/* ======================================== * Console4Buss - Console4Buss.h * Created 8/12/11 by SPIAdmin * Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license * ======================================== */ #ifndef __Console4Buss_H #include "Console4Buss.h" #endif void Console4Buss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputSampleL; double inputSampleR; double half; double falf; double slewcompensation; if (settingchase != gain) { chasespeed *= 2.0; settingchase = gain; } if (chasespeed > 2500.0) chasespeed = 2500.0; if (gainchase < 0.0) gainchase = gain; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+gain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor if (1.0 != gainchase) {inputSampleL *= gainchase; inputSampleR *= gainchase;} //done with trim control half = inputSampleL; falf = fabs(half); half *= falf; half *= falf; slewcompensation = fabs(inputSampleL - lastSampleL) * overallscale; //magnify effect at high sample rate so it will still register when inter-sample changes //are very small at high rates. if (slewcompensation > 1.0) slewcompensation = 1.0; //let's not invert the effect: maximum application is to cancel out half entirely half *= (1.0 - slewcompensation); //apply it lastSampleL = inputSampleL; inputSampleL += half; //this is the inverse processing for Console: boosts but not so much if there's slew. //is this too subtle an effect? half = inputSampleR; falf = fabs(half); half *= falf; half *= falf; slewcompensation = fabs(inputSampleR - lastSampleR) * overallscale; //magnify effect at high sample rate so it will still register when inter-sample changes //are very small at high rates. if (slewcompensation > 1.0) slewcompensation = 1.0; //let's not invert the effect: maximum application is to cancel out half entirely half *= (1.0 - slewcompensation); //apply it lastSampleR = inputSampleR; inputSampleR += half; //this is the inverse processing for Console: boosts but not so much if there's slew. //is this too subtle an effect? //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Console4Buss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputSampleL; double inputSampleR; double half; double falf; double slewcompensation; if (settingchase != gain) { chasespeed *= 2.0; settingchase = gain; } if (chasespeed > 2500.0) chasespeed = 2500.0; if (gainchase < 0.0) gainchase = gain; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+gain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor if (1.0 != gainchase) {inputSampleL *= gainchase; inputSampleR *= gainchase;} //done with trim control half = inputSampleL; falf = fabs(half); half *= falf; half *= falf; slewcompensation = fabs(inputSampleL - lastSampleL) * overallscale; //magnify effect at high sample rate so it will still register when inter-sample changes //are very small at high rates. if (slewcompensation > 1.0) slewcompensation = 1.0; //let's not invert the effect: maximum application is to cancel out half entirely half *= (1.0 - slewcompensation); //apply it lastSampleL = inputSampleL; inputSampleL += half; //this is the inverse processing for Console: boosts but not so much if there's slew. //is this too subtle an effect? half = inputSampleR; falf = fabs(half); half *= falf; half *= falf; slewcompensation = fabs(inputSampleR - lastSampleR) * overallscale; //magnify effect at high sample rate so it will still register when inter-sample changes //are very small at high rates. if (slewcompensation > 1.0) slewcompensation = 1.0; //let's not invert the effect: maximum application is to cancel out half entirely half *= (1.0 - slewcompensation); //apply it lastSampleR = inputSampleR; inputSampleR += half; //this is the inverse processing for Console: boosts but not so much if there's slew. //is this too subtle an effect? //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }