/* ======================================== * Reverb - Reverb.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Reverb_H #include "Reverb.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Reverb(audioMaster);} Reverb::Reverb(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, kNumPrograms, kNumParameters) { for (int x = 0; x < 11; x++) {biquadA[x] = 0.0;biquadB[x] = 0.0;biquadC[x] = 0.0;} feedbackAL = feedbackAR = 0.0; feedbackBL = feedbackBR = 0.0; feedbackCL = feedbackCR = 0.0; feedbackDL = feedbackDR = 0.0; feedbackEL = feedbackER = 0.0; feedbackFL = feedbackFR = 0.0; feedbackGL = feedbackGR = 0.0; feedbackHL = feedbackHR = 0.0; int count; for(count = 0; count < 8110; count++) {aAL[count] = aAR[count] = 0.0;} for(count = 0; count < 7510; count++) {aBL[count] = aBR[count] = 0.0;} for(count = 0; count < 7310; count++) {aCL[count] = aCR[count] = 0.0;} for(count = 0; count < 6910; count++) {aDL[count] = aDR[count] = 0.0;} for(count = 0; count < 6310; count++) {aEL[count] = aER[count] = 0.0;} for(count = 0; count < 6110; count++) {aFL[count] = aFR[count] = 0.0;} for(count = 0; count < 5510; count++) {aGL[count] = aGR[count] = 0.0;} for(count = 0; count < 4910; count++) {aHL[count] = aHR[count] = 0.0;} //maximum value needed will be delay * 100, plus 206 (absolute max vibrato depth) for(count = 0; count < 4510; count++) {aIL[count] = aIR[count] = 0.0;} for(count = 0; count < 4310; count++) {aJL[count] = aJR[count] = 0.0;} for(count = 0; count < 3910; count++) {aKL[count] = aKR[count] = 0.0;} for(count = 0; count < 3310; count++) {aLL[count] = aLR[count] = 0.0;} //maximum value will be delay * 100 for(count = 0; count < 3110; count++) {aML[count] = aMR[count] = 0.0;} //maximum value will be delay * 100 countA = 1; delayA = 79; countB = 1; delayB = 73; countC = 1; delayC = 71; countD = 1; delayD = 67; countE = 1; delayE = 61; countF = 1; delayF = 59; countG = 1; delayG = 53; countH = 1; delayH = 47; //the householder matrices countI = 1; delayI = 43; countJ = 1; delayJ = 41; countK = 1; delayK = 37; countL = 1; delayL = 31; //the allpasses countM = 1; delayM = 29; //the predelay depthA = 0.003251; depthB = 0.002999; depthC = 0.002917; depthD = 0.002749; depthE = 0.002503; depthF = 0.002423; depthG = 0.002146; depthH = 0.002088; //the individual vibrato rates for the delays vibAL = rand()*-2147483647; vibBL = rand()*-2147483647; vibCL = rand()*-2147483647; vibDL = rand()*-2147483647; vibEL = rand()*-2147483647; vibFL = rand()*-2147483647; vibGL = rand()*-2147483647; vibHL = rand()*-2147483647; vibAR = rand()*-2147483647; vibBR = rand()*-2147483647; vibCR = rand()*-2147483647; vibDR = rand()*-2147483647; vibER = rand()*-2147483647; vibFR = rand()*-2147483647; vibGR = rand()*-2147483647; vibHR = rand()*-2147483647; A = 0.5; B = 0.5; fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX; fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX; //this is reset: values being initialized only once. Startup values, whatever they are. _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. _canDo.insert("x2in2out"); setNumInputs(kNumInputs); setNumOutputs(kNumOutputs); setUniqueID(kUniqueId); canProcessReplacing(); // supports output replacing canDoubleReplacing(); // supports double precision processing programsAreChunks(true); vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name } Reverb::~Reverb() {} VstInt32 Reverb::getVendorVersion () {return 1000;} void Reverb::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} void Reverb::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} //airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than //trying to do versioning and preventing people from using older versions. Maybe they like the old one! static float pinParameter(float data) { if (data < 0.0f) return 0.0f; if (data > 1.0f) return 1.0f; return data; } VstInt32 Reverb::getChunk (void** data, bool isPreset) { float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); chunkData[0] = A; chunkData[1] = B; /* Note: The way this is set up, it will break if you manage to save settings on an Intel machine and load them on a PPC Mac. However, it's fine if you stick to the machine you started with. */ *data = chunkData; return kNumParameters * sizeof(float); } VstInt32 Reverb::setChunk (void* data, VstInt32 byteSize, bool isPreset) { float *chunkData = (float *)data; A = pinParameter(chunkData[0]); B = pinParameter(chunkData[1]); /* We're ignoring byteSize as we found it to be a filthy liar */ /* calculate any other fields you need here - you could copy in code from setParameter() here. */ return 0; } void Reverb::setParameter(VstInt32 index, float value) { switch (index) { case kParamA: A = value; break; case kParamB: B = value; break; default: throw; // unknown parameter, shouldn't happen! } } float Reverb::getParameter(VstInt32 index) { switch (index) { case kParamA: return A; break; case kParamB: return B; break; default: break; // unknown parameter, shouldn't happen! } return 0.0; //we only need to update the relevant name, this is simple to manage } void Reverb::getParameterName(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "Big", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "Wet", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this is our labels for displaying in the VST host } void Reverb::getParameterDisplay(VstInt32 index, char *text) { switch (index) { case kParamA: float2string (A, text, kVstMaxParamStrLen); break; case kParamB: float2string (B, text, kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this displays the values and handles 'popups' where it's discrete choices } void Reverb::getParameterLabel(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } } VstInt32 Reverb::canDo(char *text) { return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know bool Reverb::getEffectName(char* name) { vst_strncpy(name, "Reverb", kVstMaxProductStrLen); return true; } VstPlugCategory Reverb::getPlugCategory() {return kPlugCategEffect;} bool Reverb::getProductString(char* text) { vst_strncpy (text, "airwindows Reverb", kVstMaxProductStrLen); return true; } bool Reverb::getVendorString(char* text) { vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; }