/* ======================================== * BiquadNonLin - BiquadNonLin.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __BiquadNonLin_H #include "BiquadNonLin.h" #endif void BiquadNonLin::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int type = 0; if (A > 0.5) type = 1; biquad[biq_freq] = ((B*B*B*0.9999)+0.0001)*0.499; if (biquad[biq_freq] < 0.0001) biquad[biq_freq] = 0.0001; biquad[biq_reso] = (C*C*C*29.99)+0.01; if (biquad[biq_reso] < 0.0001) biquad[biq_reso] = 0.0001; double nonLin = pow(D,2); //if you're using a 0.5 for a lowpass fixed frequency, value is 0.25 double wet = (E*2.0)-1.0; //biquad contains these values: //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist //[1] is resonance, 0.7071 is Butterworth. Also can't be zero //[2] is a0 but you need distinct ones for additional biquad instances so it's here //[3] is a1 but you need distinct ones for additional biquad instances so it's here //[4] is a2 but you need distinct ones for additional biquad instances so it's here //[5] is b1 but you need distinct ones for additional biquad instances so it's here //[6] is b2 but you need distinct ones for additional biquad instances so it's here //[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample) //[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that) //[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample) //[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that) //to build a dedicated filter, rename 'biquad' to whatever the new filter is, then //put this code either within the sample buffer (for smoothly modulating freq or res) //or in this 'read the controls' area (for letting you change freq and res with controls) //or in 'reset' if the freq and res are absolutely fixed (use GetSampleRate to define freq) biquad[biq_aA0] = biquad[biq_aB0]; biquad[biq_aA1] = biquad[biq_aB1]; biquad[biq_aA2] = biquad[biq_aB2]; biquad[biq_bA1] = biquad[biq_bB1]; biquad[biq_bA2] = biquad[biq_bB2]; //previous run through the buffer is still in the filter, so we move it //to the A section and now it's the new starting point. if (type == 0) { //lowpass double K = tan(M_PI * biquad[biq_freq]); double norm = 1.0 / (1.0 + K / biquad[biq_reso] + K * K); biquad[biq_aB0] = K * K * norm; biquad[biq_aB1] = 2.0 * biquad[biq_aB0]; biquad[biq_aB2] = biquad[biq_aB0]; biquad[biq_bB1] = 2.0 * (K * K - 1.0) * norm; biquad[biq_bB2] = (1.0 - K / biquad[biq_reso] + K * K) * norm; } if (type == 1) { //bandpass double K = tan(M_PI * biquad[biq_freq]); double norm = 1.0 / (1.0 + K / biquad[biq_reso] + K * K); biquad[biq_aB0] = K / biquad[biq_reso] * norm; biquad[biq_aB1] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply biquad[biq_aB2] = -biquad[biq_aB0]; biquad[biq_bB1] = 2.0 * (K * K - 1.0) * norm; biquad[biq_bB2] = (1.0 - K / biquad[biq_reso] + K * K) * norm; } if (biquad[biq_aA0] == 0.0) { // if we have just started, start directly with raw info biquad[biq_aA0] = biquad[biq_aB0]; biquad[biq_aA1] = biquad[biq_aB1]; biquad[biq_aA2] = biquad[biq_aB2]; biquad[biq_bA1] = biquad[biq_bB1]; biquad[biq_bA2] = biquad[biq_bB2]; } while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; double buf = (double)sampleFrames/inFramesToProcess; biquad[biq_a0] = (biquad[biq_aA0]*buf)+(biquad[biq_aB0]*(1.0-buf)); biquad[biq_a1] = (biquad[biq_aA1]*buf)+(biquad[biq_aB1]*(1.0-buf)); biquad[biq_a2] = (biquad[biq_aA2]*buf)+(biquad[biq_aB2]*(1.0-buf)); biquad[biq_b1] = (biquad[biq_bA1]*buf)+(biquad[biq_bB1]*(1.0-buf)); biquad[biq_b2] = (biquad[biq_bA2]*buf)+(biquad[biq_bB2]*(1.0-buf)); double dia0 = fabs(biquad[biq_a0]*(1.0+(inputSampleL*nonLin))); if (dia0 > 1.0) dia0 = 1.0; double dia2 = dia0; //if lowpass, use this in both places if (type == 1) dia2 = -dia2; //if bandpass, you must reverse polarity double tempSample = (inputSampleL * dia0) + biquad[biq_sL1]; biquad[biq_sL1] = (inputSampleL * biquad[biq_a1]) - (tempSample * biquad[biq_b1]) + biquad[biq_sL2]; biquad[biq_sL2] = (inputSampleL * dia2) - (tempSample * biquad[biq_b2]); inputSampleL = tempSample; inputSampleL *= wet; if (wet > 0.0) { inputSampleL += (drySampleL*(1.0-wet)); } else { inputSampleL += drySampleL; } //inv/dry/wet lets us turn LP into HP and band into notch dia0 = fabs(biquad[biq_a0]*(1.0+(inputSampleR*nonLin))); if (dia0 > 1.0) dia0 = 1.0; dia2 = dia0; //if lowpass, use this in both places if (type == 1) dia2 = -dia2; //if bandpass, you must reverse polarity tempSample = (inputSampleR * dia0) + biquad[biq_sR1]; biquad[biq_sR1] = (inputSampleR * biquad[biq_a1]) - (tempSample * biquad[biq_b1]) + biquad[biq_sR2]; biquad[biq_sR2] = (inputSampleR * dia2) - (tempSample * biquad[biq_b2]); inputSampleR = tempSample; inputSampleR *= wet; if (wet > 0.0) { inputSampleR += (drySampleR*(1.0-wet)); } else { inputSampleR += drySampleR; } //inv/dry/wet lets us turn RP into HP and band into notch //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void BiquadNonLin::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int type = 0; if (A > 0.5) type = 1; biquad[biq_freq] = ((B*B*B*0.9999)+0.0001)*0.499; if (biquad[biq_freq] < 0.0001) biquad[biq_freq] = 0.0001; biquad[biq_reso] = (C*C*C*29.99)+0.01; if (biquad[biq_reso] < 0.0001) biquad[biq_reso] = 0.0001; double nonLin = pow(D,2); //if you're using a 0.5 for a lowpass fixed frequency, value is 0.25 double wet = (E*2.0)-1.0; //biquad contains these values: //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist //[1] is resonance, 0.7071 is Butterworth. Also can't be zero //[2] is a0 but you need distinct ones for additional biquad instances so it's here //[3] is a1 but you need distinct ones for additional biquad instances so it's here //[4] is a2 but you need distinct ones for additional biquad instances so it's here //[5] is b1 but you need distinct ones for additional biquad instances so it's here //[6] is b2 but you need distinct ones for additional biquad instances so it's here //[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample) //[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that) //[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample) //[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that) //to build a dedicated filter, rename 'biquad' to whatever the new filter is, then //put this code either within the sample buffer (for smoothly modulating freq or res) //or in this 'read the controls' area (for letting you change freq and res with controls) //or in 'reset' if the freq and res are absolutely fixed (use GetSampleRate to define freq) biquad[biq_aA0] = biquad[biq_aB0]; biquad[biq_aA1] = biquad[biq_aB1]; biquad[biq_aA2] = biquad[biq_aB2]; biquad[biq_bA1] = biquad[biq_bB1]; biquad[biq_bA2] = biquad[biq_bB2]; //previous run through the buffer is still in the filter, so we move it //to the A section and now it's the new starting point. if (type == 0) { //lowpass double K = tan(M_PI * biquad[biq_freq]); double norm = 1.0 / (1.0 + K / biquad[biq_reso] + K * K); biquad[biq_aB0] = K * K * norm; biquad[biq_aB1] = 2.0 * biquad[biq_aB0]; biquad[biq_aB2] = biquad[biq_aB0]; biquad[biq_bB1] = 2.0 * (K * K - 1.0) * norm; biquad[biq_bB2] = (1.0 - K / biquad[biq_reso] + K * K) * norm; } if (type == 1) { //bandpass double K = tan(M_PI * biquad[biq_freq]); double norm = 1.0 / (1.0 + K / biquad[biq_reso] + K * K); biquad[biq_aB0] = K / biquad[biq_reso] * norm; biquad[biq_aB1] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply biquad[biq_aB2] = -biquad[biq_aB0]; biquad[biq_bB1] = 2.0 * (K * K - 1.0) * norm; biquad[biq_bB2] = (1.0 - K / biquad[biq_reso] + K * K) * norm; } if (biquad[biq_aA0] == 0.0) { // if we have just started, start directly with raw info biquad[biq_aA0] = biquad[biq_aB0]; biquad[biq_aA1] = biquad[biq_aB1]; biquad[biq_aA2] = biquad[biq_aB2]; biquad[biq_bA1] = biquad[biq_bB1]; biquad[biq_bA2] = biquad[biq_bB2]; } while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; double buf = (double)sampleFrames/inFramesToProcess; biquad[biq_a0] = (biquad[biq_aA0]*buf)+(biquad[biq_aB0]*(1.0-buf)); biquad[biq_a1] = (biquad[biq_aA1]*buf)+(biquad[biq_aB1]*(1.0-buf)); biquad[biq_a2] = (biquad[biq_aA2]*buf)+(biquad[biq_aB2]*(1.0-buf)); biquad[biq_b1] = (biquad[biq_bA1]*buf)+(biquad[biq_bB1]*(1.0-buf)); biquad[biq_b2] = (biquad[biq_bA2]*buf)+(biquad[biq_bB2]*(1.0-buf)); double dia0 = fabs(biquad[biq_a0]*(1.0+(inputSampleL*nonLin))); if (dia0 > 1.0) dia0 = 1.0; double dia2 = dia0; //if lowpass, use this in both places if (type == 1) dia2 = -dia2; //if bandpass, you must reverse polarity double tempSample = (inputSampleL * dia0) + biquad[biq_sL1]; biquad[biq_sL1] = (inputSampleL * biquad[biq_a1]) - (tempSample * biquad[biq_b1]) + biquad[biq_sL2]; biquad[biq_sL2] = (inputSampleL * dia2) - (tempSample * biquad[biq_b2]); inputSampleL = tempSample; inputSampleL *= wet; if (wet > 0.0) { inputSampleL += (drySampleL*(1.0-wet)); } else { inputSampleL += drySampleL; } //inv/dry/wet lets us turn LP into HP and band into notch dia0 = fabs(biquad[biq_a0]*(1.0+(inputSampleR*nonLin))); if (dia0 > 1.0) dia0 = 1.0; dia2 = dia0; //if lowpass, use this in both places if (type == 1) dia2 = -dia2; //if bandpass, you must reverse polarity tempSample = (inputSampleR * dia0) + biquad[biq_sR1]; biquad[biq_sR1] = (inputSampleR * biquad[biq_a1]) - (tempSample * biquad[biq_b1]) + biquad[biq_sR2]; biquad[biq_sR2] = (inputSampleR * dia2) - (tempSample * biquad[biq_b2]); inputSampleR = tempSample; inputSampleR *= wet; if (wet > 0.0) { inputSampleR += (drySampleR*(1.0-wet)); } else { inputSampleR += drySampleR; } //inv/dry/wet lets us turn RP into HP and band into notch //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }