/* ======================================== * Dynamics3 - Dynamics3.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Dynamics3_H #include "Dynamics3.h" #endif void Dynamics3::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); //begin Dynamics3 double bezThresh = pow(A+0.6180339887498949,2.0)*1.6180339887498949; double sqrThresh = sqrt(bezThresh); double bezRez = fmax(pow((1.0-B)*0.5,4.0)/overallscale,0.0001); bezRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); int stepped = 999999; if (bezRez > 0.000001) stepped = (int)(1.0/bezRez); bezRez = 1.0 / stepped; double bezTrim = 1.0-(bezRez*((double)stepped/(stepped+1.0))); double sloRez = fmax(pow((1.0-C)*0.5,4.0)/overallscale,0.00001); sloRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); double bezCompDry = pow(1.0-D,1.6180339887498949); if (bezThresh > 4.236) bezCompDry = 0.0; //end Dynamics3 while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; //begin Dynamics3 inputSampleL *= (bezComp[bez_comp]/bezThresh); inputSampleR *= (bezComp[bez_comp]/bezThresh); double ctrl = fmin(fmax(fabs(inputSampleL),fabs(inputSampleR)),sqrThresh*bezComp[bez_comp]*0.6180339887498949); bezComp[bez_min] = fmax(bezComp[bez_min]-sloRez,ctrl); bezComp[bez_Ctrl] += (bezComp[bez_min] * bezRez); bezComp[bez_cycle] += bezRez; if (bezComp[bez_cycle] > 1.0) {bezComp[bez_cycle] = 0.0; bezComp[bez_C] = bezComp[bez_B]; bezComp[bez_B] = bezComp[bez_A]; bezComp[bez_A] = bezComp[bez_Ctrl]; bezComp[bez_Ctrl] = 0.0;} double X = bezComp[bez_cycle]*bezTrim; bezComp[bez_comp] = bezComp[bez_B]+(bezComp[bez_C]*(1.0-X)*(1.0-X))+(bezComp[bez_B]*2.0*(1.0-X)*X)+(bezComp[bez_A]*X*X); bezComp[bez_comp] = ((1.0-(fmin(bezComp[bez_comp],1.0)))); inputSampleL = (drySampleL*bezCompDry*(1.0-(bezComp[bez_comp]*(1.0-bezCompDry))))+(inputSampleL*(1.0-bezCompDry)*bezComp[bez_comp]*bezThresh); inputSampleR = (drySampleR*bezCompDry*(1.0-(bezComp[bez_comp]*(1.0-bezCompDry))))+(inputSampleR*(1.0-bezCompDry)*bezComp[bez_comp]*bezThresh); //end Dynamics3 //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; if (fpdL-fpdR < 1073741824 || fpdR-fpdL < 1073741824) { fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;} inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Dynamics3::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); //begin Dynamics3 double bezThresh = pow(A+0.6180339887498949,2.0)*1.6180339887498949; double sqrThresh = sqrt(bezThresh); double bezRez = fmax(pow((1.0-B)*0.5,4.0)/overallscale,0.0001); bezRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); int stepped = 999999; if (bezRez > 0.000001) stepped = (int)(1.0/bezRez); bezRez = 1.0 / stepped; double bezTrim = 1.0-(bezRez*((double)stepped/(stepped+1.0))); double sloRez = fmax(pow((1.0-C)*0.5,4.0)/overallscale,0.00001); sloRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); double bezCompDry = pow(1.0-D,1.6180339887498949); if (bezThresh > 4.236) bezCompDry = 0.0; //end Dynamics3 while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; //begin Dynamics3 inputSampleL *= (bezComp[bez_comp]/bezThresh); inputSampleR *= (bezComp[bez_comp]/bezThresh); double ctrl = fmin(fmax(fabs(inputSampleL),fabs(inputSampleR)),sqrThresh*bezComp[bez_comp]*0.6180339887498949); bezComp[bez_min] = fmax(bezComp[bez_min]-sloRez,ctrl); bezComp[bez_Ctrl] += (bezComp[bez_min] * bezRez); bezComp[bez_cycle] += bezRez; if (bezComp[bez_cycle] > 1.0) {bezComp[bez_cycle] = 0.0; bezComp[bez_C] = bezComp[bez_B]; bezComp[bez_B] = bezComp[bez_A]; bezComp[bez_A] = bezComp[bez_Ctrl]; bezComp[bez_Ctrl] = 0.0;} double X = bezComp[bez_cycle]*bezTrim; bezComp[bez_comp] = bezComp[bez_B]+(bezComp[bez_C]*(1.0-X)*(1.0-X))+(bezComp[bez_B]*2.0*(1.0-X)*X)+(bezComp[bez_A]*X*X); bezComp[bez_comp] = ((1.0-(fmin(bezComp[bez_comp],1.0)))); inputSampleL = (drySampleL*bezCompDry*(1.0-(bezComp[bez_comp]*(1.0-bezCompDry))))+(inputSampleL*(1.0-bezCompDry)*bezComp[bez_comp]*bezThresh); inputSampleR = (drySampleR*bezCompDry*(1.0-(bezComp[bez_comp]*(1.0-bezCompDry))))+(inputSampleR*(1.0-bezCompDry)*bezComp[bez_comp]*bezThresh); //end Dynamics3 //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; if (fpdL-fpdR < 1073741824 || fpdR-fpdL < 1073741824) { fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;} //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }