/* ======================================== * ConsoleX3Channel - ConsoleX3Channel.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ConsoleX3Channel_H #include "ConsoleX3Channel.h" #endif void ConsoleX3Channel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double bezierRez = fmax(pow((1.0-SMO)*0.25,3.0)/overallscale,0.00001); int stepped = 999999; if (bezierRez > 0.000001) stepped = (int)(1.0/bezierRez); bezierRez = 0.99999999/stepped; const double bezierTrim = 1.0-(bezierRez*((double)stepped/(stepped+1.0))); //manages the overall Bezier control smoothing system plugin-wide int spacing = floor(overallscale*2.0); if (spacing < 2) spacing = 2; if (spacing > 32) spacing = 32; double gainTrim = 1.0; switch ((int)(TRM*4.0)){ case 0: gainTrim = 0.5; break; case 1: break; case 2: gainTrim = 2.0; break; case 3: gainTrim = 4.0; break; case 4: gainTrim = 8.0; break; } const double trebleRef = HIF-0.3; const double highmidRef = HMF-0.5; const double lowmidRef = LMF-0.7; const double bassRef = BSF-0.9; double HMderez = 0.75 + (trebleRef*0.25); double LMderez = 0.25 + (bassRef*0.25); double Mderez = ((HMderez+LMderez+highmidRef+lowmidRef)*0.25); HMderez /= overallscale; Mderez /= overallscale; LMderez /= overallscale; if (HMderez > 1.0) HMderez = 1.0; stepped = 999999; if (HMderez > 0.000001) stepped = (int)(1.0/HMderez); HMderez = 0.99999999 / stepped; const double HMtrim = 1.0-(HMderez*((double)stepped/(stepped+1.0))); stepped = 999999; if (Mderez > 0.000001) stepped = (int)(1.0/Mderez); Mderez = 0.99999999 / stepped; const double Mtrim = 1.0-(Mderez*((double)stepped/(stepped+1.0))); stepped = 999999; if (LMderez > 0.000001) stepped = (int)(1.0/LMderez); LMderez = 0.99999999 / stepped; const double LMtrim = 1.0-(LMderez*((double)stepped/(stepped+1.0))); //BezEQ3 stepped elements double bezRez = fmax(pow((1.0-ATK)*0.4,4.0)/overallscale,0.0001); bezRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); stepped = 999999; if (bezRez > 0.000001) stepped = (int)(1.0/bezRez); bezRez = 0.99999999 / stepped; const double bezTrim = 1.0-(bezRez*((double)stepped/(stepped+1.0))); double sloRez = fmax(pow((1.0-RLS)*0.4,4.0)/overallscale,0.00001); sloRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); double sqrThresh = 1.0; //recalculated in bezier section double bezThresh = bezier[bezierThresh]; double invDry = bezier[bezierRatio]; bool compress = (RAT > 0.499999); bool compBypass = (THR > 0.9999); bool tapeBypass = (MOR < 0.0001); //Dynamics3 stepped elements const int Lpoles = pow(LPQ*3.0,3.0)+1; const int Hpoles = pow(HPQ*3.0,3.0)+1; //1-28 pole filter //Lowpass/Highpass stepped elements while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; //begin Bezier control smoothing engine bezier[bezier_cycle] += bezierRez; if (bezier[bezier_cycle] > bezierTrim) {bezier[bezier_cycle] = 0.0; bezier[bezierHigh_C] = bezier[bezierHigh_B]; bezier[bezierHigh_B] = bezier[bezierHigh_A]; bezier[bezierHmid_C] = bezier[bezierHmid_B]; bezier[bezierHmid_B] = bezier[bezierHmid_A]; bezier[bezierLmid_C] = bezier[bezierLmid_B]; bezier[bezierLmid_B] = bezier[bezierLmid_A]; bezier[bezierBass_C] = bezier[bezierBass_B]; bezier[bezierBass_B] = bezier[bezierBass_A]; bezier[bezierHighQ_C] = bezier[bezierHighQ_B]; bezier[bezierHighQ_B] = bezier[bezierHighQ_A]; bezier[bezierMidQ_C] = bezier[bezierMidQ_B]; bezier[bezierMidQ_B] = bezier[bezierMidQ_A]; bezier[bezierLowQ_C] = bezier[bezierLowQ_B]; bezier[bezierLowQ_B] = bezier[bezierLowQ_A]; bezier[bezierThresh_C]= bezier[bezierThresh_B];bezier[bezierThresh_B]= bezier[bezierThresh_A]; bezier[bezierRatio_C] = bezier[bezierRatio_B]; bezier[bezierRatio_B] = bezier[bezierRatio_A]; bezier[bezierMore_C] = bezier[bezierMore_B]; bezier[bezierMore_B] = bezier[bezierMore_A]; bezier[bezierLFreq_C] = bezier[bezierLFreq_B]; bezier[bezierLFreq_B] = bezier[bezierLFreq_A]; bezier[bezierHFreq_C] = bezier[bezierHFreq_B]; bezier[bezierHFreq_B] = bezier[bezierHFreq_A]; bezier[bezierGainL_C] = bezier[bezierGainL_B]; bezier[bezierGainL_B] = bezier[bezierGainL_A]; bezier[bezierGainR_C] = bezier[bezierGainR_B]; bezier[bezierGainR_B] = bezier[bezierGainR_A]; //one of these bucket brigade lines for every smoothed control //begin smoothed control calculations bezier[bezierHigh_A] = (pow(HIG+0.5,3.0)+2.0)*0.3333333; bezier[bezierHmid_A] = (pow(HMG+0.5,3.0)+2.0)*0.3333333; bezier[bezierLmid_A] = (pow(LMG+0.5,3.0)+2.0)*0.3333333; bezier[bezierBass_A] = (pow(BSG+0.5,3.0)+2.0)*0.3333333; bezier[bezierHighQ_A] = 0.84+((highmidRef-trebleRef)*0.1666666); bezier[bezierMidQ_A] = 0.84+((lowmidRef-highmidRef)*0.1666666); bezier[bezierLowQ_A] = 0.84+((bassRef-lowmidRef)*0.1666666); //BezEQ3 bezier[bezierThresh_A] = pow(THR+0.6180339887498949,2.0)*1.6180339887498949; sqrThresh = sqrt(bezier[bezierThresh_A]); bezier[bezierRatio_A] = pow(1.0-(fabs(RAT-0.5)*2.0),1.6180339887498949); //Dynamics3 bezier[bezierMore_A] = (MOR*3.0)+1.0; //TapeHack bezier[bezierLFreq_A] = pow(fmax(LOP,0.002),overallscale); //the lowpass bezier[bezierHFreq_A] = pow(HIP,overallscale+2.0); //the highpass //Cabs2 double gain = pow(FAD,2.0)*1.414213562373094; //Pan will pad this bezier[bezierGainL_A] = gain*sin(M_PI_2-(PAN*M_PI_2)); bezier[bezierGainR_A] = gain*sin(PAN*M_PI_2); //Fader and Pan //end expensive control calculations } const double lerp = bezier[bezier_cycle]; //with this many controls we'll make temp variables const double La = (1.0-lerp)*(1.0-lerp); const double Lb = 2.0*(1.0-lerp)*lerp; const double Lc = lerp*lerp; bezier[bezierHigh] = (bezier[bezierHigh_B] + (bezier[bezierHigh_C]*La) + (bezier[bezierHigh_B]*Lb) + (bezier[bezierHigh_A]*Lc))*0.5; bezier[bezierHmid] = (bezier[bezierHmid_B] + (bezier[bezierHmid_C]*La) + (bezier[bezierHmid_B]*Lb) + (bezier[bezierHmid_A]*Lc))*0.5; bezier[bezierLmid] = (bezier[bezierLmid_B] + (bezier[bezierLmid_C]*La) + (bezier[bezierLmid_B]*Lb) + (bezier[bezierLmid_A]*Lc))*0.5; bezier[bezierBass] = (bezier[bezierBass_B] + (bezier[bezierBass_C]*La) + (bezier[bezierBass_B]*Lb) + (bezier[bezierBass_A]*Lc))*0.5; bezier[bezierHighQ] = (bezier[bezierHighQ_B] + (bezier[bezierHighQ_C]*La) + (bezier[bezierHighQ_B]*Lb) + (bezier[bezierHighQ_A]*Lc))*0.5; bezier[bezierMidQ] = (bezier[bezierMidQ_B] + (bezier[bezierMidQ_C]*La) + (bezier[bezierMidQ_B]*Lb) + (bezier[bezierMidQ_A]*Lc))*0.5; bezier[bezierLowQ] = (bezier[bezierLowQ_B] + (bezier[bezierLowQ_C]*La) + (bezier[bezierLowQ_B]*Lb) + (bezier[bezierLowQ_A]*Lc))*0.5; bezier[bezierThresh] = (bezier[bezierThresh_B] + (bezier[bezierThresh_C]*La) + (bezier[bezierThresh_B]*Lb) + (bezier[bezierThresh_A]*Lc))*0.5; bezier[bezierRatio] = (bezier[bezierRatio_B] + (bezier[bezierRatio_C]*La) + (bezier[bezierRatio_B]*Lb) + (bezier[bezierRatio_A]*Lc))*0.5; bezier[bezierMore] = (bezier[bezierMore_B] + (bezier[bezierMore_C]*La) + (bezier[bezierMore_B]*Lb) + (bezier[bezierMore_A]*Lc))*0.5; bezier[bezierLFreq] = (bezier[bezierLFreq_B] + (bezier[bezierLFreq_C]*La) + (bezier[bezierLFreq_B]*Lb) + (bezier[bezierLFreq_A]*Lc))*0.5; bezier[bezierHFreq] = (bezier[bezierHFreq_B] + (bezier[bezierHFreq_C]*La) + (bezier[bezierHFreq_B]*Lb) + (bezier[bezierHFreq_A]*Lc))*0.5; bezier[bezierGainL] = (bezier[bezierGainL_B] + (bezier[bezierGainL_C]*La) + (bezier[bezierGainL_B]*Lb) + (bezier[bezierGainL_A]*Lc))*0.5; bezier[bezierGainR] = (bezier[bezierGainR_B] + (bezier[bezierGainR_C]*La) + (bezier[bezierGainR_B]*Lb) + (bezier[bezierGainR_A]*Lc))*0.5; //end Bezier control smoothing engine //begin Trim switch if (gainTrim != 1.0) {inputSampleL *= gainTrim; inputSampleR *= gainTrim;} //end Trim switch //begin BezEQ3 Pre double highL = inputSampleL; double highR = inputSampleR; bezEQ[bez_HMcycle][0] += HMderez; bezEQ[bez_HMAL][0] += (highL * HMderez); bezEQ[bez_HMAR][0] += (highR * HMderez); if (bezEQ[bez_HMcycle][0] > HMtrim) { bezEQ[bez_HMDL][0] = bezEQ[bez_HMCL][0]; bezEQ[bez_HMCL][0] = bezEQ[bez_HMBL][0]; bezEQ[bez_HMBL][0] = bezEQ[bez_HMAL][0]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAL][0] = 0.0; bezEQ[bez_HMDR][0] = bezEQ[bez_HMCR][0]; bezEQ[bez_HMCR][0] = bezEQ[bez_HMBR][0]; bezEQ[bez_HMBR][0] = bezEQ[bez_HMAR][0]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAR][0] = 0.0; bezEQ[bez_HMcycle][0] = 0.0; } double X = bezEQ[bez_HMcycle][0]; double hmidL = bezEQ[bez_HMCL][0]+(bezEQ[bez_HMDL][0]*(1.0-X)*(1.0-X)); hmidL += (bezEQ[bez_HMCL][0]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBL][0]*X*X); hmidL *= bezier[bezierHighQ]; highL -= hmidL; //final high and hmid double hmidR = bezEQ[bez_HMCR][0]+(bezEQ[bez_HMDR][0]*(1.0-X)*(1.0-X)); hmidR += (bezEQ[bez_HMCR][0]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBR][0]*X*X); hmidR *= bezier[bezierHighQ]; highR -= hmidR; //final high and hmid bezEQ[bez_Mcycle][0] += Mderez; bezEQ[bez_MAL][0] += (hmidL * Mderez); bezEQ[bez_MAR][0] += (hmidR * Mderez); if (bezEQ[bez_Mcycle][0] > Mtrim) { bezEQ[bez_MDL][0] = bezEQ[bez_MCL][0]; bezEQ[bez_MCL][0] = bezEQ[bez_MBL][0]; bezEQ[bez_MBL][0] = bezEQ[bez_MAL][0]*(0.5-(Mderez*0.082)); bezEQ[bez_MAL][0] = 0.0; bezEQ[bez_MDR][0] = bezEQ[bez_MCR][0]; bezEQ[bez_MCR][0] = bezEQ[bez_MBR][0]; bezEQ[bez_MBR][0] = bezEQ[bez_MAR][0]*(0.5-(Mderez*0.082)); bezEQ[bez_MAR][0] = 0.0; bezEQ[bez_Mcycle][0] = 0.0; } X = bezEQ[bez_Mcycle][0]; double lmidL = bezEQ[bez_MCL][0]+(bezEQ[bez_MDL][0]*(1.0-X)*(1.0-X)); lmidL += (bezEQ[bez_MCL][0]*2.0*(1.0-X)*X)+(bezEQ[bez_MBL][0]*X*X); lmidL *= bezier[bezierMidQ]; hmidL -= lmidL; //final hmid and lmid double lmidR = bezEQ[bez_MCR][0]+(bezEQ[bez_MDR][0]*(1.0-X)*(1.0-X)); lmidR += (bezEQ[bez_MCR][0]*2.0*(1.0-X)*X)+(bezEQ[bez_MBR][0]*X*X); lmidR *= bezier[bezierMidQ]; hmidR -= lmidR; //final hmid and lmid bezEQ[bez_LMcycle][0] += LMderez; bezEQ[bez_LMAL][0] += (lmidL * LMderez); bezEQ[bez_LMAR][0] += (lmidR * LMderez); if (bezEQ[bez_LMcycle][0] > LMtrim) { bezEQ[bez_LMDL][0] = bezEQ[bez_LMCL][0]; bezEQ[bez_LMCL][0] = bezEQ[bez_LMBL][0]; bezEQ[bez_LMBL][0] = bezEQ[bez_LMAL][0]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAL][0] = 0.0; bezEQ[bez_LMDR][0] = bezEQ[bez_LMCR][0]; bezEQ[bez_LMCR][0] = bezEQ[bez_LMBR][0]; bezEQ[bez_LMBR][0] = bezEQ[bez_LMAR][0]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAR][0] = 0.0; bezEQ[bez_LMcycle][0] = 0.0; } X = bezEQ[bez_LMcycle][0]; double bassL = bezEQ[bez_LMCL][0]+(bezEQ[bez_LMDL][0]*(1.0-X)*(1.0-X)); bassL += (bezEQ[bez_LMCL][0]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBL][0]*X*X); bassL *= bezier[bezierLowQ]; lmidL -= bassL; //final lmid and bass double bassR = bezEQ[bez_LMCR][0]+(bezEQ[bez_LMDR][0]*(1.0-X)*(1.0-X)); bassR += (bezEQ[bez_LMCR][0]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBR][0]*X*X); bassR *= bezier[bezierLowQ]; lmidR -= bassR; //final lmid and bass inputSampleL = (highL*bezier[bezierHigh])+(hmidL*bezier[bezierHmid])+(lmidL*bezier[bezierLmid])+(bassL*bezier[bezierBass]); inputSampleR = (highR*bezier[bezierHigh])+(hmidR*bezier[bezierHmid])+(lmidR*bezier[bezierLmid])+(bassR*bezier[bezierBass]); //end BezEQ3 Pre if (!compBypass) { //begin Dynamics3 double dryCompL = inputSampleL; double dryCompR = inputSampleR; if (compress) { inputSampleL *= (bezComp[bez_comp]/bezThresh); inputSampleR *= (bezComp[bez_comp]/bezThresh); } else { inputSampleL /= bezThresh; inputSampleR /= bezThresh; } double ctrl = fmin(fmax(fabs(inputSampleL),fabs(inputSampleR)),sqrThresh*bezComp[bez_comp]*0.6180339887498949); bezComp[bez_min] = fmax(bezComp[bez_min]-sloRez,ctrl); bezComp[bez_Ctrl] += (bezComp[bez_min] * bezRez); bezComp[bez_cycle] += bezRez; if (bezComp[bez_cycle] > bezTrim) {bezComp[bez_cycle] = 0.0; bezComp[bez_C] = bezComp[bez_B]; bezComp[bez_B] = bezComp[bez_A]; bezComp[bez_A] = bezComp[bez_Ctrl]; bezComp[bez_Ctrl] = 0.0;} double X = bezComp[bez_cycle]; bezComp[bez_comp] = bezComp[bez_B]+(bezComp[bez_C]*(1.0-X)*(1.0-X))+(bezComp[bez_B]*2.0*(1.0-X)*X)+(bezComp[bez_A]*X*X); bezComp[bez_comp] = ((1.0-(fmin(bezComp[bez_comp],0.9999)))); if (compress) { inputSampleL = inputSampleL*(1.0-invDry)*bezComp[bez_comp]*bezThresh; inputSampleL = fmax(fmin(inputSampleL,2.305929007734908),-2.305929007734908); double addtwo = inputSampleL * inputSampleL; double empower = inputSampleL * addtwo; // inputSampleL to the third power inputSampleL -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleL += (empower / 69.0); empower *= addtwo; //seventh inputSampleL -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleL += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleL -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleL += dryCompL*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry))); inputSampleR = inputSampleR*(1.0-invDry)*bezComp[bez_comp]*bezThresh; inputSampleR = fmax(fmin(inputSampleR,2.305929007734908),-2.305929007734908); addtwo = inputSampleR * inputSampleR; empower = inputSampleR * addtwo; // inputSampleR to the third power inputSampleR -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleR += (empower / 69.0); empower *= addtwo; //seventh inputSampleR -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleR += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleR -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleR += dryCompR*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry))); } else { inputSampleL = ((inputSampleL/(0.1+bezThresh))*(1.0-invDry))/bezComp[bez_comp]; inputSampleL = fmax(fmin(inputSampleL,2.305929007734908),-2.305929007734908); double addtwo = inputSampleL * inputSampleL; double empower = inputSampleL * addtwo; // inputSampleL to the third power inputSampleL -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleL += (empower / 69.0); empower *= addtwo; //seventh inputSampleL -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleL += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleL -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleL += dryCompL*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry))); inputSampleR = ((inputSampleR/(0.1+bezThresh))*(1.0-invDry))/bezComp[bez_comp]; inputSampleR = fmax(fmin(inputSampleR,2.305929007734908),-2.305929007734908); addtwo = inputSampleR * inputSampleR; empower = inputSampleR * addtwo; // inputSampleR to the third power inputSampleR -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleR += (empower / 69.0); empower *= addtwo; //seventh inputSampleR -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleR += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleR -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleR += dryCompR*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry))); } } //end Dynamics3 //begin BezEQ3 Mid highL = inputSampleL; highR = inputSampleR; bezEQ[bez_HMcycle][1] += HMderez; bezEQ[bez_HMAL][1] += (highL * HMderez); bezEQ[bez_HMAR][1] += (highR * HMderez); if (bezEQ[bez_HMcycle][1] > HMtrim) { bezEQ[bez_HMDL][1] = bezEQ[bez_HMCL][1]; bezEQ[bez_HMCL][1] = bezEQ[bez_HMBL][1]; bezEQ[bez_HMBL][1] = bezEQ[bez_HMAL][1]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAL][1] = 0.0; bezEQ[bez_HMDR][1] = bezEQ[bez_HMCR][1]; bezEQ[bez_HMCR][1] = bezEQ[bez_HMBR][1]; bezEQ[bez_HMBR][1] = bezEQ[bez_HMAR][1]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAR][1] = 0.0; bezEQ[bez_HMcycle][1] = 0.0; } X = bezEQ[bez_HMcycle][1]; hmidL = bezEQ[bez_HMCL][1]+(bezEQ[bez_HMDL][1]*(1.0-X)*(1.0-X)); hmidL += (bezEQ[bez_HMCL][1]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBL][1]*X*X); hmidL *= bezier[bezierHighQ]; highL -= hmidL; //final high and hmid hmidR = bezEQ[bez_HMCR][1]+(bezEQ[bez_HMDR][1]*(1.0-X)*(1.0-X)); hmidR += (bezEQ[bez_HMCR][1]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBR][1]*X*X); hmidR *= bezier[bezierHighQ]; highR -= hmidR; //final high and hmid bezEQ[bez_Mcycle][1] += Mderez; bezEQ[bez_MAL][1] += (hmidL * Mderez); bezEQ[bez_MAR][1] += (hmidR * Mderez); if (bezEQ[bez_Mcycle][1] > Mtrim) { bezEQ[bez_MDL][1] = bezEQ[bez_MCL][1]; bezEQ[bez_MCL][1] = bezEQ[bez_MBL][1]; bezEQ[bez_MBL][1] = bezEQ[bez_MAL][1]*(0.5-(Mderez*0.082)); bezEQ[bez_MAL][1] = 0.0; bezEQ[bez_MDR][1] = bezEQ[bez_MCR][1]; bezEQ[bez_MCR][1] = bezEQ[bez_MBR][1]; bezEQ[bez_MBR][1] = bezEQ[bez_MAR][1]*(0.5-(Mderez*0.082)); bezEQ[bez_MAR][1] = 0.0; bezEQ[bez_Mcycle][1] = 0.0; } X = bezEQ[bez_Mcycle][1]; lmidL = bezEQ[bez_MCL][1]+(bezEQ[bez_MDL][1]*(1.0-X)*(1.0-X)); lmidL += (bezEQ[bez_MCL][1]*2.0*(1.0-X)*X)+(bezEQ[bez_MBL][1]*X*X); lmidL *= bezier[bezierMidQ]; hmidL -= lmidL; //final hmid and lmid lmidR = bezEQ[bez_MCR][1]+(bezEQ[bez_MDR][1]*(1.0-X)*(1.0-X)); lmidR += (bezEQ[bez_MCR][1]*2.0*(1.0-X)*X)+(bezEQ[bez_MBR][1]*X*X); lmidR *= bezier[bezierMidQ]; hmidR -= lmidR; //final hmid and lmid bezEQ[bez_LMcycle][1] += LMderez; bezEQ[bez_LMAL][1] += (lmidL * LMderez); bezEQ[bez_LMAR][1] += (lmidR * LMderez); if (bezEQ[bez_LMcycle][1] > LMtrim) { bezEQ[bez_LMDL][1] = bezEQ[bez_LMCL][1]; bezEQ[bez_LMCL][1] = bezEQ[bez_LMBL][1]; bezEQ[bez_LMBL][1] = bezEQ[bez_LMAL][1]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAL][1] = 0.0; bezEQ[bez_LMDR][1] = bezEQ[bez_LMCR][1]; bezEQ[bez_LMCR][1] = bezEQ[bez_LMBR][1]; bezEQ[bez_LMBR][1] = bezEQ[bez_LMAR][1]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAR][1] = 0.0; bezEQ[bez_LMcycle][1] = 0.0; } X = bezEQ[bez_LMcycle][1]; bassL = bezEQ[bez_LMCL][1]+(bezEQ[bez_LMDL][1]*(1.0-X)*(1.0-X)); bassL += (bezEQ[bez_LMCL][1]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBL][1]*X*X); bassL *= bezier[bezierLowQ]; lmidL -= bassL; //final lmid and bass bassR = bezEQ[bez_LMCR][1]+(bezEQ[bez_LMDR][1]*(1.0-X)*(1.0-X)); bassR += (bezEQ[bez_LMCR][1]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBR][1]*X*X); bassR *= bezier[bezierLowQ]; lmidR -= bassR; //final lmid and bass inputSampleL = (highL*bezier[bezierHigh])+(hmidL*bezier[bezierHmid])+(lmidL*bezier[bezierLmid])+(bassL*bezier[bezierBass]); inputSampleR = (highR*bezier[bezierHigh])+(hmidR*bezier[bezierHmid])+(lmidR*bezier[bezierLmid])+(bassR*bezier[bezierBass]); //end BezEQ3 Mid //begin TapeHack if (!tapeBypass) { inputSampleL *= bezier[bezierMore]; inputSampleR *= bezier[bezierMore]; double darkSampleL = inputSampleL; double darkSampleR = inputSampleR; if (avgPos > 31) avgPos = 0; if (spacing > 31) { avg32L[avgPos] = darkSampleL; avg32R[avgPos] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 32; x++) {darkSampleL += avg32L[x]; darkSampleR += avg32R[x];} darkSampleL /= 32.0; darkSampleR /= 32.0; } if (spacing > 15) { avg16L[avgPos%16] = darkSampleL; avg16R[avgPos%16] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 16; x++) {darkSampleL += avg16L[x]; darkSampleR += avg16R[x];} darkSampleL /= 16.0; darkSampleR /= 16.0; } if (spacing > 7) { avg8L[avgPos%8] = darkSampleL; avg8R[avgPos%8] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 8; x++) {darkSampleL += avg8L[x]; darkSampleR += avg8R[x];} darkSampleL /= 8.0; darkSampleR /= 8.0; } if (spacing > 3) { avg4L[avgPos%4] = darkSampleL; avg4R[avgPos%4] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 4; x++) {darkSampleL += avg4L[x]; darkSampleR += avg4R[x];} darkSampleL /= 4.0; darkSampleR /= 4.0; } if (spacing > 1) { avg2L[avgPos%2] = darkSampleL; avg2R[avgPos%2] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 2; x++) {darkSampleL += avg2L[x]; darkSampleR += avg2R[x];} darkSampleL /= 2.0; darkSampleR /= 2.0; } avgPos++; double avgSlewL = fmin(fabs(lastDarkL-inputSampleL)*0.12*overallscale,1.0); avgSlewL = 1.0-(1.0-avgSlewL*1.0-avgSlewL); inputSampleL = (inputSampleL*(1.0-avgSlewL)) + (darkSampleL*avgSlewL); lastDarkL = darkSampleL; double avgSlewR = fmin(fabs(lastDarkR-inputSampleR)*0.12*overallscale,1.0); avgSlewR = 1.0-(1.0-avgSlewR*1.0-avgSlewR); inputSampleR = (inputSampleR*(1.0-avgSlewR)) + (darkSampleR*avgSlewR); lastDarkR = darkSampleR; //done prefiltering, now TapeHack inputSampleL = fmax(fmin(inputSampleL,2.305929007734908),-2.305929007734908); double addtwo = inputSampleL * inputSampleL; double empower = inputSampleL * addtwo; // inputSampleL to the third power inputSampleL -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleL += (empower / 69.0); empower *= addtwo; //seventh inputSampleL -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleL += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleL -= (empower / 9979200.0f); inputSampleR = fmax(fmin(inputSampleR,2.305929007734908),-2.305929007734908); addtwo = inputSampleR * inputSampleR; empower = inputSampleR * addtwo; // inputSampleR to the third power inputSampleR -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleR += (empower / 69.0); empower *= addtwo; //seventh inputSampleR -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleR += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleR -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() }//end TapeHack //begin BezEQ3 Post highL = inputSampleL; highR = inputSampleR; bezEQ[bez_HMcycle][2] += HMderez; bezEQ[bez_HMAL][2] += (highL * HMderez); bezEQ[bez_HMAR][2] += (highR * HMderez); if (bezEQ[bez_HMcycle][2] > HMtrim) { bezEQ[bez_HMDL][2] = bezEQ[bez_HMCL][2]; bezEQ[bez_HMCL][2] = bezEQ[bez_HMBL][2]; bezEQ[bez_HMBL][2] = bezEQ[bez_HMAL][2]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAL][2] = 0.0; bezEQ[bez_HMDR][2] = bezEQ[bez_HMCR][2]; bezEQ[bez_HMCR][2] = bezEQ[bez_HMBR][2]; bezEQ[bez_HMBR][2] = bezEQ[bez_HMAR][2]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAR][2] = 0.0; bezEQ[bez_HMcycle][2] = 0.0; } X = bezEQ[bez_HMcycle][2]; hmidL = bezEQ[bez_HMCL][2]+(bezEQ[bez_HMDL][2]*(1.0-X)*(1.0-X)); hmidL += (bezEQ[bez_HMCL][2]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBL][2]*X*X); hmidL *= bezier[bezierHighQ]; highL -= hmidL; //final high and hmid hmidR = bezEQ[bez_HMCR][2]+(bezEQ[bez_HMDR][2]*(1.0-X)*(1.0-X)); hmidR += (bezEQ[bez_HMCR][2]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBR][2]*X*X); hmidR *= bezier[bezierHighQ]; highR -= hmidR; //final high and hmid bezEQ[bez_Mcycle][2] += Mderez; bezEQ[bez_MAL][2] += (hmidL * Mderez); bezEQ[bez_MAR][2] += (hmidR * Mderez); if (bezEQ[bez_Mcycle][2] > Mtrim) { bezEQ[bez_MDL][2] = bezEQ[bez_MCL][2]; bezEQ[bez_MCL][2] = bezEQ[bez_MBL][2]; bezEQ[bez_MBL][2] = bezEQ[bez_MAL][2]*(0.5-(Mderez*0.082)); bezEQ[bez_MAL][2] = 0.0; bezEQ[bez_MDR][2] = bezEQ[bez_MCR][2]; bezEQ[bez_MCR][2] = bezEQ[bez_MBR][2]; bezEQ[bez_MBR][2] = bezEQ[bez_MAR][2]*(0.5-(Mderez*0.082)); bezEQ[bez_MAR][2] = 0.0; bezEQ[bez_Mcycle][2] = 0.0; } X = bezEQ[bez_Mcycle][2]; lmidL = bezEQ[bez_MCL][2]+(bezEQ[bez_MDL][2]*(1.0-X)*(1.0-X)); lmidL += (bezEQ[bez_MCL][2]*2.0*(1.0-X)*X)+(bezEQ[bez_MBL][2]*X*X); lmidL *= bezier[bezierMidQ]; hmidL -= lmidL; //final hmid and lmid lmidR = bezEQ[bez_MCR][2]+(bezEQ[bez_MDR][2]*(1.0-X)*(1.0-X)); lmidR += (bezEQ[bez_MCR][2]*2.0*(1.0-X)*X)+(bezEQ[bez_MBR][2]*X*X); lmidR *= bezier[bezierMidQ]; hmidR -= lmidR; //final hmid and lmid bezEQ[bez_LMcycle][2] += LMderez; bezEQ[bez_LMAL][2] += (lmidL * LMderez); bezEQ[bez_LMAR][2] += (lmidR * LMderez); if (bezEQ[bez_LMcycle][2] > LMtrim) { bezEQ[bez_LMDL][2] = bezEQ[bez_LMCL][2]; bezEQ[bez_LMCL][2] = bezEQ[bez_LMBL][2]; bezEQ[bez_LMBL][2] = bezEQ[bez_LMAL][2]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAL][2] = 0.0; bezEQ[bez_LMDR][2] = bezEQ[bez_LMCR][2]; bezEQ[bez_LMCR][2] = bezEQ[bez_LMBR][2]; bezEQ[bez_LMBR][2] = bezEQ[bez_LMAR][2]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAR][2] = 0.0; bezEQ[bez_LMcycle][2] = 0.0; } X = bezEQ[bez_LMcycle][2]; bassL = bezEQ[bez_LMCL][2]+(bezEQ[bez_LMDL][2]*(1.0-X)*(1.0-X)); bassL += (bezEQ[bez_LMCL][2]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBL][2]*X*X); bassL *= bezier[bezierLowQ]; lmidL -= bassL; //final lmid and bass bassR = bezEQ[bez_LMCR][2]+(bezEQ[bez_LMDR][2]*(1.0-X)*(1.0-X)); bassR += (bezEQ[bez_LMCR][2]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBR][2]*X*X); bassR *= bezier[bezierLowQ]; lmidR -= bassR; //final lmid and bass inputSampleL = (highL*bezier[bezierHigh])+(hmidL*bezier[bezierHmid])+(lmidL*bezier[bezierLmid])+(bassL*bezier[bezierBass]); inputSampleR = (highR*bezier[bezierHigh])+(hmidR*bezier[bezierHmid])+(lmidR*bezier[bezierLmid])+(bassR*bezier[bezierBass]); //end BezEQ3 Post //begin Lowpass/Highpass if (bezier[bezierHFreq] > 0.0) { double lowSampleL = inputSampleL; double lowSampleR = inputSampleR; for(int count = 0; count < Hpoles; count++) { iirHAngleL[count] = (iirHAngleL[count]*(1.0-bezier[bezierHFreq]))+((lowSampleL-iirHPositionL[count])*bezier[bezierHFreq]); lowSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleL*bezier[bezierHFreq]); iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleL*bezier[bezierHFreq]); inputSampleL -= (lowSampleL * (1.0/(double)Hpoles));//left iirHAngleR[count] = (iirHAngleR[count]*(1.0-bezier[bezierHFreq]))+((lowSampleR-iirHPositionR[count])*bezier[bezierHFreq]); lowSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleR*bezier[bezierHFreq]); iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleR*bezier[bezierHFreq]); inputSampleR -= (lowSampleR * (1.0/(double)Hpoles));//right } hBypass = false; //the highpass } else { if (!hBypass) { hBypass = true; for(int count = 0; count < 29; count++) { iirHPositionL[count] = 0.0; iirHAngleL[count] = 0.0; iirHPositionR[count] = 0.0; iirHAngleR[count] = 0.0; }//blank out highpass if jut switched off } } if (bezier[bezierLFreq] < 1.0) { for(int count = 0; count < Lpoles; count++) { iirLAngleL[count] = (iirLAngleL[count]*(1.0-bezier[bezierLFreq]))+((inputSampleL-iirLPositionL[count])*bezier[bezierLFreq]); inputSampleL = ((iirLPositionL[count]+(iirLAngleL[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleL*bezier[bezierLFreq]); iirLPositionL[count] = ((iirLPositionL[count]+(iirLAngleL[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleL*bezier[bezierLFreq]);//left iirLAngleR[count] = (iirLAngleR[count]*(1.0-bezier[bezierLFreq]))+((inputSampleR-iirLPositionR[count])*bezier[bezierLFreq]); inputSampleR = ((iirLPositionR[count]+(iirLAngleR[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleR*bezier[bezierLFreq]); iirLPositionR[count] = ((iirLPositionR[count]+(iirLAngleR[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleR*bezier[bezierLFreq]);//right } lBypass = false; //the lowpass } else { if (!lBypass) { lBypass = true; for(int count = 0; count < 29; count++) { iirLPositionL[count] = 0.0; iirLAngleL[count] = 0.0; iirLPositionR[count] = 0.0; iirLAngleR[count] = 0.0; }//blank out lowpass if just switched off } } //end Lowpass/Highpass inputSampleL *= bezier[bezierGainL]; inputSampleR *= bezier[bezierGainR]; //applies pan section, and smoothed fader gain //encode Console9Channel if (inputSampleL > 1.0) inputSampleL = 1.0; else if (inputSampleL > 0.0) inputSampleL = -expm1((log1p(-inputSampleL) * 1.618033988749895)); if (inputSampleL < -1.0) inputSampleL = -1.0; else if (inputSampleL < 0.0) inputSampleL = expm1((log1p(inputSampleL) * 1.618033988749895)); if (inputSampleR > 1.0) inputSampleR = 1.0; else if (inputSampleR > 0.0) inputSampleR = -expm1((log1p(-inputSampleR) * 1.618033988749895)); if (inputSampleR < -1.0) inputSampleR = -1.0; else if (inputSampleR < 0.0) inputSampleR = expm1((log1p(inputSampleR) * 1.618033988749895)); //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void ConsoleX3Channel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double bezierRez = fmax(pow((1.0-SMO)*0.25,3.0)/overallscale,0.00001); int stepped = 999999; if (bezierRez > 0.000001) stepped = (int)(1.0/bezierRez); bezierRez = 0.99999999/stepped; const double bezierTrim = 1.0-(bezierRez*((double)stepped/(stepped+1.0))); //manages the overall Bezier control smoothing system plugin-wide int spacing = floor(overallscale*2.0); if (spacing < 2) spacing = 2; if (spacing > 32) spacing = 32; double gainTrim = 1.0; switch ((int)(TRM*4.0)){ case 0: gainTrim = 0.5; break; case 1: break; case 2: gainTrim = 2.0; break; case 3: gainTrim = 4.0; break; case 4: gainTrim = 8.0; break; } const double trebleRef = HIF-0.3; const double highmidRef = HMF-0.5; const double lowmidRef = LMF-0.7; const double bassRef = BSF-0.9; double HMderez = 0.75 + (trebleRef*0.25); double LMderez = 0.25 + (bassRef*0.25); double Mderez = ((HMderez+LMderez+highmidRef+lowmidRef)*0.25); HMderez /= overallscale; Mderez /= overallscale; LMderez /= overallscale; if (HMderez > 1.0) HMderez = 1.0; stepped = 999999; if (HMderez > 0.000001) stepped = (int)(1.0/HMderez); HMderez = 0.99999999 / stepped; const double HMtrim = 1.0-(HMderez*((double)stepped/(stepped+1.0))); stepped = 999999; if (Mderez > 0.000001) stepped = (int)(1.0/Mderez); Mderez = 0.99999999 / stepped; const double Mtrim = 1.0-(Mderez*((double)stepped/(stepped+1.0))); stepped = 999999; if (LMderez > 0.000001) stepped = (int)(1.0/LMderez); LMderez = 0.99999999 / stepped; const double LMtrim = 1.0-(LMderez*((double)stepped/(stepped+1.0))); //BezEQ3 stepped elements double bezRez = fmax(pow((1.0-ATK)*0.4,4.0)/overallscale,0.0001); bezRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); stepped = 999999; if (bezRez > 0.000001) stepped = (int)(1.0/bezRez); bezRez = 0.99999999 / stepped; const double bezTrim = 1.0-(bezRez*((double)stepped/(stepped+1.0))); double sloRez = fmax(pow((1.0-RLS)*0.4,4.0)/overallscale,0.00001); sloRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); double sqrThresh = 1.0; //recalculated in bezier section double bezThresh = bezier[bezierThresh]; double invDry = bezier[bezierRatio]; bool compress = (RAT > 0.499999); bool compBypass = (THR > 0.9999); bool tapeBypass = (MOR < 0.0001); //Dynamics3 stepped elements const int Lpoles = pow(LPQ*3.0,3.0)+1; const int Hpoles = pow(HPQ*3.0,3.0)+1; //1-28 pole filter //Lowpass/Highpass stepped elements while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; //begin Bezier control smoothing engine bezier[bezier_cycle] += bezierRez; if (bezier[bezier_cycle] > bezierTrim) {bezier[bezier_cycle] = 0.0; bezier[bezierHigh_C] = bezier[bezierHigh_B]; bezier[bezierHigh_B] = bezier[bezierHigh_A]; bezier[bezierHmid_C] = bezier[bezierHmid_B]; bezier[bezierHmid_B] = bezier[bezierHmid_A]; bezier[bezierLmid_C] = bezier[bezierLmid_B]; bezier[bezierLmid_B] = bezier[bezierLmid_A]; bezier[bezierBass_C] = bezier[bezierBass_B]; bezier[bezierBass_B] = bezier[bezierBass_A]; bezier[bezierHighQ_C] = bezier[bezierHighQ_B]; bezier[bezierHighQ_B] = bezier[bezierHighQ_A]; bezier[bezierMidQ_C] = bezier[bezierMidQ_B]; bezier[bezierMidQ_B] = bezier[bezierMidQ_A]; bezier[bezierLowQ_C] = bezier[bezierLowQ_B]; bezier[bezierLowQ_B] = bezier[bezierLowQ_A]; bezier[bezierThresh_C]= bezier[bezierThresh_B];bezier[bezierThresh_B]= bezier[bezierThresh_A]; bezier[bezierRatio_C] = bezier[bezierRatio_B]; bezier[bezierRatio_B] = bezier[bezierRatio_A]; bezier[bezierMore_C] = bezier[bezierMore_B]; bezier[bezierMore_B] = bezier[bezierMore_A]; bezier[bezierLFreq_C] = bezier[bezierLFreq_B]; bezier[bezierLFreq_B] = bezier[bezierLFreq_A]; bezier[bezierHFreq_C] = bezier[bezierHFreq_B]; bezier[bezierHFreq_B] = bezier[bezierHFreq_A]; bezier[bezierGainL_C] = bezier[bezierGainL_B]; bezier[bezierGainL_B] = bezier[bezierGainL_A]; bezier[bezierGainR_C] = bezier[bezierGainR_B]; bezier[bezierGainR_B] = bezier[bezierGainR_A]; //one of these bucket brigade lines for every smoothed control //begin smoothed control calculations bezier[bezierHigh_A] = (pow(HIG+0.5,3.0)+2.0)*0.3333333; bezier[bezierHmid_A] = (pow(HMG+0.5,3.0)+2.0)*0.3333333; bezier[bezierLmid_A] = (pow(LMG+0.5,3.0)+2.0)*0.3333333; bezier[bezierBass_A] = (pow(BSG+0.5,3.0)+2.0)*0.3333333; bezier[bezierHighQ_A] = 0.84+((highmidRef-trebleRef)*0.1666666); bezier[bezierMidQ_A] = 0.84+((lowmidRef-highmidRef)*0.1666666); bezier[bezierLowQ_A] = 0.84+((bassRef-lowmidRef)*0.1666666); //BezEQ3 bezier[bezierThresh_A] = pow(THR+0.6180339887498949,2.0)*1.6180339887498949; sqrThresh = sqrt(bezier[bezierThresh_A]); bezier[bezierRatio_A] = pow(1.0-(fabs(RAT-0.5)*2.0),1.6180339887498949); //Dynamics3 bezier[bezierMore_A] = (MOR*3.0)+1.0; //TapeHack bezier[bezierLFreq_A] = pow(fmax(LOP,0.002),overallscale); //the lowpass bezier[bezierHFreq_A] = pow(HIP,overallscale+2.0); //the highpass //Cabs2 double gain = pow(FAD,2.0)*1.414213562373094; //Pan will pad this bezier[bezierGainL_A] = gain*sin(M_PI_2-(PAN*M_PI_2)); bezier[bezierGainR_A] = gain*sin(PAN*M_PI_2); //Fader and Pan //end expensive control calculations } const double lerp = bezier[bezier_cycle]; //with this many controls we'll make temp variables const double La = (1.0-lerp)*(1.0-lerp); const double Lb = 2.0*(1.0-lerp)*lerp; const double Lc = lerp*lerp; bezier[bezierHigh] = (bezier[bezierHigh_B] + (bezier[bezierHigh_C]*La) + (bezier[bezierHigh_B]*Lb) + (bezier[bezierHigh_A]*Lc))*0.5; bezier[bezierHmid] = (bezier[bezierHmid_B] + (bezier[bezierHmid_C]*La) + (bezier[bezierHmid_B]*Lb) + (bezier[bezierHmid_A]*Lc))*0.5; bezier[bezierLmid] = (bezier[bezierLmid_B] + (bezier[bezierLmid_C]*La) + (bezier[bezierLmid_B]*Lb) + (bezier[bezierLmid_A]*Lc))*0.5; bezier[bezierBass] = (bezier[bezierBass_B] + (bezier[bezierBass_C]*La) + (bezier[bezierBass_B]*Lb) + (bezier[bezierBass_A]*Lc))*0.5; bezier[bezierHighQ] = (bezier[bezierHighQ_B] + (bezier[bezierHighQ_C]*La) + (bezier[bezierHighQ_B]*Lb) + (bezier[bezierHighQ_A]*Lc))*0.5; bezier[bezierMidQ] = (bezier[bezierMidQ_B] + (bezier[bezierMidQ_C]*La) + (bezier[bezierMidQ_B]*Lb) + (bezier[bezierMidQ_A]*Lc))*0.5; bezier[bezierLowQ] = (bezier[bezierLowQ_B] + (bezier[bezierLowQ_C]*La) + (bezier[bezierLowQ_B]*Lb) + (bezier[bezierLowQ_A]*Lc))*0.5; bezier[bezierThresh] = (bezier[bezierThresh_B] + (bezier[bezierThresh_C]*La) + (bezier[bezierThresh_B]*Lb) + (bezier[bezierThresh_A]*Lc))*0.5; bezier[bezierRatio] = (bezier[bezierRatio_B] + (bezier[bezierRatio_C]*La) + (bezier[bezierRatio_B]*Lb) + (bezier[bezierRatio_A]*Lc))*0.5; bezier[bezierMore] = (bezier[bezierMore_B] + (bezier[bezierMore_C]*La) + (bezier[bezierMore_B]*Lb) + (bezier[bezierMore_A]*Lc))*0.5; bezier[bezierLFreq] = (bezier[bezierLFreq_B] + (bezier[bezierLFreq_C]*La) + (bezier[bezierLFreq_B]*Lb) + (bezier[bezierLFreq_A]*Lc))*0.5; bezier[bezierHFreq] = (bezier[bezierHFreq_B] + (bezier[bezierHFreq_C]*La) + (bezier[bezierHFreq_B]*Lb) + (bezier[bezierHFreq_A]*Lc))*0.5; bezier[bezierGainL] = (bezier[bezierGainL_B] + (bezier[bezierGainL_C]*La) + (bezier[bezierGainL_B]*Lb) + (bezier[bezierGainL_A]*Lc))*0.5; bezier[bezierGainR] = (bezier[bezierGainR_B] + (bezier[bezierGainR_C]*La) + (bezier[bezierGainR_B]*Lb) + (bezier[bezierGainR_A]*Lc))*0.5; //end Bezier control smoothing engine //begin Trim switch if (gainTrim != 1.0) {inputSampleL *= gainTrim; inputSampleR *= gainTrim;} //end Trim switch //begin BezEQ3 Pre double highL = inputSampleL; double highR = inputSampleR; bezEQ[bez_HMcycle][0] += HMderez; bezEQ[bez_HMAL][0] += (highL * HMderez); bezEQ[bez_HMAR][0] += (highR * HMderez); if (bezEQ[bez_HMcycle][0] > HMtrim) { bezEQ[bez_HMDL][0] = bezEQ[bez_HMCL][0]; bezEQ[bez_HMCL][0] = bezEQ[bez_HMBL][0]; bezEQ[bez_HMBL][0] = bezEQ[bez_HMAL][0]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAL][0] = 0.0; bezEQ[bez_HMDR][0] = bezEQ[bez_HMCR][0]; bezEQ[bez_HMCR][0] = bezEQ[bez_HMBR][0]; bezEQ[bez_HMBR][0] = bezEQ[bez_HMAR][0]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAR][0] = 0.0; bezEQ[bez_HMcycle][0] = 0.0; } double X = bezEQ[bez_HMcycle][0]; double hmidL = bezEQ[bez_HMCL][0]+(bezEQ[bez_HMDL][0]*(1.0-X)*(1.0-X)); hmidL += (bezEQ[bez_HMCL][0]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBL][0]*X*X); hmidL *= bezier[bezierHighQ]; highL -= hmidL; //final high and hmid double hmidR = bezEQ[bez_HMCR][0]+(bezEQ[bez_HMDR][0]*(1.0-X)*(1.0-X)); hmidR += (bezEQ[bez_HMCR][0]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBR][0]*X*X); hmidR *= bezier[bezierHighQ]; highR -= hmidR; //final high and hmid bezEQ[bez_Mcycle][0] += Mderez; bezEQ[bez_MAL][0] += (hmidL * Mderez); bezEQ[bez_MAR][0] += (hmidR * Mderez); if (bezEQ[bez_Mcycle][0] > Mtrim) { bezEQ[bez_MDL][0] = bezEQ[bez_MCL][0]; bezEQ[bez_MCL][0] = bezEQ[bez_MBL][0]; bezEQ[bez_MBL][0] = bezEQ[bez_MAL][0]*(0.5-(Mderez*0.082)); bezEQ[bez_MAL][0] = 0.0; bezEQ[bez_MDR][0] = bezEQ[bez_MCR][0]; bezEQ[bez_MCR][0] = bezEQ[bez_MBR][0]; bezEQ[bez_MBR][0] = bezEQ[bez_MAR][0]*(0.5-(Mderez*0.082)); bezEQ[bez_MAR][0] = 0.0; bezEQ[bez_Mcycle][0] = 0.0; } X = bezEQ[bez_Mcycle][0]; double lmidL = bezEQ[bez_MCL][0]+(bezEQ[bez_MDL][0]*(1.0-X)*(1.0-X)); lmidL += (bezEQ[bez_MCL][0]*2.0*(1.0-X)*X)+(bezEQ[bez_MBL][0]*X*X); lmidL *= bezier[bezierMidQ]; hmidL -= lmidL; //final hmid and lmid double lmidR = bezEQ[bez_MCR][0]+(bezEQ[bez_MDR][0]*(1.0-X)*(1.0-X)); lmidR += (bezEQ[bez_MCR][0]*2.0*(1.0-X)*X)+(bezEQ[bez_MBR][0]*X*X); lmidR *= bezier[bezierMidQ]; hmidR -= lmidR; //final hmid and lmid bezEQ[bez_LMcycle][0] += LMderez; bezEQ[bez_LMAL][0] += (lmidL * LMderez); bezEQ[bez_LMAR][0] += (lmidR * LMderez); if (bezEQ[bez_LMcycle][0] > LMtrim) { bezEQ[bez_LMDL][0] = bezEQ[bez_LMCL][0]; bezEQ[bez_LMCL][0] = bezEQ[bez_LMBL][0]; bezEQ[bez_LMBL][0] = bezEQ[bez_LMAL][0]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAL][0] = 0.0; bezEQ[bez_LMDR][0] = bezEQ[bez_LMCR][0]; bezEQ[bez_LMCR][0] = bezEQ[bez_LMBR][0]; bezEQ[bez_LMBR][0] = bezEQ[bez_LMAR][0]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAR][0] = 0.0; bezEQ[bez_LMcycle][0] = 0.0; } X = bezEQ[bez_LMcycle][0]; double bassL = bezEQ[bez_LMCL][0]+(bezEQ[bez_LMDL][0]*(1.0-X)*(1.0-X)); bassL += (bezEQ[bez_LMCL][0]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBL][0]*X*X); bassL *= bezier[bezierLowQ]; lmidL -= bassL; //final lmid and bass double bassR = bezEQ[bez_LMCR][0]+(bezEQ[bez_LMDR][0]*(1.0-X)*(1.0-X)); bassR += (bezEQ[bez_LMCR][0]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBR][0]*X*X); bassR *= bezier[bezierLowQ]; lmidR -= bassR; //final lmid and bass inputSampleL = (highL*bezier[bezierHigh])+(hmidL*bezier[bezierHmid])+(lmidL*bezier[bezierLmid])+(bassL*bezier[bezierBass]); inputSampleR = (highR*bezier[bezierHigh])+(hmidR*bezier[bezierHmid])+(lmidR*bezier[bezierLmid])+(bassR*bezier[bezierBass]); //end BezEQ3 Pre if (!compBypass) { //begin Dynamics3 double dryCompL = inputSampleL; double dryCompR = inputSampleR; if (compress) { inputSampleL *= (bezComp[bez_comp]/bezThresh); inputSampleR *= (bezComp[bez_comp]/bezThresh); } else { inputSampleL /= bezThresh; inputSampleR /= bezThresh; } double ctrl = fmin(fmax(fabs(inputSampleL),fabs(inputSampleR)),sqrThresh*bezComp[bez_comp]*0.6180339887498949); bezComp[bez_min] = fmax(bezComp[bez_min]-sloRez,ctrl); bezComp[bez_Ctrl] += (bezComp[bez_min] * bezRez); bezComp[bez_cycle] += bezRez; if (bezComp[bez_cycle] > bezTrim) {bezComp[bez_cycle] = 0.0; bezComp[bez_C] = bezComp[bez_B]; bezComp[bez_B] = bezComp[bez_A]; bezComp[bez_A] = bezComp[bez_Ctrl]; bezComp[bez_Ctrl] = 0.0;} double X = bezComp[bez_cycle]; bezComp[bez_comp] = bezComp[bez_B]+(bezComp[bez_C]*(1.0-X)*(1.0-X))+(bezComp[bez_B]*2.0*(1.0-X)*X)+(bezComp[bez_A]*X*X); bezComp[bez_comp] = ((1.0-(fmin(bezComp[bez_comp],0.9999)))); if (compress) { inputSampleL = inputSampleL*(1.0-invDry)*bezComp[bez_comp]*bezThresh; inputSampleL = fmax(fmin(inputSampleL,2.305929007734908),-2.305929007734908); double addtwo = inputSampleL * inputSampleL; double empower = inputSampleL * addtwo; // inputSampleL to the third power inputSampleL -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleL += (empower / 69.0); empower *= addtwo; //seventh inputSampleL -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleL += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleL -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleL += dryCompL*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry))); inputSampleR = inputSampleR*(1.0-invDry)*bezComp[bez_comp]*bezThresh; inputSampleR = fmax(fmin(inputSampleR,2.305929007734908),-2.305929007734908); addtwo = inputSampleR * inputSampleR; empower = inputSampleR * addtwo; // inputSampleR to the third power inputSampleR -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleR += (empower / 69.0); empower *= addtwo; //seventh inputSampleR -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleR += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleR -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleR += dryCompR*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry))); } else { inputSampleL = ((inputSampleL/(0.1+bezThresh))*(1.0-invDry))/bezComp[bez_comp]; inputSampleL = fmax(fmin(inputSampleL,2.305929007734908),-2.305929007734908); double addtwo = inputSampleL * inputSampleL; double empower = inputSampleL * addtwo; // inputSampleL to the third power inputSampleL -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleL += (empower / 69.0); empower *= addtwo; //seventh inputSampleL -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleL += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleL -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleL += dryCompL*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry))); inputSampleR = ((inputSampleR/(0.1+bezThresh))*(1.0-invDry))/bezComp[bez_comp]; inputSampleR = fmax(fmin(inputSampleR,2.305929007734908),-2.305929007734908); addtwo = inputSampleR * inputSampleR; empower = inputSampleR * addtwo; // inputSampleR to the third power inputSampleR -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleR += (empower / 69.0); empower *= addtwo; //seventh inputSampleR -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleR += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleR -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleR += dryCompR*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry))); } } //end Dynamics3 //begin BezEQ3 Mid highL = inputSampleL; highR = inputSampleR; bezEQ[bez_HMcycle][1] += HMderez; bezEQ[bez_HMAL][1] += (highL * HMderez); bezEQ[bez_HMAR][1] += (highR * HMderez); if (bezEQ[bez_HMcycle][1] > HMtrim) { bezEQ[bez_HMDL][1] = bezEQ[bez_HMCL][1]; bezEQ[bez_HMCL][1] = bezEQ[bez_HMBL][1]; bezEQ[bez_HMBL][1] = bezEQ[bez_HMAL][1]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAL][1] = 0.0; bezEQ[bez_HMDR][1] = bezEQ[bez_HMCR][1]; bezEQ[bez_HMCR][1] = bezEQ[bez_HMBR][1]; bezEQ[bez_HMBR][1] = bezEQ[bez_HMAR][1]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAR][1] = 0.0; bezEQ[bez_HMcycle][1] = 0.0; } X = bezEQ[bez_HMcycle][1]; hmidL = bezEQ[bez_HMCL][1]+(bezEQ[bez_HMDL][1]*(1.0-X)*(1.0-X)); hmidL += (bezEQ[bez_HMCL][1]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBL][1]*X*X); hmidL *= bezier[bezierHighQ]; highL -= hmidL; //final high and hmid hmidR = bezEQ[bez_HMCR][1]+(bezEQ[bez_HMDR][1]*(1.0-X)*(1.0-X)); hmidR += (bezEQ[bez_HMCR][1]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBR][1]*X*X); hmidR *= bezier[bezierHighQ]; highR -= hmidR; //final high and hmid bezEQ[bez_Mcycle][1] += Mderez; bezEQ[bez_MAL][1] += (hmidL * Mderez); bezEQ[bez_MAR][1] += (hmidR * Mderez); if (bezEQ[bez_Mcycle][1] > Mtrim) { bezEQ[bez_MDL][1] = bezEQ[bez_MCL][1]; bezEQ[bez_MCL][1] = bezEQ[bez_MBL][1]; bezEQ[bez_MBL][1] = bezEQ[bez_MAL][1]*(0.5-(Mderez*0.082)); bezEQ[bez_MAL][1] = 0.0; bezEQ[bez_MDR][1] = bezEQ[bez_MCR][1]; bezEQ[bez_MCR][1] = bezEQ[bez_MBR][1]; bezEQ[bez_MBR][1] = bezEQ[bez_MAR][1]*(0.5-(Mderez*0.082)); bezEQ[bez_MAR][1] = 0.0; bezEQ[bez_Mcycle][1] = 0.0; } X = bezEQ[bez_Mcycle][1]; lmidL = bezEQ[bez_MCL][1]+(bezEQ[bez_MDL][1]*(1.0-X)*(1.0-X)); lmidL += (bezEQ[bez_MCL][1]*2.0*(1.0-X)*X)+(bezEQ[bez_MBL][1]*X*X); lmidL *= bezier[bezierMidQ]; hmidL -= lmidL; //final hmid and lmid lmidR = bezEQ[bez_MCR][1]+(bezEQ[bez_MDR][1]*(1.0-X)*(1.0-X)); lmidR += (bezEQ[bez_MCR][1]*2.0*(1.0-X)*X)+(bezEQ[bez_MBR][1]*X*X); lmidR *= bezier[bezierMidQ]; hmidR -= lmidR; //final hmid and lmid bezEQ[bez_LMcycle][1] += LMderez; bezEQ[bez_LMAL][1] += (lmidL * LMderez); bezEQ[bez_LMAR][1] += (lmidR * LMderez); if (bezEQ[bez_LMcycle][1] > LMtrim) { bezEQ[bez_LMDL][1] = bezEQ[bez_LMCL][1]; bezEQ[bez_LMCL][1] = bezEQ[bez_LMBL][1]; bezEQ[bez_LMBL][1] = bezEQ[bez_LMAL][1]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAL][1] = 0.0; bezEQ[bez_LMDR][1] = bezEQ[bez_LMCR][1]; bezEQ[bez_LMCR][1] = bezEQ[bez_LMBR][1]; bezEQ[bez_LMBR][1] = bezEQ[bez_LMAR][1]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAR][1] = 0.0; bezEQ[bez_LMcycle][1] = 0.0; } X = bezEQ[bez_LMcycle][1]; bassL = bezEQ[bez_LMCL][1]+(bezEQ[bez_LMDL][1]*(1.0-X)*(1.0-X)); bassL += (bezEQ[bez_LMCL][1]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBL][1]*X*X); bassL *= bezier[bezierLowQ]; lmidL -= bassL; //final lmid and bass bassR = bezEQ[bez_LMCR][1]+(bezEQ[bez_LMDR][1]*(1.0-X)*(1.0-X)); bassR += (bezEQ[bez_LMCR][1]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBR][1]*X*X); bassR *= bezier[bezierLowQ]; lmidR -= bassR; //final lmid and bass inputSampleL = (highL*bezier[bezierHigh])+(hmidL*bezier[bezierHmid])+(lmidL*bezier[bezierLmid])+(bassL*bezier[bezierBass]); inputSampleR = (highR*bezier[bezierHigh])+(hmidR*bezier[bezierHmid])+(lmidR*bezier[bezierLmid])+(bassR*bezier[bezierBass]); //end BezEQ3 Mid //begin TapeHack if (!tapeBypass) { inputSampleL *= bezier[bezierMore]; inputSampleR *= bezier[bezierMore]; double darkSampleL = inputSampleL; double darkSampleR = inputSampleR; if (avgPos > 31) avgPos = 0; if (spacing > 31) { avg32L[avgPos] = darkSampleL; avg32R[avgPos] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 32; x++) {darkSampleL += avg32L[x]; darkSampleR += avg32R[x];} darkSampleL /= 32.0; darkSampleR /= 32.0; } if (spacing > 15) { avg16L[avgPos%16] = darkSampleL; avg16R[avgPos%16] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 16; x++) {darkSampleL += avg16L[x]; darkSampleR += avg16R[x];} darkSampleL /= 16.0; darkSampleR /= 16.0; } if (spacing > 7) { avg8L[avgPos%8] = darkSampleL; avg8R[avgPos%8] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 8; x++) {darkSampleL += avg8L[x]; darkSampleR += avg8R[x];} darkSampleL /= 8.0; darkSampleR /= 8.0; } if (spacing > 3) { avg4L[avgPos%4] = darkSampleL; avg4R[avgPos%4] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 4; x++) {darkSampleL += avg4L[x]; darkSampleR += avg4R[x];} darkSampleL /= 4.0; darkSampleR /= 4.0; } if (spacing > 1) { avg2L[avgPos%2] = darkSampleL; avg2R[avgPos%2] = darkSampleR; darkSampleL = 0.0; darkSampleR = 0.0; for (int x = 0; x < 2; x++) {darkSampleL += avg2L[x]; darkSampleR += avg2R[x];} darkSampleL /= 2.0; darkSampleR /= 2.0; } avgPos++; double avgSlewL = fmin(fabs(lastDarkL-inputSampleL)*0.12*overallscale,1.0); avgSlewL = 1.0-(1.0-avgSlewL*1.0-avgSlewL); inputSampleL = (inputSampleL*(1.0-avgSlewL)) + (darkSampleL*avgSlewL); lastDarkL = darkSampleL; double avgSlewR = fmin(fabs(lastDarkR-inputSampleR)*0.12*overallscale,1.0); avgSlewR = 1.0-(1.0-avgSlewR*1.0-avgSlewR); inputSampleR = (inputSampleR*(1.0-avgSlewR)) + (darkSampleR*avgSlewR); lastDarkR = darkSampleR; //done prefiltering, now TapeHack inputSampleL = fmax(fmin(inputSampleL,2.305929007734908),-2.305929007734908); double addtwo = inputSampleL * inputSampleL; double empower = inputSampleL * addtwo; // inputSampleL to the third power inputSampleL -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleL += (empower / 69.0); empower *= addtwo; //seventh inputSampleL -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleL += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleL -= (empower / 9979200.0f); inputSampleR = fmax(fmin(inputSampleR,2.305929007734908),-2.305929007734908); addtwo = inputSampleR * inputSampleR; empower = inputSampleR * addtwo; // inputSampleR to the third power inputSampleR -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleR += (empower / 69.0); empower *= addtwo; //seventh inputSampleR -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleR += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleR -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() }//end TapeHack //begin BezEQ3 Post highL = inputSampleL; highR = inputSampleR; bezEQ[bez_HMcycle][2] += HMderez; bezEQ[bez_HMAL][2] += (highL * HMderez); bezEQ[bez_HMAR][2] += (highR * HMderez); if (bezEQ[bez_HMcycle][2] > HMtrim) { bezEQ[bez_HMDL][2] = bezEQ[bez_HMCL][2]; bezEQ[bez_HMCL][2] = bezEQ[bez_HMBL][2]; bezEQ[bez_HMBL][2] = bezEQ[bez_HMAL][2]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAL][2] = 0.0; bezEQ[bez_HMDR][2] = bezEQ[bez_HMCR][2]; bezEQ[bez_HMCR][2] = bezEQ[bez_HMBR][2]; bezEQ[bez_HMBR][2] = bezEQ[bez_HMAR][2]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAR][2] = 0.0; bezEQ[bez_HMcycle][2] = 0.0; } X = bezEQ[bez_HMcycle][2]; hmidL = bezEQ[bez_HMCL][2]+(bezEQ[bez_HMDL][2]*(1.0-X)*(1.0-X)); hmidL += (bezEQ[bez_HMCL][2]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBL][2]*X*X); hmidL *= bezier[bezierHighQ]; highL -= hmidL; //final high and hmid hmidR = bezEQ[bez_HMCR][2]+(bezEQ[bez_HMDR][2]*(1.0-X)*(1.0-X)); hmidR += (bezEQ[bez_HMCR][2]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBR][2]*X*X); hmidR *= bezier[bezierHighQ]; highR -= hmidR; //final high and hmid bezEQ[bez_Mcycle][2] += Mderez; bezEQ[bez_MAL][2] += (hmidL * Mderez); bezEQ[bez_MAR][2] += (hmidR * Mderez); if (bezEQ[bez_Mcycle][2] > Mtrim) { bezEQ[bez_MDL][2] = bezEQ[bez_MCL][2]; bezEQ[bez_MCL][2] = bezEQ[bez_MBL][2]; bezEQ[bez_MBL][2] = bezEQ[bez_MAL][2]*(0.5-(Mderez*0.082)); bezEQ[bez_MAL][2] = 0.0; bezEQ[bez_MDR][2] = bezEQ[bez_MCR][2]; bezEQ[bez_MCR][2] = bezEQ[bez_MBR][2]; bezEQ[bez_MBR][2] = bezEQ[bez_MAR][2]*(0.5-(Mderez*0.082)); bezEQ[bez_MAR][2] = 0.0; bezEQ[bez_Mcycle][2] = 0.0; } X = bezEQ[bez_Mcycle][2]; lmidL = bezEQ[bez_MCL][2]+(bezEQ[bez_MDL][2]*(1.0-X)*(1.0-X)); lmidL += (bezEQ[bez_MCL][2]*2.0*(1.0-X)*X)+(bezEQ[bez_MBL][2]*X*X); lmidL *= bezier[bezierMidQ]; hmidL -= lmidL; //final hmid and lmid lmidR = bezEQ[bez_MCR][2]+(bezEQ[bez_MDR][2]*(1.0-X)*(1.0-X)); lmidR += (bezEQ[bez_MCR][2]*2.0*(1.0-X)*X)+(bezEQ[bez_MBR][2]*X*X); lmidR *= bezier[bezierMidQ]; hmidR -= lmidR; //final hmid and lmid bezEQ[bez_LMcycle][2] += LMderez; bezEQ[bez_LMAL][2] += (lmidL * LMderez); bezEQ[bez_LMAR][2] += (lmidR * LMderez); if (bezEQ[bez_LMcycle][2] > LMtrim) { bezEQ[bez_LMDL][2] = bezEQ[bez_LMCL][2]; bezEQ[bez_LMCL][2] = bezEQ[bez_LMBL][2]; bezEQ[bez_LMBL][2] = bezEQ[bez_LMAL][2]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAL][2] = 0.0; bezEQ[bez_LMDR][2] = bezEQ[bez_LMCR][2]; bezEQ[bez_LMCR][2] = bezEQ[bez_LMBR][2]; bezEQ[bez_LMBR][2] = bezEQ[bez_LMAR][2]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAR][2] = 0.0; bezEQ[bez_LMcycle][2] = 0.0; } X = bezEQ[bez_LMcycle][2]; bassL = bezEQ[bez_LMCL][2]+(bezEQ[bez_LMDL][2]*(1.0-X)*(1.0-X)); bassL += (bezEQ[bez_LMCL][2]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBL][2]*X*X); bassL *= bezier[bezierLowQ]; lmidL -= bassL; //final lmid and bass bassR = bezEQ[bez_LMCR][2]+(bezEQ[bez_LMDR][2]*(1.0-X)*(1.0-X)); bassR += (bezEQ[bez_LMCR][2]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBR][2]*X*X); bassR *= bezier[bezierLowQ]; lmidR -= bassR; //final lmid and bass inputSampleL = (highL*bezier[bezierHigh])+(hmidL*bezier[bezierHmid])+(lmidL*bezier[bezierLmid])+(bassL*bezier[bezierBass]); inputSampleR = (highR*bezier[bezierHigh])+(hmidR*bezier[bezierHmid])+(lmidR*bezier[bezierLmid])+(bassR*bezier[bezierBass]); //end BezEQ3 Post //begin Lowpass/Highpass if (bezier[bezierHFreq] > 0.0) { double lowSampleL = inputSampleL; double lowSampleR = inputSampleR; for(int count = 0; count < Hpoles; count++) { iirHAngleL[count] = (iirHAngleL[count]*(1.0-bezier[bezierHFreq]))+((lowSampleL-iirHPositionL[count])*bezier[bezierHFreq]); lowSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleL*bezier[bezierHFreq]); iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleL*bezier[bezierHFreq]); inputSampleL -= (lowSampleL * (1.0/(double)Hpoles));//left iirHAngleR[count] = (iirHAngleR[count]*(1.0-bezier[bezierHFreq]))+((lowSampleR-iirHPositionR[count])*bezier[bezierHFreq]); lowSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleR*bezier[bezierHFreq]); iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleR*bezier[bezierHFreq]); inputSampleR -= (lowSampleR * (1.0/(double)Hpoles));//right } hBypass = false; //the highpass } else { if (!hBypass) { hBypass = true; for(int count = 0; count < 29; count++) { iirHPositionL[count] = 0.0; iirHAngleL[count] = 0.0; iirHPositionR[count] = 0.0; iirHAngleR[count] = 0.0; }//blank out highpass if jut switched off } } if (bezier[bezierLFreq] < 1.0) { for(int count = 0; count < Lpoles; count++) { iirLAngleL[count] = (iirLAngleL[count]*(1.0-bezier[bezierLFreq]))+((inputSampleL-iirLPositionL[count])*bezier[bezierLFreq]); inputSampleL = ((iirLPositionL[count]+(iirLAngleL[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleL*bezier[bezierLFreq]); iirLPositionL[count] = ((iirLPositionL[count]+(iirLAngleL[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleL*bezier[bezierLFreq]);//left iirLAngleR[count] = (iirLAngleR[count]*(1.0-bezier[bezierLFreq]))+((inputSampleR-iirLPositionR[count])*bezier[bezierLFreq]); inputSampleR = ((iirLPositionR[count]+(iirLAngleR[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleR*bezier[bezierLFreq]); iirLPositionR[count] = ((iirLPositionR[count]+(iirLAngleR[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleR*bezier[bezierLFreq]);//right } lBypass = false; //the lowpass } else { if (!lBypass) { lBypass = true; for(int count = 0; count < 29; count++) { iirLPositionL[count] = 0.0; iirLAngleL[count] = 0.0; iirLPositionR[count] = 0.0; iirLAngleR[count] = 0.0; }//blank out lowpass if just switched off } } //end Lowpass/Highpass inputSampleL *= bezier[bezierGainL]; inputSampleR *= bezier[bezierGainR]; //applies pan section, and smoothed fader gain //encode Console9Channel if (inputSampleL > 1.0) inputSampleL = 1.0; else if (inputSampleL > 0.0) inputSampleL = -expm1((log1p(-inputSampleL) * 1.618033988749895)); if (inputSampleL < -1.0) inputSampleL = -1.0; else if (inputSampleL < 0.0) inputSampleL = expm1((log1p(inputSampleL) * 1.618033988749895)); if (inputSampleR > 1.0) inputSampleR = 1.0; else if (inputSampleR > 0.0) inputSampleR = -expm1((log1p(-inputSampleR) * 1.618033988749895)); if (inputSampleR < -1.0) inputSampleR = -1.0; else if (inputSampleR < 0.0) inputSampleR = expm1((log1p(inputSampleR) * 1.618033988749895)); //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }