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Distance3
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@ -29,7 +29,7 @@ Dynamics: Pop2, Pressure5, Dynamics, Pop, DigitalBlack, Logical4, VariMu, Butter
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Effects: GalacticVibe, CloudCoat, Fracture2, Dubly, Pafnuty2, PitchNasty, Trianglizer, ShortBuss, GuitarConditioner, Aura, TremoSquare, Tremolo, GlitchShifter, Gringer, Exciter, Energy2, Energy, Facet, Fracture, PowerSag2, PowerSag, Preponderant, Nikola
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Filter: Stonefire, Baxandall2, Pear2, Capacitor2, Pear, ResEQ2, SubTight, CStrip2, Weight, Isolator2, Kalman, Holt2, Holt, ToneSlant, AverMatrix, Average, MackEQ, Hull2, Baxandall, Hull, EQ, Capacitor, Isolator, TapeFat, ResEQ, Lowpass2, Highpass2, Distance2, Distance, Lowpass, Highpass
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Filter: Stonefire, Baxandall2, Pear2, Capacitor2, Distance3, Pear, ResEQ2, SubTight, CStrip2, Weight, Isolator2, Kalman, Holt2, Holt, ToneSlant, AverMatrix, Average, MackEQ, Hull2, Baxandall, Hull, EQ, Capacitor, Isolator, TapeFat, ResEQ, Lowpass2, Highpass2, Distance, Distance2, Lowpass, Highpass
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Lo-Fi: Pockey2, Flutter, CrunchyGrooveWear, GrooveWear, Pockey, DeRez2, BitGlitter, DeRez, ChromeOxide, Cojones, Vibrato, Bite, Deckwrecka, DustBunny
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@ -1482,6 +1482,20 @@ And the reason I’m able to put out a plugin where I KNOW that some people will
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Patreon lets me give you the chainsaw :D now, whether you do damage with it is your own affair. But I think once you strap it across some buss with drums or guitars or whatever, and fire it up, you’ll like chainsaws too. Just remember to dial it back when you need it not to be distractingly obnoxious. Or not: hey, it IS a distinct new distortion voice, with a whole new approach to slew clipping not previously available. Darken it or not, as it pleases you. Have fun.
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############ Distance3 combines the best parts of Distance and Discontinuity.
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By request from my livestreams, let's jump right back into the Discontinuity thing, but this time combined with a much older plugin: the original Distance!
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This is a kind of plugin meant to darken the sound and make stuff sound really far away. Originally, I was thinking something that could take all the highs out and accentuate rumble, like turning a sound into the thunder version of itself. And so the first Distance worked basically as an EQ: three stacked stages of processing that combined to make stuff huge, kind of like my monitoring plugin SubsOnly.
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Thing is, that doesn't have any nonlinearities to speak of in it, not the kind that happen in the real world over that much air. And at the time I was working on a Console version called Atmosphere, and thought I had a handle on bringing in that kind of nonlinearity. And so the next one was Distance2… but it lost some of the purity and depth of Distance, but didn't sound quite the way I wanted. It was the best I could do at the time, and is still there if you're interested in different sorts of darken/distort.
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And then I brought in Discontinuity and was working on it in livestreams and someone mentioned, what if it was part of Distance? And the interesting thing is that Discontinuity also gets its sound from… three stages of processing, stacked. (as in, not side-by-side but in series, one after the other.)
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Anytime you look at a situation like that, you can think to yourself: well, I could run these two plugins on after the other, but what if I interleaved the stages? One of Distance, one of Discontinuity, another Distance, another Discontinuity, and so on? Surely that would combine the effects in a more interesting way, merge them into a new distinct thing as they work on each other in turn?
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And so here is Distance3. It goes right back to the tone quality of Distance, but it has all of the 'loud vibe' from Discontinuity, and outperforms either of them if you need the synthesis of both. There's probably lots of uses for this and my hope is that it'll be very easy to find those uses: if a thing has to be convincingly far away and you've already got reverb and ambience taken care of, Distance3 should immediately get you there in the best possible way.
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############ Distortion is a slightly dark analog-style distortion with several presets, like Focus.
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I think this one ought to go over well. People often want ‘analog-style distortion’. Here’s a collection of Airwindows distortion algorithms in a handy plugin with a new twist: it’s optimized for high sample rate in an innovative way.
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