LRConvolve3

This commit is contained in:
Christopher Johnson 2026-06-27 17:42:36 -04:00
parent cb5798bf1e
commit 781eaee378
73 changed files with 5093 additions and 10905 deletions

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@ -47,7 +47,7 @@ Tape: ToTape9, TapeHack2, ToTape8, ToTape7, ToTape6, FromTape, TapeHack, Tape, I
Tone Color: WoodenBox, BussColors4, Channel9, Apicolypse, Neverland, Elation, Calibre, Cider, Crystal, Precious, Luxor, Channel8, Channel7, Channel6, Channel5, Channel4
Utility: SoftClock3, SoftClock2, SoftClock, BitShiftPan, BitShiftGain, PurestGain, PurestDualPan, BitDualPan, PurestFade, Monitoring3, Monitoring2, Monitoring, EveryTrim, HermeTrim, DubPlate2, DubPlate, CansAW, Cans, SlewOnly, SubsOnly, PeaksOnly, Golem, DCVoltage, LRConvolve2, LRConvolve, EdIsDim, MidSide, uLawEncode, uLawDecode, RightoMono, LeftoMono, Balanced, Flipity, MoNoam, VoiceTrick, DeCrackle, ContentHideD
Utility: SoftClock3, SoftClock2, SoftClock, BitShiftPan, BitShiftGain, PurestGain, PurestDualPan, BitDualPan, PurestFade, Monitoring3, Monitoring2, Monitoring, EveryTrim, HermeTrim, DubPlate2, DubPlate, CansAW, Cans, SlewOnly, SubsOnly, PeaksOnly, Golem, DCVoltage, LRConvolve3, LRConvolve2, LRConvolve, EdIsDim, MidSide, uLawEncode, uLawDecode, RightoMono, LeftoMono, Balanced, Flipity, MoNoam, VoiceTrick, DeCrackle, ContentHideD
XYZ Filters: ZAcidLowpass, ZBandpass2, ZHighpass2, ZLowpass2, ZNotch2, ZRegion2, ZBandpass, ZHighpass, ZLowpass, ZNotch, ZRegion, YBandpass, YNotBandpass, YHighpass, YNotHighpass, YLowpass, YNotLowpass, YNotch, YNotNotch, XBandpass. XHighpass, XLowpass, XNotch, XRegion
@ -3886,6 +3886,18 @@ But when you run more typical sounds against each other (rather than using somet
For that reason, it might come in handy just sussing out how the algorithm works as it's used in SquareRoot: or, using it like the original LRConvolve but with additional tonal control that's unique to what that plugin is. I'm working on other plugins such as the Bezier-curve compressor for ConsoleH, plus a wild project (sort of an art project) around making literal buotique stompboxes, so if this isn't the plugin for you, wait a week and I'll make another :)
############ LRConvolve3 gates one channel by the other, roughly or cleanly.
So the LRConvolve plugins are all audio manglers, capable of doing awful things to a sound, or turning an innocent voice into the Swedish Chef just by inverting that voice at audio rates. It's inherent to the convolution that you can flip the phase of a sound with another sound, and this is where things get most gnarly, even if you're convolving stuff with simple sine tones.
But what if you wanted to do that, but cleanly?
Well, there's degrees of 'cleanly', but LRConvolve3 exists to sit alongside the other two, looking cute, for when the full convolution is just too intense. And it does just that: the same, but 'cleanly'. How? You pick one of the sides, and full-wave rectify it. There's another control simply named 'smooth' (not the same as the Bezier control-smoothers I've been coming up with, this is from the same time I was doing the original LRConvolve) and all it does is add a time constant, turning your sound from full-wave rectified into basically an envelope that decays.
And that's all you need to get the effect of 'one side turns into the gate for the other', either responding very crisply with Smooth turned all the way down, or using Smooth to make it a trigger input for the gating of the other. I demo it on a guitar taking the shape of drums, and then on a racecar fly-by also taking the shape of drums. You'll probably look to more percussive sounds to supply the gating, but you can do whatever you like: for instance, do something extra through passing a sustained chord on the 'sound' side, and then routing a bass part or whatever into the gate, and you've got some extra overtones that are attached to the bass part and follow its attacks and dynamics. Or a drum spot mic, or a literal timing click: if you have to stretch a too-brief sound, that's what Smooth is for.
While I work on more glamorous and dramatic plugins, it's nice to drop a little widget that just does what it's supposed to. Hope if it ever finds a need, it comes in handy. Like many utilities, LRConvolve3 could find many surprising uses, and it's nice how it ties its effects so completely to other sounds you have around. That helps make each use unique :)
############ LRFlipTimer is a utility that swaps Left with Right every few (1-10) minutes.
I dont know how useful thisll be for you: a person asked me for it, and I was able to do it. This just does one thing.

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<key>CFBundleName</key>
<string>${PROJECTNAMEASIDENTIFIER}</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PROJECTNAMEASIDENTIFIER}</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View file

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1420"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "DeRez4.component"
BlueprintName = "DeRez4"
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debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
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shouldUseLaunchSchemeArgsEnv = "YES"
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useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
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<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
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BlueprintName = "DeRez4"
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<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
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View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>DeRez4.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
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</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>8D01CCC60486CAD60068D4B7</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

View file

@ -3,24 +3,24 @@
<plist version="1.0">
<dict>
<key>AudioComponents</key>
<array>
<dict>
<key>description</key>
<string>${PRODUCT_NAME:identifier} AU</string>
<key>factoryFunction</key>
<string>${PRODUCT_NAME:identifier}Factory</string>
<key>manufacturer</key>
<string>Dthr</string>
<key>name</key>
<string>Airwindows: ${PRODUCT_NAME:identifier}</string>
<key>subtype</key>
<string>drz4</string>
<key>type</key>
<string>aufx</string>
<key>version</key>
<integer>65536</integer>
</dict>
</array>
<array>
<dict>
<key>description</key>
<string>${PRODUCT_NAME:identifier} AU</string>
<key>factoryFunction</key>
<string>${PRODUCT_NAME:identifier}Factory</string>
<key>manufacturer</key>
<string>Dthr</string>
<key>name</key>
<string>Airwindows: ${PRODUCT_NAME:identifier}</string>
<key>subtype</key>
<string>drz4</string>
<key>type</key>
<string>aufx</string>
<key>version</key>
<integer>65536</integer>
</dict>
</array>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
@ -28,11 +28,11 @@
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.audiounit.${PRODUCT_NAME:identifier}</string>
<key>CFBundleName</key>
<string>${PROJECTNAMEASIDENTIFIER}</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PROJECTNAMEASIDENTIFIER}</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0720"
LastUpgradeVersion = "1420"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@ -16,8 +16,8 @@
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
ReferencedContainer = "container:Gain.xcodeproj">
BlueprintName = "BezEQ4"
ReferencedContainer = "container:BezEQ4.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
@ -29,11 +29,9 @@
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
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</AdditionalOptions>
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buildConfiguration = "Debug"
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
@ -42,17 +40,6 @@
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
ReferencedContainer = "container:Gain.xcodeproj">
</BuildableReference>
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<AdditionalOptions>
</AdditionalOptions>
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<ProfileAction
buildConfiguration = "Release"
@ -65,8 +52,8 @@
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
ReferencedContainer = "container:Gain.xcodeproj">
BlueprintName = "BezEQ4"
ReferencedContainer = "container:BezEQ4.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>

View file

@ -4,10 +4,10 @@
<dict>
<key>SchemeUserState</key>
<dict>
<key>Gain.xcscheme</key>
<key>BezEQ4.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>8</integer>
<integer>1</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>

View file

@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.BezEQ4</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>

View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0720"
LastUpgradeVersion = "1420"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@ -16,8 +16,8 @@
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
ReferencedContainer = "container:Gain.xcodeproj">
BlueprintName = "ConsoleX3Buss"
ReferencedContainer = "container:ConsoleX3Buss.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
@ -29,11 +29,9 @@
shouldUseLaunchSchemeArgsEnv = "YES">
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buildConfiguration = "Debug"
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
@ -42,17 +40,6 @@
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
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<ProfileAction
buildConfiguration = "Release"
@ -65,8 +52,8 @@
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
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BlueprintName = "ConsoleX3Buss"
ReferencedContainer = "container:ConsoleX3Buss.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>

View file

@ -4,10 +4,10 @@
<dict>
<key>SchemeUserState</key>
<dict>
<key>Gain.xcscheme</key>
<key>ConsoleX3Buss.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>8</integer>
<integer>1</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>

View file

@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.ConsoleX3Buss</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>

View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0720"
LastUpgradeVersion = "1420"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@ -16,8 +16,8 @@
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
ReferencedContainer = "container:Gain.xcodeproj">
BlueprintName = "ConsoleX3Channel"
ReferencedContainer = "container:ConsoleX3Channel.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
@ -29,11 +29,9 @@
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
@ -42,17 +40,6 @@
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
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</BuildableReference>
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<AdditionalOptions>
</AdditionalOptions>
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<ProfileAction
buildConfiguration = "Release"
@ -65,8 +52,8 @@
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
ReferencedContainer = "container:Gain.xcodeproj">
BlueprintName = "ConsoleX3Channel"
ReferencedContainer = "container:ConsoleX3Channel.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>

View file

@ -4,10 +4,10 @@
<dict>
<key>SchemeUserState</key>
<dict>
<key>Gain.xcscheme</key>
<key>ConsoleX3Channel.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>8</integer>
<integer>1</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>

View file

@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.ConsoleX3Channel</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>

View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0720"
LastUpgradeVersion = "1420"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@ -16,8 +16,8 @@
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
ReferencedContainer = "container:Gain.xcodeproj">
BlueprintName = "ConsoleX3Pre"
ReferencedContainer = "container:ConsoleX3Pre.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
@ -29,11 +29,9 @@
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
@ -42,17 +40,6 @@
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
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</BuildableReference>
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<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
@ -65,8 +52,8 @@
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "Gain"
ReferencedContainer = "container:Gain.xcodeproj">
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ReferencedContainer = "container:ConsoleX3Pre.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>

View file

@ -4,10 +4,10 @@
<dict>
<key>SchemeUserState</key>
<dict>
<key>Gain.xcscheme</key>
<key>ConsoleX3Pre.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>8</integer>
<integer>1</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>

View file

@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.ConsoleX3Pre</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View file

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
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revealArchiveInOrganizer = "YES">
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View file

@ -1,80 +0,0 @@
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View file

@ -4,10 +4,10 @@
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<integer>1</integer>
</dict>
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<key>SuppressBuildableAutocreation</key>

View file

@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.DeRez4</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>

View file

@ -278,7 +278,8 @@ Loud is distortion and demolition of air molecules, modeled.[coll=Latest]
Lowpass deepens the tone, leaves a gloss and textural modifications.[coll=]
Lowpass2 is an unusual-sounding variable-slope lowpass filter.[coll=Latest]
LRConvolve multiplies each channel by the other![coll=]
LRConvolve2 multiplies each channel by the other, plus Soar![coll=Latest]
LRConvolve2 multiplies each channel by the other, plus Soar![coll=]
LRConvolve3 gates one channel by the other, roughly or cleanly.[coll=Latest]
LRFlipTimer is a utility that swaps Left with Right every few (1-10) minutes.[coll=Latest]
Luxor is a re-release of another old Character plugin.[coll=Latest]
MackEQ is the Mackie distortion but with treble and bass controls added.[coll=Latest]