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Stonefire
This commit is contained in:
parent
ca7a8d222b
commit
d8efeb53eb
230 changed files with 30100 additions and 19389 deletions
BIN
plugins/WinVST/Stonefire/.vs/Console4Channel64/v14/.suo
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plugins/WinVST/Stonefire/.vs/Console4Channel64/v14/.suo
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plugins/WinVST/Stonefire/.vs/VSTProject/v14/.suo
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plugins/WinVST/Stonefire/.vs/VSTProject/v14/.suo
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151
plugins/WinVST/Stonefire/Stonefire.cpp
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plugins/WinVST/Stonefire/Stonefire.cpp
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/* ========================================
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* Stonefire - Stonefire.h
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* Copyright (c) airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Stonefire_H
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#include "Stonefire.h"
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#endif
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AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Stonefire(audioMaster);}
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Stonefire::Stonefire(audioMasterCallback audioMaster) :
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AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
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{
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A = 0.5;
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B = 0.5;
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C = 0.5;
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D = 0.5;
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for (int x = 0; x < air_total; x++) air[x] = 0.0;
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for (int x = 0; x < kal_total; x++) kal[x] = 0.0;
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trebleGainA = 1.0; trebleGainB = 1.0;
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midGainA = 1.0; midGainB = 1.0;
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bassGainA = 1.0; bassGainB = 1.0;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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//this is reset: values being initialized only once. Startup values, whatever they are.
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_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
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_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
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_canDo.insert("x2in2out");
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setNumInputs(kNumInputs);
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setNumOutputs(kNumOutputs);
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setUniqueID(kUniqueId);
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canProcessReplacing(); // supports output replacing
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canDoubleReplacing(); // supports double precision processing
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programsAreChunks(true);
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vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
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}
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Stonefire::~Stonefire() {}
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VstInt32 Stonefire::getVendorVersion () {return 1000;}
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void Stonefire::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
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void Stonefire::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
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//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
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//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
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static float pinParameter(float data)
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{
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if (data < 0.0f) return 0.0f;
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if (data > 1.0f) return 1.0f;
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return data;
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}
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VstInt32 Stonefire::getChunk (void** data, bool isPreset)
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{
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float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
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chunkData[0] = A;
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chunkData[1] = B;
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chunkData[2] = C;
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chunkData[3] = D;
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/* Note: The way this is set up, it will break if you manage to save settings on an Intel
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machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
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started with. */
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*data = chunkData;
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return kNumParameters * sizeof(float);
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}
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VstInt32 Stonefire::setChunk (void* data, VstInt32 byteSize, bool isPreset)
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{
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float *chunkData = (float *)data;
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A = pinParameter(chunkData[0]);
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B = pinParameter(chunkData[1]);
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C = pinParameter(chunkData[2]);
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D = pinParameter(chunkData[3]);
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/* We're ignoring byteSize as we found it to be a filthy liar */
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/* calculate any other fields you need here - you could copy in
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code from setParameter() here. */
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return 0;
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}
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void Stonefire::setParameter(VstInt32 index, float value) {
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switch (index) {
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case kParamA: A = value; break;
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case kParamB: B = value; break;
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case kParamC: C = value; break;
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case kParamD: D = value; break;
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default: throw; // unknown parameter, shouldn't happen!
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}
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}
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float Stonefire::getParameter(VstInt32 index) {
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switch (index) {
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case kParamA: return A; break;
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case kParamB: return B; break;
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case kParamC: return C; break;
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case kParamD: return D; break;
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default: break; // unknown parameter, shouldn't happen!
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} return 0.0; //we only need to update the relevant name, this is simple to manage
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}
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void Stonefire::getParameterName(VstInt32 index, char *text) {
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switch (index) {
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case kParamA: vst_strncpy (text, "Air", kVstMaxParamStrLen); break;
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case kParamB: vst_strncpy (text, "Fire", kVstMaxParamStrLen); break;
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case kParamC: vst_strncpy (text, "Stone", kVstMaxParamStrLen); break;
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case kParamD: vst_strncpy (text, "Range", kVstMaxParamStrLen); break;
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default: break; // unknown parameter, shouldn't happen!
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} //this is our labels for displaying in the VST host
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}
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void Stonefire::getParameterDisplay(VstInt32 index, char *text) {
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switch (index) {
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case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
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case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
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case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
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case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
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default: break; // unknown parameter, shouldn't happen!
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} //this displays the values and handles 'popups' where it's discrete choices
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}
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void Stonefire::getParameterLabel(VstInt32 index, char *text) {
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switch (index) {
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case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
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case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
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case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
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case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
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default: break; // unknown parameter, shouldn't happen!
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}
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}
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VstInt32 Stonefire::canDo(char *text)
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{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
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bool Stonefire::getEffectName(char* name) {
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vst_strncpy(name, "Stonefire", kVstMaxProductStrLen); return true;
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}
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VstPlugCategory Stonefire::getPlugCategory() {return kPlugCategEffect;}
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bool Stonefire::getProductString(char* text) {
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vst_strncpy (text, "airwindows Stonefire", kVstMaxProductStrLen); return true;
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}
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bool Stonefire::getVendorString(char* text) {
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vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
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}
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138
plugins/WinVST/Stonefire/Stonefire.h
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138
plugins/WinVST/Stonefire/Stonefire.h
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/* ========================================
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* Stonefire - Stonefire.h
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* Created 8/12/11 by SPIAdmin
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* Copyright (c) Airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Stonefire_H
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#define __Stonefire_H
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#ifndef __audioeffect__
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#include "audioeffectx.h"
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#endif
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#include <set>
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#include <string>
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#include <math.h>
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enum {
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kParamA = 0,
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kParamB = 1,
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kParamC = 2,
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kParamD = 3,
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kNumParameters = 4
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}; //
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const int kNumPrograms = 0;
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const int kNumInputs = 2;
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const int kNumOutputs = 2;
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const unsigned long kUniqueId = 'stfr'; //Change this to what the AU identity is!
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class Stonefire :
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public AudioEffectX
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{
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public:
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Stonefire(audioMasterCallback audioMaster);
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~Stonefire();
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virtual bool getEffectName(char* name); // The plug-in name
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virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
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virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
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virtual bool getVendorString(char* text); // Vendor info
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virtual VstInt32 getVendorVersion(); // Version number
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virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
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virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
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virtual void getProgramName(char *name); // read the name from the host
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virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
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virtual VstInt32 getChunk (void** data, bool isPreset);
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virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
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virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
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virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
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virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
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virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
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virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
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virtual VstInt32 canDo(char *text);
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private:
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char _programName[kVstMaxProgNameLen + 1];
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std::set< std::string > _canDo;
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uint32_t fpdL;
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uint32_t fpdR;
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//default stuff
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enum {
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pvAL1,
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pvSL1,
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accSL1,
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acc2SL1,
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pvAL2,
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pvSL2,
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accSL2,
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acc2SL2,
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pvAL3,
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pvSL3,
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accSL3,
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pvAL4,
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pvSL4,
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gndavgL,
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outAL,
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gainAL,
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pvAR1,
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pvSR1,
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accSR1,
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acc2SR1,
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pvAR2,
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pvSR2,
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accSR2,
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acc2SR2,
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pvAR3,
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pvSR3,
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accSR3,
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pvAR4,
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pvSR4,
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gndavgR,
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outAR,
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gainAR,
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air_total
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};
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double air[air_total];
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enum {
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prevSampL1,
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prevSlewL1,
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accSlewL1,
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prevSampL2,
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prevSlewL2,
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accSlewL2,
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prevSampL3,
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prevSlewL3,
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accSlewL3,
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kalGainL,
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kalOutL,
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prevSampR1,
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prevSlewR1,
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accSlewR1,
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prevSampR2,
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prevSlewR2,
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accSlewR2,
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prevSampR3,
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prevSlewR3,
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accSlewR3,
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kalGainR,
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kalOutR,
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kal_total
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};
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double kal[kal_total];
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double trebleGainA;
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double trebleGainB;
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double midGainA;
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double midGainB;
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double bassGainA;
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double bassGainB;
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float A;
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float B;
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float C;
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float D;
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};
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#endif
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318
plugins/WinVST/Stonefire/StonefireProc.cpp
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318
plugins/WinVST/Stonefire/StonefireProc.cpp
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/* ========================================
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* Stonefire - Stonefire.h
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* Copyright (c) airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Stonefire_H
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#include "Stonefire.h"
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#endif
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void Stonefire::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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trebleGainA = trebleGainB; trebleGainB = A*2.0;
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midGainA = midGainB; midGainB = B*2.0;
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bassGainA = bassGainB; bassGainB = C*2.0;
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//simple three band to adjust
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double kalman = 1.0-pow(D,2);
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//crossover frequency between mid/bass
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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double temp = (double)sampleFrames/inFramesToProcess;
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double trebleGain = (trebleGainA*temp)+(trebleGainB*(1.0-temp));
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if (trebleGain > 1.0) trebleGain = pow(trebleGain,3.0+sqrt(overallscale));
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if (trebleGain < 1.0) trebleGain = 1.0-pow(1.0-trebleGain,2);
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double midGain = (midGainA*temp)+(midGainB*(1.0-temp));
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if (midGain > 1.0) midGain *= midGain;
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if (midGain < 1.0) midGain = 1.0-pow(1.0-midGain,2);
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double bassGain = (bassGainA*temp)+(bassGainB*(1.0-temp));
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if (bassGain > 1.0) bassGain *= bassGain;
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if (bassGain < 1.0) bassGain = 1.0-pow(1.0-bassGain,2);
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//begin Air3L
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air[pvSL4] = air[pvAL4] - air[pvAL3]; air[pvSL3] = air[pvAL3] - air[pvAL2];
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air[pvSL2] = air[pvAL2] - air[pvAL1]; air[pvSL1] = air[pvAL1] - inputSampleL;
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air[accSL3] = air[pvSL4] - air[pvSL3]; air[accSL2] = air[pvSL3] - air[pvSL2];
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air[accSL1] = air[pvSL2] - air[pvSL1];
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air[acc2SL2] = air[accSL3] - air[accSL2]; air[acc2SL1] = air[accSL2] - air[accSL1];
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air[outAL] = -(air[pvAL1] + air[pvSL3] + air[acc2SL2] - ((air[acc2SL2] + air[acc2SL1])*0.5));
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air[gainAL] *= 0.5; air[gainAL] += fabs(drySampleL-air[outAL])*0.5;
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if (air[gainAL] > 0.3*sqrt(overallscale)) air[gainAL] = 0.3*sqrt(overallscale);
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air[pvAL4] = air[pvAL3]; air[pvAL3] = air[pvAL2];
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air[pvAL2] = air[pvAL1]; air[pvAL1] = (air[gainAL] * air[outAL]) + drySampleL;
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double midL = drySampleL - ((air[outAL]*0.5)+(drySampleL*(0.457-(0.017*overallscale))));
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temp = (midL + air[gndavgL])*0.5; air[gndavgL] = midL; midL = temp;
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double trebleL = drySampleL-midL;
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inputSampleL = midL;
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//end Air3L
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//begin Air3R
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air[pvSR4] = air[pvAR4] - air[pvAR3]; air[pvSR3] = air[pvAR3] - air[pvAR2];
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air[pvSR2] = air[pvAR2] - air[pvAR1]; air[pvSR1] = air[pvAR1] - inputSampleR;
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air[accSR3] = air[pvSR4] - air[pvSR3]; air[accSR2] = air[pvSR3] - air[pvSR2];
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air[accSR1] = air[pvSR2] - air[pvSR1];
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air[acc2SR2] = air[accSR3] - air[accSR2]; air[acc2SR1] = air[accSR2] - air[accSR1];
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air[outAR] = -(air[pvAR1] + air[pvSR3] + air[acc2SR2] - ((air[acc2SR2] + air[acc2SR1])*0.5));
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air[gainAR] *= 0.5; air[gainAR] += fabs(drySampleR-air[outAR])*0.5;
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if (air[gainAR] > 0.3*sqrt(overallscale)) air[gainAR] = 0.3*sqrt(overallscale);
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air[pvAR4] = air[pvAR3]; air[pvAR3] = air[pvAR2];
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air[pvAR2] = air[pvAR1]; air[pvAR1] = (air[gainAR] * air[outAR]) + drySampleR;
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double midR = drySampleR - ((air[outAR]*0.5)+(drySampleR*(0.457-(0.017*overallscale))));
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temp = (midR + air[gndavgR])*0.5; air[gndavgR] = midR; midR = temp;
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double trebleR = drySampleR-midR;
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inputSampleR = midR;
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//end Air3R
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//begin KalmanL
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temp = inputSampleL = inputSampleL*(1.0-kalman)*0.777;
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inputSampleL *= (1.0-kalman);
|
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//set up gain levels to control the beast
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kal[prevSlewL3] += kal[prevSampL3] - kal[prevSampL2]; kal[prevSlewL3] *= 0.5;
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kal[prevSlewL2] += kal[prevSampL2] - kal[prevSampL1]; kal[prevSlewL2] *= 0.5;
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kal[prevSlewL1] += kal[prevSampL1] - inputSampleL; kal[prevSlewL1] *= 0.5;
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//make slews from each set of samples used
|
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kal[accSlewL2] += kal[prevSlewL3] - kal[prevSlewL2]; kal[accSlewL2] *= 0.5;
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kal[accSlewL1] += kal[prevSlewL2] - kal[prevSlewL1]; kal[accSlewL1] *= 0.5;
|
||||
//differences between slews: rate of change of rate of change
|
||||
kal[accSlewL3] += (kal[accSlewL2] - kal[accSlewL1]); kal[accSlewL3] *= 0.5;
|
||||
//entering the abyss, what even is this
|
||||
kal[kalOutL] += kal[prevSampL1] + kal[prevSlewL2] + kal[accSlewL3]; kal[kalOutL] *= 0.5;
|
||||
//resynthesizing predicted result (all iir smoothed)
|
||||
kal[kalGainL] += fabs(temp-kal[kalOutL])*kalman*8.0; kal[kalGainL] *= 0.5;
|
||||
//madness takes its toll. Kalman Gain: how much dry to retain
|
||||
if (kal[kalGainL] > kalman*0.5) kal[kalGainL] = kalman*0.5;
|
||||
//attempts to avoid explosions
|
||||
kal[kalOutL] += (temp*(1.0-(0.68+(kalman*0.157))));
|
||||
//this is for tuning a really complete cancellation up around Nyquist
|
||||
kal[prevSampL3] = kal[prevSampL2]; kal[prevSampL2] = kal[prevSampL1];
|
||||
kal[prevSampL1] = (kal[kalGainL] * kal[kalOutL]) + ((1.0-kal[kalGainL])*temp);
|
||||
//feed the chain of previous samples
|
||||
if (kal[prevSampL1] > 1.0) kal[prevSampL1] = 1.0; if (kal[prevSampL1] < -1.0) kal[prevSampL1] = -1.0;
|
||||
double bassL = kal[kalOutL]*0.777;
|
||||
midL -= bassL;
|
||||
//end KalmanL
|
||||
|
||||
//begin KalmanR
|
||||
temp = inputSampleR = inputSampleR*(1.0-kalman)*0.777;
|
||||
inputSampleR *= (1.0-kalman);
|
||||
//set up gain levels to control the beast
|
||||
kal[prevSlewR3] += kal[prevSampR3] - kal[prevSampR2]; kal[prevSlewR3] *= 0.5;
|
||||
kal[prevSlewR2] += kal[prevSampR2] - kal[prevSampR1]; kal[prevSlewR2] *= 0.5;
|
||||
kal[prevSlewR1] += kal[prevSampR1] - inputSampleR; kal[prevSlewR1] *= 0.5;
|
||||
//make slews from each set of samples used
|
||||
kal[accSlewR2] += kal[prevSlewR3] - kal[prevSlewR2]; kal[accSlewR2] *= 0.5;
|
||||
kal[accSlewR1] += kal[prevSlewR2] - kal[prevSlewR1]; kal[accSlewR1] *= 0.5;
|
||||
//differences between slews: rate of change of rate of change
|
||||
kal[accSlewR3] += (kal[accSlewR2] - kal[accSlewR1]); kal[accSlewR3] *= 0.5;
|
||||
//entering the abyss, what even is this
|
||||
kal[kalOutR] += kal[prevSampR1] + kal[prevSlewR2] + kal[accSlewR3]; kal[kalOutR] *= 0.5;
|
||||
//resynthesizing predicted result (all iir smoothed)
|
||||
kal[kalGainR] += fabs(temp-kal[kalOutR])*kalman*8.0; kal[kalGainR] *= 0.5;
|
||||
//madness takes its toll. Kalman Gain: how much dry to retain
|
||||
if (kal[kalGainR] > kalman*0.5) kal[kalGainR] = kalman*0.5;
|
||||
//attempts to avoid explosions
|
||||
kal[kalOutR] += (temp*(1.0-(0.68+(kalman*0.157))));
|
||||
//this is for tuning a really complete cancellation up around Nyquist
|
||||
kal[prevSampR3] = kal[prevSampR2]; kal[prevSampR2] = kal[prevSampR1];
|
||||
kal[prevSampR1] = (kal[kalGainR] * kal[kalOutR]) + ((1.0-kal[kalGainR])*temp);
|
||||
//feed the chain of previous samples
|
||||
if (kal[prevSampR1] > 1.0) kal[prevSampR1] = 1.0; if (kal[prevSampR1] < -1.0) kal[prevSampR1] = -1.0;
|
||||
double bassR = kal[kalOutR]*0.777;
|
||||
midR -= bassR;
|
||||
//end KalmanR
|
||||
|
||||
inputSampleL = (bassL*bassGain) + (midL*midGain) + (trebleL*trebleGain);
|
||||
inputSampleR = (bassR*bassGain) + (midR*midGain) + (trebleR*trebleGain);
|
||||
//applies pan section, and smoothed fader gain
|
||||
|
||||
//begin 32 bit stereo floating point dither
|
||||
int expon; frexpf((float)inputSampleL, &expon);
|
||||
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
||||
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
||||
frexpf((float)inputSampleR, &expon);
|
||||
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
||||
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
||||
//end 32 bit stereo floating point dither
|
||||
|
||||
*out1 = inputSampleL;
|
||||
*out2 = inputSampleR;
|
||||
|
||||
in1++;
|
||||
in2++;
|
||||
out1++;
|
||||
out2++;
|
||||
}
|
||||
}
|
||||
|
||||
void Stonefire::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
|
||||
{
|
||||
double* in1 = inputs[0];
|
||||
double* in2 = inputs[1];
|
||||
double* out1 = outputs[0];
|
||||
double* out2 = outputs[1];
|
||||
|
||||
VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
|
||||
double overallscale = 1.0;
|
||||
overallscale /= 44100.0;
|
||||
overallscale *= getSampleRate();
|
||||
trebleGainA = trebleGainB; trebleGainB = A*2.0;
|
||||
midGainA = midGainB; midGainB = B*2.0;
|
||||
bassGainA = bassGainB; bassGainB = C*2.0;
|
||||
//simple three band to adjust
|
||||
double kalman = 1.0-pow(D,2);
|
||||
//crossover frequency between mid/bass
|
||||
|
||||
while (--sampleFrames >= 0)
|
||||
{
|
||||
double inputSampleL = *in1;
|
||||
double inputSampleR = *in2;
|
||||
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
|
||||
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
|
||||
double drySampleL = inputSampleL;
|
||||
double drySampleR = inputSampleR;
|
||||
|
||||
double temp = (double)sampleFrames/inFramesToProcess;
|
||||
double trebleGain = (trebleGainA*temp)+(trebleGainB*(1.0-temp));
|
||||
if (trebleGain > 1.0) trebleGain = pow(trebleGain,3.0+sqrt(overallscale));
|
||||
if (trebleGain < 1.0) trebleGain = 1.0-pow(1.0-trebleGain,2);
|
||||
|
||||
double midGain = (midGainA*temp)+(midGainB*(1.0-temp));
|
||||
if (midGain > 1.0) midGain *= midGain;
|
||||
if (midGain < 1.0) midGain = 1.0-pow(1.0-midGain,2);
|
||||
|
||||
double bassGain = (bassGainA*temp)+(bassGainB*(1.0-temp));
|
||||
if (bassGain > 1.0) bassGain *= bassGain;
|
||||
if (bassGain < 1.0) bassGain = 1.0-pow(1.0-bassGain,2);
|
||||
|
||||
//begin Air3L
|
||||
air[pvSL4] = air[pvAL4] - air[pvAL3]; air[pvSL3] = air[pvAL3] - air[pvAL2];
|
||||
air[pvSL2] = air[pvAL2] - air[pvAL1]; air[pvSL1] = air[pvAL1] - inputSampleL;
|
||||
air[accSL3] = air[pvSL4] - air[pvSL3]; air[accSL2] = air[pvSL3] - air[pvSL2];
|
||||
air[accSL1] = air[pvSL2] - air[pvSL1];
|
||||
air[acc2SL2] = air[accSL3] - air[accSL2]; air[acc2SL1] = air[accSL2] - air[accSL1];
|
||||
air[outAL] = -(air[pvAL1] + air[pvSL3] + air[acc2SL2] - ((air[acc2SL2] + air[acc2SL1])*0.5));
|
||||
air[gainAL] *= 0.5; air[gainAL] += fabs(drySampleL-air[outAL])*0.5;
|
||||
if (air[gainAL] > 0.3*sqrt(overallscale)) air[gainAL] = 0.3*sqrt(overallscale);
|
||||
air[pvAL4] = air[pvAL3]; air[pvAL3] = air[pvAL2];
|
||||
air[pvAL2] = air[pvAL1]; air[pvAL1] = (air[gainAL] * air[outAL]) + drySampleL;
|
||||
double midL = drySampleL - ((air[outAL]*0.5)+(drySampleL*(0.457-(0.017*overallscale))));
|
||||
temp = (midL + air[gndavgL])*0.5; air[gndavgL] = midL; midL = temp;
|
||||
double trebleL = drySampleL-midL;
|
||||
inputSampleL = midL;
|
||||
//end Air3L
|
||||
|
||||
//begin Air3R
|
||||
air[pvSR4] = air[pvAR4] - air[pvAR3]; air[pvSR3] = air[pvAR3] - air[pvAR2];
|
||||
air[pvSR2] = air[pvAR2] - air[pvAR1]; air[pvSR1] = air[pvAR1] - inputSampleR;
|
||||
air[accSR3] = air[pvSR4] - air[pvSR3]; air[accSR2] = air[pvSR3] - air[pvSR2];
|
||||
air[accSR1] = air[pvSR2] - air[pvSR1];
|
||||
air[acc2SR2] = air[accSR3] - air[accSR2]; air[acc2SR1] = air[accSR2] - air[accSR1];
|
||||
air[outAR] = -(air[pvAR1] + air[pvSR3] + air[acc2SR2] - ((air[acc2SR2] + air[acc2SR1])*0.5));
|
||||
air[gainAR] *= 0.5; air[gainAR] += fabs(drySampleR-air[outAR])*0.5;
|
||||
if (air[gainAR] > 0.3*sqrt(overallscale)) air[gainAR] = 0.3*sqrt(overallscale);
|
||||
air[pvAR4] = air[pvAR3]; air[pvAR3] = air[pvAR2];
|
||||
air[pvAR2] = air[pvAR1]; air[pvAR1] = (air[gainAR] * air[outAR]) + drySampleR;
|
||||
double midR = drySampleR - ((air[outAR]*0.5)+(drySampleR*(0.457-(0.017*overallscale))));
|
||||
temp = (midR + air[gndavgR])*0.5; air[gndavgR] = midR; midR = temp;
|
||||
double trebleR = drySampleR-midR;
|
||||
inputSampleR = midR;
|
||||
//end Air3R
|
||||
|
||||
//begin KalmanL
|
||||
temp = inputSampleL = inputSampleL*(1.0-kalman)*0.777;
|
||||
inputSampleL *= (1.0-kalman);
|
||||
//set up gain levels to control the beast
|
||||
kal[prevSlewL3] += kal[prevSampL3] - kal[prevSampL2]; kal[prevSlewL3] *= 0.5;
|
||||
kal[prevSlewL2] += kal[prevSampL2] - kal[prevSampL1]; kal[prevSlewL2] *= 0.5;
|
||||
kal[prevSlewL1] += kal[prevSampL1] - inputSampleL; kal[prevSlewL1] *= 0.5;
|
||||
//make slews from each set of samples used
|
||||
kal[accSlewL2] += kal[prevSlewL3] - kal[prevSlewL2]; kal[accSlewL2] *= 0.5;
|
||||
kal[accSlewL1] += kal[prevSlewL2] - kal[prevSlewL1]; kal[accSlewL1] *= 0.5;
|
||||
//differences between slews: rate of change of rate of change
|
||||
kal[accSlewL3] += (kal[accSlewL2] - kal[accSlewL1]); kal[accSlewL3] *= 0.5;
|
||||
//entering the abyss, what even is this
|
||||
kal[kalOutL] += kal[prevSampL1] + kal[prevSlewL2] + kal[accSlewL3]; kal[kalOutL] *= 0.5;
|
||||
//resynthesizing predicted result (all iir smoothed)
|
||||
kal[kalGainL] += fabs(temp-kal[kalOutL])*kalman*8.0; kal[kalGainL] *= 0.5;
|
||||
//madness takes its toll. Kalman Gain: how much dry to retain
|
||||
if (kal[kalGainL] > kalman*0.5) kal[kalGainL] = kalman*0.5;
|
||||
//attempts to avoid explosions
|
||||
kal[kalOutL] += (temp*(1.0-(0.68+(kalman*0.157))));
|
||||
//this is for tuning a really complete cancellation up around Nyquist
|
||||
kal[prevSampL3] = kal[prevSampL2]; kal[prevSampL2] = kal[prevSampL1];
|
||||
kal[prevSampL1] = (kal[kalGainL] * kal[kalOutL]) + ((1.0-kal[kalGainL])*temp);
|
||||
//feed the chain of previous samples
|
||||
if (kal[prevSampL1] > 1.0) kal[prevSampL1] = 1.0; if (kal[prevSampL1] < -1.0) kal[prevSampL1] = -1.0;
|
||||
double bassL = kal[kalOutL]*0.777;
|
||||
midL -= bassL;
|
||||
//end KalmanL
|
||||
|
||||
//begin KalmanR
|
||||
temp = inputSampleR = inputSampleR*(1.0-kalman)*0.777;
|
||||
inputSampleR *= (1.0-kalman);
|
||||
//set up gain levels to control the beast
|
||||
kal[prevSlewR3] += kal[prevSampR3] - kal[prevSampR2]; kal[prevSlewR3] *= 0.5;
|
||||
kal[prevSlewR2] += kal[prevSampR2] - kal[prevSampR1]; kal[prevSlewR2] *= 0.5;
|
||||
kal[prevSlewR1] += kal[prevSampR1] - inputSampleR; kal[prevSlewR1] *= 0.5;
|
||||
//make slews from each set of samples used
|
||||
kal[accSlewR2] += kal[prevSlewR3] - kal[prevSlewR2]; kal[accSlewR2] *= 0.5;
|
||||
kal[accSlewR1] += kal[prevSlewR2] - kal[prevSlewR1]; kal[accSlewR1] *= 0.5;
|
||||
//differences between slews: rate of change of rate of change
|
||||
kal[accSlewR3] += (kal[accSlewR2] - kal[accSlewR1]); kal[accSlewR3] *= 0.5;
|
||||
//entering the abyss, what even is this
|
||||
kal[kalOutR] += kal[prevSampR1] + kal[prevSlewR2] + kal[accSlewR3]; kal[kalOutR] *= 0.5;
|
||||
//resynthesizing predicted result (all iir smoothed)
|
||||
kal[kalGainR] += fabs(temp-kal[kalOutR])*kalman*8.0; kal[kalGainR] *= 0.5;
|
||||
//madness takes its toll. Kalman Gain: how much dry to retain
|
||||
if (kal[kalGainR] > kalman*0.5) kal[kalGainR] = kalman*0.5;
|
||||
//attempts to avoid explosions
|
||||
kal[kalOutR] += (temp*(1.0-(0.68+(kalman*0.157))));
|
||||
//this is for tuning a really complete cancellation up around Nyquist
|
||||
kal[prevSampR3] = kal[prevSampR2]; kal[prevSampR2] = kal[prevSampR1];
|
||||
kal[prevSampR1] = (kal[kalGainR] * kal[kalOutR]) + ((1.0-kal[kalGainR])*temp);
|
||||
//feed the chain of previous samples
|
||||
if (kal[prevSampR1] > 1.0) kal[prevSampR1] = 1.0; if (kal[prevSampR1] < -1.0) kal[prevSampR1] = -1.0;
|
||||
double bassR = kal[kalOutR]*0.777;
|
||||
midR -= bassR;
|
||||
//end KalmanR
|
||||
|
||||
inputSampleL = (bassL*bassGain) + (midL*midGain) + (trebleL*trebleGain);
|
||||
inputSampleR = (bassR*bassGain) + (midR*midGain) + (trebleR*trebleGain);
|
||||
//applies pan section, and smoothed fader gain
|
||||
|
||||
//begin 64 bit stereo floating point dither
|
||||
//int expon; frexp((double)inputSampleL, &expon);
|
||||
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
||||
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
||||
//frexp((double)inputSampleR, &expon);
|
||||
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
||||
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
||||
//end 64 bit stereo floating point dither
|
||||
|
||||
*out1 = inputSampleL;
|
||||
*out2 = inputSampleR;
|
||||
|
||||
in1++;
|
||||
in2++;
|
||||
out1++;
|
||||
out2++;
|
||||
}
|
||||
}
|
||||
28
plugins/WinVST/Stonefire/VSTProject.sln
Executable file
28
plugins/WinVST/Stonefire/VSTProject.sln
Executable file
|
|
@ -0,0 +1,28 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
|
||||
{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
|
||||
{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
|
||||
{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
|
||||
{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
|
||||
{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
183
plugins/WinVST/Stonefire/VSTProject.vcxproj
Executable file
183
plugins/WinVST/Stonefire/VSTProject.vcxproj
Executable file
|
|
@ -0,0 +1,183 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
|
||||
<ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
|
||||
<ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
|
||||
<ClCompile Include="Stonefire.cpp" />
|
||||
<ClCompile Include="StonefireProc.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
|
||||
<ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
|
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<DebugInformationFormat>None</DebugInformationFormat>
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</ClCompile>
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<Link>
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<ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
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<IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ClCompile>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<Link>
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<IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
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</Link>
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<ClCompile>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
48
plugins/WinVST/Stonefire/VSTProject.vcxproj.filters
Executable file
48
plugins/WinVST/Stonefire/VSTProject.vcxproj.filters
Executable file
|
|
@ -0,0 +1,48 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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19
plugins/WinVST/Stonefire/VSTProject.vcxproj.user
Executable file
19
plugins/WinVST/Stonefire/VSTProject.vcxproj.user
Executable file
|
|
@ -0,0 +1,19 @@
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3
plugins/WinVST/Stonefire/vstplug.def
Executable file
3
plugins/WinVST/Stonefire/vstplug.def
Executable file
|
|
@ -0,0 +1,3 @@
|
|||
EXPORTS
|
||||
VSTPluginMain
|
||||
main=VSTPluginMain
|
||||
Loading…
Add table
Add a link
Reference in a new issue