/* ======================================== * Highpass - Highpass.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Highpass_H #include "Highpass.h" #endif void Highpass::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double iirAmount = pow(A,3)/overallscale; double tight = (B*2.0)-1.0; double wet = C; //removed extra dry variable double offset; double inputSampleL; double inputSampleR; double outputSampleL; double outputSampleR; iirAmount += (iirAmount * tight * tight); if (tight > 0) tight /= 1.5; else tight /= 3.0; //we are setting it up so that to either extreme we can get an audible sound, //but sort of scaled so small adjustments don't shift the cutoff frequency yet. if (iirAmount <= 0.0) iirAmount = 0.0; if (iirAmount > 1.0) iirAmount = 1.0; //handle the change in cutoff frequency while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; outputSampleL = inputSampleL; outputSampleR = inputSampleR; if (tight > 0) offset = (1 - tight) + (fabs(inputSampleL)*tight); else offset = (1 + tight) + ((1-fabs(inputSampleL))*tight); if (offset < 0) offset = 0; if (offset > 1) offset = 1; if (fpFlip) { iirSampleAL = (iirSampleAL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount)); outputSampleL = outputSampleL - iirSampleAL; } else { iirSampleBL = (iirSampleBL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount)); outputSampleL = outputSampleL - iirSampleBL; } if (tight > 0) offset = (1 - tight) + (fabs(inputSampleR)*tight); else offset = (1 + tight) + ((1-fabs(inputSampleR))*tight); if (offset < 0) offset = 0; if (offset > 1) offset = 1; if (fpFlip) { iirSampleAR = (iirSampleAR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount)); outputSampleR = outputSampleR - iirSampleAR; } else { iirSampleBR = (iirSampleBR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount)); outputSampleR = outputSampleR - iirSampleBR; } fpFlip = !fpFlip; if (wet < 1.0) outputSampleL = (outputSampleL * wet) + (inputSampleL * (1.0-wet)); if (wet < 1.0) outputSampleR = (outputSampleR * wet) + (inputSampleR * (1.0-wet)); //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = outputSampleL; *out2 = outputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Highpass::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double iirAmount = pow(A,3)/overallscale; double tight = (B*2.0)-1.0; double wet = C; //removed extra dry variable double offset; double inputSampleL; double inputSampleR; double outputSampleL; double outputSampleR; iirAmount += (iirAmount * tight * tight); if (tight > 0) tight /= 1.5; else tight /= 3.0; //we are setting it up so that to either extreme we can get an audible sound, //but sort of scaled so small adjustments don't shift the cutoff frequency yet. if (iirAmount <= 0.0) iirAmount = 0.0; if (iirAmount > 1.0) iirAmount = 1.0; //handle the change in cutoff frequency while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; outputSampleL = inputSampleL; outputSampleR = inputSampleR; if (tight > 0) offset = (1 - tight) + (fabs(inputSampleL)*tight); else offset = (1 + tight) + ((1-fabs(inputSampleL))*tight); if (offset < 0) offset = 0; if (offset > 1) offset = 1; if (fpFlip) { iirSampleAL = (iirSampleAL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount)); outputSampleL = outputSampleL - iirSampleAL; } else { iirSampleBL = (iirSampleBL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount)); outputSampleL = outputSampleL - iirSampleBL; } if (tight > 0) offset = (1 - tight) + (fabs(inputSampleR)*tight); else offset = (1 + tight) + ((1-fabs(inputSampleR))*tight); if (offset < 0) offset = 0; if (offset > 1) offset = 1; if (fpFlip) { iirSampleAR = (iirSampleAR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount)); outputSampleR = outputSampleR - iirSampleAR; } else { iirSampleBR = (iirSampleBR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount)); outputSampleR = outputSampleR - iirSampleBR; } fpFlip = !fpFlip; if (wet < 1.0) outputSampleL = (outputSampleL * wet) + (inputSampleL * (1.0-wet)); if (wet < 1.0) outputSampleR = (outputSampleR * wet) + (inputSampleR * (1.0-wet)); //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = outputSampleL; *out2 = outputSampleR; *in1++; *in2++; *out1++; *out2++; } }