Hypersoft

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Christopher Johnson 2024-11-24 15:19:13 -05:00
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commit 2972dd6dc0
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@ -37,7 +37,7 @@ Noise: Noise, Texturize, TexturizeMS, VoiceOfTheStarship, DarkNoise, ElectroHat,
Reverb: Galactic3, kCathedral3, CreamCoat, kPlateD, kPlateB, kPlateA, kPlateC, CrunchCoat, kCathedral2, Verbity2, Galactic, Galactic2, Verbity, Chamber2, Chamber, Infinity2, NonlinearSpace, kCathedral, Infinity, MatrixVerb, PocketVerbs, Reverb
Saturation: Creature, Huge, NCSeventeen, Tube2, Tube, Spiral2, PurestDrive, Focus, Mojo, Dyno, Spiral, UnBox, Desk4, Righteous4
Saturation: Hypersoft, Creature, Huge, NCSeventeen, Tube2, Tube, Spiral2, PurestDrive, Focus, Mojo, Dyno, Spiral, UnBox, Desk4, Righteous4
Stereo: Srsly3, Srsly2, Srsly, Wider, StereoFX, ToVinyl4, AutoPan, LRFlipTimer, MSFlipTimer, Sidepass, SideDull
@ -2570,6 +2570,28 @@ Cant even describe this, just drop it into your mix anywhere and see what it
I also cant blend between this and the final Console8 treble softening. Nor am I interested in adding a switch so all Console8 (in plugs) have this, its just too eccentric, more like what Console7Cascade was, except Console8 now leans a little bit in the direction of what Console7Cascade was. That said, simply adding this to Console8 doesnt replicate what the original experiment did, this is just that part of it stripped out and isolated in a sort of featureless plugin test-tube so you can play with the effect all by itself.
############ Hypersoft is a more extreme form of soft-clipper.
A funny thing happened on the way to posting the video for this…
Hypersoft is a new softclipper. Its purpose was to answer the question 'what if a softclipper, that develops a sharper and sharper corner as you overdrive it, placed that corner NOT up at the maximum volume, but somewhere else?'
I feel like this isn't investigated because it's 'wasting' the distortion, assigning it to quieter parts of the sound, and that it's been such an assumption that everything be LOUD, that nobody would even try such a weird experiment. But I've been working on Airwindows Meter, and looking at how hit records in my collection produce these 'clouds' of peak energy and slew energy that always take up more space than modern mixes allow. And so, I wondered: what even do you get, if you used soft-clipping and techniques like wavefolding to produce a 'curve' where the 'flat-topping' instead became a circle or something, and it tries to get progressively sharper somewhere in the middle?
So I started working with test tones, sine waves, and hashed it out for a while on livestreams and made a thing that produced this curve, plus the wavefolding caused the 'flat top' that you eventually hit, to stick around longer than it normally would, and then curve down into a strange point. When you send a ramping-up louder and louder sine into this, the harmonics it produces go from very soft and mellow, to more sharp and high-frequency, based on how loud the sine was. (compare to a hardclip, where you get highs immediately and then they mostly don't change.)
On music, it's a wildly grungey dirt-factory that's almost as colorful as class AB distortion, for some of the same reasons. The place that the 'curve' changes most sharply is no longer at the top. But it's still a softclip, so quiet sounds don't grind as they would in class AB distortion. It goes from subtly punchy and textural, all the way to aggressively gnarly.
And then I made a video and used a simple room-miced drum beat, a basic boom-bap played as well as I could, just two mics placed in front of the kit, and cranked up Hypersoft until I thought it sounded pretty amazing, thought I'd be able to use something like that.
And ContentID flagged it as Rammstein, 'Das Alte Leid' and refused to let me monetize it. (ads that run are out of my hands now, and go to Rammstein.) With no other processing at all, my simple drum playing has apparently become Rammstein enough to fool YouTube. The raw mic feed wouldn't do that at all: Rammstein is a highly processed modern-metal sound. But there it was.
What's happening is this: drum impacts are being allowed to persist (like in the highly sculpted sound) but the body of the sound is brought up and reshaped interestingly, producing a 'big' effect that acts kind of like the sound is experienced in real life. Pushed hard enough the dynamics will invert, but it'll take a lot to do that. It's a new form of softclip which I think lends itself to drums, but will probably also suit basses.
You get Input, Depth, Bright and Output. 0.5 is as neutral as it gets though the effect will add a little boost just by reshaping. Depth specifies how many additional wavefoldings to apply (each runs its own sin() function so high settings will cost a bit more CPU) and more Depth intensifies the effect, making it more focused and colorful. Adding Bright means all the wavefoldings will be used even if they're going to alias: less Bright means the wavefoldings start to bail out when they risk aliasing. Note that this WILL NOT fix aliasing! It changes the tone in such a way that you can dial in the amount of treble hype you get out of Hypersoft, or leave it as a darker effect.
This will not be as effective a loudenator as just clipping the crud out of something, before you ask. This adds harmonics and intensity while retaining dynamics. In fact it tries to heighten dynamics by throwing more overtones when the overload is greater. I think it's going to be really, really useful but not for simple loudenating: if you're after intensification and impact, Hypersoft might come in handy. I hope you find it helpful :)
############ Hypersonic is Ultrasonic, but steeper and higher cutoff.
Hypersonic is the same as Ultrasonic, except its running seven stages of filtering instead of five, and it cuts off a little higher: for these reasons, its the Airwindows ultrasonic filter that ought to not soften the super-highs even for golden ears and sparkling youths :) I dont think the original Ultrasonic sounds bad and I use its type of filtering in my work a lot, but I also like depth in sound and the presentation of a soundstage thats not too upfront and close. It makes sense that the slight softening of super-bright frequencies that original Ultrasonic gives you, wouldnt work for everybody: not everyone wants glue or analog or recording console, sometimes you just want the purest digital you can get.