/* ======================================== * FireAmp - FireAmp.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Gain_H #include "FireAmp.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new FireAmp(audioMaster);} FireAmp::FireAmp(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, kNumPrograms, kNumParameters) { A = 0.5; B = 0.5; C = 0.8; D = 1.0; lastSampleL = 0.0; storeSampleL = 0.0; smoothAL = 0.0; smoothBL = 0.0; smoothCL = 0.0; smoothDL = 0.0; smoothEL = 0.0; smoothFL = 0.0; smoothGL = 0.0; smoothHL = 0.0; smoothIL = 0.0; smoothJL = 0.0; smoothKL = 0.0; smoothLL = 0.0; iirSampleAL = 0.0; iirSampleBL = 0.0; iirSampleCL = 0.0; iirSampleDL = 0.0; iirSampleEL = 0.0; iirSampleFL = 0.0; iirSampleGL = 0.0; iirSampleHL = 0.0; iirSampleIL = 0.0; iirSampleJL = 0.0; iirSampleKL = 0.0; iirSampleLL = 0.0; iirLowpassL = 0.0; iirSpkAL = 0.0; iirSpkBL = 0.0; iirSubL = 0.0; lastSampleR = 0.0; storeSampleR = 0.0; smoothAR = 0.0; smoothBR = 0.0; smoothCR = 0.0; smoothDR = 0.0; smoothER = 0.0; smoothFR = 0.0; smoothGR = 0.0; smoothHR = 0.0; smoothIR = 0.0; smoothJR = 0.0; smoothKR = 0.0; smoothLR = 0.0; iirSampleAR = 0.0; iirSampleBR = 0.0; iirSampleCR = 0.0; iirSampleDR = 0.0; iirSampleER = 0.0; iirSampleFR = 0.0; iirSampleGR = 0.0; iirSampleHR = 0.0; iirSampleIR = 0.0; iirSampleJR = 0.0; iirSampleKR = 0.0; iirSampleLR = 0.0; iirLowpassR = 0.0; iirSpkAR = 0.0; iirSpkBR = 0.0; iirSubR = 0.0; for (int fcount = 0; fcount < 257; fcount++) { OddL[fcount] = 0.0; EvenL[fcount] = 0.0; OddR[fcount] = 0.0; EvenR[fcount] = 0.0; } count = 0; flip = false; //amp for(int fcount = 0; fcount < 90; fcount++) { bL[fcount] = 0; bR[fcount] = 0; } smoothCabAL = 0.0; smoothCabBL = 0.0; lastCabSampleL = 0.0; //cab smoothCabAR = 0.0; smoothCabBR = 0.0; lastCabSampleR = 0.0; //cab for (int fcount = 0; fcount < 9; fcount++) { lastRefL[fcount] = 0.0; lastRefR[fcount] = 0.0; } cycle = 0; //undersampling for (int x = 0; x < fix_total; x++) { fixA[x] = 0.0; fixB[x] = 0.0; fixC[x] = 0.0; fixD[x] = 0.0; fixE[x] = 0.0; fixF[x] = 0.0; } //filtering fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX; fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX; //this is reset: values being initialized only once. Startup values, whatever they are. _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. _canDo.insert("x2in2out"); setNumInputs(kNumInputs); setNumOutputs(kNumOutputs); setUniqueID(kUniqueId); canProcessReplacing(); // supports output replacing canDoubleReplacing(); // supports double precision processing programsAreChunks(true); vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name } FireAmp::~FireAmp() {} VstInt32 FireAmp::getVendorVersion () {return 1000;} void FireAmp::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} void FireAmp::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} //airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than //trying to do versioning and preventing people from using older versions. Maybe they like the old one! static float pinParameter(float data) { if (data < 0.0f) return 0.0f; if (data > 1.0f) return 1.0f; return data; } VstInt32 FireAmp::getChunk (void** data, bool isPreset) { float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); chunkData[0] = A; chunkData[1] = B; chunkData[2] = C; chunkData[3] = D; /* Note: The way this is set up, it will break if you manage to save settings on an Intel machine and load them on a PPC Mac. However, it's fine if you stick to the machine you started with. */ *data = chunkData; return kNumParameters * sizeof(float); } VstInt32 FireAmp::setChunk (void* data, VstInt32 byteSize, bool isPreset) { float *chunkData = (float *)data; A = pinParameter(chunkData[0]); B = pinParameter(chunkData[1]); C = pinParameter(chunkData[2]); D = pinParameter(chunkData[3]); /* We're ignoring byteSize as we found it to be a filthy liar */ /* calculate any other fields you need here - you could copy in code from setParameter() here. */ return 0; } void FireAmp::setParameter(VstInt32 index, float value) { switch (index) { case kParamA: A = value; break; case kParamB: B = value; break; case kParamC: C = value; break; case kParamD: D = value; break; default: throw; // unknown parameter, shouldn't happen! } } float FireAmp::getParameter(VstInt32 index) { switch (index) { case kParamA: return A; break; case kParamB: return B; break; case kParamC: return C; break; case kParamD: return D; break; default: break; // unknown parameter, shouldn't happen! } return 0.0; //we only need to update the relevant name, this is simple to manage } void FireAmp::getParameterName(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "Gain", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "Tone", kVstMaxParamStrLen); break; case kParamC: vst_strncpy (text, "Output", kVstMaxParamStrLen); break; case kParamD: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this is our labels for displaying in the VST host } void FireAmp::getParameterDisplay(VstInt32 index, char *text) { switch (index) { case kParamA: float2string (A, text, kVstMaxParamStrLen); break; case kParamB: float2string (B, text, kVstMaxParamStrLen); break; case kParamC: float2string (C, text, kVstMaxParamStrLen); break; case kParamD: float2string (D, text, kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this displays the values and handles 'popups' where it's discrete choices } void FireAmp::getParameterLabel(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } } VstInt32 FireAmp::canDo(char *text) { return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know bool FireAmp::getEffectName(char* name) { vst_strncpy(name, "FireAmp", kVstMaxProductStrLen); return true; } VstPlugCategory FireAmp::getPlugCategory() {return kPlugCategEffect;} bool FireAmp::getProductString(char* text) { vst_strncpy (text, "airwindows FireAmp", kVstMaxProductStrLen); return true; } bool FireAmp::getVendorString(char* text) { vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; }