/* ======================================== * Console8ChannelOut - Console8ChannelOut.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Console8ChannelOut_H #include "Console8ChannelOut.h" #endif void Console8ChannelOut::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it inTrimA = inTrimB; inTrimB = A*2.0; //0.5 is unity gain, and we can attenuate to silence or boost slightly over 12dB //into softclipping overdrive. if (getSampleRate() > 49000.0) hsr = true; else hsr = false; fix[fix_freq] = 24000.0 / getSampleRate(); fix[fix_reso] = 3.51333709; double K = tan(M_PI * fix[fix_freq]); //lowpass double norm = 1.0 / (1.0 + K / fix[fix_reso] + K * K); fix[fix_a0] = K * K * norm; fix[fix_a1] = 2.0 * fix[fix_a0]; fix[fix_a2] = fix[fix_a0]; fix[fix_b1] = 2.0 * (K * K - 1.0) * norm; fix[fix_b2] = (1.0 - K / fix[fix_reso] + K * K) * norm; //this is the fixed biquad distributed anti-aliasing filter while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double position = (double)sampleFrames/inFramesToProcess; double inTrim = (inTrimA*position)+(inTrimB*(1.0-position)); //input trim smoothed to cut out zipper noise inputSampleL *= inTrim; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); //Console8 gain stage clips at exactly 1.0 post-sin() inputSampleR *= inTrim; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); //Console8 gain stage clips at exactly 1.0 post-sin() if (hsr){ double outSample = (inputSampleL * fix[fix_a0]) + fix[fix_sL1]; fix[fix_sL1] = (inputSampleL * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sL2]; fix[fix_sL2] = (inputSampleL * fix[fix_a2]) - (outSample * fix[fix_b2]); inputSampleL = outSample; outSample = (inputSampleR * fix[fix_a0]) + fix[fix_sR1]; fix[fix_sR1] = (inputSampleR * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sR2]; fix[fix_sR2] = (inputSampleR * fix[fix_a2]) - (outSample * fix[fix_b2]); inputSampleR = outSample; } //fixed biquad filtering ultrasonics inputSampleL *= inTrim; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); //Console8 gain stage clips at exactly 1.0 post-sin() inputSampleR *= inTrim; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); //Console8 gain stage clips at exactly 1.0 post-sin() //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Console8ChannelOut::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it inTrimA = inTrimB; inTrimB = A*2.0; //0.5 is unity gain, and we can attenuate to silence or boost slightly over 12dB //into softclipping overdrive. if (getSampleRate() > 49000.0) hsr = true; else hsr = false; fix[fix_freq] = 24000.0 / getSampleRate(); fix[fix_reso] = 3.51333709; double K = tan(M_PI * fix[fix_freq]); //lowpass double norm = 1.0 / (1.0 + K / fix[fix_reso] + K * K); fix[fix_a0] = K * K * norm; fix[fix_a1] = 2.0 * fix[fix_a0]; fix[fix_a2] = fix[fix_a0]; fix[fix_b1] = 2.0 * (K * K - 1.0) * norm; fix[fix_b2] = (1.0 - K / fix[fix_reso] + K * K) * norm; //this is the fixed biquad distributed anti-aliasing filter while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double position = (double)sampleFrames/inFramesToProcess; double inTrim = (inTrimA*position)+(inTrimB*(1.0-position)); //input trim smoothed to cut out zipper noise inputSampleL *= inTrim; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); //Console8 gain stage clips at exactly 1.0 post-sin() inputSampleR *= inTrim; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); //Console8 gain stage clips at exactly 1.0 post-sin() if (hsr){ double outSample = (inputSampleL * fix[fix_a0]) + fix[fix_sL1]; fix[fix_sL1] = (inputSampleL * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sL2]; fix[fix_sL2] = (inputSampleL * fix[fix_a2]) - (outSample * fix[fix_b2]); inputSampleL = outSample; outSample = (inputSampleR * fix[fix_a0]) + fix[fix_sR1]; fix[fix_sR1] = (inputSampleR * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sR2]; fix[fix_sR2] = (inputSampleR * fix[fix_a2]) - (outSample * fix[fix_b2]); inputSampleR = outSample; } //fixed biquad filtering ultrasonics inputSampleL *= inTrim; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); //Console8 gain stage clips at exactly 1.0 post-sin() inputSampleR *= inTrim; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); //Console8 gain stage clips at exactly 1.0 post-sin() //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }