/* ======================================== * Console7Channel - Console7Channel.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Console7Channel_H #include "Console7Channel.h" #endif void Console7Channel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double inputgain = A*1.272019649514069; //which is, in fact, the square root of 1.618033988749894848204586... //this happens to give us a boost factor where the track continues to get louder even //as it saturates and loses a bit of peak energy. Console7Channel channels go to 12! (.272,etc) //Neutral gain through the whole system with a full scale sine ia 0.772 on the gain knob if (gainchase != inputgain) chasespeed *= 2.0; if (chasespeed > sampleFrames) chasespeed = sampleFrames; if (gainchase < 0.0) gainchase = inputgain; biquadA[0] = 20000.0 / getSampleRate(); biquadA[1] = 1.618033988749894848204586; double K = tan(M_PI * biquadA[0]); //lowpass double norm = 1.0 / (1.0 + K / biquadA[1] + K * K); biquadA[2] = K * K * norm; biquadA[3] = 2.0 * biquadA[2]; biquadA[4] = biquadA[2]; biquadA[5] = 2.0 * (K * K - 1.0) * norm; biquadA[6] = (1.0 - K / biquadA[1] + K * K) * norm; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double outSampleL = biquadA[2]*inputSampleL+biquadA[3]*biquadA[7]+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10]; biquadA[8] = biquadA[7]; biquadA[7] = inputSampleL; inputSampleL = outSampleL; biquadA[10] = biquadA[9]; biquadA[9] = inputSampleL; //DF1 left double outSampleR = biquadA[2]*inputSampleR+biquadA[3]*biquadA[11]+biquadA[4]*biquadA[12]-biquadA[5]*biquadA[13]-biquadA[6]*biquadA[14]; biquadA[12] = biquadA[11]; biquadA[11] = inputSampleR; inputSampleR = outSampleR; biquadA[14] = biquadA[13]; biquadA[13] = inputSampleR; //DF1 right chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 64.0) chasespeed = 64.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor if (1.0 != gainchase) {inputSampleL *= pow(gainchase,3); inputSampleR *= pow(gainchase,3);} //this trim control cuts back extra hard because we will amplify after the distortion //that will shift the distortion/antidistortion curve, in order to make faded settings //slightly 'expanded' and fall back in the soundstage, subtly if (inputSampleL > 1.097) inputSampleL = 1.097; if (inputSampleL < -1.097) inputSampleL = -1.097; inputSampleL = ((sin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.8)+(sin(inputSampleL)*0.2); if (inputSampleR > 1.097) inputSampleR = 1.097; if (inputSampleR < -1.097) inputSampleR = -1.097; inputSampleR = ((sin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.8)+(sin(inputSampleR)*0.2); //this is a version of Spiral blended 80/20 with regular Density ConsoleChannel. //It's blending between two different harmonics in the overtones of the algorithm if (1.0 != gainchase && 0.0 != gainchase) {inputSampleL /= gainchase; inputSampleR /= gainchase;} //we re-amplify after the distortion relative to how much we cut back previously. //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Console7Channel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double inputgain = A*1.272019649514069; //which is, in fact, the square root of 1.618033988749894848204586... //this happens to give us a boost factor where the track continues to get louder even //as it saturates and loses a bit of peak energy. Console7Channel channels go to 12! (.272,etc) //Neutral gain through the whole system with a full scale sine ia 0.772 on the gain knob if (gainchase != inputgain) chasespeed *= 2.0; if (chasespeed > sampleFrames) chasespeed = sampleFrames; if (gainchase < 0.0) gainchase = inputgain; biquadA[0] = 20000.0 / getSampleRate(); biquadA[1] = 1.618033988749894848204586; double K = tan(M_PI * biquadA[0]); //lowpass double norm = 1.0 / (1.0 + K / biquadA[1] + K * K); biquadA[2] = K * K * norm; biquadA[3] = 2.0 * biquadA[2]; biquadA[4] = biquadA[2]; biquadA[5] = 2.0 * (K * K - 1.0) * norm; biquadA[6] = (1.0 - K / biquadA[1] + K * K) * norm; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double outSampleL = biquadA[2]*inputSampleL+biquadA[3]*biquadA[7]+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10]; biquadA[8] = biquadA[7]; biquadA[7] = inputSampleL; inputSampleL = outSampleL; biquadA[10] = biquadA[9]; biquadA[9] = inputSampleL; //DF1 left double outSampleR = biquadA[2]*inputSampleR+biquadA[3]*biquadA[11]+biquadA[4]*biquadA[12]-biquadA[5]*biquadA[13]-biquadA[6]*biquadA[14]; biquadA[12] = biquadA[11]; biquadA[11] = inputSampleR; inputSampleR = outSampleR; biquadA[14] = biquadA[13]; biquadA[13] = inputSampleR; //DF1 right chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 64.0) chasespeed = 64.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor if (1.0 != gainchase) {inputSampleL *= pow(gainchase,3); inputSampleR *= pow(gainchase,3);} //this trim control cuts back extra hard because we will amplify after the distortion //that will shift the distortion/antidistortion curve, in order to make faded settings //slightly 'expanded' and fall back in the soundstage, subtly if (inputSampleL > 1.097) inputSampleL = 1.097; if (inputSampleL < -1.097) inputSampleL = -1.097; inputSampleL = ((sin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.8)+(sin(inputSampleL)*0.2); if (inputSampleR > 1.097) inputSampleR = 1.097; if (inputSampleR < -1.097) inputSampleR = -1.097; inputSampleR = ((sin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.8)+(sin(inputSampleR)*0.2); //this is a version of Spiral blended 80/20 with regular Density ConsoleChannel. //It's blending between two different harmonics in the overtones of the algorithm if (1.0 != gainchase && 0.0 != gainchase) {inputSampleL /= gainchase; inputSampleR /= gainchase;} //we re-amplify after the distortion relative to how much we cut back previously. //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }