inputSampleR = inputSampleR / (1.0 + sqrt(1.0 - inputSampleR)); if (inputSampleR < -1.0) inputSampleR = -1.0; else if (inputSampleR < 0.0) inputSampleR = inputSampleR / (sqrt((inputSampleR + 1.0)) + 1.0); //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Console6Buss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double gain = A; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //encode/decode courtesy of torridgristle under the MIT license //Inverse Square 1-(1-x)^2 and 1-(1-x)^0.5 //Reformulated using 'Herbie' for better accuracy near zero if (inputSampleL > 1.0) inputSampleL = 1.0; else if (inputSampleL > 0.0) inputSampleL = inputSampleL / (1.0 + sqrt(1.0 - inputSampleL)); if (inputSampleL < -1.0) inputSampleL = -1.0; else if (inputSampleL < 0.0) inputSampleL = inputSampleL / (sqrt((inputSampleL + 1.0)) + 1.0); if (inputSampleR > 1.0) inputSampleR = 1.0; else if (inputSampleR > 0.0) inputSampleR = inputSampleR / (1.0 + sqrt(1.0 - inputSampleR)); if (inputSampleR < -1.0) inputSampleR = -1.0; else if (inputSampleR < 0.0) inputSampleR = inputSampleR / (sqrt((inputSampleR + 1.0)) + 1.0); //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }