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High Impact shows up in Consolidated if it's spelled HighImpact
This commit is contained in:
parent
ad8ecb58b2
commit
1e0fd756ed
605 changed files with 117800 additions and 14921 deletions
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|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Release"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
|
||||
BuildableName = "Gain.vst"
|
||||
BlueprintName = "StoneFireComp"
|
||||
ReferencedContainer = "container:StoneFireComp.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>SchemeUserState</key>
|
||||
<dict>
|
||||
<key>StoneFireComp.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>SuppressBuildableAutocreation</key>
|
||||
<dict>
|
||||
<key>8D01CCC60486CAD60068D4B7</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>SchemeUserState</key>
|
||||
<dict>
|
||||
<key>«PROJECTNAME».xcscheme</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>SuppressBuildableAutocreation</key>
|
||||
<dict>
|
||||
<key>8D01CCC60486CAD60068D4B7</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
|
||||
BuildableName = "«PROJECTNAME».vst"
|
||||
BlueprintName = "«PROJECTNAME»"
|
||||
ReferencedContainer = "container:Sample.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
buildConfiguration = "Debug">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
buildConfiguration = "Debug"
|
||||
debugDocumentVersioning = "YES"
|
||||
allowLocationSimulation = "YES">
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
buildConfiguration = "Release"
|
||||
debugDocumentVersioning = "YES">
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
||||
24
plugins/MacSignedVST/StoneFireComp/mac/Info.plist
Executable file
24
plugins/MacSignedVST/StoneFireComp/mac/Info.plist
Executable file
|
|
@ -0,0 +1,24 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>StoneFireComp</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>BNDL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>Dthr</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
1
plugins/MacSignedVST/StoneFireComp/mac/PkgInfo
Executable file
1
plugins/MacSignedVST/StoneFireComp/mac/PkgInfo
Executable file
|
|
@ -0,0 +1 @@
|
|||
BNDL????
|
||||
17
plugins/MacSignedVST/StoneFireComp/mac/xcode_vst_prefix.h
Executable file
17
plugins/MacSignedVST/StoneFireComp/mac/xcode_vst_prefix.h
Executable file
|
|
@ -0,0 +1,17 @@
|
|||
#define MAC 1
|
||||
#define MACX 1
|
||||
|
||||
#define USE_NAMESPACE 0
|
||||
|
||||
#define TARGET_API_MAC_CARBON 1
|
||||
#define USENAVSERVICES 1
|
||||
|
||||
#define __CF_USE_FRAMEWORK_INCLUDES__
|
||||
|
||||
#if __MWERKS__
|
||||
#define __NOEXTENSIONS__
|
||||
#endif
|
||||
|
||||
#define QUARTZ 1
|
||||
|
||||
#include <AvailabilityMacros.h>
|
||||
198
plugins/MacSignedVST/StoneFireComp/source/StoneFireComp.cpp
Executable file
198
plugins/MacSignedVST/StoneFireComp/source/StoneFireComp.cpp
Executable file
|
|
@ -0,0 +1,198 @@
|
|||
/* ========================================
|
||||
* StoneFireComp - StoneFireComp.h
|
||||
* Copyright (c) airwindows, Airwindows uses the MIT license
|
||||
* ======================================== */
|
||||
|
||||
#ifndef __StoneFireComp_H
|
||||
#include "StoneFireComp.h"
|
||||
#endif
|
||||
|
||||
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new StoneFireComp(audioMaster);}
|
||||
|
||||
StoneFireComp::StoneFireComp(audioMasterCallback audioMaster) :
|
||||
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
|
||||
{
|
||||
A = 1.0;
|
||||
B = 0.5;
|
||||
C = 0.5;
|
||||
D = 0.5;
|
||||
E = 1.0;
|
||||
F = 0.5;
|
||||
G = 0.5;
|
||||
H = 0.5;
|
||||
I = 0.5;
|
||||
J = 1.0;
|
||||
|
||||
for (int x = 0; x < kal_total; x++) kal[x] = 0.0;
|
||||
fireCompL = 1.0;
|
||||
fireCompR = 1.0;
|
||||
stoneCompL = 1.0;
|
||||
stoneCompR = 1.0;
|
||||
|
||||
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
|
||||
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
|
||||
//this is reset: values being initialized only once. Startup values, whatever they are.
|
||||
|
||||
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
|
||||
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
|
||||
_canDo.insert("x2in2out");
|
||||
setNumInputs(kNumInputs);
|
||||
setNumOutputs(kNumOutputs);
|
||||
setUniqueID(kUniqueId);
|
||||
canProcessReplacing(); // supports output replacing
|
||||
canDoubleReplacing(); // supports double precision processing
|
||||
programsAreChunks(true);
|
||||
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
|
||||
}
|
||||
|
||||
StoneFireComp::~StoneFireComp() {}
|
||||
VstInt32 StoneFireComp::getVendorVersion () {return 1000;}
|
||||
void StoneFireComp::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
|
||||
void StoneFireComp::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
|
||||
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
|
||||
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
|
||||
|
||||
static float pinParameter(float data)
|
||||
{
|
||||
if (data < 0.0f) return 0.0f;
|
||||
if (data > 1.0f) return 1.0f;
|
||||
return data;
|
||||
}
|
||||
|
||||
VstInt32 StoneFireComp::getChunk (void** data, bool isPreset)
|
||||
{
|
||||
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
|
||||
chunkData[0] = A;
|
||||
chunkData[1] = B;
|
||||
chunkData[2] = C;
|
||||
chunkData[3] = D;
|
||||
chunkData[4] = E;
|
||||
chunkData[5] = F;
|
||||
chunkData[6] = G;
|
||||
chunkData[7] = H;
|
||||
chunkData[8] = I;
|
||||
chunkData[9] = J;
|
||||
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
|
||||
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
|
||||
started with. */
|
||||
|
||||
*data = chunkData;
|
||||
return kNumParameters * sizeof(float);
|
||||
}
|
||||
|
||||
VstInt32 StoneFireComp::setChunk (void* data, VstInt32 byteSize, bool isPreset)
|
||||
{
|
||||
float *chunkData = (float *)data;
|
||||
A = pinParameter(chunkData[0]);
|
||||
B = pinParameter(chunkData[1]);
|
||||
C = pinParameter(chunkData[2]);
|
||||
D = pinParameter(chunkData[3]);
|
||||
E = pinParameter(chunkData[4]);
|
||||
F = pinParameter(chunkData[5]);
|
||||
G = pinParameter(chunkData[6]);
|
||||
H = pinParameter(chunkData[7]);
|
||||
I = pinParameter(chunkData[8]);
|
||||
J = pinParameter(chunkData[9]);
|
||||
/* We're ignoring byteSize as we found it to be a filthy liar */
|
||||
|
||||
/* calculate any other fields you need here - you could copy in
|
||||
code from setParameter() here. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
void StoneFireComp::setParameter(VstInt32 index, float value) {
|
||||
switch (index) {
|
||||
case kParamA: A = value; break;
|
||||
case kParamB: B = value; break;
|
||||
case kParamC: C = value; break;
|
||||
case kParamD: D = value; break;
|
||||
case kParamE: E = value; break;
|
||||
case kParamF: F = value; break;
|
||||
case kParamG: G = value; break;
|
||||
case kParamH: H = value; break;
|
||||
case kParamI: I = value; break;
|
||||
case kParamJ: J = value; break;
|
||||
default: throw; // unknown parameter, shouldn't happen!
|
||||
}
|
||||
}
|
||||
|
||||
float StoneFireComp::getParameter(VstInt32 index) {
|
||||
switch (index) {
|
||||
case kParamA: return A; break;
|
||||
case kParamB: return B; break;
|
||||
case kParamC: return C; break;
|
||||
case kParamD: return D; break;
|
||||
case kParamE: return E; break;
|
||||
case kParamF: return F; break;
|
||||
case kParamG: return G; break;
|
||||
case kParamH: return H; break;
|
||||
case kParamI: return I; break;
|
||||
case kParamJ: return J; break;
|
||||
default: break; // unknown parameter, shouldn't happen!
|
||||
} return 0.0; //we only need to update the relevant name, this is simple to manage
|
||||
}
|
||||
|
||||
void StoneFireComp::getParameterName(VstInt32 index, char *text) {
|
||||
switch (index) {
|
||||
case kParamA: vst_strncpy (text, "Fire Th", kVstMaxParamStrLen); break;
|
||||
case kParamB: vst_strncpy (text, "Attack", kVstMaxParamStrLen); break;
|
||||
case kParamC: vst_strncpy (text, "Release", kVstMaxParamStrLen); break;
|
||||
case kParamD: vst_strncpy (text, "Fire", kVstMaxParamStrLen); break;
|
||||
case kParamE: vst_strncpy (text, "StoneTh", kVstMaxParamStrLen); break;
|
||||
case kParamF: vst_strncpy (text, "Attack", kVstMaxParamStrLen); break;
|
||||
case kParamG: vst_strncpy (text, "Release", kVstMaxParamStrLen); break;
|
||||
case kParamH: vst_strncpy (text, "Stone", kVstMaxParamStrLen); break;
|
||||
case kParamI: vst_strncpy (text, "Range", kVstMaxParamStrLen); break;
|
||||
case kParamJ: vst_strncpy (text, "Ratio", kVstMaxParamStrLen); break;
|
||||
default: break; // unknown parameter, shouldn't happen!
|
||||
} //this is our labels for displaying in the VST host
|
||||
}
|
||||
|
||||
void StoneFireComp::getParameterDisplay(VstInt32 index, char *text) {
|
||||
switch (index) {
|
||||
case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
|
||||
case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
|
||||
case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
|
||||
case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
|
||||
case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
|
||||
case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
|
||||
case kParamG: float2string (G, text, kVstMaxParamStrLen); break;
|
||||
case kParamH: float2string (H, text, kVstMaxParamStrLen); break;
|
||||
case kParamI: float2string (I, text, kVstMaxParamStrLen); break;
|
||||
case kParamJ: float2string (J, text, kVstMaxParamStrLen); break;
|
||||
default: break; // unknown parameter, shouldn't happen!
|
||||
} //this displays the values and handles 'popups' where it's discrete choices
|
||||
}
|
||||
|
||||
void StoneFireComp::getParameterLabel(VstInt32 index, char *text) {
|
||||
switch (index) {
|
||||
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
case kParamJ: vst_strncpy (text, "", kVstMaxParamStrLen); break;
|
||||
default: break; // unknown parameter, shouldn't happen!
|
||||
}
|
||||
}
|
||||
|
||||
VstInt32 StoneFireComp::canDo(char *text)
|
||||
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
|
||||
|
||||
bool StoneFireComp::getEffectName(char* name) {
|
||||
vst_strncpy(name, "StoneFireComp", kVstMaxProductStrLen); return true;
|
||||
}
|
||||
|
||||
VstPlugCategory StoneFireComp::getPlugCategory() {return kPlugCategEffect;}
|
||||
|
||||
bool StoneFireComp::getProductString(char* text) {
|
||||
vst_strncpy (text, "airwindows StoneFireComp", kVstMaxProductStrLen); return true;
|
||||
}
|
||||
|
||||
bool StoneFireComp::getVendorString(char* text) {
|
||||
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
|
||||
}
|
||||
97
plugins/MacSignedVST/StoneFireComp/source/StoneFireComp.h
Executable file
97
plugins/MacSignedVST/StoneFireComp/source/StoneFireComp.h
Executable file
|
|
@ -0,0 +1,97 @@
|
|||
/* ========================================
|
||||
* StoneFireComp - StoneFireComp.h
|
||||
* Created 8/12/11 by SPIAdmin
|
||||
* Copyright (c) Airwindows, Airwindows uses the MIT license
|
||||
* ======================================== */
|
||||
|
||||
#ifndef __StoneFireComp_H
|
||||
#define __StoneFireComp_H
|
||||
|
||||
#ifndef __audioeffect__
|
||||
#include "audioeffectx.h"
|
||||
#endif
|
||||
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <math.h>
|
||||
|
||||
enum {
|
||||
kParamA =0,
|
||||
kParamB =1,
|
||||
kParamC =2,
|
||||
kParamD =3,
|
||||
kParamE =4,
|
||||
kParamF =5,
|
||||
kParamG =6,
|
||||
kParamH =7,
|
||||
kParamI =8,
|
||||
kParamJ =9,
|
||||
kNumParameters = 10
|
||||
}; //
|
||||
|
||||
const int kNumPrograms = 0;
|
||||
const int kNumInputs = 2;
|
||||
const int kNumOutputs = 2;
|
||||
const unsigned long kUniqueId = 'stfc'; //Change this to what the AU identity is!
|
||||
|
||||
class StoneFireComp :
|
||||
public AudioEffectX
|
||||
{
|
||||
public:
|
||||
StoneFireComp(audioMasterCallback audioMaster);
|
||||
~StoneFireComp();
|
||||
virtual bool getEffectName(char* name); // The plug-in name
|
||||
virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
|
||||
virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
|
||||
virtual bool getVendorString(char* text); // Vendor info
|
||||
virtual VstInt32 getVendorVersion(); // Version number
|
||||
virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
|
||||
virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
|
||||
virtual void getProgramName(char *name); // read the name from the host
|
||||
virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
|
||||
virtual VstInt32 getChunk (void** data, bool isPreset);
|
||||
virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
|
||||
virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
|
||||
virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
|
||||
virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
|
||||
virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
|
||||
virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
|
||||
virtual VstInt32 canDo(char *text);
|
||||
private:
|
||||
char _programName[kVstMaxProgNameLen + 1];
|
||||
std::set< std::string > _canDo;
|
||||
|
||||
float A;
|
||||
float B;
|
||||
float C;
|
||||
float D;
|
||||
float E;
|
||||
float F;
|
||||
float G;
|
||||
float H;
|
||||
float I;
|
||||
float J;
|
||||
|
||||
enum {
|
||||
prevSampL1, prevSlewL1, accSlewL1,
|
||||
prevSampL2, prevSlewL2, accSlewL2,
|
||||
prevSampL3, prevSlewL3, accSlewL3,
|
||||
kalGainL, kalOutL,
|
||||
prevSampR1, prevSlewR1, accSlewR1,
|
||||
prevSampR2, prevSlewR2, accSlewR2,
|
||||
prevSampR3, prevSlewR3, accSlewR3,
|
||||
kalGainR, kalOutR,
|
||||
kal_total
|
||||
};
|
||||
double kal[kal_total];
|
||||
double fireCompL;
|
||||
double fireCompR;
|
||||
double stoneCompL;
|
||||
double stoneCompR;
|
||||
|
||||
uint32_t fpdL;
|
||||
uint32_t fpdR;
|
||||
//default stuff
|
||||
};
|
||||
|
||||
#endif
|
||||
312
plugins/MacSignedVST/StoneFireComp/source/StoneFireCompProc.cpp
Executable file
312
plugins/MacSignedVST/StoneFireComp/source/StoneFireCompProc.cpp
Executable file
|
|
@ -0,0 +1,312 @@
|
|||
/* ========================================
|
||||
* StoneFireComp - StoneFireComp.h
|
||||
* Copyright (c) airwindows, Airwindows uses the MIT license
|
||||
* ======================================== */
|
||||
|
||||
#ifndef __StoneFireComp_H
|
||||
#include "StoneFireComp.h"
|
||||
#endif
|
||||
|
||||
void StoneFireComp::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
|
||||
{
|
||||
float* in1 = inputs[0];
|
||||
float* in2 = inputs[1];
|
||||
float* out1 = outputs[0];
|
||||
float* out2 = outputs[1];
|
||||
|
||||
double overallscale = 1.0;
|
||||
overallscale /= 44100.0;
|
||||
overallscale *= getSampleRate();
|
||||
|
||||
double compFThresh = pow(A,4);
|
||||
double compFAttack = 1.0/(((pow(B,3)*5000.0)+500.0)*overallscale);
|
||||
double compFRelease = 1.0/(((pow(C,5)*50000.0)+500.0)*overallscale);
|
||||
double fireGain = D*2.0; fireGain = pow(fireGain,3);
|
||||
double firePad = fireGain; if (firePad > 1.0) firePad = 1.0;
|
||||
|
||||
double compSThresh = pow(E,4);
|
||||
double compSAttack = 1.0/(((pow(F,3)*5000.0)+500.0)*overallscale);
|
||||
double compSRelease = 1.0/(((pow(G,5)*50000.0)+500.0)*overallscale);
|
||||
double stoneGain = H*2.0; stoneGain = pow(stoneGain,3);
|
||||
double stonePad = stoneGain; if (stonePad > 1.0) stonePad = 1.0;
|
||||
|
||||
double kalman = 1.0-pow(I,2);
|
||||
//crossover frequency between mid/bass
|
||||
double compRatio = 1.0-pow(1.0-J,2);
|
||||
|
||||
while (--sampleFrames >= 0)
|
||||
{
|
||||
double inputSampleL = *in1;
|
||||
double inputSampleR = *in2;
|
||||
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
|
||||
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
|
||||
|
||||
//begin KalmanL
|
||||
double fireL = inputSampleL;
|
||||
double temp = inputSampleL = inputSampleL*(1.0-kalman)*0.777;
|
||||
inputSampleL *= (1.0-kalman);
|
||||
//set up gain levels to control the beast
|
||||
kal[prevSlewL3] += kal[prevSampL3] - kal[prevSampL2]; kal[prevSlewL3] *= 0.5;
|
||||
kal[prevSlewL2] += kal[prevSampL2] - kal[prevSampL1]; kal[prevSlewL2] *= 0.5;
|
||||
kal[prevSlewL1] += kal[prevSampL1] - inputSampleL; kal[prevSlewL1] *= 0.5;
|
||||
//make slews from each set of samples used
|
||||
kal[accSlewL2] += kal[prevSlewL3] - kal[prevSlewL2]; kal[accSlewL2] *= 0.5;
|
||||
kal[accSlewL1] += kal[prevSlewL2] - kal[prevSlewL1]; kal[accSlewL1] *= 0.5;
|
||||
//differences between slews: rate of change of rate of change
|
||||
kal[accSlewL3] += (kal[accSlewL2] - kal[accSlewL1]); kal[accSlewL3] *= 0.5;
|
||||
//entering the abyss, what even is this
|
||||
kal[kalOutL] += kal[prevSampL1] + kal[prevSlewL2] + kal[accSlewL3]; kal[kalOutL] *= 0.5;
|
||||
//resynthesizing predicted result (all iir smoothed)
|
||||
kal[kalGainL] += fabs(temp-kal[kalOutL])*kalman*8.0; kal[kalGainL] *= 0.5;
|
||||
//madness takes its toll. Kalman Gain: how much dry to retain
|
||||
if (kal[kalGainL] > kalman*0.5) kal[kalGainL] = kalman*0.5;
|
||||
//attempts to avoid explosions
|
||||
kal[kalOutL] += (temp*(1.0-(0.68+(kalman*0.157))));
|
||||
//this is for tuning a really complete cancellation up around Nyquist
|
||||
kal[prevSampL3] = kal[prevSampL2]; kal[prevSampL2] = kal[prevSampL1];
|
||||
kal[prevSampL1] = (kal[kalGainL] * kal[kalOutL]) + ((1.0-kal[kalGainL])*temp);
|
||||
//feed the chain of previous samples
|
||||
if (kal[prevSampL1] > 1.0) kal[prevSampL1] = 1.0; if (kal[prevSampL1] < -1.0) kal[prevSampL1] = -1.0;
|
||||
double stoneL = kal[kalOutL]*0.777;
|
||||
fireL -= stoneL;
|
||||
//end KalmanL
|
||||
|
||||
//begin KalmanR
|
||||
double fireR = inputSampleR;
|
||||
temp = inputSampleR = inputSampleR*(1.0-kalman)*0.777;
|
||||
inputSampleR *= (1.0-kalman);
|
||||
//set up gain levels to control the beast
|
||||
kal[prevSlewR3] += kal[prevSampR3] - kal[prevSampR2]; kal[prevSlewR3] *= 0.5;
|
||||
kal[prevSlewR2] += kal[prevSampR2] - kal[prevSampR1]; kal[prevSlewR2] *= 0.5;
|
||||
kal[prevSlewR1] += kal[prevSampR1] - inputSampleR; kal[prevSlewR1] *= 0.5;
|
||||
//make slews from each set of samples used
|
||||
kal[accSlewR2] += kal[prevSlewR3] - kal[prevSlewR2]; kal[accSlewR2] *= 0.5;
|
||||
kal[accSlewR1] += kal[prevSlewR2] - kal[prevSlewR1]; kal[accSlewR1] *= 0.5;
|
||||
//differences between slews: rate of change of rate of change
|
||||
kal[accSlewR3] += (kal[accSlewR2] - kal[accSlewR1]); kal[accSlewR3] *= 0.5;
|
||||
//entering the abyss, what even is this
|
||||
kal[kalOutR] += kal[prevSampR1] + kal[prevSlewR2] + kal[accSlewR3]; kal[kalOutR] *= 0.5;
|
||||
//resynthesizing predicted result (all iir smoothed)
|
||||
kal[kalGainR] += fabs(temp-kal[kalOutR])*kalman*8.0; kal[kalGainR] *= 0.5;
|
||||
//madness takes its toll. Kalman Gain: how much dry to retain
|
||||
if (kal[kalGainR] > kalman*0.5) kal[kalGainR] = kalman*0.5;
|
||||
//attempts to avoid explosions
|
||||
kal[kalOutR] += (temp*(1.0-(0.68+(kalman*0.157))));
|
||||
//this is for tuning a really complete cancellation up around Nyquist
|
||||
kal[prevSampR3] = kal[prevSampR2]; kal[prevSampR2] = kal[prevSampR1];
|
||||
kal[prevSampR1] = (kal[kalGainR] * kal[kalOutR]) + ((1.0-kal[kalGainR])*temp);
|
||||
//feed the chain of previous samples
|
||||
if (kal[prevSampR1] > 1.0) kal[prevSampR1] = 1.0; if (kal[prevSampR1] < -1.0) kal[prevSampR1] = -1.0;
|
||||
double stoneR = kal[kalOutR]*0.777;
|
||||
fireR -= stoneR;
|
||||
//end KalmanR
|
||||
|
||||
//fire dynamics
|
||||
if (fabs(fireL) > compFThresh) { //compression L
|
||||
fireCompL -= (fireCompL * compFAttack);
|
||||
fireCompL += ((compFThresh / fabs(fireL))*compFAttack);
|
||||
} else fireCompL = (fireCompL*(1.0-compFRelease))+compFRelease;
|
||||
if (fireCompL < 0.0) fireCompL = 0.0;
|
||||
if (fabs(fireR) > compFThresh) { //compression R
|
||||
fireCompR -= (fireCompR * compFAttack);
|
||||
fireCompR += ((compFThresh / fabs(fireR))*compFAttack);
|
||||
} else fireCompR = (fireCompR*(1.0-compFRelease))+compFRelease;
|
||||
if (fireCompR < 0.0) fireCompR = 0.0;
|
||||
if (fireCompL > fireCompR) fireCompL -= (fireCompL * compFAttack);
|
||||
if (fireCompR > fireCompL) fireCompR -= (fireCompR * compFAttack);
|
||||
if (fireCompL < 1.0) fireL *= (((1.0-compRatio)*firePad)+(fireCompL*compRatio*fireGain));
|
||||
else fireL *= firePad;
|
||||
if (fireCompR < 1.0) fireR *= (((1.0-compRatio)*firePad)+(fireCompR*compRatio*fireGain));
|
||||
else fireR *= firePad;
|
||||
|
||||
//stone dynamics
|
||||
if (fabs(stoneL) > compSThresh) { //compression L
|
||||
stoneCompL -= (stoneCompL * compSAttack);
|
||||
stoneCompL += ((compSThresh / fabs(stoneL))*compSAttack);
|
||||
} else stoneCompL = (stoneCompL*(1.0-compSRelease))+compSRelease;
|
||||
if (stoneCompL < 0.0) stoneCompL = 0.0;
|
||||
if (fabs(stoneR) > compSThresh) { //compression R
|
||||
stoneCompR -= (stoneCompR * compSAttack);
|
||||
stoneCompR += ((compSThresh / fabs(stoneR))*compSAttack);
|
||||
} else stoneCompR = (stoneCompR*(1.0-compSRelease))+compSRelease;
|
||||
if (stoneCompR < 0.0) stoneCompR = 0.0;
|
||||
if (stoneCompL > stoneCompR) stoneCompL -= (stoneCompL * compSAttack);
|
||||
if (stoneCompR > stoneCompL) stoneCompR -= (stoneCompR * compSAttack);
|
||||
if (stoneCompL < 1.0) stoneL *= (((1.0-compRatio)*stonePad)+(stoneCompL*compRatio*stoneGain));
|
||||
else stoneL *= stonePad;
|
||||
if (stoneCompR < 1.0) stoneR *= (((1.0-compRatio)*stonePad)+(stoneCompR*compRatio*stoneGain));
|
||||
else stoneR *= stonePad;
|
||||
|
||||
inputSampleL = stoneL+fireL;
|
||||
inputSampleR = stoneR+fireR;
|
||||
|
||||
//begin 32 bit stereo floating point dither
|
||||
int expon; frexpf((float)inputSampleL, &expon);
|
||||
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
||||
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
||||
frexpf((float)inputSampleR, &expon);
|
||||
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
||||
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
||||
//end 32 bit stereo floating point dither
|
||||
|
||||
*out1 = inputSampleL;
|
||||
*out2 = inputSampleR;
|
||||
|
||||
in1++;
|
||||
in2++;
|
||||
out1++;
|
||||
out2++;
|
||||
}
|
||||
}
|
||||
|
||||
void StoneFireComp::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
|
||||
{
|
||||
double* in1 = inputs[0];
|
||||
double* in2 = inputs[1];
|
||||
double* out1 = outputs[0];
|
||||
double* out2 = outputs[1];
|
||||
|
||||
double overallscale = 1.0;
|
||||
overallscale /= 44100.0;
|
||||
overallscale *= getSampleRate();
|
||||
|
||||
double compFThresh = pow(A,4);
|
||||
double compFAttack = 1.0/(((pow(B,3)*5000.0)+500.0)*overallscale);
|
||||
double compFRelease = 1.0/(((pow(C,5)*50000.0)+500.0)*overallscale);
|
||||
double fireGain = D*2.0; fireGain = pow(fireGain,3);
|
||||
double firePad = fireGain; if (firePad > 1.0) firePad = 1.0;
|
||||
|
||||
double compSThresh = pow(E,4);
|
||||
double compSAttack = 1.0/(((pow(F,3)*5000.0)+500.0)*overallscale);
|
||||
double compSRelease = 1.0/(((pow(G,5)*50000.0)+500.0)*overallscale);
|
||||
double stoneGain = H*2.0; stoneGain = pow(stoneGain,3);
|
||||
double stonePad = stoneGain; if (stonePad > 1.0) stonePad = 1.0;
|
||||
|
||||
double kalman = 1.0-pow(I,2);
|
||||
//crossover frequency between mid/bass
|
||||
double compRatio = 1.0-pow(1.0-J,2);
|
||||
|
||||
while (--sampleFrames >= 0)
|
||||
{
|
||||
double inputSampleL = *in1;
|
||||
double inputSampleR = *in2;
|
||||
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
|
||||
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
|
||||
|
||||
//begin KalmanL
|
||||
double fireL = inputSampleL;
|
||||
double temp = inputSampleL = inputSampleL*(1.0-kalman)*0.777;
|
||||
inputSampleL *= (1.0-kalman);
|
||||
//set up gain levels to control the beast
|
||||
kal[prevSlewL3] += kal[prevSampL3] - kal[prevSampL2]; kal[prevSlewL3] *= 0.5;
|
||||
kal[prevSlewL2] += kal[prevSampL2] - kal[prevSampL1]; kal[prevSlewL2] *= 0.5;
|
||||
kal[prevSlewL1] += kal[prevSampL1] - inputSampleL; kal[prevSlewL1] *= 0.5;
|
||||
//make slews from each set of samples used
|
||||
kal[accSlewL2] += kal[prevSlewL3] - kal[prevSlewL2]; kal[accSlewL2] *= 0.5;
|
||||
kal[accSlewL1] += kal[prevSlewL2] - kal[prevSlewL1]; kal[accSlewL1] *= 0.5;
|
||||
//differences between slews: rate of change of rate of change
|
||||
kal[accSlewL3] += (kal[accSlewL2] - kal[accSlewL1]); kal[accSlewL3] *= 0.5;
|
||||
//entering the abyss, what even is this
|
||||
kal[kalOutL] += kal[prevSampL1] + kal[prevSlewL2] + kal[accSlewL3]; kal[kalOutL] *= 0.5;
|
||||
//resynthesizing predicted result (all iir smoothed)
|
||||
kal[kalGainL] += fabs(temp-kal[kalOutL])*kalman*8.0; kal[kalGainL] *= 0.5;
|
||||
//madness takes its toll. Kalman Gain: how much dry to retain
|
||||
if (kal[kalGainL] > kalman*0.5) kal[kalGainL] = kalman*0.5;
|
||||
//attempts to avoid explosions
|
||||
kal[kalOutL] += (temp*(1.0-(0.68+(kalman*0.157))));
|
||||
//this is for tuning a really complete cancellation up around Nyquist
|
||||
kal[prevSampL3] = kal[prevSampL2]; kal[prevSampL2] = kal[prevSampL1];
|
||||
kal[prevSampL1] = (kal[kalGainL] * kal[kalOutL]) + ((1.0-kal[kalGainL])*temp);
|
||||
//feed the chain of previous samples
|
||||
if (kal[prevSampL1] > 1.0) kal[prevSampL1] = 1.0; if (kal[prevSampL1] < -1.0) kal[prevSampL1] = -1.0;
|
||||
double stoneL = kal[kalOutL]*0.777;
|
||||
fireL -= stoneL;
|
||||
//end KalmanL
|
||||
|
||||
//begin KalmanR
|
||||
double fireR = inputSampleR;
|
||||
temp = inputSampleR = inputSampleR*(1.0-kalman)*0.777;
|
||||
inputSampleR *= (1.0-kalman);
|
||||
//set up gain levels to control the beast
|
||||
kal[prevSlewR3] += kal[prevSampR3] - kal[prevSampR2]; kal[prevSlewR3] *= 0.5;
|
||||
kal[prevSlewR2] += kal[prevSampR2] - kal[prevSampR1]; kal[prevSlewR2] *= 0.5;
|
||||
kal[prevSlewR1] += kal[prevSampR1] - inputSampleR; kal[prevSlewR1] *= 0.5;
|
||||
//make slews from each set of samples used
|
||||
kal[accSlewR2] += kal[prevSlewR3] - kal[prevSlewR2]; kal[accSlewR2] *= 0.5;
|
||||
kal[accSlewR1] += kal[prevSlewR2] - kal[prevSlewR1]; kal[accSlewR1] *= 0.5;
|
||||
//differences between slews: rate of change of rate of change
|
||||
kal[accSlewR3] += (kal[accSlewR2] - kal[accSlewR1]); kal[accSlewR3] *= 0.5;
|
||||
//entering the abyss, what even is this
|
||||
kal[kalOutR] += kal[prevSampR1] + kal[prevSlewR2] + kal[accSlewR3]; kal[kalOutR] *= 0.5;
|
||||
//resynthesizing predicted result (all iir smoothed)
|
||||
kal[kalGainR] += fabs(temp-kal[kalOutR])*kalman*8.0; kal[kalGainR] *= 0.5;
|
||||
//madness takes its toll. Kalman Gain: how much dry to retain
|
||||
if (kal[kalGainR] > kalman*0.5) kal[kalGainR] = kalman*0.5;
|
||||
//attempts to avoid explosions
|
||||
kal[kalOutR] += (temp*(1.0-(0.68+(kalman*0.157))));
|
||||
//this is for tuning a really complete cancellation up around Nyquist
|
||||
kal[prevSampR3] = kal[prevSampR2]; kal[prevSampR2] = kal[prevSampR1];
|
||||
kal[prevSampR1] = (kal[kalGainR] * kal[kalOutR]) + ((1.0-kal[kalGainR])*temp);
|
||||
//feed the chain of previous samples
|
||||
if (kal[prevSampR1] > 1.0) kal[prevSampR1] = 1.0; if (kal[prevSampR1] < -1.0) kal[prevSampR1] = -1.0;
|
||||
double stoneR = kal[kalOutR]*0.777;
|
||||
fireR -= stoneR;
|
||||
//end KalmanR
|
||||
|
||||
//fire dynamics
|
||||
if (fabs(fireL) > compFThresh) { //compression L
|
||||
fireCompL -= (fireCompL * compFAttack);
|
||||
fireCompL += ((compFThresh / fabs(fireL))*compFAttack);
|
||||
} else fireCompL = (fireCompL*(1.0-compFRelease))+compFRelease;
|
||||
if (fireCompL < 0.0) fireCompL = 0.0;
|
||||
if (fabs(fireR) > compFThresh) { //compression R
|
||||
fireCompR -= (fireCompR * compFAttack);
|
||||
fireCompR += ((compFThresh / fabs(fireR))*compFAttack);
|
||||
} else fireCompR = (fireCompR*(1.0-compFRelease))+compFRelease;
|
||||
if (fireCompR < 0.0) fireCompR = 0.0;
|
||||
if (fireCompL > fireCompR) fireCompL -= (fireCompL * compFAttack);
|
||||
if (fireCompR > fireCompL) fireCompR -= (fireCompR * compFAttack);
|
||||
if (fireCompL < 1.0) fireL *= (((1.0-compRatio)*firePad)+(fireCompL*compRatio*fireGain));
|
||||
else fireL *= firePad;
|
||||
if (fireCompR < 1.0) fireR *= (((1.0-compRatio)*firePad)+(fireCompR*compRatio*fireGain));
|
||||
else fireR *= firePad;
|
||||
|
||||
//stone dynamics
|
||||
if (fabs(stoneL) > compSThresh) { //compression L
|
||||
stoneCompL -= (stoneCompL * compSAttack);
|
||||
stoneCompL += ((compSThresh / fabs(stoneL))*compSAttack);
|
||||
} else stoneCompL = (stoneCompL*(1.0-compSRelease))+compSRelease;
|
||||
if (stoneCompL < 0.0) stoneCompL = 0.0;
|
||||
if (fabs(stoneR) > compSThresh) { //compression R
|
||||
stoneCompR -= (stoneCompR * compSAttack);
|
||||
stoneCompR += ((compSThresh / fabs(stoneR))*compSAttack);
|
||||
} else stoneCompR = (stoneCompR*(1.0-compSRelease))+compSRelease;
|
||||
if (stoneCompR < 0.0) stoneCompR = 0.0;
|
||||
if (stoneCompL > stoneCompR) stoneCompL -= (stoneCompL * compSAttack);
|
||||
if (stoneCompR > stoneCompL) stoneCompR -= (stoneCompR * compSAttack);
|
||||
if (stoneCompL < 1.0) stoneL *= (((1.0-compRatio)*stonePad)+(stoneCompL*compRatio*stoneGain));
|
||||
else stoneL *= stonePad;
|
||||
if (stoneCompR < 1.0) stoneR *= (((1.0-compRatio)*stonePad)+(stoneCompR*compRatio*stoneGain));
|
||||
else stoneR *= stonePad;
|
||||
|
||||
inputSampleL = stoneL+fireL;
|
||||
inputSampleR = stoneR+fireR;
|
||||
|
||||
//begin 64 bit stereo floating point dither
|
||||
//int expon; frexp((double)inputSampleL, &expon);
|
||||
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
||||
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
||||
//frexp((double)inputSampleR, &expon);
|
||||
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
||||
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
||||
//end 64 bit stereo floating point dither
|
||||
|
||||
*out1 = inputSampleL;
|
||||
*out2 = inputSampleR;
|
||||
|
||||
in1++;
|
||||
in2++;
|
||||
out1++;
|
||||
out2++;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue