/* ======================================== * PurestConsole3Channel - PurestConsole3Channel.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __PurestConsole3Channel_H #include "PurestConsole3Channel.h" #endif void PurestConsole3Channel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; inputSampleL += ((pow(inputSampleL,5)/128.0) + (pow(inputSampleL,9)/262144.0)) - ((pow(inputSampleL,3)/8.0) + (pow(inputSampleL,7)/4096.0)); inputSampleR += ((pow(inputSampleR,5)/128.0) + (pow(inputSampleR,9)/262144.0)) - ((pow(inputSampleR,3)/8.0) + (pow(inputSampleR,7)/4096.0)); //crude sine. Note that because modern processors love math more than extra variables, this is optimized //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void PurestConsole3Channel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; inputSampleL += ((pow(inputSampleL,5)/128.0) + (pow(inputSampleL,9)/262144.0)) - ((pow(inputSampleL,3)/8.0) + (pow(inputSampleL,7)/4096.0)); inputSampleR += ((pow(inputSampleR,5)/128.0) + (pow(inputSampleR,9)/262144.0)) - ((pow(inputSampleR,3)/8.0) + (pow(inputSampleR,7)/4096.0)); //crude sine. Note that because modern processors love math more than extra variables, this is optimized //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }