/* ======================================== * Air4 - Air4.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Air4_H #include "Air4.h" #endif void Air4::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double airGain = A*2.0; if (airGain > 1.0) airGain = pow(airGain,3.0+sqrt(overallscale)); double gndGain = B*2.0; double threshSinew = pow(C,2)/overallscale; double depthSinew = D; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; air[pvSL4] = air[pvAL4] - air[pvAL3]; air[pvSL3] = air[pvAL3] - air[pvAL2]; air[pvSL2] = air[pvAL2] - air[pvAL1]; air[pvSL1] = air[pvAL1] - inputSampleL; air[accSL3] = air[pvSL4] - air[pvSL3]; air[accSL2] = air[pvSL3] - air[pvSL2]; air[accSL1] = air[pvSL2] - air[pvSL1]; air[acc2SL2] = air[accSL3] - air[accSL2]; air[acc2SL1] = air[accSL2] - air[accSL1]; air[outAL] = -(air[pvAL1] + air[pvSL3] + air[acc2SL2] - ((air[acc2SL2] + air[acc2SL1])*0.5)); air[gainAL] *= 0.5; air[gainAL] += fabs(drySampleL-air[outAL])*0.5; if (air[gainAL] > 0.3*sqrt(overallscale)) air[gainAL] = 0.3*sqrt(overallscale); air[pvAL4] = air[pvAL3]; air[pvAL3] = air[pvAL2]; air[pvAL2] = air[pvAL1]; air[pvAL1] = (air[gainAL] * air[outAL]) + drySampleL; double gnd = drySampleL - ((air[outAL]*0.5)+(drySampleL*(0.457-(0.017*overallscale)))); double temp = (gnd + air[gndavgL])*0.5; air[gndavgL] = gnd; gnd = temp; inputSampleL = ((drySampleL-gnd)*airGain)+(gnd*gndGain); air[pvSR4] = air[pvAR4] - air[pvAR3]; air[pvSR3] = air[pvAR3] - air[pvAR2]; air[pvSR2] = air[pvAR2] - air[pvAR1]; air[pvSR1] = air[pvAR1] - inputSampleR; air[accSR3] = air[pvSR4] - air[pvSR3]; air[accSR2] = air[pvSR3] - air[pvSR2]; air[accSR1] = air[pvSR2] - air[pvSR1]; air[acc2SR2] = air[accSR3] - air[accSR2]; air[acc2SR1] = air[accSR2] - air[accSR1]; air[outAR] = -(air[pvAR1] + air[pvSR3] + air[acc2SR2] - ((air[acc2SR2] + air[acc2SR1])*0.5)); air[gainAR] *= 0.5; air[gainAR] += fabs(drySampleR-air[outAR])*0.5; if (air[gainAR] > 0.3*sqrt(overallscale)) air[gainAR] = 0.3*sqrt(overallscale); air[pvAR4] = air[pvAR3]; air[pvAR3] = air[pvAR2]; air[pvAR2] = air[pvAR1]; air[pvAR1] = (air[gainAR] * air[outAR]) + drySampleR; gnd = drySampleR - ((air[outAR]*0.5)+(drySampleR*(0.457-(0.017*overallscale)))); temp = (gnd + air[gndavgR])*0.5; air[gndavgR] = gnd; gnd = temp; inputSampleR = ((drySampleR-gnd)*airGain)+(gnd*gndGain); temp = inputSampleL; if (temp > 1.0) temp = 1.0; if (temp < -1.0) temp = -1.0; double sinew = threshSinew * cos(air[lastSL]*air[lastSL]); if (temp - air[lastSL] > sinew) temp = air[lastSL] + sinew; if (-(temp - air[lastSL]) > sinew) temp = air[lastSL] - sinew; air[lastSL] = temp; if (air[lastSL] > 1.0) air[lastSL] = 1.0; if (air[lastSL] < -1.0) air[lastSL] = -1.0; inputSampleL = (inputSampleL * (1.0-depthSinew))+(air[lastSL]*depthSinew); temp = inputSampleR; if (temp > 1.0) temp = 1.0; if (temp < -1.0) temp = -1.0; sinew = threshSinew * cos(air[lastSR]*air[lastSR]); if (temp - air[lastSR] > sinew) temp = air[lastSR] + sinew; if (-(temp - air[lastSR]) > sinew) temp = air[lastSR] - sinew; air[lastSR] = temp; if (air[lastSR] > 1.0) air[lastSR] = 1.0; if (air[lastSR] < -1.0) air[lastSR] = -1.0; inputSampleR = (inputSampleR * (1.0-depthSinew))+(air[lastSR]*depthSinew); //run Sinew to stop excess slews, but run a dry/wet to allow a range of brights //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Air4::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double airGain = A*2.0; if (airGain > 1.0) airGain = pow(airGain,3.0+sqrt(overallscale)); double gndGain = B*2.0; double threshSinew = pow(C,2)/overallscale; double depthSinew = D; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; air[pvSL4] = air[pvAL4] - air[pvAL3]; air[pvSL3] = air[pvAL3] - air[pvAL2]; air[pvSL2] = air[pvAL2] - air[pvAL1]; air[pvSL1] = air[pvAL1] - inputSampleL; air[accSL3] = air[pvSL4] - air[pvSL3]; air[accSL2] = air[pvSL3] - air[pvSL2]; air[accSL1] = air[pvSL2] - air[pvSL1]; air[acc2SL2] = air[accSL3] - air[accSL2]; air[acc2SL1] = air[accSL2] - air[accSL1]; air[outAL] = -(air[pvAL1] + air[pvSL3] + air[acc2SL2] - ((air[acc2SL2] + air[acc2SL1])*0.5)); air[gainAL] *= 0.5; air[gainAL] += fabs(drySampleL-air[outAL])*0.5; if (air[gainAL] > 0.3*sqrt(overallscale)) air[gainAL] = 0.3*sqrt(overallscale); air[pvAL4] = air[pvAL3]; air[pvAL3] = air[pvAL2]; air[pvAL2] = air[pvAL1]; air[pvAL1] = (air[gainAL] * air[outAL]) + drySampleL; double gnd = drySampleL - ((air[outAL]*0.5)+(drySampleL*(0.457-(0.017*overallscale)))); double temp = (gnd + air[gndavgL])*0.5; air[gndavgL] = gnd; gnd = temp; inputSampleL = ((drySampleL-gnd)*airGain)+(gnd*gndGain); air[pvSR4] = air[pvAR4] - air[pvAR3]; air[pvSR3] = air[pvAR3] - air[pvAR2]; air[pvSR2] = air[pvAR2] - air[pvAR1]; air[pvSR1] = air[pvAR1] - inputSampleR; air[accSR3] = air[pvSR4] - air[pvSR3]; air[accSR2] = air[pvSR3] - air[pvSR2]; air[accSR1] = air[pvSR2] - air[pvSR1]; air[acc2SR2] = air[accSR3] - air[accSR2]; air[acc2SR1] = air[accSR2] - air[accSR1]; air[outAR] = -(air[pvAR1] + air[pvSR3] + air[acc2SR2] - ((air[acc2SR2] + air[acc2SR1])*0.5)); air[gainAR] *= 0.5; air[gainAR] += fabs(drySampleR-air[outAR])*0.5; if (air[gainAR] > 0.3*sqrt(overallscale)) air[gainAR] = 0.3*sqrt(overallscale); air[pvAR4] = air[pvAR3]; air[pvAR3] = air[pvAR2]; air[pvAR2] = air[pvAR1]; air[pvAR1] = (air[gainAR] * air[outAR]) + drySampleR; gnd = drySampleR - ((air[outAR]*0.5)+(drySampleR*(0.457-(0.017*overallscale)))); temp = (gnd + air[gndavgR])*0.5; air[gndavgR] = gnd; gnd = temp; inputSampleR = ((drySampleR-gnd)*airGain)+(gnd*gndGain); temp = inputSampleL; if (temp > 1.0) temp = 1.0; if (temp < -1.0) temp = -1.0; double sinew = threshSinew * cos(air[lastSL]*air[lastSL]); if (temp - air[lastSL] > sinew) temp = air[lastSL] + sinew; if (-(temp - air[lastSL]) > sinew) temp = air[lastSL] - sinew; air[lastSL] = temp; if (air[lastSL] > 1.0) air[lastSL] = 1.0; if (air[lastSL] < -1.0) air[lastSL] = -1.0; inputSampleL = (inputSampleL * (1.0-depthSinew))+(air[lastSL]*depthSinew); temp = inputSampleR; if (temp > 1.0) temp = 1.0; if (temp < -1.0) temp = -1.0; sinew = threshSinew * cos(air[lastSR]*air[lastSR]); if (temp - air[lastSR] > sinew) temp = air[lastSR] + sinew; if (-(temp - air[lastSR]) > sinew) temp = air[lastSR] - sinew; air[lastSR] = temp; if (air[lastSR] > 1.0) air[lastSR] = 1.0; if (air[lastSR] < -1.0) air[lastSR] = -1.0; inputSampleR = (inputSampleR * (1.0-depthSinew))+(air[lastSR]*depthSinew); //run Sinew to stop excess slews, but run a dry/wet to allow a range of brights //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }