/* ======================================== * Console5Buss - Console5Buss.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Console5Buss_H #include "Console5Buss.h" #endif void Console5Buss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputgain = A; double differenceL; double differenceR; double nearZeroL; double nearZeroR; double servoTrim = 0.0000001 / overallscale; double bassTrim = 0.005 / overallscale; double inputSampleL; double inputSampleR; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; } if (chasespeed > 2500.0) chasespeed = 2500.0; if (gainchase < 0.0) gainchase = inputgain; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor if (1.0 != gainchase) { inputSampleL *= gainchase; inputSampleR *= gainchase; } //done with trim control if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; inputSampleL = asin(inputSampleL); //amplitude aspect if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleR = asin(inputSampleR); //amplitude aspect differenceL = lastSampleBussL - inputSampleL; differenceR = lastSampleBussR - inputSampleR; lastSampleBussL = inputSampleL; lastSampleBussR = inputSampleR; //derive slew part off direct sample measurement + from last time if (differenceL > 1.57079633) differenceL = 1.57079633; if (differenceL < -1.57079633) differenceL = -1.57079633; if (differenceR > 1.57079633) differenceR = 1.57079633; if (differenceR < -1.57079633) differenceR = -1.57079633; differenceL = lastFXBussL + sin(differenceL); differenceR = lastFXBussR + sin(differenceR); //we're about to use this twice and then not use difference again, so we'll reuse it //enhance slew is arcsin(): cutting it back is sin() iirCorrectL += inputSampleL - differenceL; iirCorrectR += inputSampleR - differenceR; inputSampleL = differenceL; inputSampleR = differenceR; //apply the slew to stored value: can develop DC offsets. //store the change we made so we can dial it back lastFXBussL = inputSampleL; lastFXBussR = inputSampleR; if (lastFXBussL > 1.0) lastFXBussL = 1.0; if (lastFXBussL < -1.0) lastFXBussL = -1.0; if (lastFXBussR > 1.0) lastFXBussR = 1.0; if (lastFXBussR < -1.0) lastFXBussR = -1.0; //build new signal off what was present in output last time nearZeroL = pow(fabs(fabs(lastFXBussL)-1.0), 2); nearZeroR = pow(fabs(fabs(lastFXBussR)-1.0), 2); //if the sample is very near zero this number is higher. if (iirCorrectL > 0) iirCorrectL -= servoTrim; if (iirCorrectL < 0) iirCorrectL += servoTrim; if (iirCorrectR > 0) iirCorrectR -= servoTrim; if (iirCorrectR < 0) iirCorrectR += servoTrim; //cut back the servo by which we're pulling back the DC lastFXBussL += (iirCorrectL * 0.0000005); lastFXBussR += (iirCorrectR * 0.0000005); //apply the servo to the stored value, pulling back the DC lastFXBussL *= (1.0 - (nearZeroL * bassTrim)); lastFXBussR *= (1.0 - (nearZeroR * bassTrim)); //this cuts back the DC offset directly, relative to how near zero we are //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Console5Buss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputgain = A; double differenceL; double differenceR; double nearZeroL; double nearZeroR; double servoTrim = 0.0000001 / overallscale; double bassTrim = 0.005 / overallscale; double inputSampleL; double inputSampleR; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; } if (chasespeed > 2500.0) chasespeed = 2500.0; if (gainchase < 0.0) gainchase = inputgain; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor if (1.0 != gainchase) { inputSampleL *= gainchase; inputSampleR *= gainchase; } //done with trim control if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; inputSampleL = asin(inputSampleL); //amplitude aspect if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleR = asin(inputSampleR); //amplitude aspect differenceL = lastSampleBussL - inputSampleL; differenceR = lastSampleBussR - inputSampleR; lastSampleBussL = inputSampleL; lastSampleBussR = inputSampleR; //derive slew part off direct sample measurement + from last time if (differenceL > 1.57079633) differenceL = 1.57079633; if (differenceL < -1.57079633) differenceL = -1.57079633; if (differenceR > 1.57079633) differenceR = 1.57079633; if (differenceR < -1.57079633) differenceR = -1.57079633; differenceL = lastFXBussL + sin(differenceL); differenceR = lastFXBussR + sin(differenceR); //we're about to use this twice and then not use difference again, so we'll reuse it //enhance slew is arcsin(): cutting it back is sin() iirCorrectL += inputSampleL - differenceL; iirCorrectR += inputSampleR - differenceR; inputSampleL = differenceL; inputSampleR = differenceR; //apply the slew to stored value: can develop DC offsets. //store the change we made so we can dial it back lastFXBussL = inputSampleL; lastFXBussR = inputSampleR; if (lastFXBussL > 1.0) lastFXBussL = 1.0; if (lastFXBussL < -1.0) lastFXBussL = -1.0; if (lastFXBussR > 1.0) lastFXBussR = 1.0; if (lastFXBussR < -1.0) lastFXBussR = -1.0; //build new signal off what was present in output last time nearZeroL = pow(fabs(fabs(lastFXBussL)-1.0), 2); nearZeroR = pow(fabs(fabs(lastFXBussR)-1.0), 2); //if the sample is very near zero this number is higher. if (iirCorrectL > 0) iirCorrectL -= servoTrim; if (iirCorrectL < 0) iirCorrectL += servoTrim; if (iirCorrectR > 0) iirCorrectR -= servoTrim; if (iirCorrectR < 0) iirCorrectR += servoTrim; //cut back the servo by which we're pulling back the DC lastFXBussL += (iirCorrectL * 0.0000005); lastFXBussR += (iirCorrectR * 0.0000005); //apply the servo to the stored value, pulling back the DC lastFXBussL *= (1.0 - (nearZeroL * bassTrim)); lastFXBussR *= (1.0 - (nearZeroR * bassTrim)); //this cuts back the DC offset directly, relative to how near zero we are //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }