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Globals()->UseIndexedParameters(kNumberOfParameters); SetParameter(kParam_SMO, kDefaultValue_ParamSMO ); SetParameter(kParam_TRM, kDefaultValue_ParamTRM ); SetParameter(kParam_HIG, kDefaultValue_ParamHIG ); SetParameter(kParam_HMG, kDefaultValue_ParamHMG ); SetParameter(kParam_LMG, kDefaultValue_ParamLMG ); SetParameter(kParam_BSG, kDefaultValue_ParamBSG ); SetParameter(kParam_HIF, kDefaultValue_ParamHIF ); SetParameter(kParam_HMF, kDefaultValue_ParamHMF ); SetParameter(kParam_LMF, kDefaultValue_ParamLMF ); SetParameter(kParam_BSF, kDefaultValue_ParamBSF ); SetParameter(kParam_THR, kDefaultValue_ParamTHR ); SetParameter(kParam_ATK, kDefaultValue_ParamATK ); SetParameter(kParam_RLS, kDefaultValue_ParamRLS ); SetParameter(kParam_RAT, kDefaultValue_ParamRAT ); SetParameter(kParam_MOR, kDefaultValue_ParamMOR ); SetParameter(kParam_LOP, kDefaultValue_ParamLOP ); SetParameter(kParam_LPQ, kDefaultValue_ParamLPQ ); SetParameter(kParam_HIP, kDefaultValue_ParamHIP ); SetParameter(kParam_HPQ, kDefaultValue_ParamHPQ ); SetParameter(kParam_FAD, kDefaultValue_ParamFAD ); #if AU_DEBUG_DISPATCHER mDebugDispatcher = new AUDebugDispatcher (this); #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ConsoleX3Pre::GetParameterValueStrings //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult ConsoleX3Pre::GetParameterValueStrings(AudioUnitScope inScope, AudioUnitParameterID inParameterID, CFArrayRef * outStrings) { return kAudioUnitErr_InvalidProperty; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ConsoleX3Pre::GetParameterInfo //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult ConsoleX3Pre::GetParameterInfo(AudioUnitScope inScope, AudioUnitParameterID inParameterID, AudioUnitParameterInfo &outParameterInfo ) { ComponentResult result = noErr; outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable | kAudioUnitParameterFlag_IsReadable; if (inScope == kAudioUnitScope_Global) { switch(inParameterID) { case kParam_SMO: AUBase::FillInParameterName (outParameterInfo, kParameterSMOName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamSMO; break; case kParam_TRM: AUBase::FillInParameterName (outParameterInfo, kParameterTRMName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Indexed; outParameterInfo.unitName = kParameterTRMUnit; outParameterInfo.minValue = 0; outParameterInfo.maxValue = 4; outParameterInfo.defaultValue = kDefaultValue_ParamTRM; break; case kParam_HIG: AUBase::FillInParameterName (outParameterInfo, kParameterHIGName, false); outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit; outParameterInfo.unitName = kParameterHIGUnit; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamHIG; break; case kParam_HMG: AUBase::FillInParameterName (outParameterInfo, kParameterHMGName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamHMG; break; case kParam_LMG: AUBase::FillInParameterName (outParameterInfo, kParameterLMGName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamLMG; break; case kParam_BSG: AUBase::FillInParameterName (outParameterInfo, kParameterBSGName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamBSG; break; case kParam_HIF: AUBase::FillInParameterName (outParameterInfo, kParameterHIFName, false); outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit; outParameterInfo.unitName = kParameterHIFUnit; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamHIF; break; case kParam_HMF: AUBase::FillInParameterName (outParameterInfo, kParameterHMFName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamHMF; break; case kParam_LMF: AUBase::FillInParameterName (outParameterInfo, kParameterLMFName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamLMF; break; case kParam_BSF: AUBase::FillInParameterName (outParameterInfo, kParameterBSFName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamBSF; break; case kParam_THR: AUBase::FillInParameterName (outParameterInfo, kParameterTHRName, false); outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit; outParameterInfo.unitName = kParameterTHRUnit; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamTHR; break; case kParam_ATK: AUBase::FillInParameterName (outParameterInfo, kParameterATKName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamATK; break; case kParam_RLS: AUBase::FillInParameterName (outParameterInfo, kParameterRLSName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamRLS; break; case kParam_RAT: AUBase::FillInParameterName (outParameterInfo, kParameterRATName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamRAT; break; case kParam_MOR: AUBase::FillInParameterName (outParameterInfo, kParameterMORName, false); outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit; outParameterInfo.unitName = kParameterMORUnit; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamMOR; break; case kParam_LOP: AUBase::FillInParameterName (outParameterInfo, kParameterLOPName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamLOP; break; case kParam_LPQ: AUBase::FillInParameterName (outParameterInfo, kParameterLPQName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamLPQ; break; case kParam_HIP: AUBase::FillInParameterName (outParameterInfo, kParameterHIPName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamHIP; break; case kParam_HPQ: AUBase::FillInParameterName (outParameterInfo, kParameterHPQName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamHPQ; break; case kParam_FAD: AUBase::FillInParameterName (outParameterInfo, kParameterFADName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamFAD; break; default: result = kAudioUnitErr_InvalidParameter; break; } } else { result = kAudioUnitErr_InvalidParameter; } return result; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ConsoleX3Pre::GetPropertyInfo //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult ConsoleX3Pre::GetPropertyInfo (AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, UInt32 & outDataSize, Boolean & outWritable) { return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ConsoleX3Pre::GetProperty //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult ConsoleX3Pre::GetProperty( AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, void * outData ) { return AUEffectBase::GetProperty (inID, inScope, inElement, outData); } // ConsoleX3Pre::Initialize //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult ConsoleX3Pre::Initialize() { ComponentResult result = AUEffectBase::Initialize(); if (result == noErr) Reset(kAudioUnitScope_Global, 0); return result; } #pragma mark ____ConsoleX3PreEffectKernel //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ConsoleX3Pre::ConsoleX3PreKernel::Reset() //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void ConsoleX3Pre::ConsoleX3PreKernel::Reset() { for (int x = 0; x < bezier_total; x++) bezier[x] = 0.0; //Control Smoothing for (int x = 0; x < bez_EQtotal; x++) {for (int y = 0; y < 3; y++) bezEQ[x][y] = 0.0;} //BezEQ4 for (int x = 0; x < bez_total; x++) bezComp[x] = 0.0; //Dynamics3 for(int count = 0; count < 28; count++) { iirHPositionL[count] = 0.0; iirHAngleL[count] = 0.0; } hBypass = false; for(int count = 0; count < 28; count++) { iirLPositionL[count] = 0.0; iirLAngleL[count] = 0.0; } lBypass = false; //Cabs2 for (int x = 0; x < 33; x++) {avg32L[x] = 0.0;} for (int x = 0; x < 17; x++) {avg16L[x] = 0.0;} for (int x = 0; x < 9; x++) {avg8L[x] = 0.0;} for (int x = 0; x < 5; x++) {avg4L[x] = 0.0;} for (int x = 0; x < 3; x++) {avg2L[x] = 0.0;} avgPos = 0; lastDarkL = 0.0; //preTapeHack fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ConsoleX3Pre::ConsoleX3PreKernel::Process //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void ConsoleX3Pre::ConsoleX3PreKernel::Process( const Float32 *inSourceP, Float32 *inDestP, UInt32 inFramesToProcess, UInt32 inNumChannels, bool &ioSilence ) { UInt32 nSampleFrames = inFramesToProcess; const Float32 *sourceP = inSourceP; Float32 *destP = inDestP; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= GetSampleRate(); double bezierRez = fmax(pow((1.0-GetParameter( kParam_SMO ))*0.25,3.0)/overallscale,0.00001); int stepped = 999999; if (bezierRez > 0.000001) stepped = (int)(1.0/bezierRez); bezierRez = 0.99999999/stepped; const double bezierTrim = 1.0-(bezierRez*((double)stepped/(stepped+1.0))); //manages the overall Bezier control smoothing system plugin-wide int spacing = floor(overallscale*2.0); if (spacing < 2) spacing = 2; if (spacing > 32) spacing = 32; double gainTrim = 1.0; switch ((int)GetParameter( kParam_TRM )){ case 0: gainTrim = 0.5; break; case 1: break; case 2: gainTrim = 2.0; break; case 3: gainTrim = 4.0; break; case 4: gainTrim = 8.0; break; } const double trebleRef = GetParameter( kParam_HIF )-0.3; const double highmidRef = GetParameter( kParam_HMF )-0.5; const double lowmidRef = GetParameter( kParam_LMF )-0.7; const double bassRef = GetParameter( kParam_BSF )-0.9; double HMderez = 0.75 + (trebleRef*0.25); double LMderez = 0.25 + (bassRef*0.25); double Mderez = ((HMderez+LMderez+highmidRef+lowmidRef)*0.25); HMderez /= overallscale; Mderez /= overallscale; LMderez /= overallscale; if (HMderez > 1.0) HMderez = 1.0; stepped = 999999; if (HMderez > 0.000001) stepped = (int)(1.0/HMderez); HMderez = 0.99999999 / stepped; double HMtrim = 1.0-(HMderez*((double)stepped/(stepped+1.0))); stepped = 999999; if (Mderez > 0.000001) stepped = (int)(1.0/Mderez); Mderez = 0.99999999 / stepped; double Mtrim = 1.0-(Mderez*((double)stepped/(stepped+1.0))); stepped = 999999; if (LMderez > 0.000001) stepped = (int)(1.0/LMderez); LMderez = 0.99999999 / stepped; const double LMtrim = 1.0-(LMderez*((double)stepped/(stepped+1.0))); //BezEQ3 stepped elements double bezRez = fmax(pow((1.0-GetParameter( kParam_ATK ))*0.4,4.0)/overallscale,0.0001); bezRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); stepped = 999999; if (bezRez > 0.000001) stepped = (int)(1.0/bezRez); bezRez = 0.99999999 / stepped; double bezTrim = 1.0-(bezRez*((double)stepped/(stepped+1.0))); double sloRez = fmax(pow((1.0-GetParameter( kParam_RLS ))*0.4,4.0)/overallscale,0.00001); sloRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375))); double sqrThresh = 1.0; //recalculated in bezier section double bezThresh = bezier[bezierThresh]; double invDry = bezier[bezierRatio]; bool compress = (GetParameter( kParam_RAT ) > 0.499999); bool compBypass = (GetParameter( kParam_THR ) > 0.9999); bool tapeBypass = (GetParameter( kParam_MOR ) < 0.0001); //Dynamics3 stepped elements const int Lpoles = pow(GetParameter( kParam_LPQ )*3.0,3.0)+1; const int Hpoles = pow(GetParameter( kParam_HPQ )*3.0,3.0)+1; //1-28 pole filter //Lowpass/Highpass stepped elements while (nSampleFrames-- > 0) { double inputSampleL = *sourceP; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17; //begin Bezier control smoothing engine bezier[bezier_cycle] += bezierRez; if (bezier[bezier_cycle] > bezierTrim) {bezier[bezier_cycle] = 0.0; bezier[bezierHigh_C] = bezier[bezierHigh_B]; bezier[bezierHigh_B] = bezier[bezierHigh_A]; bezier[bezierHmid_C] = bezier[bezierHmid_B]; bezier[bezierHmid_B] = bezier[bezierHmid_A]; bezier[bezierLmid_C] = bezier[bezierLmid_B]; bezier[bezierLmid_B] = bezier[bezierLmid_A]; bezier[bezierBass_C] = bezier[bezierBass_B]; bezier[bezierBass_B] = bezier[bezierBass_A]; bezier[bezierHighQ_C] = bezier[bezierHighQ_B]; bezier[bezierHighQ_B] = bezier[bezierHighQ_A]; bezier[bezierMidQ_C] = bezier[bezierMidQ_B]; bezier[bezierMidQ_B] = bezier[bezierMidQ_A]; bezier[bezierLowQ_C] = bezier[bezierLowQ_B]; bezier[bezierLowQ_B] = bezier[bezierLowQ_A]; bezier[bezierThresh_C]= bezier[bezierThresh_B];bezier[bezierThresh_B]= bezier[bezierThresh_A]; bezier[bezierRatio_C] = bezier[bezierRatio_B]; bezier[bezierRatio_B] = bezier[bezierRatio_A]; bezier[bezierMore_C] = bezier[bezierMore_B]; bezier[bezierMore_B] = bezier[bezierMore_A]; bezier[bezierLFreq_C] = bezier[bezierLFreq_B]; bezier[bezierLFreq_B] = bezier[bezierLFreq_A]; bezier[bezierHFreq_C] = bezier[bezierHFreq_B]; bezier[bezierHFreq_B] = bezier[bezierHFreq_A]; bezier[bezierGainL_C] = bezier[bezierGainL_B]; bezier[bezierGainL_B] = bezier[bezierGainL_A]; //one of these bucket brigade lines for every smoothed control //begin smoothed control calculations bezier[bezierHigh_A] = (pow(GetParameter( kParam_HIG )+0.5,3.0)+2.0)*0.3333333; bezier[bezierHmid_A] = (pow(GetParameter( kParam_HMG )+0.5,3.0)+2.0)*0.3333333; bezier[bezierLmid_A] = (pow(GetParameter( kParam_LMG )+0.5,3.0)+2.0)*0.3333333; bezier[bezierBass_A] = (pow(GetParameter( kParam_BSG )+0.5,3.0)+2.0)*0.3333333; bezier[bezierHighQ_A] = 0.84+((highmidRef-trebleRef)*0.1666666); bezier[bezierMidQ_A] = 0.84+((lowmidRef-highmidRef)*0.1666666); bezier[bezierLowQ_A] = 0.84+((bassRef-lowmidRef)*0.1666666); //BezEQ3 bezier[bezierThresh_A] = pow(GetParameter( kParam_THR )+0.6180339887498949,2.0)*1.6180339887498949; sqrThresh = sqrt(bezier[bezierThresh_A]); bezier[bezierRatio_A] = pow(1.0-(fabs(GetParameter( kParam_RAT )-0.5)*2.0),1.6180339887498949); //Dynamics3 bezier[bezierMore_A] = (GetParameter( kParam_MOR )*3.0)+1.0; //TapeHack bezier[bezierLFreq_A] = pow(fmax(GetParameter( kParam_LOP ),0.002),overallscale); //the lowpass bezier[bezierHFreq_A] = pow(GetParameter( kParam_HIP ),overallscale+2.0); //the highpass //Cabs2 bezier[bezierGainL_A] = pow(GetParameter( kParam_FAD ),2.0); //Fader //end expensive control calculations } const double lerp = bezier[bezier_cycle]; //with this many controls we'll make temp variables const double La = (1.0-lerp)*(1.0-lerp); const double Lb = 2.0*(1.0-lerp)*lerp; const double Lc = lerp*lerp; bezier[bezierHigh] = (bezier[bezierHigh_B] + (bezier[bezierHigh_C]*La) + (bezier[bezierHigh_B]*Lb) + (bezier[bezierHigh_A]*Lc))*0.5; bezier[bezierHmid] = (bezier[bezierHmid_B] + (bezier[bezierHmid_C]*La) + (bezier[bezierHmid_B]*Lb) + (bezier[bezierHmid_A]*Lc))*0.5; bezier[bezierLmid] = (bezier[bezierLmid_B] + (bezier[bezierLmid_C]*La) + (bezier[bezierLmid_B]*Lb) + (bezier[bezierLmid_A]*Lc))*0.5; bezier[bezierBass] = (bezier[bezierBass_B] + (bezier[bezierBass_C]*La) + (bezier[bezierBass_B]*Lb) + (bezier[bezierBass_A]*Lc))*0.5; bezier[bezierHighQ] = (bezier[bezierHighQ_B] + (bezier[bezierHighQ_C]*La) + (bezier[bezierHighQ_B]*Lb) + (bezier[bezierHighQ_A]*Lc))*0.5; bezier[bezierMidQ] = (bezier[bezierMidQ_B] + (bezier[bezierMidQ_C]*La) + (bezier[bezierMidQ_B]*Lb) + (bezier[bezierMidQ_A]*Lc))*0.5; bezier[bezierLowQ] = (bezier[bezierLowQ_B] + (bezier[bezierLowQ_C]*La) + (bezier[bezierLowQ_B]*Lb) + (bezier[bezierLowQ_A]*Lc))*0.5; bezier[bezierThresh] = (bezier[bezierThresh_B] + (bezier[bezierThresh_C]*La) + (bezier[bezierThresh_B]*Lb) + (bezier[bezierThresh_A]*Lc))*0.5; bezier[bezierRatio] = (bezier[bezierRatio_B] + (bezier[bezierRatio_C]*La) + (bezier[bezierRatio_B]*Lb) + (bezier[bezierRatio_A]*Lc))*0.5; bezier[bezierMore] = (bezier[bezierMore_B] + (bezier[bezierMore_C]*La) + (bezier[bezierMore_B]*Lb) + (bezier[bezierMore_A]*Lc))*0.5; bezier[bezierLFreq] = (bezier[bezierLFreq_B] + (bezier[bezierLFreq_C]*La) + (bezier[bezierLFreq_B]*Lb) + (bezier[bezierLFreq_A]*Lc))*0.5; bezier[bezierHFreq] = (bezier[bezierHFreq_B] + (bezier[bezierHFreq_C]*La) + (bezier[bezierHFreq_B]*Lb) + (bezier[bezierHFreq_A]*Lc))*0.5; bezier[bezierGainL] = (bezier[bezierGainL_B] + (bezier[bezierGainL_C]*La) + (bezier[bezierGainL_B]*Lb) + (bezier[bezierGainL_A]*Lc))*0.5; //end Bezier control smoothing engine //begin Trim switch if (gainTrim != 1.0) {inputSampleL *= gainTrim;} //end Trim switch //begin BezEQ4 Pre double highL = inputSampleL; bezEQ[bez_HMcycle][0] += HMderez; bezEQ[bez_HMAL][0] += (highL * HMderez); if (bezEQ[bez_HMcycle][0] > HMtrim) { bezEQ[bez_HMDL][0] = bezEQ[bez_HMCL][0]; bezEQ[bez_HMCL][0] = bezEQ[bez_HMBL][0]; bezEQ[bez_HMBL][0] = bezEQ[bez_HMAL][0]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAL][0] = 0.0; bezEQ[bez_HMcycle][0] = 0.0; } double X = bezEQ[bez_HMcycle][0]; double hmidL = bezEQ[bez_HMCL][0]+(bezEQ[bez_HMDL][0]*(1.0-X)*(1.0-X)); hmidL += (bezEQ[bez_HMCL][0]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBL][0]*X*X); hmidL *= bezier[bezierHighQ]; highL -= hmidL; //final high and hmid bezEQ[bez_Mcycle][0] += Mderez; bezEQ[bez_MAL][0] += (hmidL * Mderez); if (bezEQ[bez_Mcycle][0] > Mtrim) { bezEQ[bez_MDL][0] = bezEQ[bez_MCL][0]; bezEQ[bez_MCL][0] = bezEQ[bez_MBL][0]; bezEQ[bez_MBL][0] = bezEQ[bez_MAL][0]*(0.5-(Mderez*0.082)); bezEQ[bez_MAL][0] = 0.0; bezEQ[bez_Mcycle][0] = 0.0; } X = bezEQ[bez_Mcycle][0]; double lmidL = bezEQ[bez_MCL][0]+(bezEQ[bez_MDL][0]*(1.0-X)*(1.0-X)); lmidL += (bezEQ[bez_MCL][0]*2.0*(1.0-X)*X)+(bezEQ[bez_MBL][0]*X*X); lmidL *= bezier[bezierMidQ]; hmidL -= lmidL; //final hmid and lmid bezEQ[bez_LMcycle][0] += LMderez; bezEQ[bez_LMAL][0] += (lmidL * LMderez); if (bezEQ[bez_LMcycle][0] > LMtrim) { bezEQ[bez_LMDL][0] = bezEQ[bez_LMCL][0]; bezEQ[bez_LMCL][0] = bezEQ[bez_LMBL][0]; bezEQ[bez_LMBL][0] = bezEQ[bez_LMAL][0]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAL][0] = 0.0; bezEQ[bez_LMcycle][0] = 0.0; } X = bezEQ[bez_LMcycle][0]; double bassL = bezEQ[bez_LMCL][0]+(bezEQ[bez_LMDL][0]*(1.0-X)*(1.0-X)); bassL += (bezEQ[bez_LMCL][0]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBL][0]*X*X); bassL *= bezier[bezierLowQ]; lmidL -= bassL; //final lmid and bass inputSampleL = (highL*bezier[bezierHigh])+(hmidL*bezier[bezierHmid])+(lmidL*bezier[bezierLmid])+(bassL*bezier[bezierBass]); //end BezEQ4 Pre if (!compBypass) { //begin Dynamics3 double dryCompL = inputSampleL; if (compress) inputSampleL *= (bezComp[bez_comp]/bezThresh); else inputSampleL /= bezThresh; double ctrl = fmin(inputSampleL,sqrThresh*bezComp[bez_comp]*0.6180339887498949); bezComp[bez_min] = fmax(bezComp[bez_min]-sloRez,ctrl); bezComp[bez_Ctrl] += (bezComp[bez_min] * bezRez); bezComp[bez_cycle] += bezRez; if (bezComp[bez_cycle] > bezTrim) {bezComp[bez_cycle] = 0.0; bezComp[bez_C] = bezComp[bez_B]; bezComp[bez_B] = bezComp[bez_A]; bezComp[bez_A] = bezComp[bez_Ctrl]; bezComp[bez_Ctrl] = 0.0;} double X = bezComp[bez_cycle]; bezComp[bez_comp] = bezComp[bez_B]+(bezComp[bez_C]*(1.0-X)*(1.0-X))+(bezComp[bez_B]*2.0*(1.0-X)*X)+(bezComp[bez_A]*X*X); bezComp[bez_comp] = ((1.0-(fmin(bezComp[bez_comp],0.9999)))); if (compress) { inputSampleL = inputSampleL*(1.0-invDry)*bezComp[bez_comp]*bezThresh; inputSampleL = fmax(fmin(inputSampleL,2.305929007734908),-2.305929007734908); double addtwo = inputSampleL * inputSampleL; double empower = inputSampleL * addtwo; // inputSampleL to the third power inputSampleL -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleL += (empower / 69.0); empower *= addtwo; //seventh inputSampleL -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleL += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleL -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleL += (dryCompL*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry)))); } else { inputSampleL = ((inputSampleL/(0.1+bezThresh))*(1.0-invDry))/bezComp[bez_comp]; inputSampleL = fmax(fmin(inputSampleL,2.305929007734908),-2.305929007734908); double addtwo = inputSampleL * inputSampleL; double empower = inputSampleL * addtwo; // inputSampleL to the third power inputSampleL -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleL += (empower / 69.0); empower *= addtwo; //seventh inputSampleL -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleL += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleL -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() inputSampleL += (dryCompL*invDry*(1.0-(bezComp[bez_comp]*(1.0-invDry)))); }//dynamics can produce superhot peaks //end Dynamics3 } //begin BezEQ4 Mid highL = inputSampleL; bezEQ[bez_HMcycle][1] += HMderez; bezEQ[bez_HMAL][1] += (highL * HMderez); if (bezEQ[bez_HMcycle][1] > HMtrim) { bezEQ[bez_HMDL][1] = bezEQ[bez_HMCL][1]; bezEQ[bez_HMCL][1] = bezEQ[bez_HMBL][1]; bezEQ[bez_HMBL][1] = bezEQ[bez_HMAL][1]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAL][1] = 0.0; bezEQ[bez_HMcycle][1] = 0.0; } X = bezEQ[bez_HMcycle][1]; hmidL = bezEQ[bez_HMCL][1]+(bezEQ[bez_HMDL][1]*(1.0-X)*(1.0-X)); hmidL += (bezEQ[bez_HMCL][1]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBL][1]*X*X); hmidL *= bezier[bezierHighQ]; highL -= hmidL; //final high and hmid bezEQ[bez_Mcycle][1] += Mderez; bezEQ[bez_MAL][1] += (hmidL * Mderez); if (bezEQ[bez_Mcycle][1] > Mtrim) { bezEQ[bez_MDL][1] = bezEQ[bez_MCL][1]; bezEQ[bez_MCL][1] = bezEQ[bez_MBL][1]; bezEQ[bez_MBL][1] = bezEQ[bez_MAL][1]*(0.5-(Mderez*0.082)); bezEQ[bez_MAL][1] = 0.0; bezEQ[bez_Mcycle][1] = 0.0; } X = bezEQ[bez_Mcycle][1]; lmidL = bezEQ[bez_MCL][1]+(bezEQ[bez_MDL][1]*(1.0-X)*(1.0-X)); lmidL += (bezEQ[bez_MCL][1]*2.0*(1.0-X)*X)+(bezEQ[bez_MBL][1]*X*X); lmidL *= bezier[bezierMidQ]; hmidL -= lmidL; //final hmid and lmid bezEQ[bez_LMcycle][1] += LMderez; bezEQ[bez_LMAL][1] += (lmidL * LMderez); if (bezEQ[bez_LMcycle][1] > LMtrim) { bezEQ[bez_LMDL][1] = bezEQ[bez_LMCL][1]; bezEQ[bez_LMCL][1] = bezEQ[bez_LMBL][1]; bezEQ[bez_LMBL][1] = bezEQ[bez_LMAL][1]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAL][1] = 0.0; bezEQ[bez_LMcycle][1] = 0.0; } X = bezEQ[bez_LMcycle][1]; bassL = bezEQ[bez_LMCL][1]+(bezEQ[bez_LMDL][1]*(1.0-X)*(1.0-X)); bassL += (bezEQ[bez_LMCL][1]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBL][1]*X*X); bassL *= bezier[bezierLowQ]; lmidL -= bassL; //final lmid and bass inputSampleL = (highL*bezier[bezierHigh])+(hmidL*bezier[bezierHmid])+(lmidL*bezier[bezierLmid])+(bassL*bezier[bezierBass]); //end BezEQ4 Mid //begin TapeHack if (!tapeBypass) { inputSampleL *= bezier[bezierMore]; double darkSampleL = inputSampleL; if (avgPos > 31) avgPos = 0; if (spacing > 31) { avg32L[avgPos] = darkSampleL; darkSampleL = 0.0; for (int x = 0; x < 32; x++) {darkSampleL += avg32L[x];} darkSampleL /= 32.0; } if (spacing > 15) { avg16L[avgPos%16] = darkSampleL; darkSampleL = 0.0; for (int x = 0; x < 16; x++) {darkSampleL += avg16L[x];} darkSampleL /= 16.0; } if (spacing > 7) { avg8L[avgPos%8] = darkSampleL; darkSampleL = 0.0; for (int x = 0; x < 8; x++) {darkSampleL += avg8L[x];} darkSampleL /= 8.0; } if (spacing > 3) { avg4L[avgPos%4] = darkSampleL; darkSampleL = 0.0; for (int x = 0; x < 4; x++) {darkSampleL += avg4L[x];} darkSampleL /= 4.0; } if (spacing > 1) { avg2L[avgPos%2] = darkSampleL; darkSampleL = 0.0; for (int x = 0; x < 2; x++) {darkSampleL += avg2L[x];} darkSampleL /= 2.0; } avgPos++; double avgSlewL = fmin(fabs(lastDarkL-inputSampleL)*0.12*overallscale,1.0); avgSlewL = 1.0-(1.0-avgSlewL*1.0-avgSlewL); inputSampleL = (inputSampleL*(1.0-avgSlewL)) + (darkSampleL*avgSlewL); lastDarkL = darkSampleL; inputSampleL = fmax(fmin(inputSampleL,2.305929007734908),-2.305929007734908); double addtwo = inputSampleL * inputSampleL; double empower = inputSampleL * addtwo; // inputSampleL to the third power inputSampleL -= (empower / 6.0); empower *= addtwo; // to the fifth power inputSampleL += (empower / 69.0); empower *= addtwo; //seventh inputSampleL -= (empower / 2530.08); empower *= addtwo; //ninth inputSampleL += (empower / 224985.6); empower *= addtwo; //eleventh inputSampleL -= (empower / 9979200.0f); //this is a degenerate form of a Taylor Series to approximate sin() }//end TapeHack //begin BezEQ4 Post highL = inputSampleL; bezEQ[bez_HMcycle][2] += HMderez; bezEQ[bez_HMAL][2] += (highL * HMderez); if (bezEQ[bez_HMcycle][2] > HMtrim) { bezEQ[bez_HMDL][2] = bezEQ[bez_HMCL][2]; bezEQ[bez_HMCL][2] = bezEQ[bez_HMBL][2]; bezEQ[bez_HMBL][2] = bezEQ[bez_HMAL][2]*(0.5-(HMderez*0.082)); bezEQ[bez_HMAL][2] = 0.0; bezEQ[bez_HMcycle][2] = 0.0; } X = bezEQ[bez_HMcycle][2]; hmidL = bezEQ[bez_HMCL][2]+(bezEQ[bez_HMDL][2]*(1.0-X)*(1.0-X)); hmidL += (bezEQ[bez_HMCL][2]*2.0*(1.0-X)*X)+(bezEQ[bez_HMBL][2]*X*X); hmidL *= bezier[bezierHighQ]; highL -= hmidL; //final high and hmid bezEQ[bez_Mcycle][2] += Mderez; bezEQ[bez_MAL][2] += (hmidL * Mderez); if (bezEQ[bez_Mcycle][2] > Mtrim) { bezEQ[bez_MDL][2] = bezEQ[bez_MCL][2]; bezEQ[bez_MCL][2] = bezEQ[bez_MBL][2]; bezEQ[bez_MBL][2] = bezEQ[bez_MAL][2]*(0.5-(Mderez*0.082)); bezEQ[bez_MAL][2] = 0.0; bezEQ[bez_Mcycle][2] = 0.0; } X = bezEQ[bez_Mcycle][2]; lmidL = bezEQ[bez_MCL][2]+(bezEQ[bez_MDL][2]*(1.0-X)*(1.0-X)); lmidL += (bezEQ[bez_MCL][2]*2.0*(1.0-X)*X)+(bezEQ[bez_MBL][2]*X*X); lmidL *= bezier[bezierMidQ]; hmidL -= lmidL; //final hmid and lmid bezEQ[bez_LMcycle][2] += LMderez; bezEQ[bez_LMAL][2] += (lmidL * LMderez); if (bezEQ[bez_LMcycle][2] > LMtrim) { bezEQ[bez_LMDL][2] = bezEQ[bez_LMCL][2]; bezEQ[bez_LMCL][2] = bezEQ[bez_LMBL][2]; bezEQ[bez_LMBL][2] = bezEQ[bez_LMAL][2]*(0.5-(LMderez*0.082)); bezEQ[bez_LMAL][2] = 0.0; bezEQ[bez_LMcycle][2] = 0.0; } X = bezEQ[bez_LMcycle][2]; bassL = bezEQ[bez_LMCL][2]+(bezEQ[bez_LMDL][2]*(1.0-X)*(1.0-X)); bassL += (bezEQ[bez_LMCL][2]*2.0*(1.0-X)*X)+(bezEQ[bez_LMBL][2]*X*X); bassL *= bezier[bezierLowQ]; lmidL -= bassL; //final lmid and bass inputSampleL = (highL*bezier[bezierHigh])+(hmidL*bezier[bezierHmid])+(lmidL*bezier[bezierLmid])+(bassL*bezier[bezierBass]); //end BezEQ4 Post //begin Lowpass/Highpass if (bezier[bezierHFreq] > 0.0) { double lowSampleL = inputSampleL; for(int count = 0; count < Hpoles; count++) { iirHAngleL[count] = (iirHAngleL[count]*(1.0-bezier[bezierHFreq]))+((lowSampleL-iirHPositionL[count])*bezier[bezierHFreq]); lowSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleL*bezier[bezierHFreq]); iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*bezier[bezierHFreq]))*(1.0-bezier[bezierHFreq]))+(lowSampleL*bezier[bezierHFreq]); inputSampleL -= (lowSampleL * (1.0/(double)Hpoles));//left } hBypass = false; //the highpass } else { if (!hBypass) { hBypass = true; for(int count = 0; count < 29; count++) { iirHPositionL[count] = 0.0; iirHAngleL[count] = 0.0; }//blank out highpass if jut switched off } } if (bezier[bezierLFreq] < 1.0) { for(int count = 0; count < Lpoles; count++) { iirLAngleL[count] = (iirLAngleL[count]*(1.0-bezier[bezierLFreq]))+((inputSampleL-iirLPositionL[count])*bezier[bezierLFreq]); inputSampleL = ((iirLPositionL[count]+(iirLAngleL[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleL*bezier[bezierLFreq]); iirLPositionL[count] = ((iirLPositionL[count]+(iirLAngleL[count]*bezier[bezierLFreq]))*(1.0-bezier[bezierLFreq]))+(inputSampleL*bezier[bezierLFreq]);//left } lBypass = false; //the lowpass } else { if (!lBypass) { lBypass = true; for(int count = 0; count < 29; count++) { iirLPositionL[count] = 0.0; iirLAngleL[count] = 0.0; }//blank out lowpass if just switched off } } //end Lowpass/Highpass inputSampleL *= bezier[bezierGainL]; //applies pan section, and smoothed fader gain //begin 32 bit floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62)); //end 32 bit floating point dither *destP = inputSampleL; sourceP += inNumChannels; destP += inNumChannels; } }