From d109d6b9948449a883a9694d3f5aa8702a57f56b Mon Sep 17 00:00:00 2001 From: Christopher Johnson Date: Sat, 5 Apr 2025 20:25:53 -0400 Subject: [PATCH] AngleEQ --- Airwindopedia.txt | 22 +++++++++++++++++++++- what.txt | 1 + 2 files changed, 22 insertions(+), 1 deletion(-) diff --git a/Airwindopedia.txt b/Airwindopedia.txt index 7a3ec8ab4..0fa787131 100644 --- a/Airwindopedia.txt +++ b/Airwindopedia.txt @@ -29,7 +29,7 @@ Dynamics: Pop3, Pop2, Pressure5, StoneFireComp, Dynamics, Pop, DigitalBlack, Log Effects: RingModulator, Dubly3, Dubly2, GalacticVibe, CloudCoat, Disintegrate, Fracture2, Dubly, Pafnuty2, PitchNasty, Trianglizer, ShortBuss, GuitarConditioner, Aura, TremoSquare, Tremolo, GlitchShifter, Gringer, Exciter, Energy2, Energy, Facet, Fracture, PowerSag2, PowerSag, Preponderant, Nikola -Filter: Parametric, Stonefire, Isolator3, BezEQ, Baxandall2, Pear2, Capacitor2, Distance3, Pear, ResEQ2, SubTight, CStrip2, Weight, Isolator2, Kalman, Holt2, Holt, ToneSlant, AverMatrix, Average, MackEQ, Hull2, Baxandall, Hull, EQ, Capacitor, Isolator, TapeFat, ResEQ, Lowpass2, Highpass2, Distance, Distance2, Lowpass, Highpass +Filter: Parametric, Stonefire, AngleEQ, Isolator3, BezEQ, Baxandall2, Pear2, Capacitor2, Distance3, Pear, ResEQ2, SubTight, CStrip2, Weight, Isolator2, Kalman, Holt2, Holt, ToneSlant, AverMatrix, Average, MackEQ, Hull2, Baxandall, Hull, EQ, Capacitor, Isolator, TapeFat, ResEQ, Lowpass2, Highpass2, Distance, Distance2, Lowpass, Highpass Lo-Fi: Flutter2, DeRez3, Pockey2, CrunchyGrooveWear, GrooveWear, Pockey, Flutter, DeRez2, BitGlitter, DeRez, TapeBias, ChromeOxide, Cojones, Vibrato, Bite, Deckwrecka, DustBunny @@ -172,6 +172,26 @@ To use it the way I use it, maybe lower the DarkF a bit, and then sneak Ratio ba I hope you like Air4! I'm working on ConsoleX every day now, and it'll get there. It's a LOT of work. +############ AngleEQ is a strange and colorful EQ. + +This would have been amazing, had it worked. Instead, it's astonishing, and is never going to be your main EQ, or mine, ever. + +Seriously, it'd be a world of hurt, and don't do it. Not even while sandwiching it with uLaw plugins. + +Since you can't use it for real work, what good is it? Also, why can't you use it for real work? + +It's not just that its response is irregular and non-flat. You could deal with that. The trouble is, it's a new attempt at filtering, meant to do a super-sharp but non-resonant lowpass for a crossover. + +And it does a lot of that! But in the process, it scrambles the audio so pervasively that if you try to assemble an EQ out of subtracting it from the dry signal (a neat trick for making 'flat' be pristine beyond all reason) the 'highpass' you get from subtracting the lowpass, is a complete mess full of phase-rotated bass. + +So I came up with a way to get a real highpass, even with multiple stages of this filtering. And I got one, and even that is decidedly strange. + +So, AngleEQ is a highpass for a treble band, a lowpass for a bass band, and a midrange that has a separate highpass and lowpass, just because they will not combine in any suitable way anyhow. Then you've got a dry/wet because combining any of these bands with dry brings even more havoc, and then the dry/wet also is an attenuverter and lets you apply the EQ inverted because it wasn't doing enough damage already. + +How does it sound? Very opaque, weirdly resonant, perhaps like the largest color-style EQ on the biggest most overdesigned mixing board ever. Nothing about it is well behaved, it cannot do 'clean' to save its life, it exists only to make sonic trouble and produce strange pungent tones full of resonances and cancellations. + +Just because it's not a proper EQ doesn't mean you can't have fun. Hope you enjoy AngleEQ! + ############ Apicolypse is a re-release of my old API-style color adder, exacly as it was. Apicolypse works the same way Neverland did. It’s a drop-in replacement for old mixes, and was a precursor to BussColors. It’s got a simpler method of generating its dynamic impulses, making them a sort of continuous spectrum between the low-level and high-level sounds. Like Neverland, it’s 44.1K though it will still function at any rate you like (sort of pitched up): like Neverland, it’s got a hardness control that at 0 is the ‘Density’ algorithm, at 1.0 is straight digital clipping at the extreme, and at any setting between is a sort of hybrid that turned out to not be the greatest: a switch from perfectly clean, to soft-clip at any desired transition point. Technically if you had it so it only kicked in on hot peaks, it’d be hard to find fault with it: I don’t recommend setting it (on this or any Character plug or ‘Crystal’) to a position where soft-clip kicks in at very low level. Either do Hardness at zero, or high enough that most of the audio stays ‘un-distorted’: you can do what you like, though, I’m not the boss of you :) diff --git a/what.txt b/what.txt index 2fbf8cccd..ec14a46fa 100644 --- a/what.txt +++ b/what.txt @@ -8,6 +8,7 @@ Air is a different bright EQ from any other. Requires 44.1K.[coll=] Air2 is a different bright EQ with silk tone and high sample rate support.[coll=] Air3 creates a new form of air-band EQ based on Kalman filtering.[coll=] Air4 extends Air3 with controllable high frequency limiting.[coll=Recommended,Latest] +AngleEQ is a strange and colorful EQ.[coll=Latest] Apicolypse is a re-release of my old API-style color adder, exacly as it was.[coll=] AQuickVoiceClip softens headset mic recordings that have been super hard clipped on capture.[coll=Latest] AtmosphereBuss is Console5 processing with powerful new acoustic distance effects.[coll=]