AngleFilter

This commit is contained in:
Christopher Johnson 2025-05-25 12:50:22 -04:00
parent 083d3d6df8
commit 751e1d0163
76 changed files with 22734 additions and 1 deletions

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@ -324,6 +324,7 @@ add_airwindows_plugin(Preponderant)
add_airwindows_plugin(Pressure4)
add_airwindows_plugin(Pressure5)
add_airwindows_plugin(PrimeFIR)
add_airwindows_plugin(PunchyGuitar)
add_airwindows_plugin(PurestAir)
add_airwindows_plugin(PurestConsoleBuss)
add_airwindows_plugin(PurestConsoleChannel)

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@ -0,0 +1,216 @@
/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#include "PunchyGuitar.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new PunchyGuitar(audioMaster);}
PunchyGuitar::PunchyGuitar(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
A = 0.7;
B = 0.1;
C = 0.8;
D = 0.6;
E = 0.4;
F = 0.1;
G = 0.8;
H = 0.5;
I = 0.0;
J = 0.3;
for(int x=0; x<17; x++) {
for(int y=0; y<11; y++) {
angSL[x][y] = 0.0;angAL[x][y] = 0.0;
angSR[x][y] = 0.0;angAR[x][y] = 0.0;
}
}
for(int y=0; y<11; y++) angG[y] = 0.0;
for(int count = 0; count < 36; count++) {
iirHPositionL[count] = 0.0;
iirHAngleL[count] = 0.0;
iirBPositionL[count] = 0.0;
iirBAngleL[count] = 0.0;
iirHPositionR[count] = 0.0;
iirHAngleR[count] = 0.0;
iirBPositionR[count] = 0.0;
iirBAngleR[count] = 0.0;
}
WasNegativeL = false;
ZeroCrossL = 0;
gaterollerL = 0.0;
WasNegativeR = false;
ZeroCrossR = 0;
gaterollerR = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
PunchyGuitar::~PunchyGuitar() {}
VstInt32 PunchyGuitar::getVendorVersion () {return 1000;}
void PunchyGuitar::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void PunchyGuitar::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 PunchyGuitar::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
chunkData[3] = D;
chunkData[4] = E;
chunkData[5] = F;
chunkData[6] = G;
chunkData[7] = H;
chunkData[8] = I;
chunkData[9] = J;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 PunchyGuitar::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
D = pinParameter(chunkData[3]);
E = pinParameter(chunkData[4]);
F = pinParameter(chunkData[5]);
G = pinParameter(chunkData[6]);
H = pinParameter(chunkData[7]);
I = pinParameter(chunkData[8]);
J = pinParameter(chunkData[9]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void PunchyGuitar::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
case kParamD: D = value; break;
case kParamE: E = value; break;
case kParamF: F = value; break;
case kParamG: G = value; break;
case kParamH: H = value; break;
case kParamI: I = value; break;
case kParamJ: J = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float PunchyGuitar::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
case kParamD: return D; break;
case kParamE: return E; break;
case kParamF: return F; break;
case kParamG: return G; break;
case kParamH: return H; break;
case kParamI: return I; break;
case kParamJ: return J; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void PunchyGuitar::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "Presnce", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "High", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "Mid", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "Low", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "Sub", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "HSpeakr", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "LSpeakr", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "Gate", kVstMaxParamStrLen); break;
case kParamJ: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void PunchyGuitar::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
case kParamG: float2string (G, text, kVstMaxParamStrLen); break;
case kParamH: float2string (H, text, kVstMaxParamStrLen); break;
case kParamI: float2string (I, text, kVstMaxParamStrLen); break;
case kParamJ: float2string (J, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void PunchyGuitar::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamJ: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 PunchyGuitar::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool PunchyGuitar::getEffectName(char* name) {
vst_strncpy(name, "PunchyGuitar", kVstMaxProductStrLen); return true;
}
VstPlugCategory PunchyGuitar::getPlugCategory() {return kPlugCategEffect;}
bool PunchyGuitar::getProductString(char* text) {
vst_strncpy (text, "airwindows PunchyGuitar", kVstMaxProductStrLen); return true;
}
bool PunchyGuitar::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}

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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) Airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#define __PunchyGuitar_H
#ifndef __audioeffect__
#include "audioeffectx.h"
#endif
#include <set>
#include <string>
#include <math.h>
enum {
kParamA =0,
kParamB =1,
kParamC =2,
kParamD =3,
kParamE =4,
kParamF =5,
kParamG =6,
kParamH =7,
kParamI =8,
kParamJ =9,
kNumParameters = 10
}; //
const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'pugt'; //Change this to what the AU identity is!
class PunchyGuitar :
public AudioEffectX
{
public:
PunchyGuitar(audioMasterCallback audioMaster);
~PunchyGuitar();
virtual bool getEffectName(char* name); // The plug-in name
virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
virtual bool getVendorString(char* text); // Vendor info
virtual VstInt32 getVendorVersion(); // Version number
virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
virtual void getProgramName(char *name); // read the name from the host
virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
virtual VstInt32 getChunk (void** data, bool isPreset);
virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
virtual VstInt32 canDo(char *text);
private:
char _programName[kVstMaxProgNameLen + 1];
std::set< std::string > _canDo;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
float H;
float I;
float J;
double angSL[18][12];
double angAL[18][12];
double iirHPositionL[37];
double iirHAngleL[37];
double iirBPositionL[37];
double iirBAngleL[37];
bool WasNegativeL;
int ZeroCrossL;
double gaterollerL;
double gateL;
double angSR[18][12];
double angAR[18][12];
double iirHPositionR[37];
double iirHAngleR[37];
double iirBPositionR[37];
double iirBAngleR[37];
bool WasNegativeR;
int ZeroCrossR;
double gaterollerR;
double gateR;
double angG[12];
uint32_t fpdL;
uint32_t fpdR;
//default stuff
};
#endif

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@ -0,0 +1,410 @@
/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#include "PunchyGuitar.h"
#endif
void PunchyGuitar::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drive = A+0.618033988749894;
angG[0] = sqrt(B*2.0);
angG[2] = sqrt(C*2.0);
angG[4] = sqrt(D*2.0);
angG[6] = sqrt(E*2.0);
angG[8] = sqrt(F*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(G,overallscale);
double lFreq = pow(H,overallscale+3.0);
//begin Gate
double onthreshold = (pow(I,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = J;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//begin Gate
if (inputSampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (gateL == 0.0)
{
//if gateL is totally silent
if (fabs(inputSampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gateL is not silent but closing
if (fabs(inputSampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gateL is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleL; inputSampleL = 0.0;
for (int y = 0; y < 9; y++) {
angAL[x][y] = (angAL[x][y]*(1.0-fr)) + ((band-angSL[x][y])*fr);
double temp = band; band = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
angSL[x][y] = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleL += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleL += (band*angG[9]);
inputSampleL *= drive;
inputSampleL = sin(fmin(fmax(inputSampleL,-M_PI),M_PI));
}
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
//end Gate
double lowSample = inputSampleL;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleL[count] = (iirBAngleL[count]*(1.0-lFreq))+((lowSample-iirBPositionL[count])*lFreq);
lowSample = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionL[count] = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleL -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleL[count] = (iirHAngleL[count]*(1.0-hFreq))+((inputSampleL-iirHPositionL[count])*hFreq);
inputSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
} //the lowpass
inputSampleL *= output;
//begin Gate
if (inputSampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateR == 0.0)
{
//if gateR is totally silent
if (fabs(inputSampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gateR is not silent but closing
if (fabs(inputSampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gateR is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerR < 0.0) gaterollerR = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleR; inputSampleR = 0.0;
for (int y = 0; y < 9; y++) {
angAR[x][y] = (angAR[x][y]*(1.0-fr)) + ((band-angSR[x][y])*fr);
double temp = band; band = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
angSR[x][y] = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleR += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleR += (band*angG[9]);
inputSampleR *= drive;
inputSampleR = sin(fmin(fmax(inputSampleR,-M_PI),M_PI));
}
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
lowSample = inputSampleR;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleR[count] = (iirBAngleR[count]*(1.0-lFreq))+((lowSample-iirBPositionR[count])*lFreq);
lowSample = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionR[count] = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleR -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleR[count] = (iirHAngleR[count]*(1.0-hFreq))+((inputSampleR-iirHPositionR[count])*hFreq);
inputSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
} //the lowpass
inputSampleR *= output;
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void PunchyGuitar::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drive = A+0.618033988749894;
angG[0] = sqrt(B*2.0);
angG[2] = sqrt(C*2.0);
angG[4] = sqrt(D*2.0);
angG[6] = sqrt(E*2.0);
angG[8] = sqrt(F*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(G,overallscale);
double lFreq = pow(H,overallscale+3.0);
//begin Gate
double onthreshold = (pow(I,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = J;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//begin Gate
if (inputSampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (gateL == 0.0)
{
//if gateL is totally silent
if (fabs(inputSampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gateL is not silent but closing
if (fabs(inputSampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gateL is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleL; inputSampleL = 0.0;
for (int y = 0; y < 9; y++) {
angAL[x][y] = (angAL[x][y]*(1.0-fr)) + ((band-angSL[x][y])*fr);
double temp = band; band = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
angSL[x][y] = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleL += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleL += (band*angG[9]);
inputSampleL *= drive;
inputSampleL = sin(fmin(fmax(inputSampleL,-M_PI),M_PI));
}
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
//end Gate
double lowSample = inputSampleL;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleL[count] = (iirBAngleL[count]*(1.0-lFreq))+((lowSample-iirBPositionL[count])*lFreq);
lowSample = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionL[count] = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleL -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleL[count] = (iirHAngleL[count]*(1.0-hFreq))+((inputSampleL-iirHPositionL[count])*hFreq);
inputSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
} //the lowpass
inputSampleL *= output;
//begin Gate
if (inputSampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateR == 0.0)
{
//if gateR is totally silent
if (fabs(inputSampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gateR is not silent but closing
if (fabs(inputSampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gateR is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerR < 0.0) gaterollerR = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleR; inputSampleR = 0.0;
for (int y = 0; y < 9; y++) {
angAR[x][y] = (angAR[x][y]*(1.0-fr)) + ((band-angSR[x][y])*fr);
double temp = band; band = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
angSR[x][y] = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleR += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleR += (band*angG[9]);
inputSampleR *= drive;
inputSampleR = sin(fmin(fmax(inputSampleR,-M_PI),M_PI));
}
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
lowSample = inputSampleR;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleR[count] = (iirBAngleR[count]*(1.0-lFreq))+((lowSample-iirBPositionR[count])*lFreq);
lowSample = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionR[count] = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleR -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleR[count] = (iirHAngleR[count]*(1.0-hFreq))+((inputSampleR-iirHPositionR[count])*hFreq);
inputSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
} //the lowpass
inputSampleR *= output;
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.audiounit.${PRODUCT_NAME:identifier}</string>
<key>CFBundleName</key>
<string>${PROJECTNAMEASIDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>DthX</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>

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/*
* File: PunchyGuitar.cpp
*
* Version: 1.0
*
* Created: 5/19/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
PunchyGuitar.cpp
=============================================================================*/
#include "PunchyGuitar.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(PunchyGuitar)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::PunchyGuitar
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PunchyGuitar::PunchyGuitar(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
SetParameter(kParam_D, kDefaultValue_ParamD );
SetParameter(kParam_E, kDefaultValue_ParamE );
SetParameter(kParam_F, kDefaultValue_ParamF );
SetParameter(kParam_G, kDefaultValue_ParamG );
SetParameter(kParam_H, kDefaultValue_ParamH );
SetParameter(kParam_I, kDefaultValue_ParamI );
SetParameter(kParam_J, kDefaultValue_ParamJ );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
case kParam_D:
AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamD;
break;
case kParam_E:
AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamE;
break;
case kParam_F:
AUBase::FillInParameterName (outParameterInfo, kParameterFName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamF;
break;
case kParam_G:
AUBase::FillInParameterName (outParameterInfo, kParameterGName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamG;
break;
case kParam_H:
AUBase::FillInParameterName (outParameterInfo, kParameterHName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamH;
break;
case kParam_I:
AUBase::FillInParameterName (outParameterInfo, kParameterIName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamI;
break;
case kParam_J:
AUBase::FillInParameterName (outParameterInfo, kParameterJName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamJ;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// PunchyGuitar::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____PunchyGuitarEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::PunchyGuitarKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void PunchyGuitar::PunchyGuitarKernel::Reset()
{
for(int x=0; x<17; x++) {
for(int y=0; y<11; y++) {
angS[x][y] = 0.0;angA[x][y] = 0.0;
}
}
for(int y=0; y<11; y++) angG[y] = 0.0;
for(int count = 0; count < 36; count++) {
iirHPosition[count] = 0.0;
iirHAngle[count] = 0.0;
iirBPosition[count] = 0.0;
iirBAngle[count] = 0.0;
}
WasNegative = false;
ZeroCross = 0;
gateroller = 0.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::PunchyGuitarKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void PunchyGuitar::PunchyGuitarKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
double drive = GetParameter( kParam_A )+0.618033988749894;
angG[0] = sqrt(GetParameter( kParam_B )*2.0);
angG[2] = sqrt(GetParameter( kParam_C )*2.0);
angG[4] = sqrt(GetParameter( kParam_D )*2.0);
angG[6] = sqrt(GetParameter( kParam_E )*2.0);
angG[8] = sqrt(GetParameter( kParam_F )*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(GetParameter( kParam_G ),overallscale);
double lFreq = pow(GetParameter( kParam_H ),overallscale+3.0);
//begin Gate
double onthreshold = (pow(GetParameter( kParam_I ),3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = GetParameter( kParam_J );
while (nSampleFrames-- > 0) {
double inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
//begin Gate
if (inputSample > 0.0)
{
if (WasNegative == true) ZeroCross = absmax * 0.3;
WasNegative = false;
} else {
ZeroCross += 1; WasNegative = true;
}
if (ZeroCross > absmax) ZeroCross = absmax;
if (gate == 0.0)
{
//if gate is totally silent
if (fabs(inputSample) > onthreshold)
{
if (gateroller == 0.0) gateroller = ZeroCross;
else gateroller -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gateroller -= release;
} else {
//gate is not silent but closing
if (fabs(inputSample) > offthreshold)
{
if (gateroller < ZeroCross) gateroller = ZeroCross;
else gateroller -= release;
//always trigger if gate is over offthreshold, otherwise close anyway
}
else gateroller -= release;
}
if (gateroller < 0.0) gateroller = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSample; inputSample = 0.0;
for (int y = 0; y < 9; y++) {
angA[x][y] = (angA[x][y]*(1.0-fr)) + ((band-angS[x][y])*fr);
double temp = band; band = ((angS[x][y]+(angA[x][y]*fr)) * (1.0-fr))+(band*fr);
angS[x][y] = ((angS[x][y]+(angA[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSample += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSample += (band*angG[9]);
inputSample *= drive;
inputSample = sin(fmin(fmax(inputSample,-M_PI),M_PI));
}
if (gateroller < 1.0)
{
gate = gateroller;
double bridgerectifier = 1-cos(fabs(inputSample));
if (inputSample > 0) inputSample = (inputSample*gate)+(bridgerectifier*(1.0-gate));
else inputSample = (inputSample*gate)-(bridgerectifier*(1.0-gate));
if (gate == 0.0) inputSample = 0.0;
} else gate = 1.0;
//end Gate
double lowSample = inputSample;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngle[count] = (iirBAngle[count]*(1.0-lFreq))+((lowSample-iirBPosition[count])*lFreq);
lowSample = ((iirBPosition[count]+(iirBAngle[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPosition[count] = ((iirBPosition[count]+(iirBAngle[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSample -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngle[count] = (iirHAngle[count]*(1.0-hFreq))+((inputSample-iirHPosition[count])*hFreq);
inputSample = ((iirHPosition[count]+(iirHAngle[count]*hFreq))*(1.0-hFreq))+(inputSample*hFreq);
iirHPosition[count] = ((iirHPosition[count]+(iirHAngle[count]*hFreq))*(1.0-hFreq))+(inputSample*hFreq);
} //the lowpass
inputSample *= output;
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}

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_PunchyGuitarEntry

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/*
* File: PunchyGuitar.h
*
* Version: 1.0
*
* Created: 5/19/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "AUEffectBase.h"
#include "PunchyGuitarVersion.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __PunchyGuitar_h__
#define __PunchyGuitar_h__
#pragma mark ____PunchyGuitar Parameters
// parameters
static const float kDefaultValue_ParamA = 0.7;
static const float kDefaultValue_ParamB = 0.1;
static const float kDefaultValue_ParamC = 0.8;
static const float kDefaultValue_ParamD = 0.6;
static const float kDefaultValue_ParamE = 0.4;
static const float kDefaultValue_ParamF = 0.1;
static const float kDefaultValue_ParamG = 0.8;
static const float kDefaultValue_ParamH = 0.5;
static const float kDefaultValue_ParamI = 0.0;
static const float kDefaultValue_ParamJ = 0.3;
static CFStringRef kParameterAName = CFSTR("Drive");
static CFStringRef kParameterBName = CFSTR("Presnce");
static CFStringRef kParameterCName = CFSTR("High");
static CFStringRef kParameterDName = CFSTR("Mid");
static CFStringRef kParameterEName = CFSTR("Low");
static CFStringRef kParameterFName = CFSTR("Sub");
static CFStringRef kParameterGName = CFSTR("HSpeakr");
static CFStringRef kParameterHName = CFSTR("LSpeakr");
static CFStringRef kParameterIName = CFSTR("Gate");
static CFStringRef kParameterJName = CFSTR("Output");
enum {
kParam_A =0,
kParam_B =1,
kParam_C =2,
kParam_D =3,
kParam_E =4,
kParam_F =5,
kParam_G =6,
kParam_H =7,
kParam_I =8,
kParam_J =9,
//Add your parameters here...
kNumberOfParameters=10
};
#pragma mark ____PunchyGuitar
class PunchyGuitar : public AUEffectBase
{
public:
PunchyGuitar(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~PunchyGuitar () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new PunchyGuitarKernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kPunchyGuitarVersion; }
protected:
class PunchyGuitarKernel : public AUKernelBase // most of the real work happens here
{
public:
PunchyGuitarKernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
double angS[18][12];
double angA[18][12];
double angG[12];
double iirHPosition[37];
double iirHAngle[37];
double iirBPosition[37];
double iirBAngle[37];
bool WasNegative;
int ZeroCross;
double gateroller;
double gate;
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif

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/*
* File: PunchyGuitar.r
*
* Version: 1.0
*
* Created: 5/19/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <AudioUnit/AudioUnit.r>
#include "PunchyGuitarVersion.h"
// Note that resource IDs must be spaced 2 apart for the 'STR ' name and description
#define kAudioUnitResID_PunchyGuitar 1000
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PunchyGuitar~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define RES_ID kAudioUnitResID_PunchyGuitar
#define COMP_TYPE kAudioUnitType_Effect
#define COMP_SUBTYPE PunchyGuitar_COMP_SUBTYPE
#define COMP_MANUF PunchyGuitar_COMP_MANF
#define VERSION kPunchyGuitarVersion
#define NAME "Airwindows: PunchyGuitar"
#define DESCRIPTION "PunchyGuitar AU"
#define ENTRY_POINT "PunchyGuitarEntry"
#include "AUResources.r"

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View file

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/*
* File: PunchyGuitarVersion.h
*
* Version: 1.0
*
* Created: 5/19/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __PunchyGuitarVersion_h__
#define __PunchyGuitarVersion_h__
#ifdef DEBUG
#define kPunchyGuitarVersion 0xFFFFFFFF
#else
#define kPunchyGuitarVersion 0x00010000
#endif
//~~~~~~~~~~~~~~ Change!!! ~~~~~~~~~~~~~~~~~~~~~//
#define PunchyGuitar_COMP_MANF 'Dthr'
#define PunchyGuitar_COMP_SUBTYPE 'pugt'
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
#endif

View file

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<?xml version="1.0" encoding="UTF-8"?>
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<plist version="1.0">
<dict>
<key>BuildVersion</key>
<string>3</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>ProjectName</key>
<string>${EXECUTABLE_NAME}</string>
<key>SourceVersion</key>
<string>590000</string>
</dict>
</plist>

View file

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.audiounit.${PRODUCT_NAME:identifier}</string>
<key>CFBundleName</key>
<string>${PROJECTNAMEASIDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>DthX</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>

View file

@ -0,0 +1,375 @@
/*
* File: PunchyGuitar.cpp
*
* Version: 1.0
*
* Created: 5/19/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
PunchyGuitar.cpp
=============================================================================*/
#include "PunchyGuitar.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(PunchyGuitar)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::PunchyGuitar
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PunchyGuitar::PunchyGuitar(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
SetParameter(kParam_D, kDefaultValue_ParamD );
SetParameter(kParam_E, kDefaultValue_ParamE );
SetParameter(kParam_F, kDefaultValue_ParamF );
SetParameter(kParam_G, kDefaultValue_ParamG );
SetParameter(kParam_H, kDefaultValue_ParamH );
SetParameter(kParam_I, kDefaultValue_ParamI );
SetParameter(kParam_J, kDefaultValue_ParamJ );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
case kParam_D:
AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamD;
break;
case kParam_E:
AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamE;
break;
case kParam_F:
AUBase::FillInParameterName (outParameterInfo, kParameterFName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamF;
break;
case kParam_G:
AUBase::FillInParameterName (outParameterInfo, kParameterGName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamG;
break;
case kParam_H:
AUBase::FillInParameterName (outParameterInfo, kParameterHName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamH;
break;
case kParam_I:
AUBase::FillInParameterName (outParameterInfo, kParameterIName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamI;
break;
case kParam_J:
AUBase::FillInParameterName (outParameterInfo, kParameterJName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamJ;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// PunchyGuitar::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PunchyGuitar::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____PunchyGuitarEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::PunchyGuitarKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void PunchyGuitar::PunchyGuitarKernel::Reset()
{
for(int x=0; x<17; x++) {
for(int y=0; y<11; y++) {
angS[x][y] = 0.0;angA[x][y] = 0.0;
}
}
for(int y=0; y<11; y++) angG[y] = 0.0;
for(int count = 0; count < 36; count++) {
iirHPosition[count] = 0.0;
iirHAngle[count] = 0.0;
iirBPosition[count] = 0.0;
iirBAngle[count] = 0.0;
}
WasNegative = false;
ZeroCross = 0;
gateroller = 0.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// PunchyGuitar::PunchyGuitarKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void PunchyGuitar::PunchyGuitarKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
double drive = GetParameter( kParam_A )+0.618033988749894;
angG[0] = sqrt(GetParameter( kParam_B )*2.0);
angG[2] = sqrt(GetParameter( kParam_C )*2.0);
angG[4] = sqrt(GetParameter( kParam_D )*2.0);
angG[6] = sqrt(GetParameter( kParam_E )*2.0);
angG[8] = sqrt(GetParameter( kParam_F )*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(GetParameter( kParam_G ),overallscale);
double lFreq = pow(GetParameter( kParam_H ),overallscale+3.0);
//begin Gate
double onthreshold = (pow(GetParameter( kParam_I ),3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = GetParameter( kParam_J );
while (nSampleFrames-- > 0) {
double inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
//begin Gate
if (inputSample > 0.0)
{
if (WasNegative == true) ZeroCross = absmax * 0.3;
WasNegative = false;
} else {
ZeroCross += 1; WasNegative = true;
}
if (ZeroCross > absmax) ZeroCross = absmax;
if (gate == 0.0)
{
//if gate is totally silent
if (fabs(inputSample) > onthreshold)
{
if (gateroller == 0.0) gateroller = ZeroCross;
else gateroller -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gateroller -= release;
} else {
//gate is not silent but closing
if (fabs(inputSample) > offthreshold)
{
if (gateroller < ZeroCross) gateroller = ZeroCross;
else gateroller -= release;
//always trigger if gate is over offthreshold, otherwise close anyway
}
else gateroller -= release;
}
if (gateroller < 0.0) gateroller = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSample; inputSample = 0.0;
for (int y = 0; y < 9; y++) {
angA[x][y] = (angA[x][y]*(1.0-fr)) + ((band-angS[x][y])*fr);
double temp = band; band = ((angS[x][y]+(angA[x][y]*fr)) * (1.0-fr))+(band*fr);
angS[x][y] = ((angS[x][y]+(angA[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSample += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSample += (band*angG[9]);
inputSample *= drive;
inputSample = sin(fmin(fmax(inputSample,-M_PI),M_PI));
}
if (gateroller < 1.0)
{
gate = gateroller;
double bridgerectifier = 1-cos(fabs(inputSample));
if (inputSample > 0) inputSample = (inputSample*gate)+(bridgerectifier*(1.0-gate));
else inputSample = (inputSample*gate)-(bridgerectifier*(1.0-gate));
if (gate == 0.0) inputSample = 0.0;
} else gate = 1.0;
//end Gate
double lowSample = inputSample;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngle[count] = (iirBAngle[count]*(1.0-lFreq))+((lowSample-iirBPosition[count])*lFreq);
lowSample = ((iirBPosition[count]+(iirBAngle[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPosition[count] = ((iirBPosition[count]+(iirBAngle[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSample -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngle[count] = (iirHAngle[count]*(1.0-hFreq))+((inputSample-iirHPosition[count])*hFreq);
inputSample = ((iirHPosition[count]+(iirHAngle[count]*hFreq))*(1.0-hFreq))+(inputSample*hFreq);
iirHPosition[count] = ((iirHPosition[count]+(iirHAngle[count]*hFreq))*(1.0-hFreq))+(inputSample*hFreq);
} //the lowpass
inputSample *= output;
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}

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_PunchyGuitarEntry

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/*
* File: PunchyGuitar.h
*
* Version: 1.0
*
* Created: 5/19/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "AUEffectBase.h"
#include "PunchyGuitarVersion.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __PunchyGuitar_h__
#define __PunchyGuitar_h__
#pragma mark ____PunchyGuitar Parameters
// parameters
static const float kDefaultValue_ParamA = 0.7;
static const float kDefaultValue_ParamB = 0.1;
static const float kDefaultValue_ParamC = 0.8;
static const float kDefaultValue_ParamD = 0.6;
static const float kDefaultValue_ParamE = 0.4;
static const float kDefaultValue_ParamF = 0.1;
static const float kDefaultValue_ParamG = 0.8;
static const float kDefaultValue_ParamH = 0.5;
static const float kDefaultValue_ParamI = 0.0;
static const float kDefaultValue_ParamJ = 0.3;
static CFStringRef kParameterAName = CFSTR("Drive");
static CFStringRef kParameterBName = CFSTR("Presnce");
static CFStringRef kParameterCName = CFSTR("High");
static CFStringRef kParameterDName = CFSTR("Mid");
static CFStringRef kParameterEName = CFSTR("Low");
static CFStringRef kParameterFName = CFSTR("Sub");
static CFStringRef kParameterGName = CFSTR("HSpeakr");
static CFStringRef kParameterHName = CFSTR("LSpeakr");
static CFStringRef kParameterIName = CFSTR("Gate");
static CFStringRef kParameterJName = CFSTR("Output");
enum {
kParam_A =0,
kParam_B =1,
kParam_C =2,
kParam_D =3,
kParam_E =4,
kParam_F =5,
kParam_G =6,
kParam_H =7,
kParam_I =8,
kParam_J =9,
//Add your parameters here...
kNumberOfParameters=10
};
#pragma mark ____PunchyGuitar
class PunchyGuitar : public AUEffectBase
{
public:
PunchyGuitar(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~PunchyGuitar () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new PunchyGuitarKernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kPunchyGuitarVersion; }
protected:
class PunchyGuitarKernel : public AUKernelBase // most of the real work happens here
{
public:
PunchyGuitarKernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
double angS[18][12];
double angA[18][12];
double angG[12];
double iirHPosition[37];
double iirHAngle[37];
double iirBPosition[37];
double iirBAngle[37];
bool WasNegative;
int ZeroCross;
double gateroller;
double gate;
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif

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@ -0,0 +1,61 @@
/*
* File: PunchyGuitar.r
*
* Version: 1.0
*
* Created: 5/19/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <AudioUnit/AudioUnit.r>
#include "PunchyGuitarVersion.h"
// Note that resource IDs must be spaced 2 apart for the 'STR ' name and description
#define kAudioUnitResID_PunchyGuitar 1000
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PunchyGuitar~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define RES_ID kAudioUnitResID_PunchyGuitar
#define COMP_TYPE kAudioUnitType_Effect
#define COMP_SUBTYPE PunchyGuitar_COMP_SUBTYPE
#define COMP_MANUF PunchyGuitar_COMP_MANF
#define VERSION kPunchyGuitarVersion
#define NAME "Airwindows: PunchyGuitar"
#define DESCRIPTION "PunchyGuitar AU"
#define ENTRY_POINT "PunchyGuitarEntry"
#include "AUResources.r"

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/*
* File: PunchyGuitarVersion.h
*
* Version: 1.0
*
* Created: 5/19/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __PunchyGuitarVersion_h__
#define __PunchyGuitarVersion_h__
#ifdef DEBUG
#define kPunchyGuitarVersion 0xFFFFFFFF
#else
#define kPunchyGuitarVersion 0x00010000
#endif
//~~~~~~~~~~~~~~ Change!!! ~~~~~~~~~~~~~~~~~~~~~//
#define PunchyGuitar_COMP_MANF 'Dthr'
#define PunchyGuitar_COMP_SUBTYPE 'pugt'
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
#endif

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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>PunchyGuitar</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.PunchyGuitar</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>Dthr</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>

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BNDL????

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#define MAC 1
#define MACX 1
#define USE_NAMESPACE 0
#define TARGET_API_MAC_CARBON 1
#define USENAVSERVICES 1
#define __CF_USE_FRAMEWORK_INCLUDES__
#if __MWERKS__
#define __NOEXTENSIONS__
#endif
#define QUARTZ 1
#include <AvailabilityMacros.h>

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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#include "PunchyGuitar.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new PunchyGuitar(audioMaster);}
PunchyGuitar::PunchyGuitar(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
A = 0.7;
B = 0.1;
C = 0.8;
D = 0.6;
E = 0.4;
F = 0.1;
G = 0.8;
H = 0.5;
I = 0.0;
J = 0.3;
for(int x=0; x<17; x++) {
for(int y=0; y<11; y++) {
angSL[x][y] = 0.0;angAL[x][y] = 0.0;
angSR[x][y] = 0.0;angAR[x][y] = 0.0;
}
}
for(int y=0; y<11; y++) angG[y] = 0.0;
for(int count = 0; count < 36; count++) {
iirHPositionL[count] = 0.0;
iirHAngleL[count] = 0.0;
iirBPositionL[count] = 0.0;
iirBAngleL[count] = 0.0;
iirHPositionR[count] = 0.0;
iirHAngleR[count] = 0.0;
iirBPositionR[count] = 0.0;
iirBAngleR[count] = 0.0;
}
WasNegativeL = false;
ZeroCrossL = 0;
gaterollerL = 0.0;
WasNegativeR = false;
ZeroCrossR = 0;
gaterollerR = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
PunchyGuitar::~PunchyGuitar() {}
VstInt32 PunchyGuitar::getVendorVersion () {return 1000;}
void PunchyGuitar::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void PunchyGuitar::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 PunchyGuitar::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
chunkData[3] = D;
chunkData[4] = E;
chunkData[5] = F;
chunkData[6] = G;
chunkData[7] = H;
chunkData[8] = I;
chunkData[9] = J;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 PunchyGuitar::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
D = pinParameter(chunkData[3]);
E = pinParameter(chunkData[4]);
F = pinParameter(chunkData[5]);
G = pinParameter(chunkData[6]);
H = pinParameter(chunkData[7]);
I = pinParameter(chunkData[8]);
J = pinParameter(chunkData[9]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void PunchyGuitar::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
case kParamD: D = value; break;
case kParamE: E = value; break;
case kParamF: F = value; break;
case kParamG: G = value; break;
case kParamH: H = value; break;
case kParamI: I = value; break;
case kParamJ: J = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float PunchyGuitar::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
case kParamD: return D; break;
case kParamE: return E; break;
case kParamF: return F; break;
case kParamG: return G; break;
case kParamH: return H; break;
case kParamI: return I; break;
case kParamJ: return J; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void PunchyGuitar::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "Presnce", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "High", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "Mid", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "Low", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "Sub", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "HSpeakr", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "LSpeakr", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "Gate", kVstMaxParamStrLen); break;
case kParamJ: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void PunchyGuitar::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
case kParamG: float2string (G, text, kVstMaxParamStrLen); break;
case kParamH: float2string (H, text, kVstMaxParamStrLen); break;
case kParamI: float2string (I, text, kVstMaxParamStrLen); break;
case kParamJ: float2string (J, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void PunchyGuitar::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamJ: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 PunchyGuitar::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool PunchyGuitar::getEffectName(char* name) {
vst_strncpy(name, "PunchyGuitar", kVstMaxProductStrLen); return true;
}
VstPlugCategory PunchyGuitar::getPlugCategory() {return kPlugCategEffect;}
bool PunchyGuitar::getProductString(char* text) {
vst_strncpy (text, "airwindows PunchyGuitar", kVstMaxProductStrLen); return true;
}
bool PunchyGuitar::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}

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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) Airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#define __PunchyGuitar_H
#ifndef __audioeffect__
#include "audioeffectx.h"
#endif
#include <set>
#include <string>
#include <math.h>
enum {
kParamA =0,
kParamB =1,
kParamC =2,
kParamD =3,
kParamE =4,
kParamF =5,
kParamG =6,
kParamH =7,
kParamI =8,
kParamJ =9,
kNumParameters = 10
}; //
const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'pugt'; //Change this to what the AU identity is!
class PunchyGuitar :
public AudioEffectX
{
public:
PunchyGuitar(audioMasterCallback audioMaster);
~PunchyGuitar();
virtual bool getEffectName(char* name); // The plug-in name
virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
virtual bool getVendorString(char* text); // Vendor info
virtual VstInt32 getVendorVersion(); // Version number
virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
virtual void getProgramName(char *name); // read the name from the host
virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
virtual VstInt32 getChunk (void** data, bool isPreset);
virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
virtual VstInt32 canDo(char *text);
private:
char _programName[kVstMaxProgNameLen + 1];
std::set< std::string > _canDo;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
float H;
float I;
float J;
double angSL[18][12];
double angAL[18][12];
double iirHPositionL[37];
double iirHAngleL[37];
double iirBPositionL[37];
double iirBAngleL[37];
bool WasNegativeL;
int ZeroCrossL;
double gaterollerL;
double gateL;
double angSR[18][12];
double angAR[18][12];
double iirHPositionR[37];
double iirHAngleR[37];
double iirBPositionR[37];
double iirBAngleR[37];
bool WasNegativeR;
int ZeroCrossR;
double gaterollerR;
double gateR;
double angG[12];
uint32_t fpdL;
uint32_t fpdR;
//default stuff
};
#endif

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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#include "PunchyGuitar.h"
#endif
void PunchyGuitar::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drive = A+0.618033988749894;
angG[0] = sqrt(B*2.0);
angG[2] = sqrt(C*2.0);
angG[4] = sqrt(D*2.0);
angG[6] = sqrt(E*2.0);
angG[8] = sqrt(F*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(G,overallscale);
double lFreq = pow(H,overallscale+3.0);
//begin Gate
double onthreshold = (pow(I,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = J;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//begin Gate
if (inputSampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (gateL == 0.0)
{
//if gateL is totally silent
if (fabs(inputSampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gateL is not silent but closing
if (fabs(inputSampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gateL is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleL; inputSampleL = 0.0;
for (int y = 0; y < 9; y++) {
angAL[x][y] = (angAL[x][y]*(1.0-fr)) + ((band-angSL[x][y])*fr);
double temp = band; band = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
angSL[x][y] = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleL += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleL += (band*angG[9]);
inputSampleL *= drive;
inputSampleL = sin(fmin(fmax(inputSampleL,-M_PI),M_PI));
}
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
//end Gate
double lowSample = inputSampleL;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleL[count] = (iirBAngleL[count]*(1.0-lFreq))+((lowSample-iirBPositionL[count])*lFreq);
lowSample = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionL[count] = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleL -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleL[count] = (iirHAngleL[count]*(1.0-hFreq))+((inputSampleL-iirHPositionL[count])*hFreq);
inputSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
} //the lowpass
inputSampleL *= output;
//begin Gate
if (inputSampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateR == 0.0)
{
//if gateR is totally silent
if (fabs(inputSampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gateR is not silent but closing
if (fabs(inputSampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gateR is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerR < 0.0) gaterollerR = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleR; inputSampleR = 0.0;
for (int y = 0; y < 9; y++) {
angAR[x][y] = (angAR[x][y]*(1.0-fr)) + ((band-angSR[x][y])*fr);
double temp = band; band = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
angSR[x][y] = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleR += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleR += (band*angG[9]);
inputSampleR *= drive;
inputSampleR = sin(fmin(fmax(inputSampleR,-M_PI),M_PI));
}
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
lowSample = inputSampleR;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleR[count] = (iirBAngleR[count]*(1.0-lFreq))+((lowSample-iirBPositionR[count])*lFreq);
lowSample = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionR[count] = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleR -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleR[count] = (iirHAngleR[count]*(1.0-hFreq))+((inputSampleR-iirHPositionR[count])*hFreq);
inputSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
} //the lowpass
inputSampleR *= output;
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void PunchyGuitar::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drive = A+0.618033988749894;
angG[0] = sqrt(B*2.0);
angG[2] = sqrt(C*2.0);
angG[4] = sqrt(D*2.0);
angG[6] = sqrt(E*2.0);
angG[8] = sqrt(F*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(G,overallscale);
double lFreq = pow(H,overallscale+3.0);
//begin Gate
double onthreshold = (pow(I,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = J;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//begin Gate
if (inputSampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (gateL == 0.0)
{
//if gateL is totally silent
if (fabs(inputSampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gateL is not silent but closing
if (fabs(inputSampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gateL is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleL; inputSampleL = 0.0;
for (int y = 0; y < 9; y++) {
angAL[x][y] = (angAL[x][y]*(1.0-fr)) + ((band-angSL[x][y])*fr);
double temp = band; band = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
angSL[x][y] = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleL += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleL += (band*angG[9]);
inputSampleL *= drive;
inputSampleL = sin(fmin(fmax(inputSampleL,-M_PI),M_PI));
}
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
//end Gate
double lowSample = inputSampleL;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleL[count] = (iirBAngleL[count]*(1.0-lFreq))+((lowSample-iirBPositionL[count])*lFreq);
lowSample = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionL[count] = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleL -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleL[count] = (iirHAngleL[count]*(1.0-hFreq))+((inputSampleL-iirHPositionL[count])*hFreq);
inputSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
} //the lowpass
inputSampleL *= output;
//begin Gate
if (inputSampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateR == 0.0)
{
//if gateR is totally silent
if (fabs(inputSampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gateR is not silent but closing
if (fabs(inputSampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gateR is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerR < 0.0) gaterollerR = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleR; inputSampleR = 0.0;
for (int y = 0; y < 9; y++) {
angAR[x][y] = (angAR[x][y]*(1.0-fr)) + ((band-angSR[x][y])*fr);
double temp = band; band = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
angSR[x][y] = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleR += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleR += (band*angG[9]);
inputSampleR *= drive;
inputSampleR = sin(fmin(fmax(inputSampleR,-M_PI),M_PI));
}
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
lowSample = inputSampleR;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleR[count] = (iirBAngleR[count]*(1.0-lFreq))+((lowSample-iirBPositionR[count])*lFreq);
lowSample = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionR[count] = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleR -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleR[count] = (iirHAngleR[count]*(1.0-hFreq))+((inputSampleR-iirHPositionR[count])*hFreq);
inputSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
} //the lowpass
inputSampleR *= output;
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
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#define MACX 1
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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#include "PunchyGuitar.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new PunchyGuitar(audioMaster);}
PunchyGuitar::PunchyGuitar(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
A = 0.7;
B = 0.1;
C = 0.8;
D = 0.6;
E = 0.4;
F = 0.1;
G = 0.8;
H = 0.5;
I = 0.0;
J = 0.3;
for(int x=0; x<17; x++) {
for(int y=0; y<11; y++) {
angSL[x][y] = 0.0;angAL[x][y] = 0.0;
angSR[x][y] = 0.0;angAR[x][y] = 0.0;
}
}
for(int y=0; y<11; y++) angG[y] = 0.0;
for(int count = 0; count < 36; count++) {
iirHPositionL[count] = 0.0;
iirHAngleL[count] = 0.0;
iirBPositionL[count] = 0.0;
iirBAngleL[count] = 0.0;
iirHPositionR[count] = 0.0;
iirHAngleR[count] = 0.0;
iirBPositionR[count] = 0.0;
iirBAngleR[count] = 0.0;
}
WasNegativeL = false;
ZeroCrossL = 0;
gaterollerL = 0.0;
WasNegativeR = false;
ZeroCrossR = 0;
gaterollerR = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
PunchyGuitar::~PunchyGuitar() {}
VstInt32 PunchyGuitar::getVendorVersion () {return 1000;}
void PunchyGuitar::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void PunchyGuitar::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 PunchyGuitar::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
chunkData[3] = D;
chunkData[4] = E;
chunkData[5] = F;
chunkData[6] = G;
chunkData[7] = H;
chunkData[8] = I;
chunkData[9] = J;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 PunchyGuitar::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
D = pinParameter(chunkData[3]);
E = pinParameter(chunkData[4]);
F = pinParameter(chunkData[5]);
G = pinParameter(chunkData[6]);
H = pinParameter(chunkData[7]);
I = pinParameter(chunkData[8]);
J = pinParameter(chunkData[9]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void PunchyGuitar::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
case kParamD: D = value; break;
case kParamE: E = value; break;
case kParamF: F = value; break;
case kParamG: G = value; break;
case kParamH: H = value; break;
case kParamI: I = value; break;
case kParamJ: J = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float PunchyGuitar::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
case kParamD: return D; break;
case kParamE: return E; break;
case kParamF: return F; break;
case kParamG: return G; break;
case kParamH: return H; break;
case kParamI: return I; break;
case kParamJ: return J; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void PunchyGuitar::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "Presnce", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "High", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "Mid", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "Low", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "Sub", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "HSpeakr", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "LSpeakr", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "Gate", kVstMaxParamStrLen); break;
case kParamJ: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void PunchyGuitar::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
case kParamG: float2string (G, text, kVstMaxParamStrLen); break;
case kParamH: float2string (H, text, kVstMaxParamStrLen); break;
case kParamI: float2string (I, text, kVstMaxParamStrLen); break;
case kParamJ: float2string (J, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void PunchyGuitar::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamJ: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 PunchyGuitar::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool PunchyGuitar::getEffectName(char* name) {
vst_strncpy(name, "PunchyGuitar", kVstMaxProductStrLen); return true;
}
VstPlugCategory PunchyGuitar::getPlugCategory() {return kPlugCategEffect;}
bool PunchyGuitar::getProductString(char* text) {
vst_strncpy (text, "airwindows PunchyGuitar", kVstMaxProductStrLen); return true;
}
bool PunchyGuitar::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}

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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) Airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#define __PunchyGuitar_H
#ifndef __audioeffect__
#include "audioeffectx.h"
#endif
#include <set>
#include <string>
#include <math.h>
enum {
kParamA =0,
kParamB =1,
kParamC =2,
kParamD =3,
kParamE =4,
kParamF =5,
kParamG =6,
kParamH =7,
kParamI =8,
kParamJ =9,
kNumParameters = 10
}; //
const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'pugt'; //Change this to what the AU identity is!
class PunchyGuitar :
public AudioEffectX
{
public:
PunchyGuitar(audioMasterCallback audioMaster);
~PunchyGuitar();
virtual bool getEffectName(char* name); // The plug-in name
virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
virtual bool getVendorString(char* text); // Vendor info
virtual VstInt32 getVendorVersion(); // Version number
virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
virtual void getProgramName(char *name); // read the name from the host
virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
virtual VstInt32 getChunk (void** data, bool isPreset);
virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
virtual VstInt32 canDo(char *text);
private:
char _programName[kVstMaxProgNameLen + 1];
std::set< std::string > _canDo;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
float H;
float I;
float J;
double angSL[18][12];
double angAL[18][12];
double iirHPositionL[37];
double iirHAngleL[37];
double iirBPositionL[37];
double iirBAngleL[37];
bool WasNegativeL;
int ZeroCrossL;
double gaterollerL;
double gateL;
double angSR[18][12];
double angAR[18][12];
double iirHPositionR[37];
double iirHAngleR[37];
double iirBPositionR[37];
double iirBAngleR[37];
bool WasNegativeR;
int ZeroCrossR;
double gaterollerR;
double gateR;
double angG[12];
uint32_t fpdL;
uint32_t fpdR;
//default stuff
};
#endif

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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#include "PunchyGuitar.h"
#endif
void PunchyGuitar::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drive = A+0.618033988749894;
angG[0] = sqrt(B*2.0);
angG[2] = sqrt(C*2.0);
angG[4] = sqrt(D*2.0);
angG[6] = sqrt(E*2.0);
angG[8] = sqrt(F*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(G,overallscale);
double lFreq = pow(H,overallscale+3.0);
//begin Gate
double onthreshold = (pow(I,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = J;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//begin Gate
if (inputSampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (gateL == 0.0)
{
//if gateL is totally silent
if (fabs(inputSampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gateL is not silent but closing
if (fabs(inputSampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gateL is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleL; inputSampleL = 0.0;
for (int y = 0; y < 9; y++) {
angAL[x][y] = (angAL[x][y]*(1.0-fr)) + ((band-angSL[x][y])*fr);
double temp = band; band = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
angSL[x][y] = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleL += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleL += (band*angG[9]);
inputSampleL *= drive;
inputSampleL = sin(fmin(fmax(inputSampleL,-M_PI),M_PI));
}
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
//end Gate
double lowSample = inputSampleL;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleL[count] = (iirBAngleL[count]*(1.0-lFreq))+((lowSample-iirBPositionL[count])*lFreq);
lowSample = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionL[count] = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleL -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleL[count] = (iirHAngleL[count]*(1.0-hFreq))+((inputSampleL-iirHPositionL[count])*hFreq);
inputSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
} //the lowpass
inputSampleL *= output;
//begin Gate
if (inputSampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateR == 0.0)
{
//if gateR is totally silent
if (fabs(inputSampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gateR is not silent but closing
if (fabs(inputSampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gateR is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerR < 0.0) gaterollerR = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleR; inputSampleR = 0.0;
for (int y = 0; y < 9; y++) {
angAR[x][y] = (angAR[x][y]*(1.0-fr)) + ((band-angSR[x][y])*fr);
double temp = band; band = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
angSR[x][y] = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleR += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleR += (band*angG[9]);
inputSampleR *= drive;
inputSampleR = sin(fmin(fmax(inputSampleR,-M_PI),M_PI));
}
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
lowSample = inputSampleR;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleR[count] = (iirBAngleR[count]*(1.0-lFreq))+((lowSample-iirBPositionR[count])*lFreq);
lowSample = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionR[count] = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleR -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleR[count] = (iirHAngleR[count]*(1.0-hFreq))+((inputSampleR-iirHPositionR[count])*hFreq);
inputSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
} //the lowpass
inputSampleR *= output;
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void PunchyGuitar::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drive = A+0.618033988749894;
angG[0] = sqrt(B*2.0);
angG[2] = sqrt(C*2.0);
angG[4] = sqrt(D*2.0);
angG[6] = sqrt(E*2.0);
angG[8] = sqrt(F*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(G,overallscale);
double lFreq = pow(H,overallscale+3.0);
//begin Gate
double onthreshold = (pow(I,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = J;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//begin Gate
if (inputSampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (gateL == 0.0)
{
//if gateL is totally silent
if (fabs(inputSampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gateL is not silent but closing
if (fabs(inputSampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gateL is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleL; inputSampleL = 0.0;
for (int y = 0; y < 9; y++) {
angAL[x][y] = (angAL[x][y]*(1.0-fr)) + ((band-angSL[x][y])*fr);
double temp = band; band = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
angSL[x][y] = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleL += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleL += (band*angG[9]);
inputSampleL *= drive;
inputSampleL = sin(fmin(fmax(inputSampleL,-M_PI),M_PI));
}
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
//end Gate
double lowSample = inputSampleL;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleL[count] = (iirBAngleL[count]*(1.0-lFreq))+((lowSample-iirBPositionL[count])*lFreq);
lowSample = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionL[count] = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleL -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleL[count] = (iirHAngleL[count]*(1.0-hFreq))+((inputSampleL-iirHPositionL[count])*hFreq);
inputSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
} //the lowpass
inputSampleL *= output;
//begin Gate
if (inputSampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateR == 0.0)
{
//if gateR is totally silent
if (fabs(inputSampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gateR is not silent but closing
if (fabs(inputSampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gateR is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerR < 0.0) gaterollerR = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleR; inputSampleR = 0.0;
for (int y = 0; y < 9; y++) {
angAR[x][y] = (angAR[x][y]*(1.0-fr)) + ((band-angSR[x][y])*fr);
double temp = band; band = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
angSR[x][y] = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleR += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleR += (band*angG[9]);
inputSampleR *= drive;
inputSampleR = sin(fmin(fmax(inputSampleR,-M_PI),M_PI));
}
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
lowSample = inputSampleR;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleR[count] = (iirBAngleR[count]*(1.0-lFreq))+((lowSample-iirBPositionR[count])*lFreq);
lowSample = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionR[count] = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleR -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleR[count] = (iirHAngleR[count]*(1.0-hFreq))+((inputSampleR-iirHPositionR[count])*hFreq);
inputSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
} //the lowpass
inputSampleR *= output;
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}

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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#include "PunchyGuitar.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new PunchyGuitar(audioMaster);}
PunchyGuitar::PunchyGuitar(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
A = 0.7;
B = 0.1;
C = 0.8;
D = 0.6;
E = 0.4;
F = 0.1;
G = 0.8;
H = 0.5;
I = 0.0;
J = 0.3;
for(int x=0; x<17; x++) {
for(int y=0; y<11; y++) {
angSL[x][y] = 0.0;angAL[x][y] = 0.0;
angSR[x][y] = 0.0;angAR[x][y] = 0.0;
}
}
for(int y=0; y<11; y++) angG[y] = 0.0;
for(int count = 0; count < 36; count++) {
iirHPositionL[count] = 0.0;
iirHAngleL[count] = 0.0;
iirBPositionL[count] = 0.0;
iirBAngleL[count] = 0.0;
iirHPositionR[count] = 0.0;
iirHAngleR[count] = 0.0;
iirBPositionR[count] = 0.0;
iirBAngleR[count] = 0.0;
}
WasNegativeL = false;
ZeroCrossL = 0;
gaterollerL = 0.0;
WasNegativeR = false;
ZeroCrossR = 0;
gaterollerR = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
PunchyGuitar::~PunchyGuitar() {}
VstInt32 PunchyGuitar::getVendorVersion () {return 1000;}
void PunchyGuitar::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void PunchyGuitar::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 PunchyGuitar::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
chunkData[3] = D;
chunkData[4] = E;
chunkData[5] = F;
chunkData[6] = G;
chunkData[7] = H;
chunkData[8] = I;
chunkData[9] = J;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 PunchyGuitar::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
D = pinParameter(chunkData[3]);
E = pinParameter(chunkData[4]);
F = pinParameter(chunkData[5]);
G = pinParameter(chunkData[6]);
H = pinParameter(chunkData[7]);
I = pinParameter(chunkData[8]);
J = pinParameter(chunkData[9]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void PunchyGuitar::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
case kParamD: D = value; break;
case kParamE: E = value; break;
case kParamF: F = value; break;
case kParamG: G = value; break;
case kParamH: H = value; break;
case kParamI: I = value; break;
case kParamJ: J = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float PunchyGuitar::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
case kParamD: return D; break;
case kParamE: return E; break;
case kParamF: return F; break;
case kParamG: return G; break;
case kParamH: return H; break;
case kParamI: return I; break;
case kParamJ: return J; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void PunchyGuitar::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "Presnce", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "High", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "Mid", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "Low", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "Sub", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "HSpeakr", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "LSpeakr", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "Gate", kVstMaxParamStrLen); break;
case kParamJ: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void PunchyGuitar::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
case kParamG: float2string (G, text, kVstMaxParamStrLen); break;
case kParamH: float2string (H, text, kVstMaxParamStrLen); break;
case kParamI: float2string (I, text, kVstMaxParamStrLen); break;
case kParamJ: float2string (J, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void PunchyGuitar::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamJ: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 PunchyGuitar::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool PunchyGuitar::getEffectName(char* name) {
vst_strncpy(name, "PunchyGuitar", kVstMaxProductStrLen); return true;
}
VstPlugCategory PunchyGuitar::getPlugCategory() {return kPlugCategEffect;}
bool PunchyGuitar::getProductString(char* text) {
vst_strncpy (text, "airwindows PunchyGuitar", kVstMaxProductStrLen); return true;
}
bool PunchyGuitar::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}

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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) Airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#define __PunchyGuitar_H
#ifndef __audioeffect__
#include "audioeffectx.h"
#endif
#include <set>
#include <string>
#include <math.h>
enum {
kParamA =0,
kParamB =1,
kParamC =2,
kParamD =3,
kParamE =4,
kParamF =5,
kParamG =6,
kParamH =7,
kParamI =8,
kParamJ =9,
kNumParameters = 10
}; //
const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'pugt'; //Change this to what the AU identity is!
class PunchyGuitar :
public AudioEffectX
{
public:
PunchyGuitar(audioMasterCallback audioMaster);
~PunchyGuitar();
virtual bool getEffectName(char* name); // The plug-in name
virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
virtual bool getVendorString(char* text); // Vendor info
virtual VstInt32 getVendorVersion(); // Version number
virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
virtual void getProgramName(char *name); // read the name from the host
virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
virtual VstInt32 getChunk (void** data, bool isPreset);
virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
virtual VstInt32 canDo(char *text);
private:
char _programName[kVstMaxProgNameLen + 1];
std::set< std::string > _canDo;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
float H;
float I;
float J;
double angSL[18][12];
double angAL[18][12];
double iirHPositionL[37];
double iirHAngleL[37];
double iirBPositionL[37];
double iirBAngleL[37];
bool WasNegativeL;
int ZeroCrossL;
double gaterollerL;
double gateL;
double angSR[18][12];
double angAR[18][12];
double iirHPositionR[37];
double iirHAngleR[37];
double iirBPositionR[37];
double iirBAngleR[37];
bool WasNegativeR;
int ZeroCrossR;
double gaterollerR;
double gateR;
double angG[12];
uint32_t fpdL;
uint32_t fpdR;
//default stuff
};
#endif

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/* ========================================
* PunchyGuitar - PunchyGuitar.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PunchyGuitar_H
#include "PunchyGuitar.h"
#endif
void PunchyGuitar::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drive = A+0.618033988749894;
angG[0] = sqrt(B*2.0);
angG[2] = sqrt(C*2.0);
angG[4] = sqrt(D*2.0);
angG[6] = sqrt(E*2.0);
angG[8] = sqrt(F*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(G,overallscale);
double lFreq = pow(H,overallscale+3.0);
//begin Gate
double onthreshold = (pow(I,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = J;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//begin Gate
if (inputSampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (gateL == 0.0)
{
//if gateL is totally silent
if (fabs(inputSampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gateL is not silent but closing
if (fabs(inputSampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gateL is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleL; inputSampleL = 0.0;
for (int y = 0; y < 9; y++) {
angAL[x][y] = (angAL[x][y]*(1.0-fr)) + ((band-angSL[x][y])*fr);
double temp = band; band = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
angSL[x][y] = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleL += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleL += (band*angG[9]);
inputSampleL *= drive;
inputSampleL = sin(fmin(fmax(inputSampleL,-M_PI),M_PI));
}
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
//end Gate
double lowSample = inputSampleL;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleL[count] = (iirBAngleL[count]*(1.0-lFreq))+((lowSample-iirBPositionL[count])*lFreq);
lowSample = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionL[count] = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleL -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleL[count] = (iirHAngleL[count]*(1.0-hFreq))+((inputSampleL-iirHPositionL[count])*hFreq);
inputSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
} //the lowpass
inputSampleL *= output;
//begin Gate
if (inputSampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateR == 0.0)
{
//if gateR is totally silent
if (fabs(inputSampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gateR is not silent but closing
if (fabs(inputSampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gateR is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerR < 0.0) gaterollerR = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleR; inputSampleR = 0.0;
for (int y = 0; y < 9; y++) {
angAR[x][y] = (angAR[x][y]*(1.0-fr)) + ((band-angSR[x][y])*fr);
double temp = band; band = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
angSR[x][y] = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleR += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleR += (band*angG[9]);
inputSampleR *= drive;
inputSampleR = sin(fmin(fmax(inputSampleR,-M_PI),M_PI));
}
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
lowSample = inputSampleR;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleR[count] = (iirBAngleR[count]*(1.0-lFreq))+((lowSample-iirBPositionR[count])*lFreq);
lowSample = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionR[count] = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleR -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleR[count] = (iirHAngleR[count]*(1.0-hFreq))+((inputSampleR-iirHPositionR[count])*hFreq);
inputSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
} //the lowpass
inputSampleR *= output;
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void PunchyGuitar::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drive = A+0.618033988749894;
angG[0] = sqrt(B*2.0);
angG[2] = sqrt(C*2.0);
angG[4] = sqrt(D*2.0);
angG[6] = sqrt(E*2.0);
angG[8] = sqrt(F*2.0);
angG[1] = (angG[0]+angG[2])*0.5;
angG[3] = (angG[2]+angG[4])*0.5;
angG[5] = (angG[4]+angG[6])*0.5;
angG[7] = (angG[6]+angG[8])*0.5;
angG[9] = angG[8];
int poles = (int)(drive*10.0);
double hFreq = pow(G,overallscale);
double lFreq = pow(H,overallscale+3.0);
//begin Gate
double onthreshold = (pow(I,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//end Gate
double output = J;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//begin Gate
if (inputSampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (gateL == 0.0)
{
//if gateL is totally silent
if (fabs(inputSampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gateL is not silent but closing
if (fabs(inputSampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gateL is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleL; inputSampleL = 0.0;
for (int y = 0; y < 9; y++) {
angAL[x][y] = (angAL[x][y]*(1.0-fr)) + ((band-angSL[x][y])*fr);
double temp = band; band = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
angSL[x][y] = ((angSL[x][y]+(angAL[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleL += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleL += (band*angG[9]);
inputSampleL *= drive;
inputSampleL = sin(fmin(fmax(inputSampleL,-M_PI),M_PI));
}
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
//end Gate
double lowSample = inputSampleL;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleL[count] = (iirBAngleL[count]*(1.0-lFreq))+((lowSample-iirBPositionL[count])*lFreq);
lowSample = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionL[count] = ((iirBPositionL[count]+(iirBAngleL[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleL -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleL[count] = (iirHAngleL[count]*(1.0-hFreq))+((inputSampleL-iirHPositionL[count])*hFreq);
inputSampleL = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
iirHPositionL[count] = ((iirHPositionL[count]+(iirHAngleL[count]*hFreq))*(1.0-hFreq))+(inputSampleL*hFreq);
} //the lowpass
inputSampleL *= output;
//begin Gate
if (inputSampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateR == 0.0)
{
//if gateR is totally silent
if (fabs(inputSampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gateR is not silent but closing
if (fabs(inputSampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gateR is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerR < 0.0) gaterollerR = 0.0;
for (int x = 0; x < poles; x++) {
double fr = 0.9/overallscale;
double band = inputSampleR; inputSampleR = 0.0;
for (int y = 0; y < 9; y++) {
angAR[x][y] = (angAR[x][y]*(1.0-fr)) + ((band-angSR[x][y])*fr);
double temp = band; band = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
angSR[x][y] = ((angSR[x][y]+(angAR[x][y]*fr)) * (1.0-fr))+(band*fr);
inputSampleR += ((temp-band)*angG[y]);
fr *= 0.618033988749894;
}
inputSampleR += (band*angG[9]);
inputSampleR *= drive;
inputSampleR = sin(fmin(fmax(inputSampleR,-M_PI),M_PI));
}
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
lowSample = inputSampleR;
for(int count = 0; count < (3.0+(lFreq*32.0)); count++) {
iirBAngleR[count] = (iirBAngleR[count]*(1.0-lFreq))+((lowSample-iirBPositionR[count])*lFreq);
lowSample = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
iirBPositionR[count] = ((iirBPositionR[count]+(iirBAngleR[count]*lFreq))*(1.0-lFreq))+(lowSample*lFreq);
inputSampleR -= (lowSample * (1.0/(3.0+(lFreq*32.0))) );
}
for(int count = 0; count < (3.0+(hFreq*32.0)); count++) {
iirHAngleR[count] = (iirHAngleR[count]*(1.0-hFreq))+((inputSampleR-iirHPositionR[count])*hFreq);
inputSampleR = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
iirHPositionR[count] = ((iirHPositionR[count]+(iirHAngleR[count]*hFreq))*(1.0-hFreq))+(inputSampleR*hFreq);
} //the lowpass
inputSampleR *= output;
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}

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EXPORTS
VSTPluginMain
main=VSTPluginMain