/* ======================================== * Zoom - Zoom.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Zoom_H #include "Zoom.h" #endif void Zoom::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double zoom = (A*2.0)-1.0; double zoomStages = (fabs(zoom)*4.0)+1.0; for (int count = 0; count < sqrt(zoomStages); count++) zoom *= fabs(zoom); while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; for (int count = 0; count < zoomStages; count++) { if (zoom > 0.0) { double closer = inputSampleL * 1.57079633; if (closer > 1.57079633) closer = 1.57079633; if (closer < -1.57079633) closer = -1.57079633; inputSampleL = (inputSampleL*(1.0-zoom))+(sin(closer)*zoom); closer = inputSampleR * 1.57079633; if (closer > 1.57079633) closer = 1.57079633; if (closer < -1.57079633) closer = -1.57079633; inputSampleR = (inputSampleR*(1.0-zoom))+(sin(closer)*zoom); } //zooming in will make the body of the sound louder: it's just Density if (zoom < 0.0) { double farther = fabs(inputSampleL) * 1.57079633; if (farther > 1.57079633) farther = 1.0; else farther = 1.0-cos(farther); if (inputSampleL > 0.0) inputSampleL = (inputSampleL*(1.0+zoom))-(farther*zoom*1.57079633); if (inputSampleL < 0.0) inputSampleL = (inputSampleL*(1.0+zoom))+(farther*zoom*1.57079633); farther = fabs(inputSampleR) * 1.57079633; if (farther > 1.57079633) farther = 1.0; else farther = 1.0-cos(farther); if (inputSampleR > 0.0) inputSampleR = (inputSampleR*(1.0+zoom))-(farther*zoom*1.57079633); if (inputSampleR < 0.0) inputSampleR = (inputSampleR*(1.0+zoom))+(farther*zoom*1.57079633); } //zooming out boosts the hottest peaks but cuts back softer stuff } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Zoom::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double zoom = (A*2.0)-1.0; double zoomStages = (fabs(zoom)*4.0)+1.0; for (int count = 0; count < sqrt(zoomStages); count++) zoom *= fabs(zoom); while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; for (int count = 0; count < zoomStages; count++) { if (zoom > 0.0) { double closer = inputSampleL * 1.57079633; if (closer > 1.57079633) closer = 1.57079633; if (closer < -1.57079633) closer = -1.57079633; inputSampleL = (inputSampleL*(1.0-zoom))+(sin(closer)*zoom); closer = inputSampleR * 1.57079633; if (closer > 1.57079633) closer = 1.57079633; if (closer < -1.57079633) closer = -1.57079633; inputSampleR = (inputSampleR*(1.0-zoom))+(sin(closer)*zoom); } //zooming in will make the body of the sound louder: it's just Density if (zoom < 0.0) { double farther = fabs(inputSampleL) * 1.57079633; if (farther > 1.57079633) farther = 1.0; else farther = 1.0-cos(farther); if (inputSampleL > 0.0) inputSampleL = (inputSampleL*(1.0+zoom))-(farther*zoom*1.57079633); if (inputSampleL < 0.0) inputSampleL = (inputSampleL*(1.0+zoom))+(farther*zoom*1.57079633); farther = fabs(inputSampleR) * 1.57079633; if (farther > 1.57079633) farther = 1.0; else farther = 1.0-cos(farther); if (inputSampleR > 0.0) inputSampleR = (inputSampleR*(1.0+zoom))-(farther*zoom*1.57079633); if (inputSampleR < 0.0) inputSampleR = (inputSampleR*(1.0+zoom))+(farther*zoom*1.57079633); } //zooming out boosts the hottest peaks but cuts back softer stuff } //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }