kCathedral5

This commit is contained in:
Christopher Johnson 2025-08-23 22:30:02 -04:00
parent 957e637edf
commit 05cb274c27
161 changed files with 42843 additions and 2 deletions

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@ -377,6 +377,8 @@ add_airwindows_plugin(SlewOnly)
add_airwindows_plugin(SlewSonic)
add_airwindows_plugin(Smooth)
add_airwindows_plugin(SmoothEQ)
add_airwindows_plugin(SmoothEQ2)
add_airwindows_plugin(SmoothEQ3)
add_airwindows_plugin(SoftClock)
add_airwindows_plugin(SoftGate)
add_airwindows_plugin(SpatializeDither)

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@ -0,0 +1,194 @@
/* ========================================
* SmoothEQ2 - SmoothEQ2.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SmoothEQ2_H
#include "SmoothEQ2.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new SmoothEQ2(audioMaster);}
SmoothEQ2::SmoothEQ2(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
A = 0.5;
B = 0.5;
C = 0.5;
D = 0.5;
E = 0.5;
F = 0.5;
G = 0.5;
H = 0.5;
for (int x = 0; x < biq_total; x++) {
highA[x] = 0.0;
highB[x] = 0.0;
highC[x] = 0.0;
midA[x] = 0.0;
midB[x] = 0.0;
midC[x] = 0.0;
lowA[x] = 0.0;
lowB[x] = 0.0;
lowC[x] = 0.0;
}
highLIIR = 0.0;
highRIIR = 0.0;
midLIIR = 0.0;
midRIIR = 0.0;
lowLIIR = 0.0;
lowRIIR = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
SmoothEQ2::~SmoothEQ2() {}
VstInt32 SmoothEQ2::getVendorVersion () {return 1000;}
void SmoothEQ2::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void SmoothEQ2::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 SmoothEQ2::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
chunkData[3] = D;
chunkData[4] = E;
chunkData[5] = F;
chunkData[6] = G;
chunkData[7] = H;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 SmoothEQ2::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
D = pinParameter(chunkData[3]);
E = pinParameter(chunkData[4]);
F = pinParameter(chunkData[5]);
G = pinParameter(chunkData[6]);
H = pinParameter(chunkData[7]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void SmoothEQ2::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
case kParamD: D = value; break;
case kParamE: E = value; break;
case kParamF: F = value; break;
case kParamG: G = value; break;
case kParamH: H = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float SmoothEQ2::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
case kParamD: return D; break;
case kParamE: return E; break;
case kParamF: return F; break;
case kParamG: return G; break;
case kParamH: return H; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void SmoothEQ2::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "High", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "HMid", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "LMid", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "Bass", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "HighF", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "HMidF", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "LMidF", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "BassF", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void SmoothEQ2::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
case kParamG: float2string (G, text, kVstMaxParamStrLen); break;
case kParamH: float2string (H, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void SmoothEQ2::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 SmoothEQ2::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool SmoothEQ2::getEffectName(char* name) {
vst_strncpy(name, "SmoothEQ2", kVstMaxProductStrLen); return true;
}
VstPlugCategory SmoothEQ2::getPlugCategory() {return kPlugCategEffect;}
bool SmoothEQ2::getProductString(char* text) {
vst_strncpy (text, "airwindows SmoothEQ2", kVstMaxProductStrLen); return true;
}
bool SmoothEQ2::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}

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@ -0,0 +1,108 @@
/* ========================================
* SmoothEQ2 - SmoothEQ2.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) Airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SmoothEQ2_H
#define __SmoothEQ2_H
#ifndef __audioeffect__
#include "audioeffectx.h"
#endif
#include <set>
#include <string>
#include <math.h>
enum {
kParamA =0,
kParamB =1,
kParamC =2,
kParamD =3,
kParamE =4,
kParamF =5,
kParamG =6,
kParamH =7,
kNumParameters = 8
}; //
const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'sme2'; //Change this to what the AU identity is!
class SmoothEQ2 :
public AudioEffectX
{
public:
SmoothEQ2(audioMasterCallback audioMaster);
~SmoothEQ2();
virtual bool getEffectName(char* name); // The plug-in name
virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
virtual bool getVendorString(char* text); // Vendor info
virtual VstInt32 getVendorVersion(); // Version number
virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
virtual void getProgramName(char *name); // read the name from the host
virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
virtual VstInt32 getChunk (void** data, bool isPreset);
virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
virtual VstInt32 canDo(char *text);
private:
char _programName[kVstMaxProgNameLen + 1];
std::set< std::string > _canDo;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
float H;
enum {
biq_freq,
biq_reso,
biq_a0,
biq_a1,
biq_a2,
biq_b1,
biq_b2,
biq_sL1,
biq_sL2,
biq_sR1,
biq_sR2,
biq_total
}; //coefficient interpolating bessel filter, stereo
double highA[biq_total];
double highB[biq_total];
double highC[biq_total];
double highLIIR;
double highRIIR;
double midA[biq_total];
double midB[biq_total];
double midC[biq_total];
double midLIIR;
double midRIIR;
double lowA[biq_total];
double lowB[biq_total];
double lowC[biq_total];
double lowLIIR;
double lowRIIR;
uint32_t fpdL;
uint32_t fpdR;
//default stuff
};
#endif

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/* ========================================
* SmoothEQ2 - SmoothEQ2.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SmoothEQ2_H
#include "SmoothEQ2.h"
#endif
void SmoothEQ2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double trebleGain = (A-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double highmidGain = (B-0.5)*2.0;
highmidGain = 1.0+(highmidGain*fabs(highmidGain)*fabs(highmidGain));
double lowmidGain = (C-0.5)*2.0;
lowmidGain = 1.0+(lowmidGain*fabs(lowmidGain)*fabs(lowmidGain));
double bassGain = (D-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
double trebleRef = E-0.5;
double highmidRef = F-0.5;
double lowmidRef = G-0.5;
double bassRef = H-0.5;
double highF = 0.75 + ((trebleRef+trebleRef+trebleRef+highmidRef)*0.125);
double bassF = 0.25 + ((lowmidRef+bassRef+bassRef+bassRef)*0.125);
double midF = (highF*0.5) + (bassF*0.5) + ((highmidRef+lowmidRef)*0.125);
double highQ = fmax(fmin(1.0+(highmidRef-trebleRef),4.0),0.125);
double midQ = fmax(fmin(1.0+(lowmidRef-highmidRef),4.0),0.125);
double lowQ = fmax(fmin(1.0+(bassRef-lowmidRef),4.0),0.125);
highA[biq_freq] = ((pow(highF,3)*20000.0)/getSampleRate());
highC[biq_freq] = highB[biq_freq] = highA[biq_freq] = fmax(fmin(highA[biq_freq],0.4999),0.00025);
double highFreq = pow(highF,3)*20000.0;
double omega = 2.0*M_PI*(highFreq/getSampleRate());
double K = 2.0-cos(omega);
double highCoef = -sqrt((K*K)-1.0)+K;
highA[biq_reso] = 2.24697960 * highQ;
highB[biq_reso] = 0.80193774 * highQ;
highC[biq_reso] = 0.55495813 * highQ;
midA[biq_freq] = ((pow(midF,3)*20000.0)/getSampleRate());
midC[biq_freq] = midB[biq_freq] = midA[biq_freq] = fmax(fmin(midA[biq_freq],0.4999),0.00025);
double midFreq = pow(midF,3)*20000.0;
omega = 2.0*M_PI*(midFreq/getSampleRate());
K = 2.0-cos(omega);
double midCoef = -sqrt((K*K)-1.0)+K;
midA[biq_reso] = 2.24697960 * midQ;
midB[biq_reso] = 0.80193774 * midQ;
midC[biq_reso] = 0.55495813 * midQ;
lowA[biq_freq] = ((pow(bassF,3)*20000.0)/getSampleRate());
lowC[biq_freq] = lowB[biq_freq] = lowA[biq_freq] = fmax(fmin(lowA[biq_freq],0.4999),0.00025);
double lowFreq = pow(bassF,3)*20000.0;
omega = 2.0*M_PI*(lowFreq/getSampleRate());
K = 2.0-cos(omega);
double lowCoef = -sqrt((K*K)-1.0)+K;
lowA[biq_reso] = 2.24697960 * lowQ;
lowB[biq_reso] = 0.80193774 * lowQ;
lowC[biq_reso] = 0.55495813 * lowQ;
K = tan(M_PI * highA[biq_freq]);
double norm = 1.0 / (1.0 + K / highA[biq_reso] + K * K);
highA[biq_a0] = K * K * norm;
highA[biq_a1] = 2.0 * highA[biq_a0];
highA[biq_a2] = highA[biq_a0];
highA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highA[biq_b2] = (1.0 - K / highA[biq_reso] + K * K) * norm;
K = tan(M_PI * highB[biq_freq]);
norm = 1.0 / (1.0 + K / highB[biq_reso] + K * K);
highB[biq_a0] = K * K * norm;
highB[biq_a1] = 2.0 * highB[biq_a0];
highB[biq_a2] = highB[biq_a0];
highB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highB[biq_b2] = (1.0 - K / highB[biq_reso] + K * K) * norm;
K = tan(M_PI * highC[biq_freq]);
norm = 1.0 / (1.0 + K / highC[biq_reso] + K * K);
highC[biq_a0] = K * K * norm;
highC[biq_a1] = 2.0 * highC[biq_a0];
highC[biq_a2] = highC[biq_a0];
highC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highC[biq_b2] = (1.0 - K / highC[biq_reso] + K * K) * norm;
K = tan(M_PI * midA[biq_freq]);
norm = 1.0 / (1.0 + K / midA[biq_reso] + K * K);
midA[biq_a0] = K * K * norm;
midA[biq_a1] = 2.0 * midA[biq_a0];
midA[biq_a2] = midA[biq_a0];
midA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midA[biq_b2] = (1.0 - K / midA[biq_reso] + K * K) * norm;
K = tan(M_PI * midB[biq_freq]);
norm = 1.0 / (1.0 + K / midB[biq_reso] + K * K);
midB[biq_a0] = K * K * norm;
midB[biq_a1] = 2.0 * midB[biq_a0];
midB[biq_a2] = midB[biq_a0];
midB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midB[biq_b2] = (1.0 - K / midB[biq_reso] + K * K) * norm;
K = tan(M_PI * midC[biq_freq]);
norm = 1.0 / (1.0 + K / midC[biq_reso] + K * K);
midC[biq_a0] = K * K * norm;
midC[biq_a1] = 2.0 * midC[biq_a0];
midC[biq_a2] = midC[biq_a0];
midC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midC[biq_b2] = (1.0 - K / midC[biq_reso] + K * K) * norm;
K = tan(M_PI * lowA[biq_freq]);
norm = 1.0 / (1.0 + K / lowA[biq_reso] + K * K);
lowA[biq_a0] = K * K * norm;
lowA[biq_a1] = 2.0 * lowA[biq_a0];
lowA[biq_a2] = lowA[biq_a0];
lowA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowA[biq_b2] = (1.0 - K / lowA[biq_reso] + K * K) * norm;
K = tan(M_PI * lowB[biq_freq]);
norm = 1.0 / (1.0 + K / lowB[biq_reso] + K * K);
lowB[biq_a0] = K * K * norm;
lowB[biq_a1] = 2.0 * lowB[biq_a0];
lowB[biq_a2] = lowB[biq_a0];
lowB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowB[biq_b2] = (1.0 - K / lowB[biq_reso] + K * K) * norm;
K = tan(M_PI * lowC[biq_freq]);
norm = 1.0 / (1.0 + K / lowC[biq_reso] + K * K);
lowC[biq_a0] = K * K * norm;
lowC[biq_a1] = 2.0 * lowC[biq_a0];
lowC[biq_a2] = lowC[biq_a0];
lowC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowC[biq_b2] = (1.0 - K / lowC[biq_reso] + K * K) * norm;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double trebleL = inputSampleL;
double outSample = (trebleL * highA[biq_a0]) + highA[biq_sL1];
highA[biq_sL1] = (trebleL * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sL2];
highA[biq_sL2] = (trebleL * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midA[biq_a0]) + midA[biq_sL1];
midA[biq_sL1] = (highmidL * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sL2];
midA[biq_sL2] = (highmidL * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowA[biq_a0]) + lowA[biq_sL1];
lowA[biq_sL1] = (lowmidL * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sL2];
lowA[biq_sL2] = (lowmidL * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//first stage of three crossovers
outSample = (trebleL * highB[biq_a0]) + highB[biq_sL1];
highB[biq_sL1] = (trebleL * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sL2];
highB[biq_sL2] = (trebleL * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midB[biq_a0]) + midB[biq_sL1];
midB[biq_sL1] = (highmidL * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sL2];
midB[biq_sL2] = (highmidL * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowB[biq_a0]) + lowB[biq_sL1];
lowB[biq_sL1] = (lowmidL * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sL2];
lowB[biq_sL2] = (lowmidL * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//second stage of three crossovers
outSample = (trebleL * highC[biq_a0]) + highC[biq_sL1];
highC[biq_sL1] = (trebleL * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sL2];
highC[biq_sL2] = (trebleL * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midC[biq_a0]) + midC[biq_sL1];
midC[biq_sL1] = (highmidL * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sL2];
midC[biq_sL2] = (highmidL * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowC[biq_a0]) + lowC[biq_sL1];
lowC[biq_sL1] = (lowmidL * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sL2];
lowC[biq_sL2] = (lowmidL * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//third stage of three crossovers
highLIIR = (highLIIR*highCoef) + (trebleL*(1.0-highCoef));
highmidL = highLIIR; trebleL -= highmidL;
midLIIR = (midLIIR*midCoef) + (highmidL*(1.0-midCoef));
lowmidL = midLIIR; highmidL -= lowmidL;
lowLIIR = (lowLIIR*lowCoef) + (lowmidL*(1.0-lowCoef));
bassL = lowLIIR; lowmidL -= bassL;
inputSampleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//fourth stage of three crossovers is the exponential filters
double trebleR = inputSampleR;
outSample = (trebleR * highA[biq_a0]) + highA[biq_sR1];
highA[biq_sR1] = (trebleR * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sR2];
highA[biq_sR2] = (trebleR * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midA[biq_a0]) + midA[biq_sR1];
midA[biq_sR1] = (highmidR * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sR2];
midA[biq_sR2] = (highmidR * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowA[biq_a0]) + lowA[biq_sR1];
lowA[biq_sR1] = (lowmidR * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sR2];
lowA[biq_sR2] = (lowmidR * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//first stage of three crossovers
outSample = (trebleR * highB[biq_a0]) + highB[biq_sR1];
highB[biq_sR1] = (trebleR * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sR2];
highB[biq_sR2] = (trebleR * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midB[biq_a0]) + midB[biq_sR1];
midB[biq_sR1] = (highmidR * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sR2];
midB[biq_sR2] = (highmidR * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowB[biq_a0]) + lowB[biq_sR1];
lowB[biq_sR1] = (lowmidR * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sR2];
lowB[biq_sR2] = (lowmidR * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//second stage of three crossovers
outSample = (trebleR * highC[biq_a0]) + highC[biq_sR1];
highC[biq_sR1] = (trebleR * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sR2];
highC[biq_sR2] = (trebleR * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midC[biq_a0]) + midC[biq_sR1];
midC[biq_sR1] = (highmidR * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sR2];
midC[biq_sR2] = (highmidR * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowC[biq_a0]) + lowC[biq_sR1];
lowC[biq_sR1] = (lowmidR * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sR2];
lowC[biq_sR2] = (lowmidR * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//third stage of three crossovers
highRIIR = (highRIIR*highCoef) + (trebleR*(1.0-highCoef));
highmidR = highRIIR; trebleR -= highmidR;
midRIIR = (midRIIR*midCoef) + (highmidR*(1.0-midCoef));
lowmidR = midRIIR; highmidR -= lowmidR;
lowRIIR = (lowRIIR*lowCoef) + (lowmidR*(1.0-lowCoef));
bassR = lowRIIR; lowmidR -= bassR;
inputSampleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//fourth stage of three crossovers is the exponential filters
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void SmoothEQ2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double trebleGain = (A-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double highmidGain = (B-0.5)*2.0;
highmidGain = 1.0+(highmidGain*fabs(highmidGain)*fabs(highmidGain));
double lowmidGain = (C-0.5)*2.0;
lowmidGain = 1.0+(lowmidGain*fabs(lowmidGain)*fabs(lowmidGain));
double bassGain = (D-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
double trebleRef = E-0.5;
double highmidRef = F-0.5;
double lowmidRef = G-0.5;
double bassRef = H-0.5;
double highF = 0.75 + ((trebleRef+trebleRef+trebleRef+highmidRef)*0.125);
double bassF = 0.25 + ((lowmidRef+bassRef+bassRef+bassRef)*0.125);
double midF = (highF*0.5) + (bassF*0.5) + ((highmidRef+lowmidRef)*0.125);
double highQ = fmax(fmin(1.0+(highmidRef-trebleRef),4.0),0.125);
double midQ = fmax(fmin(1.0+(lowmidRef-highmidRef),4.0),0.125);
double lowQ = fmax(fmin(1.0+(bassRef-lowmidRef),4.0),0.125);
highA[biq_freq] = ((pow(highF,3)*20000.0)/getSampleRate());
highC[biq_freq] = highB[biq_freq] = highA[biq_freq] = fmax(fmin(highA[biq_freq],0.4999),0.00025);
double highFreq = pow(highF,3)*20000.0;
double omega = 2.0*M_PI*(highFreq/getSampleRate());
double K = 2.0-cos(omega);
double highCoef = -sqrt((K*K)-1.0)+K;
highA[biq_reso] = 2.24697960 * highQ;
highB[biq_reso] = 0.80193774 * highQ;
highC[biq_reso] = 0.55495813 * highQ;
midA[biq_freq] = ((pow(midF,3)*20000.0)/getSampleRate());
midC[biq_freq] = midB[biq_freq] = midA[biq_freq] = fmax(fmin(midA[biq_freq],0.4999),0.00025);
double midFreq = pow(midF,3)*20000.0;
omega = 2.0*M_PI*(midFreq/getSampleRate());
K = 2.0-cos(omega);
double midCoef = -sqrt((K*K)-1.0)+K;
midA[biq_reso] = 2.24697960 * midQ;
midB[biq_reso] = 0.80193774 * midQ;
midC[biq_reso] = 0.55495813 * midQ;
lowA[biq_freq] = ((pow(bassF,3)*20000.0)/getSampleRate());
lowC[biq_freq] = lowB[biq_freq] = lowA[biq_freq] = fmax(fmin(lowA[biq_freq],0.4999),0.00025);
double lowFreq = pow(bassF,3)*20000.0;
omega = 2.0*M_PI*(lowFreq/getSampleRate());
K = 2.0-cos(omega);
double lowCoef = -sqrt((K*K)-1.0)+K;
lowA[biq_reso] = 2.24697960 * lowQ;
lowB[biq_reso] = 0.80193774 * lowQ;
lowC[biq_reso] = 0.55495813 * lowQ;
K = tan(M_PI * highA[biq_freq]);
double norm = 1.0 / (1.0 + K / highA[biq_reso] + K * K);
highA[biq_a0] = K * K * norm;
highA[biq_a1] = 2.0 * highA[biq_a0];
highA[biq_a2] = highA[biq_a0];
highA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highA[biq_b2] = (1.0 - K / highA[biq_reso] + K * K) * norm;
K = tan(M_PI * highB[biq_freq]);
norm = 1.0 / (1.0 + K / highB[biq_reso] + K * K);
highB[biq_a0] = K * K * norm;
highB[biq_a1] = 2.0 * highB[biq_a0];
highB[biq_a2] = highB[biq_a0];
highB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highB[biq_b2] = (1.0 - K / highB[biq_reso] + K * K) * norm;
K = tan(M_PI * highC[biq_freq]);
norm = 1.0 / (1.0 + K / highC[biq_reso] + K * K);
highC[biq_a0] = K * K * norm;
highC[biq_a1] = 2.0 * highC[biq_a0];
highC[biq_a2] = highC[biq_a0];
highC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highC[biq_b2] = (1.0 - K / highC[biq_reso] + K * K) * norm;
K = tan(M_PI * midA[biq_freq]);
norm = 1.0 / (1.0 + K / midA[biq_reso] + K * K);
midA[biq_a0] = K * K * norm;
midA[biq_a1] = 2.0 * midA[biq_a0];
midA[biq_a2] = midA[biq_a0];
midA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midA[biq_b2] = (1.0 - K / midA[biq_reso] + K * K) * norm;
K = tan(M_PI * midB[biq_freq]);
norm = 1.0 / (1.0 + K / midB[biq_reso] + K * K);
midB[biq_a0] = K * K * norm;
midB[biq_a1] = 2.0 * midB[biq_a0];
midB[biq_a2] = midB[biq_a0];
midB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midB[biq_b2] = (1.0 - K / midB[biq_reso] + K * K) * norm;
K = tan(M_PI * midC[biq_freq]);
norm = 1.0 / (1.0 + K / midC[biq_reso] + K * K);
midC[biq_a0] = K * K * norm;
midC[biq_a1] = 2.0 * midC[biq_a0];
midC[biq_a2] = midC[biq_a0];
midC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midC[biq_b2] = (1.0 - K / midC[biq_reso] + K * K) * norm;
K = tan(M_PI * lowA[biq_freq]);
norm = 1.0 / (1.0 + K / lowA[biq_reso] + K * K);
lowA[biq_a0] = K * K * norm;
lowA[biq_a1] = 2.0 * lowA[biq_a0];
lowA[biq_a2] = lowA[biq_a0];
lowA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowA[biq_b2] = (1.0 - K / lowA[biq_reso] + K * K) * norm;
K = tan(M_PI * lowB[biq_freq]);
norm = 1.0 / (1.0 + K / lowB[biq_reso] + K * K);
lowB[biq_a0] = K * K * norm;
lowB[biq_a1] = 2.0 * lowB[biq_a0];
lowB[biq_a2] = lowB[biq_a0];
lowB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowB[biq_b2] = (1.0 - K / lowB[biq_reso] + K * K) * norm;
K = tan(M_PI * lowC[biq_freq]);
norm = 1.0 / (1.0 + K / lowC[biq_reso] + K * K);
lowC[biq_a0] = K * K * norm;
lowC[biq_a1] = 2.0 * lowC[biq_a0];
lowC[biq_a2] = lowC[biq_a0];
lowC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowC[biq_b2] = (1.0 - K / lowC[biq_reso] + K * K) * norm;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double trebleL = inputSampleL;
double outSample = (trebleL * highA[biq_a0]) + highA[biq_sL1];
highA[biq_sL1] = (trebleL * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sL2];
highA[biq_sL2] = (trebleL * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midA[biq_a0]) + midA[biq_sL1];
midA[biq_sL1] = (highmidL * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sL2];
midA[biq_sL2] = (highmidL * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowA[biq_a0]) + lowA[biq_sL1];
lowA[biq_sL1] = (lowmidL * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sL2];
lowA[biq_sL2] = (lowmidL * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//first stage of three crossovers
outSample = (trebleL * highB[biq_a0]) + highB[biq_sL1];
highB[biq_sL1] = (trebleL * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sL2];
highB[biq_sL2] = (trebleL * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midB[biq_a0]) + midB[biq_sL1];
midB[biq_sL1] = (highmidL * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sL2];
midB[biq_sL2] = (highmidL * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowB[biq_a0]) + lowB[biq_sL1];
lowB[biq_sL1] = (lowmidL * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sL2];
lowB[biq_sL2] = (lowmidL * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//second stage of three crossovers
outSample = (trebleL * highC[biq_a0]) + highC[biq_sL1];
highC[biq_sL1] = (trebleL * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sL2];
highC[biq_sL2] = (trebleL * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midC[biq_a0]) + midC[biq_sL1];
midC[biq_sL1] = (highmidL * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sL2];
midC[biq_sL2] = (highmidL * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowC[biq_a0]) + lowC[biq_sL1];
lowC[biq_sL1] = (lowmidL * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sL2];
lowC[biq_sL2] = (lowmidL * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//third stage of three crossovers
highLIIR = (highLIIR*highCoef) + (trebleL*(1.0-highCoef));
highmidL = highLIIR; trebleL -= highmidL;
midLIIR = (midLIIR*midCoef) + (highmidL*(1.0-midCoef));
lowmidL = midLIIR; highmidL -= lowmidL;
lowLIIR = (lowLIIR*lowCoef) + (lowmidL*(1.0-lowCoef));
bassL = lowLIIR; lowmidL -= bassL;
inputSampleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//fourth stage of three crossovers is the exponential filters
double trebleR = inputSampleR;
outSample = (trebleR * highA[biq_a0]) + highA[biq_sR1];
highA[biq_sR1] = (trebleR * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sR2];
highA[biq_sR2] = (trebleR * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midA[biq_a0]) + midA[biq_sR1];
midA[biq_sR1] = (highmidR * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sR2];
midA[biq_sR2] = (highmidR * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowA[biq_a0]) + lowA[biq_sR1];
lowA[biq_sR1] = (lowmidR * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sR2];
lowA[biq_sR2] = (lowmidR * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//first stage of three crossovers
outSample = (trebleR * highB[biq_a0]) + highB[biq_sR1];
highB[biq_sR1] = (trebleR * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sR2];
highB[biq_sR2] = (trebleR * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midB[biq_a0]) + midB[biq_sR1];
midB[biq_sR1] = (highmidR * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sR2];
midB[biq_sR2] = (highmidR * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowB[biq_a0]) + lowB[biq_sR1];
lowB[biq_sR1] = (lowmidR * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sR2];
lowB[biq_sR2] = (lowmidR * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//second stage of three crossovers
outSample = (trebleR * highC[biq_a0]) + highC[biq_sR1];
highC[biq_sR1] = (trebleR * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sR2];
highC[biq_sR2] = (trebleR * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midC[biq_a0]) + midC[biq_sR1];
midC[biq_sR1] = (highmidR * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sR2];
midC[biq_sR2] = (highmidR * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowC[biq_a0]) + lowC[biq_sR1];
lowC[biq_sR1] = (lowmidR * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sR2];
lowC[biq_sR2] = (lowmidR * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//third stage of three crossovers
highRIIR = (highRIIR*highCoef) + (trebleR*(1.0-highCoef));
highmidR = highRIIR; trebleR -= highmidR;
midRIIR = (midRIIR*midCoef) + (highmidR*(1.0-midCoef));
lowmidR = midRIIR; highmidR -= lowmidR;
lowRIIR = (lowRIIR*lowCoef) + (lowmidR*(1.0-lowCoef));
bassR = lowRIIR; lowmidR -= bassR;
inputSampleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//fourth stage of three crossovers is the exponential filters
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}

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/* ========================================
* SmoothEQ3 - SmoothEQ3.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SmoothEQ3_H
#include "SmoothEQ3.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new SmoothEQ3(audioMaster);}
SmoothEQ3::SmoothEQ3(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
A = 0.5;
B = 0.5;
C = 0.5;
for (int x = 0; x < biq_total; x++) {
highFast[x] = 0.0;
lowFast[x] = 0.0;
}
highFastLIIR = 0.0;
highFastRIIR = 0.0;
lowFastLIIR = 0.0;
lowFastRIIR = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
SmoothEQ3::~SmoothEQ3() {}
VstInt32 SmoothEQ3::getVendorVersion () {return 1000;}
void SmoothEQ3::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void SmoothEQ3::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 SmoothEQ3::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 SmoothEQ3::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void SmoothEQ3::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float SmoothEQ3::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void SmoothEQ3::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "High", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "Mid", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "Bass", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void SmoothEQ3::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void SmoothEQ3::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 SmoothEQ3::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool SmoothEQ3::getEffectName(char* name) {
vst_strncpy(name, "SmoothEQ3", kVstMaxProductStrLen); return true;
}
VstPlugCategory SmoothEQ3::getPlugCategory() {return kPlugCategEffect;}
bool SmoothEQ3::getProductString(char* text) {
vst_strncpy (text, "airwindows SmoothEQ3", kVstMaxProductStrLen); return true;
}
bool SmoothEQ3::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}

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/* ========================================
* SmoothEQ3 - SmoothEQ3.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) Airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SmoothEQ3_H
#define __SmoothEQ3_H
#ifndef __audioeffect__
#include "audioeffectx.h"
#endif
#include <set>
#include <string>
#include <math.h>
enum {
kParamA =0,
kParamB =1,
kParamC =2,
kNumParameters = 3
}; //
const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'sme3'; //Change this to what the AU identity is!
class SmoothEQ3 :
public AudioEffectX
{
public:
SmoothEQ3(audioMasterCallback audioMaster);
~SmoothEQ3();
virtual bool getEffectName(char* name); // The plug-in name
virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
virtual bool getVendorString(char* text); // Vendor info
virtual VstInt32 getVendorVersion(); // Version number
virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
virtual void getProgramName(char *name); // read the name from the host
virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
virtual VstInt32 getChunk (void** data, bool isPreset);
virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
virtual VstInt32 canDo(char *text);
private:
char _programName[kVstMaxProgNameLen + 1];
std::set< std::string > _canDo;
float A;
float B;
float C;
enum {
biq_freq,
biq_reso,
biq_a0,
biq_a1,
biq_a2,
biq_b1,
biq_b2,
biq_sL1,
biq_sL2,
biq_sR1,
biq_sR2,
biq_total
}; //coefficient interpolating bessel filter, stereo
double highFast[biq_total];
double lowFast[biq_total];
double highFastLIIR;
double highFastRIIR;
double lowFastLIIR;
double lowFastRIIR;
uint32_t fpdL;
uint32_t fpdR;
//default stuff
};
#endif

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/* ========================================
* SmoothEQ3 - SmoothEQ3.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SmoothEQ3_H
#include "SmoothEQ3.h"
#endif
void SmoothEQ3::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double trebleGain = (A-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double midGain = (B-0.5)*2.0;
midGain = 1.0+(midGain*fabs(midGain)*fabs(midGain));
double bassGain = (C-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
//separate from filtering stage, this is amplitude, centered on 1.0 unity gain
//SmoothEQ3 is how to get 3rd order steepness at very low CPU.
//because sample rate varies, you could also vary the crossovers
//you can't vary Q because math is simplified to take advantage of
//how the accurate Q value for this filter is always exactly 1.0.
highFast[biq_freq] = (4000.0/getSampleRate());
double omega = 2.0*M_PI*(4000.0/getSampleRate()); //mid-high crossover freq
double K = 2.0 - cos(omega);
double highCoef = -sqrt(K*K - 1.0) + K;
lowFast[biq_freq] = (200.0/getSampleRate());
omega = 2.0*M_PI*(200.0/getSampleRate()); //low-mid crossover freq
K = 2.0 - cos(omega);
double lowCoef = -sqrt(K*K - 1.0) + K;
//exponential IIR filter as part of an accurate 3rd order Butterworth filter
K = tan(M_PI * highFast[biq_freq]);
double norm = 1.0 / (1.0 + K + K*K);
highFast[biq_a0] = K * K * norm;
highFast[biq_a1] = 2.0 * highFast[biq_a0];
highFast[biq_a2] = highFast[biq_a0];
highFast[biq_b1] = 2.0 * (K*K - 1.0) * norm;
highFast[biq_b2] = (1.0 - K + K*K) * norm;
K = tan(M_PI * lowFast[biq_freq]);
norm = 1.0 / (1.0 + K + K*K);
lowFast[biq_a0] = K * K * norm;
lowFast[biq_a1] = 2.0 * lowFast[biq_a0];
lowFast[biq_a2] = lowFast[biq_a0];
lowFast[biq_b1] = 2.0 * (K*K - 1.0) * norm;
lowFast[biq_b2] = (1.0 - K + K*K) * norm;
//custom biquad setup with Q = 1.0 gets to omit some divides
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double trebleFastL = inputSampleL;
double outSample = (trebleFastL * highFast[biq_a0]) + highFast[biq_sL1];
highFast[biq_sL1] = (trebleFastL * highFast[biq_a1]) - (outSample * highFast[biq_b1]) + highFast[biq_sL2];
highFast[biq_sL2] = (trebleFastL * highFast[biq_a2]) - (outSample * highFast[biq_b2]);
double midFastL = outSample; trebleFastL -= midFastL;
outSample = (midFastL * lowFast[biq_a0]) + lowFast[biq_sL1];
lowFast[biq_sL1] = (midFastL * lowFast[biq_a1]) - (outSample * lowFast[biq_b1]) + lowFast[biq_sL2];
lowFast[biq_sL2] = (midFastL * lowFast[biq_a2]) - (outSample * lowFast[biq_b2]);
double bassFastL = outSample; midFastL -= bassFastL;
trebleFastL = (bassFastL*bassGain) + (midFastL*midGain) + (trebleFastL*trebleGain);
//first stage of two crossovers is biquad of exactly 1.0 Q
highFastLIIR = (highFastLIIR*highCoef) + (trebleFastL*(1.0-highCoef));
midFastL = highFastLIIR; trebleFastL -= midFastL;
lowFastLIIR = (lowFastLIIR*lowCoef) + (midFastL*(1.0-lowCoef));
bassFastL = lowFastLIIR; midFastL -= bassFastL;
inputSampleL = (bassFastL*bassGain) + (midFastL*midGain) + (trebleFastL*trebleGain);
//second stage of two crossovers is the exponential filters
//this produces a slightly steeper Butterworth filter very cheaply
double trebleFastR = inputSampleR;
outSample = (trebleFastR * highFast[biq_a0]) + highFast[biq_sR1];
highFast[biq_sR1] = (trebleFastR * highFast[biq_a1]) - (outSample * highFast[biq_b1]) + highFast[biq_sR2];
highFast[biq_sR2] = (trebleFastR * highFast[biq_a2]) - (outSample * highFast[biq_b2]);
double midFastR = outSample; trebleFastR -= midFastR;
outSample = (midFastR * lowFast[biq_a0]) + lowFast[biq_sR1];
lowFast[biq_sR1] = (midFastR * lowFast[biq_a1]) - (outSample * lowFast[biq_b1]) + lowFast[biq_sR2];
lowFast[biq_sR2] = (midFastR * lowFast[biq_a2]) - (outSample * lowFast[biq_b2]);
double bassFastR = outSample; midFastR -= bassFastR;
trebleFastR = (bassFastR*bassGain) + (midFastR*midGain) + (trebleFastR*trebleGain);
//first stage of two crossovers is biquad of exactly 1.0 Q
highFastRIIR = (highFastRIIR*highCoef) + (trebleFastR*(1.0-highCoef));
midFastR = highFastRIIR; trebleFastR -= midFastR;
lowFastRIIR = (lowFastRIIR*lowCoef) + (midFastR*(1.0-lowCoef));
bassFastR = lowFastRIIR; midFastR -= bassFastR;
inputSampleR = (bassFastR*bassGain) + (midFastR*midGain) + (trebleFastR*trebleGain);
//second stage of two crossovers is the exponential filters
//this produces a slightly steeper Butterworth filter very cheaply
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void SmoothEQ3::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double trebleGain = (A-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double midGain = (B-0.5)*2.0;
midGain = 1.0+(midGain*fabs(midGain)*fabs(midGain));
double bassGain = (C-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
//separate from filtering stage, this is amplitude, centered on 1.0 unity gain
//SmoothEQ3 is how to get 3rd order steepness at very low CPU.
//because sample rate varies, you could also vary the crossovers
//you can't vary Q because math is simplified to take advantage of
//how the accurate Q value for this filter is always exactly 1.0.
highFast[biq_freq] = (4000.0/getSampleRate());
double omega = 2.0*M_PI*(4000.0/getSampleRate()); //mid-high crossover freq
double K = 2.0 - cos(omega);
double highCoef = -sqrt(K*K - 1.0) + K;
lowFast[biq_freq] = (200.0/getSampleRate());
omega = 2.0*M_PI*(200.0/getSampleRate()); //low-mid crossover freq
K = 2.0 - cos(omega);
double lowCoef = -sqrt(K*K - 1.0) + K;
//exponential IIR filter as part of an accurate 3rd order Butterworth filter
K = tan(M_PI * highFast[biq_freq]);
double norm = 1.0 / (1.0 + K + K*K);
highFast[biq_a0] = K * K * norm;
highFast[biq_a1] = 2.0 * highFast[biq_a0];
highFast[biq_a2] = highFast[biq_a0];
highFast[biq_b1] = 2.0 * (K*K - 1.0) * norm;
highFast[biq_b2] = (1.0 - K + K*K) * norm;
K = tan(M_PI * lowFast[biq_freq]);
norm = 1.0 / (1.0 + K + K*K);
lowFast[biq_a0] = K * K * norm;
lowFast[biq_a1] = 2.0 * lowFast[biq_a0];
lowFast[biq_a2] = lowFast[biq_a0];
lowFast[biq_b1] = 2.0 * (K*K - 1.0) * norm;
lowFast[biq_b2] = (1.0 - K + K*K) * norm;
//custom biquad setup with Q = 1.0 gets to omit some divides
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double trebleFastL = inputSampleL;
double outSample = (trebleFastL * highFast[biq_a0]) + highFast[biq_sL1];
highFast[biq_sL1] = (trebleFastL * highFast[biq_a1]) - (outSample * highFast[biq_b1]) + highFast[biq_sL2];
highFast[biq_sL2] = (trebleFastL * highFast[biq_a2]) - (outSample * highFast[biq_b2]);
double midFastL = outSample; trebleFastL -= midFastL;
outSample = (midFastL * lowFast[biq_a0]) + lowFast[biq_sL1];
lowFast[biq_sL1] = (midFastL * lowFast[biq_a1]) - (outSample * lowFast[biq_b1]) + lowFast[biq_sL2];
lowFast[biq_sL2] = (midFastL * lowFast[biq_a2]) - (outSample * lowFast[biq_b2]);
double bassFastL = outSample; midFastL -= bassFastL;
trebleFastL = (bassFastL*bassGain) + (midFastL*midGain) + (trebleFastL*trebleGain);
//first stage of two crossovers is biquad of exactly 1.0 Q
highFastLIIR = (highFastLIIR*highCoef) + (trebleFastL*(1.0-highCoef));
midFastL = highFastLIIR; trebleFastL -= midFastL;
lowFastLIIR = (lowFastLIIR*lowCoef) + (midFastL*(1.0-lowCoef));
bassFastL = lowFastLIIR; midFastL -= bassFastL;
inputSampleL = (bassFastL*bassGain) + (midFastL*midGain) + (trebleFastL*trebleGain);
//second stage of two crossovers is the exponential filters
//this produces a slightly steeper Butterworth filter very cheaply
double trebleFastR = inputSampleR;
outSample = (trebleFastR * highFast[biq_a0]) + highFast[biq_sR1];
highFast[biq_sR1] = (trebleFastR * highFast[biq_a1]) - (outSample * highFast[biq_b1]) + highFast[biq_sR2];
highFast[biq_sR2] = (trebleFastR * highFast[biq_a2]) - (outSample * highFast[biq_b2]);
double midFastR = outSample; trebleFastR -= midFastR;
outSample = (midFastR * lowFast[biq_a0]) + lowFast[biq_sR1];
lowFast[biq_sR1] = (midFastR * lowFast[biq_a1]) - (outSample * lowFast[biq_b1]) + lowFast[biq_sR2];
lowFast[biq_sR2] = (midFastR * lowFast[biq_a2]) - (outSample * lowFast[biq_b2]);
double bassFastR = outSample; midFastR -= bassFastR;
trebleFastR = (bassFastR*bassGain) + (midFastR*midGain) + (trebleFastR*trebleGain);
//first stage of two crossovers is biquad of exactly 1.0 Q
highFastRIIR = (highFastRIIR*highCoef) + (trebleFastR*(1.0-highCoef));
midFastR = highFastRIIR; trebleFastR -= midFastR;
lowFastRIIR = (lowFastRIIR*lowCoef) + (midFastR*(1.0-lowCoef));
bassFastR = lowFastRIIR; midFastR -= bassFastR;
inputSampleR = (bassFastR*bassGain) + (midFastR*midGain) + (trebleFastR*trebleGain);
//second stage of two crossovers is the exponential filters
//this produces a slightly steeper Butterworth filter very cheaply
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
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<string>${PROJECTNAMEASIDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
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View file

@ -0,0 +1,446 @@
/*
* File: SmoothEQ2.cpp
*
* Version: 1.0
*
* Created: 8/14/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
SmoothEQ2.cpp
=============================================================================*/
#include "SmoothEQ2.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(SmoothEQ2)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::SmoothEQ2
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SmoothEQ2::SmoothEQ2(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
SetParameter(kParam_D, kDefaultValue_ParamD );
SetParameter(kParam_E, kDefaultValue_ParamE );
SetParameter(kParam_F, kDefaultValue_ParamF );
SetParameter(kParam_G, kDefaultValue_ParamG );
SetParameter(kParam_H, kDefaultValue_ParamH );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
case kParam_D:
AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamD;
break;
case kParam_E:
AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamE;
break;
case kParam_F:
AUBase::FillInParameterName (outParameterInfo, kParameterFName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamF;
break;
case kParam_G:
AUBase::FillInParameterName (outParameterInfo, kParameterGName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamG;
break;
case kParam_H:
AUBase::FillInParameterName (outParameterInfo, kParameterHName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamH;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// SmoothEQ2::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____SmoothEQ2EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::SmoothEQ2Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SmoothEQ2::SmoothEQ2Kernel::Reset()
{
for (int x = 0; x < biq_total; x++) {
highA[x] = 0.0;
highB[x] = 0.0;
highC[x] = 0.0;
midA[x] = 0.0;
midB[x] = 0.0;
midC[x] = 0.0;
lowA[x] = 0.0;
lowB[x] = 0.0;
lowC[x] = 0.0;
}
highIIR = 0.0;
midIIR = 0.0;
lowIIR = 0.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::SmoothEQ2Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SmoothEQ2::SmoothEQ2Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double trebleGain = (GetParameter( kParam_A )-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double highmidGain = (GetParameter( kParam_B )-0.5)*2.0;
highmidGain = 1.0+(highmidGain*fabs(highmidGain)*fabs(highmidGain));
double lowmidGain = (GetParameter( kParam_C )-0.5)*2.0;
lowmidGain = 1.0+(lowmidGain*fabs(lowmidGain)*fabs(lowmidGain));
double bassGain = (GetParameter( kParam_D )-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
double trebleRef = GetParameter( kParam_E )-0.5;
double highmidRef = GetParameter( kParam_F )-0.5;
double lowmidRef = GetParameter( kParam_G )-0.5;
double bassRef = GetParameter( kParam_H )-0.5;
double highF = 0.75 + ((trebleRef+trebleRef+trebleRef+highmidRef)*0.125);
double bassF = 0.25 + ((lowmidRef+bassRef+bassRef+bassRef)*0.125);
double midF = (highF*0.5) + (bassF*0.5) + ((highmidRef+lowmidRef)*0.125);
double highQ = fmax(fmin(1.0+(highmidRef-trebleRef),4.0),0.125);
double midQ = fmax(fmin(1.0+(lowmidRef-highmidRef),4.0),0.125);
double lowQ = fmax(fmin(1.0+(bassRef-lowmidRef),4.0),0.125);
highA[biq_freq] = ((pow(highF,3)*20000.0)/GetSampleRate());
highC[biq_freq] = highB[biq_freq] = highA[biq_freq] = fmax(fmin(highA[biq_freq],0.4999),0.00025);
double highFreq = pow(highF,3)*20000.0;
double omega = 2.0*M_PI*(highFreq/GetSampleRate());
double K = 2.0-cos(omega);
double highCoef = -sqrt((K*K)-1.0)+K;
highA[biq_reso] = 2.24697960 * highQ;
highB[biq_reso] = 0.80193774 * highQ;
highC[biq_reso] = 0.55495813 * highQ;
midA[biq_freq] = ((pow(midF,3)*20000.0)/GetSampleRate());
midC[biq_freq] = midB[biq_freq] = midA[biq_freq] = fmax(fmin(midA[biq_freq],0.4999),0.00025);
double midFreq = pow(midF,3)*20000.0;
omega = 2.0*M_PI*(midFreq/GetSampleRate());
K = 2.0-cos(omega);
double midCoef = -sqrt((K*K)-1.0)+K;
midA[biq_reso] = 2.24697960 * midQ;
midB[biq_reso] = 0.80193774 * midQ;
midC[biq_reso] = 0.55495813 * midQ;
lowA[biq_freq] = ((pow(bassF,3)*20000.0)/GetSampleRate());
lowC[biq_freq] = lowB[biq_freq] = lowA[biq_freq] = fmax(fmin(lowA[biq_freq],0.4999),0.00025);
double lowFreq = pow(bassF,3)*20000.0;
omega = 2.0*M_PI*(lowFreq/GetSampleRate());
K = 2.0-cos(omega);
double lowCoef = -sqrt((K*K)-1.0)+K;
lowA[biq_reso] = 2.24697960 * lowQ;
lowB[biq_reso] = 0.80193774 * lowQ;
lowC[biq_reso] = 0.55495813 * lowQ;
K = tan(M_PI * highA[biq_freq]);
double norm = 1.0 / (1.0 + K / highA[biq_reso] + K * K);
highA[biq_a0] = K * K * norm;
highA[biq_a1] = 2.0 * highA[biq_a0];
highA[biq_a2] = highA[biq_a0];
highA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highA[biq_b2] = (1.0 - K / highA[biq_reso] + K * K) * norm;
K = tan(M_PI * highB[biq_freq]);
norm = 1.0 / (1.0 + K / highB[biq_reso] + K * K);
highB[biq_a0] = K * K * norm;
highB[biq_a1] = 2.0 * highB[biq_a0];
highB[biq_a2] = highB[biq_a0];
highB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highB[biq_b2] = (1.0 - K / highB[biq_reso] + K * K) * norm;
K = tan(M_PI * highC[biq_freq]);
norm = 1.0 / (1.0 + K / highC[biq_reso] + K * K);
highC[biq_a0] = K * K * norm;
highC[biq_a1] = 2.0 * highC[biq_a0];
highC[biq_a2] = highC[biq_a0];
highC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highC[biq_b2] = (1.0 - K / highC[biq_reso] + K * K) * norm;
K = tan(M_PI * midA[biq_freq]);
norm = 1.0 / (1.0 + K / midA[biq_reso] + K * K);
midA[biq_a0] = K * K * norm;
midA[biq_a1] = 2.0 * midA[biq_a0];
midA[biq_a2] = midA[biq_a0];
midA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midA[biq_b2] = (1.0 - K / midA[biq_reso] + K * K) * norm;
K = tan(M_PI * midB[biq_freq]);
norm = 1.0 / (1.0 + K / midB[biq_reso] + K * K);
midB[biq_a0] = K * K * norm;
midB[biq_a1] = 2.0 * midB[biq_a0];
midB[biq_a2] = midB[biq_a0];
midB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midB[biq_b2] = (1.0 - K / midB[biq_reso] + K * K) * norm;
K = tan(M_PI * midC[biq_freq]);
norm = 1.0 / (1.0 + K / midC[biq_reso] + K * K);
midC[biq_a0] = K * K * norm;
midC[biq_a1] = 2.0 * midC[biq_a0];
midC[biq_a2] = midC[biq_a0];
midC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midC[biq_b2] = (1.0 - K / midC[biq_reso] + K * K) * norm;
K = tan(M_PI * lowA[biq_freq]);
norm = 1.0 / (1.0 + K / lowA[biq_reso] + K * K);
lowA[biq_a0] = K * K * norm;
lowA[biq_a1] = 2.0 * lowA[biq_a0];
lowA[biq_a2] = lowA[biq_a0];
lowA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowA[biq_b2] = (1.0 - K / lowA[biq_reso] + K * K) * norm;
K = tan(M_PI * lowB[biq_freq]);
norm = 1.0 / (1.0 + K / lowB[biq_reso] + K * K);
lowB[biq_a0] = K * K * norm;
lowB[biq_a1] = 2.0 * lowB[biq_a0];
lowB[biq_a2] = lowB[biq_a0];
lowB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowB[biq_b2] = (1.0 - K / lowB[biq_reso] + K * K) * norm;
K = tan(M_PI * lowC[biq_freq]);
norm = 1.0 / (1.0 + K / lowC[biq_reso] + K * K);
lowC[biq_a0] = K * K * norm;
lowC[biq_a1] = 2.0 * lowC[biq_a0];
lowC[biq_a2] = lowC[biq_a0];
lowC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowC[biq_b2] = (1.0 - K / lowC[biq_reso] + K * K) * norm;
while (nSampleFrames-- > 0) {
double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
double trebleL = inputSampleL;
double outSample = (trebleL * highA[biq_a0]) + highA[biq_sL1];
highA[biq_sL1] = (trebleL * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sL2];
highA[biq_sL2] = (trebleL * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midA[biq_a0]) + midA[biq_sL1];
midA[biq_sL1] = (highmidL * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sL2];
midA[biq_sL2] = (highmidL * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowA[biq_a0]) + lowA[biq_sL1];
lowA[biq_sL1] = (lowmidL * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sL2];
lowA[biq_sL2] = (lowmidL * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//first stage of three crossovers
outSample = (trebleL * highB[biq_a0]) + highB[biq_sL1];
highB[biq_sL1] = (trebleL * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sL2];
highB[biq_sL2] = (trebleL * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midB[biq_a0]) + midB[biq_sL1];
midB[biq_sL1] = (highmidL * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sL2];
midB[biq_sL2] = (highmidL * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowB[biq_a0]) + lowB[biq_sL1];
lowB[biq_sL1] = (lowmidL * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sL2];
lowB[biq_sL2] = (lowmidL * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//second stage of three crossovers
outSample = (trebleL * highC[biq_a0]) + highC[biq_sL1];
highC[biq_sL1] = (trebleL * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sL2];
highC[biq_sL2] = (trebleL * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midC[biq_a0]) + midC[biq_sL1];
midC[biq_sL1] = (highmidL * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sL2];
midC[biq_sL2] = (highmidL * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowC[biq_a0]) + lowC[biq_sL1];
lowC[biq_sL1] = (lowmidL * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sL2];
lowC[biq_sL2] = (lowmidL * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//third stage of three crossovers
highIIR = (highIIR*highCoef) + (trebleL*(1.0-highCoef));
highmidL = highIIR; trebleL -= highmidL;
midIIR = (midIIR*midCoef) + (highmidL*(1.0-midCoef));
lowmidL = midIIR; highmidL -= lowmidL;
lowIIR = (lowIIR*lowCoef) + (lowmidL*(1.0-lowCoef));
bassL = lowIIR; lowmidL -= bassL;
inputSampleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//fourth stage of three crossovers is the exponential filters
//begin 32 bit floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}

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_SmoothEQ2Entry

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/*
* File: SmoothEQ2.h
*
* Version: 1.0
*
* Created: 8/14/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "AUEffectBase.h"
#include "SmoothEQ2Version.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __SmoothEQ2_h__
#define __SmoothEQ2_h__
#pragma mark ____SmoothEQ2 Parameters
// parameters
static const float kDefaultValue_ParamA = 0.5;
static const float kDefaultValue_ParamB = 0.5;
static const float kDefaultValue_ParamC = 0.5;
static const float kDefaultValue_ParamD = 0.5;
static const float kDefaultValue_ParamE = 0.5;
static const float kDefaultValue_ParamF = 0.5;
static const float kDefaultValue_ParamG = 0.5;
static const float kDefaultValue_ParamH = 0.5;
static CFStringRef kParameterAName = CFSTR("High");
static CFStringRef kParameterBName = CFSTR("HMid");
static CFStringRef kParameterCName = CFSTR("LMid");
static CFStringRef kParameterDName = CFSTR("Bass");
static CFStringRef kParameterEName = CFSTR("HighF");
static CFStringRef kParameterFName = CFSTR("HMidF");
static CFStringRef kParameterGName = CFSTR("LMidF");
static CFStringRef kParameterHName = CFSTR("BassF");
enum {
kParam_A =0,
kParam_B =1,
kParam_C =2,
kParam_D =3,
kParam_E =4,
kParam_F =5,
kParam_G =6,
kParam_H =7,
//Add your parameters here...
kNumberOfParameters=8
};
#pragma mark ____SmoothEQ2
class SmoothEQ2 : public AUEffectBase
{
public:
SmoothEQ2(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~SmoothEQ2 () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new SmoothEQ2Kernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kSmoothEQ2Version; }
protected:
class SmoothEQ2Kernel : public AUKernelBase // most of the real work happens here
{
public:
SmoothEQ2Kernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
enum {
biq_freq,
biq_reso,
biq_a0,
biq_a1,
biq_a2,
biq_b1,
biq_b2,
biq_sL1,
biq_sL2,
biq_sR1,
biq_sR2,
biq_total
}; //coefficient interpolating bessel filter, stereo
double highA[biq_total];
double highB[biq_total];
double highC[biq_total];
double highIIR;
double midA[biq_total];
double midB[biq_total];
double midC[biq_total];
double midIIR;
double lowA[biq_total];
double lowB[biq_total];
double lowC[biq_total];
double lowIIR;
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif

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/*
* File: SmoothEQ2.r
*
* Version: 1.0
*
* Created: 8/14/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <AudioUnit/AudioUnit.r>
#include "SmoothEQ2Version.h"
// Note that resource IDs must be spaced 2 apart for the 'STR ' name and description
#define kAudioUnitResID_SmoothEQ2 1000
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SmoothEQ2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define RES_ID kAudioUnitResID_SmoothEQ2
#define COMP_TYPE kAudioUnitType_Effect
#define COMP_SUBTYPE SmoothEQ2_COMP_SUBTYPE
#define COMP_MANUF SmoothEQ2_COMP_MANF
#define VERSION kSmoothEQ2Version
#define NAME "Airwindows: SmoothEQ2"
#define DESCRIPTION "SmoothEQ2 AU"
#define ENTRY_POINT "SmoothEQ2Entry"
#include "AUResources.r"

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View file

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/*
* File: SmoothEQ2Version.h
*
* Version: 1.0
*
* Created: 8/14/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __SmoothEQ2Version_h__
#define __SmoothEQ2Version_h__
#ifdef DEBUG
#define kSmoothEQ2Version 0xFFFFFFFF
#else
#define kSmoothEQ2Version 0x00010000
#endif
//~~~~~~~~~~~~~~ Change!!! ~~~~~~~~~~~~~~~~~~~~~//
#define SmoothEQ2_COMP_MANF 'Dthr'
#define SmoothEQ2_COMP_SUBTYPE 'sme2'
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
#endif

View file

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<dict>
<key>BuildVersion</key>
<string>3</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>ProjectName</key>
<string>${EXECUTABLE_NAME}</string>
<key>SourceVersion</key>
<string>590000</string>
</dict>
</plist>

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View file

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.airwindows.audiounit.${PRODUCT_NAME:identifier}</string>
<key>CFBundleName</key>
<string>${PROJECTNAMEASIDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>DthX</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CSResourcesFileMapped</key>
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View file

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/*
* File: SmoothEQ3.cpp
*
* Version: 1.0
*
* Created: 8/15/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
SmoothEQ3.cpp
=============================================================================*/
#include "SmoothEQ3.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(SmoothEQ3)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::SmoothEQ3
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SmoothEQ3::SmoothEQ3(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// SmoothEQ3::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____SmoothEQ3EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::SmoothEQ3Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SmoothEQ3::SmoothEQ3Kernel::Reset()
{
for (int x = 0; x < biq_total; x++) {
highFast[x] = 0.0;
lowFast[x] = 0.0;
}
highFastIIR = 0.0;
lowFastIIR = 0.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::SmoothEQ3Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SmoothEQ3::SmoothEQ3Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double trebleGain = (GetParameter( kParam_A )-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double midGain = (GetParameter( kParam_B )-0.5)*2.0;
midGain = 1.0+(midGain*fabs(midGain)*fabs(midGain));
double bassGain = (GetParameter( kParam_C )-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
//separate from filtering stage, this is amplitude, centered on 1.0 unity gain
//SmoothEQ3 is how to get 3rd order steepness at very low CPU.
//because sample rate varies, you could also vary the crossovers
//you can't vary Q because math is simplified to take advantage of
//how the accurate Q value for this filter is always exactly 1.0.
highFast[biq_freq] = (4000.0/GetSampleRate());
double omega = 2.0*M_PI*(4000.0/GetSampleRate()); //mid-high crossover freq
double K = 2.0 - cos(omega);
double highCoef = -sqrt(K*K - 1.0) + K;
lowFast[biq_freq] = (200.0/GetSampleRate());
omega = 2.0*M_PI*(200.0/GetSampleRate()); //low-mid crossover freq
K = 2.0 - cos(omega);
double lowCoef = -sqrt(K*K - 1.0) + K;
//exponential IIR filter as part of an accurate 3rd order Butterworth filter
K = tan(M_PI * highFast[biq_freq]);
double norm = 1.0 / (1.0 + K + K*K);
highFast[biq_a0] = K * K * norm;
highFast[biq_a1] = 2.0 * highFast[biq_a0];
highFast[biq_a2] = highFast[biq_a0];
highFast[biq_b1] = 2.0 * (K*K - 1.0) * norm;
highFast[biq_b2] = (1.0 - K + K*K) * norm;
K = tan(M_PI * lowFast[biq_freq]);
norm = 1.0 / (1.0 + K + K*K);
lowFast[biq_a0] = K * K * norm;
lowFast[biq_a1] = 2.0 * lowFast[biq_a0];
lowFast[biq_a2] = lowFast[biq_a0];
lowFast[biq_b1] = 2.0 * (K*K - 1.0) * norm;
lowFast[biq_b2] = (1.0 - K + K*K) * norm;
//custom biquad setup with Q = 1.0 gets to omit some divides
while (nSampleFrames-- > 0) {
double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
double trebleFastL = inputSampleL;
double outSample = (trebleFastL * highFast[biq_a0]) + highFast[biq_sL1];
highFast[biq_sL1] = (trebleFastL * highFast[biq_a1]) - (outSample * highFast[biq_b1]) + highFast[biq_sL2];
highFast[biq_sL2] = (trebleFastL * highFast[biq_a2]) - (outSample * highFast[biq_b2]);
double midFastL = outSample; trebleFastL -= midFastL;
outSample = (midFastL * lowFast[biq_a0]) + lowFast[biq_sL1];
lowFast[biq_sL1] = (midFastL * lowFast[biq_a1]) - (outSample * lowFast[biq_b1]) + lowFast[biq_sL2];
lowFast[biq_sL2] = (midFastL * lowFast[biq_a2]) - (outSample * lowFast[biq_b2]);
double bassFastL = outSample; midFastL -= bassFastL;
trebleFastL = (bassFastL*bassGain) + (midFastL*midGain) + (trebleFastL*trebleGain);
//first stage of two crossovers is biquad of exactly 1.0 Q
highFastIIR = (highFastIIR*highCoef) + (trebleFastL*(1.0-highCoef));
midFastL = highFastIIR; trebleFastL -= midFastL;
lowFastIIR = (lowFastIIR*lowCoef) + (midFastL*(1.0-lowCoef));
bassFastL = lowFastIIR; midFastL -= bassFastL;
inputSampleL = (bassFastL*bassGain) + (midFastL*midGain) + (trebleFastL*trebleGain);
//second stage of two crossovers is the exponential filters
//this produces a slightly steeper Butterworth filter very cheaply
//begin 32 bit floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}

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_SmoothEQ3Entry

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/*
* File: SmoothEQ3.h
*
* Version: 1.0
*
* Created: 8/15/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "AUEffectBase.h"
#include "SmoothEQ3Version.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __SmoothEQ3_h__
#define __SmoothEQ3_h__
#pragma mark ____SmoothEQ3 Parameters
// parameters
static const float kDefaultValue_ParamA = 0.5;
static const float kDefaultValue_ParamB = 0.5;
static const float kDefaultValue_ParamC = 0.5;
static CFStringRef kParameterAName = CFSTR("High");
static CFStringRef kParameterBName = CFSTR("Mid");
static CFStringRef kParameterCName = CFSTR("Bass");
enum {
kParam_A =0,
kParam_B =1,
kParam_C =2,
//Add your parameters here...
kNumberOfParameters=3
};
#pragma mark ____SmoothEQ3
class SmoothEQ3 : public AUEffectBase
{
public:
SmoothEQ3(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~SmoothEQ3 () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new SmoothEQ3Kernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kSmoothEQ3Version; }
protected:
class SmoothEQ3Kernel : public AUKernelBase // most of the real work happens here
{
public:
SmoothEQ3Kernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
enum {
biq_freq,
biq_reso,
biq_a0,
biq_a1,
biq_a2,
biq_b1,
biq_b2,
biq_sL1,
biq_sL2,
biq_sR1,
biq_sR2,
biq_total
};
double highFast[biq_total];
double lowFast[biq_total];
double highFastIIR;
double lowFastIIR;
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif

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/*
* File: SmoothEQ3.r
*
* Version: 1.0
*
* Created: 8/15/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <AudioUnit/AudioUnit.r>
#include "SmoothEQ3Version.h"
// Note that resource IDs must be spaced 2 apart for the 'STR ' name and description
#define kAudioUnitResID_SmoothEQ3 1000
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SmoothEQ3~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define RES_ID kAudioUnitResID_SmoothEQ3
#define COMP_TYPE kAudioUnitType_Effect
#define COMP_SUBTYPE SmoothEQ3_COMP_SUBTYPE
#define COMP_MANUF SmoothEQ3_COMP_MANF
#define VERSION kSmoothEQ3Version
#define NAME "Airwindows: SmoothEQ3"
#define DESCRIPTION "SmoothEQ3 AU"
#define ENTRY_POINT "SmoothEQ3Entry"
#include "AUResources.r"

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View file

@ -0,0 +1,58 @@
/*
* File: SmoothEQ3Version.h
*
* Version: 1.0
*
* Created: 8/15/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __SmoothEQ3Version_h__
#define __SmoothEQ3Version_h__
#ifdef DEBUG
#define kSmoothEQ3Version 0xFFFFFFFF
#else
#define kSmoothEQ3Version 0x00010000
#endif
//~~~~~~~~~~~~~~ Change!!! ~~~~~~~~~~~~~~~~~~~~~//
#define SmoothEQ3_COMP_MANF 'Dthr'
#define SmoothEQ3_COMP_SUBTYPE 'sme3'
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
#endif

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildVersion</key>
<string>3</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>ProjectName</key>
<string>${EXECUTABLE_NAME}</string>
<key>SourceVersion</key>
<string>590000</string>
</dict>
</plist>

View file

@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AudioComponents</key>
<array>
<dict>
<key>description</key>
<string>${PRODUCT_NAME:identifier} AU</string>
<key>factoryFunction</key>
<string>${PRODUCT_NAME:identifier}Factory</string>
<key>manufacturer</key>
<string>Dthr</string>
<key>name</key>
<string>Airwindows: ${PRODUCT_NAME:identifier}</string>
<key>subtype</key>
<string>sme2</string>
<key>type</key>
<string>aufx</string>
<key>version</key>
<integer>65536</integer>
</dict>
</array>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PROJECTNAMEASIDENTIFIER}</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>DthX</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>

View file

@ -0,0 +1,446 @@
/*
* File: SmoothEQ2.cpp
*
* Version: 1.0
*
* Created: 8/14/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
SmoothEQ2.cpp
=============================================================================*/
#include "SmoothEQ2.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUDIOCOMPONENT_ENTRY(AUBaseFactory, SmoothEQ2)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::SmoothEQ2
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SmoothEQ2::SmoothEQ2(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
SetParameter(kParam_D, kDefaultValue_ParamD );
SetParameter(kParam_E, kDefaultValue_ParamE );
SetParameter(kParam_F, kDefaultValue_ParamF );
SetParameter(kParam_G, kDefaultValue_ParamG );
SetParameter(kParam_H, kDefaultValue_ParamH );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
case kParam_D:
AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamD;
break;
case kParam_E:
AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamE;
break;
case kParam_F:
AUBase::FillInParameterName (outParameterInfo, kParameterFName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamF;
break;
case kParam_G:
AUBase::FillInParameterName (outParameterInfo, kParameterGName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamG;
break;
case kParam_H:
AUBase::FillInParameterName (outParameterInfo, kParameterHName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamH;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// SmoothEQ2::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ2::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____SmoothEQ2EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::SmoothEQ2Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SmoothEQ2::SmoothEQ2Kernel::Reset()
{
for (int x = 0; x < biq_total; x++) {
highA[x] = 0.0;
highB[x] = 0.0;
highC[x] = 0.0;
midA[x] = 0.0;
midB[x] = 0.0;
midC[x] = 0.0;
lowA[x] = 0.0;
lowB[x] = 0.0;
lowC[x] = 0.0;
}
highIIR = 0.0;
midIIR = 0.0;
lowIIR = 0.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ2::SmoothEQ2Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SmoothEQ2::SmoothEQ2Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double trebleGain = (GetParameter( kParam_A )-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double highmidGain = (GetParameter( kParam_B )-0.5)*2.0;
highmidGain = 1.0+(highmidGain*fabs(highmidGain)*fabs(highmidGain));
double lowmidGain = (GetParameter( kParam_C )-0.5)*2.0;
lowmidGain = 1.0+(lowmidGain*fabs(lowmidGain)*fabs(lowmidGain));
double bassGain = (GetParameter( kParam_D )-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
double trebleRef = GetParameter( kParam_E )-0.5;
double highmidRef = GetParameter( kParam_F )-0.5;
double lowmidRef = GetParameter( kParam_G )-0.5;
double bassRef = GetParameter( kParam_H )-0.5;
double highF = 0.75 + ((trebleRef+trebleRef+trebleRef+highmidRef)*0.125);
double bassF = 0.25 + ((lowmidRef+bassRef+bassRef+bassRef)*0.125);
double midF = (highF*0.5) + (bassF*0.5) + ((highmidRef+lowmidRef)*0.125);
double highQ = fmax(fmin(1.0+(highmidRef-trebleRef),4.0),0.125);
double midQ = fmax(fmin(1.0+(lowmidRef-highmidRef),4.0),0.125);
double lowQ = fmax(fmin(1.0+(bassRef-lowmidRef),4.0),0.125);
highA[biq_freq] = ((pow(highF,3)*20000.0)/GetSampleRate());
highC[biq_freq] = highB[biq_freq] = highA[biq_freq] = fmax(fmin(highA[biq_freq],0.4999),0.00025);
double highFreq = pow(highF,3)*20000.0;
double omega = 2.0*M_PI*(highFreq/GetSampleRate());
double K = 2.0-cos(omega);
double highCoef = -sqrt((K*K)-1.0)+K;
highA[biq_reso] = 2.24697960 * highQ;
highB[biq_reso] = 0.80193774 * highQ;
highC[biq_reso] = 0.55495813 * highQ;
midA[biq_freq] = ((pow(midF,3)*20000.0)/GetSampleRate());
midC[biq_freq] = midB[biq_freq] = midA[biq_freq] = fmax(fmin(midA[biq_freq],0.4999),0.00025);
double midFreq = pow(midF,3)*20000.0;
omega = 2.0*M_PI*(midFreq/GetSampleRate());
K = 2.0-cos(omega);
double midCoef = -sqrt((K*K)-1.0)+K;
midA[biq_reso] = 2.24697960 * midQ;
midB[biq_reso] = 0.80193774 * midQ;
midC[biq_reso] = 0.55495813 * midQ;
lowA[biq_freq] = ((pow(bassF,3)*20000.0)/GetSampleRate());
lowC[biq_freq] = lowB[biq_freq] = lowA[biq_freq] = fmax(fmin(lowA[biq_freq],0.4999),0.00025);
double lowFreq = pow(bassF,3)*20000.0;
omega = 2.0*M_PI*(lowFreq/GetSampleRate());
K = 2.0-cos(omega);
double lowCoef = -sqrt((K*K)-1.0)+K;
lowA[biq_reso] = 2.24697960 * lowQ;
lowB[biq_reso] = 0.80193774 * lowQ;
lowC[biq_reso] = 0.55495813 * lowQ;
K = tan(M_PI * highA[biq_freq]);
double norm = 1.0 / (1.0 + K / highA[biq_reso] + K * K);
highA[biq_a0] = K * K * norm;
highA[biq_a1] = 2.0 * highA[biq_a0];
highA[biq_a2] = highA[biq_a0];
highA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highA[biq_b2] = (1.0 - K / highA[biq_reso] + K * K) * norm;
K = tan(M_PI * highB[biq_freq]);
norm = 1.0 / (1.0 + K / highB[biq_reso] + K * K);
highB[biq_a0] = K * K * norm;
highB[biq_a1] = 2.0 * highB[biq_a0];
highB[biq_a2] = highB[biq_a0];
highB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highB[biq_b2] = (1.0 - K / highB[biq_reso] + K * K) * norm;
K = tan(M_PI * highC[biq_freq]);
norm = 1.0 / (1.0 + K / highC[biq_reso] + K * K);
highC[biq_a0] = K * K * norm;
highC[biq_a1] = 2.0 * highC[biq_a0];
highC[biq_a2] = highC[biq_a0];
highC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highC[biq_b2] = (1.0 - K / highC[biq_reso] + K * K) * norm;
K = tan(M_PI * midA[biq_freq]);
norm = 1.0 / (1.0 + K / midA[biq_reso] + K * K);
midA[biq_a0] = K * K * norm;
midA[biq_a1] = 2.0 * midA[biq_a0];
midA[biq_a2] = midA[biq_a0];
midA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midA[biq_b2] = (1.0 - K / midA[biq_reso] + K * K) * norm;
K = tan(M_PI * midB[biq_freq]);
norm = 1.0 / (1.0 + K / midB[biq_reso] + K * K);
midB[biq_a0] = K * K * norm;
midB[biq_a1] = 2.0 * midB[biq_a0];
midB[biq_a2] = midB[biq_a0];
midB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midB[biq_b2] = (1.0 - K / midB[biq_reso] + K * K) * norm;
K = tan(M_PI * midC[biq_freq]);
norm = 1.0 / (1.0 + K / midC[biq_reso] + K * K);
midC[biq_a0] = K * K * norm;
midC[biq_a1] = 2.0 * midC[biq_a0];
midC[biq_a2] = midC[biq_a0];
midC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midC[biq_b2] = (1.0 - K / midC[biq_reso] + K * K) * norm;
K = tan(M_PI * lowA[biq_freq]);
norm = 1.0 / (1.0 + K / lowA[biq_reso] + K * K);
lowA[biq_a0] = K * K * norm;
lowA[biq_a1] = 2.0 * lowA[biq_a0];
lowA[biq_a2] = lowA[biq_a0];
lowA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowA[biq_b2] = (1.0 - K / lowA[biq_reso] + K * K) * norm;
K = tan(M_PI * lowB[biq_freq]);
norm = 1.0 / (1.0 + K / lowB[biq_reso] + K * K);
lowB[biq_a0] = K * K * norm;
lowB[biq_a1] = 2.0 * lowB[biq_a0];
lowB[biq_a2] = lowB[biq_a0];
lowB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowB[biq_b2] = (1.0 - K / lowB[biq_reso] + K * K) * norm;
K = tan(M_PI * lowC[biq_freq]);
norm = 1.0 / (1.0 + K / lowC[biq_reso] + K * K);
lowC[biq_a0] = K * K * norm;
lowC[biq_a1] = 2.0 * lowC[biq_a0];
lowC[biq_a2] = lowC[biq_a0];
lowC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowC[biq_b2] = (1.0 - K / lowC[biq_reso] + K * K) * norm;
while (nSampleFrames-- > 0) {
double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
double trebleL = inputSampleL;
double outSample = (trebleL * highA[biq_a0]) + highA[biq_sL1];
highA[biq_sL1] = (trebleL * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sL2];
highA[biq_sL2] = (trebleL * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midA[biq_a0]) + midA[biq_sL1];
midA[biq_sL1] = (highmidL * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sL2];
midA[biq_sL2] = (highmidL * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowA[biq_a0]) + lowA[biq_sL1];
lowA[biq_sL1] = (lowmidL * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sL2];
lowA[biq_sL2] = (lowmidL * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//first stage of three crossovers
outSample = (trebleL * highB[biq_a0]) + highB[biq_sL1];
highB[biq_sL1] = (trebleL * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sL2];
highB[biq_sL2] = (trebleL * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midB[biq_a0]) + midB[biq_sL1];
midB[biq_sL1] = (highmidL * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sL2];
midB[biq_sL2] = (highmidL * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowB[biq_a0]) + lowB[biq_sL1];
lowB[biq_sL1] = (lowmidL * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sL2];
lowB[biq_sL2] = (lowmidL * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//second stage of three crossovers
outSample = (trebleL * highC[biq_a0]) + highC[biq_sL1];
highC[biq_sL1] = (trebleL * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sL2];
highC[biq_sL2] = (trebleL * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midC[biq_a0]) + midC[biq_sL1];
midC[biq_sL1] = (highmidL * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sL2];
midC[biq_sL2] = (highmidL * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowC[biq_a0]) + lowC[biq_sL1];
lowC[biq_sL1] = (lowmidL * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sL2];
lowC[biq_sL2] = (lowmidL * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//third stage of three crossovers
highIIR = (highIIR*highCoef) + (trebleL*(1.0-highCoef));
highmidL = highIIR; trebleL -= highmidL;
midIIR = (midIIR*midCoef) + (highmidL*(1.0-midCoef));
lowmidL = midIIR; highmidL -= lowmidL;
lowIIR = (lowIIR*lowCoef) + (lowmidL*(1.0-lowCoef));
bassL = lowIIR; lowmidL -= bassL;
inputSampleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//fourth stage of three crossovers is the exponential filters
//begin 32 bit floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}

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_SmoothEQ2Entry
_SmoothEQ2Factory

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@ -0,0 +1,184 @@
/*
* File: SmoothEQ2.h
*
* Version: 1.0
*
* Created: 8/14/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "AUEffectBase.h"
#include "SmoothEQ2Version.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __SmoothEQ2_h__
#define __SmoothEQ2_h__
#pragma mark ____SmoothEQ2 Parameters
// parameters
static const float kDefaultValue_ParamA = 0.5;
static const float kDefaultValue_ParamB = 0.5;
static const float kDefaultValue_ParamC = 0.5;
static const float kDefaultValue_ParamD = 0.5;
static const float kDefaultValue_ParamE = 0.5;
static const float kDefaultValue_ParamF = 0.5;
static const float kDefaultValue_ParamG = 0.5;
static const float kDefaultValue_ParamH = 0.5;
static CFStringRef kParameterAName = CFSTR("High");
static CFStringRef kParameterBName = CFSTR("HMid");
static CFStringRef kParameterCName = CFSTR("LMid");
static CFStringRef kParameterDName = CFSTR("Bass");
static CFStringRef kParameterEName = CFSTR("HighF");
static CFStringRef kParameterFName = CFSTR("HMidF");
static CFStringRef kParameterGName = CFSTR("LMidF");
static CFStringRef kParameterHName = CFSTR("BassF");
enum {
kParam_A =0,
kParam_B =1,
kParam_C =2,
kParam_D =3,
kParam_E =4,
kParam_F =5,
kParam_G =6,
kParam_H =7,
//Add your parameters here...
kNumberOfParameters=8
};
#pragma mark ____SmoothEQ2
class SmoothEQ2 : public AUEffectBase
{
public:
SmoothEQ2(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~SmoothEQ2 () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new SmoothEQ2Kernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kSmoothEQ2Version; }
protected:
class SmoothEQ2Kernel : public AUKernelBase // most of the real work happens here
{
public:
SmoothEQ2Kernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
enum {
biq_freq,
biq_reso,
biq_a0,
biq_a1,
biq_a2,
biq_b1,
biq_b2,
biq_sL1,
biq_sL2,
biq_sR1,
biq_sR2,
biq_total
}; //coefficient interpolating bessel filter, stereo
double highA[biq_total];
double highB[biq_total];
double highC[biq_total];
double highIIR;
double midA[biq_total];
double midB[biq_total];
double midC[biq_total];
double midIIR;
double lowA[biq_total];
double lowB[biq_total];
double lowC[biq_total];
double lowIIR;
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif

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/*
* File: SmoothEQ2.r
*
* Version: 1.0
*
* Created: 8/14/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <AudioUnit/AudioUnit.r>
#include "SmoothEQ2Version.h"
// Note that resource IDs must be spaced 2 apart for the 'STR ' name and description
#define kAudioUnitResID_SmoothEQ2 1000
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SmoothEQ2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define RES_ID kAudioUnitResID_SmoothEQ2
#define COMP_TYPE kAudioUnitType_Effect
#define COMP_SUBTYPE SmoothEQ2_COMP_SUBTYPE
#define COMP_MANUF SmoothEQ2_COMP_MANF
#define VERSION kSmoothEQ2Version
#define NAME "Airwindows: SmoothEQ2"
#define DESCRIPTION "SmoothEQ2 AU"
#define ENTRY_POINT "SmoothEQ2Entry"
#include "AUResources.r"

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/*
* File: SmoothEQ2Version.h
*
* Version: 1.0
*
* Created: 8/14/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __SmoothEQ2Version_h__
#define __SmoothEQ2Version_h__
#ifdef DEBUG
#define kSmoothEQ2Version 0xFFFFFFFF
#else
#define kSmoothEQ2Version 0x00010000
#endif
//~~~~~~~~~~~~~~ Change!!! ~~~~~~~~~~~~~~~~~~~~~//
#define SmoothEQ2_COMP_MANF 'Dthr'
#define SmoothEQ2_COMP_SUBTYPE 'sme2'
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
#endif

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View file

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/*
* File: SmoothEQ3.cpp
*
* Version: 1.0
*
* Created: 8/15/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
SmoothEQ3.cpp
=============================================================================*/
#include "SmoothEQ3.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUDIOCOMPONENT_ENTRY(AUBaseFactory, SmoothEQ3)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::SmoothEQ3
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SmoothEQ3::SmoothEQ3(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// SmoothEQ3::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SmoothEQ3::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____SmoothEQ3EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::SmoothEQ3Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SmoothEQ3::SmoothEQ3Kernel::Reset()
{
for (int x = 0; x < biq_total; x++) {
highFast[x] = 0.0;
lowFast[x] = 0.0;
}
highFastIIR = 0.0;
lowFastIIR = 0.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// SmoothEQ3::SmoothEQ3Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SmoothEQ3::SmoothEQ3Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double trebleGain = (GetParameter( kParam_A )-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double midGain = (GetParameter( kParam_B )-0.5)*2.0;
midGain = 1.0+(midGain*fabs(midGain)*fabs(midGain));
double bassGain = (GetParameter( kParam_C )-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
//separate from filtering stage, this is amplitude, centered on 1.0 unity gain
//SmoothEQ3 is how to get 3rd order steepness at very low CPU.
//because sample rate varies, you could also vary the crossovers
//you can't vary Q because math is simplified to take advantage of
//how the accurate Q value for this filter is always exactly 1.0.
highFast[biq_freq] = (4000.0/GetSampleRate());
double omega = 2.0*M_PI*(4000.0/GetSampleRate()); //mid-high crossover freq
double K = 2.0 - cos(omega);
double highCoef = -sqrt(K*K - 1.0) + K;
lowFast[biq_freq] = (200.0/GetSampleRate());
omega = 2.0*M_PI*(200.0/GetSampleRate()); //low-mid crossover freq
K = 2.0 - cos(omega);
double lowCoef = -sqrt(K*K - 1.0) + K;
//exponential IIR filter as part of an accurate 3rd order Butterworth filter
K = tan(M_PI * highFast[biq_freq]);
double norm = 1.0 / (1.0 + K + K*K);
highFast[biq_a0] = K * K * norm;
highFast[biq_a1] = 2.0 * highFast[biq_a0];
highFast[biq_a2] = highFast[biq_a0];
highFast[biq_b1] = 2.0 * (K*K - 1.0) * norm;
highFast[biq_b2] = (1.0 - K + K*K) * norm;
K = tan(M_PI * lowFast[biq_freq]);
norm = 1.0 / (1.0 + K + K*K);
lowFast[biq_a0] = K * K * norm;
lowFast[biq_a1] = 2.0 * lowFast[biq_a0];
lowFast[biq_a2] = lowFast[biq_a0];
lowFast[biq_b1] = 2.0 * (K*K - 1.0) * norm;
lowFast[biq_b2] = (1.0 - K + K*K) * norm;
//custom biquad setup with Q = 1.0 gets to omit some divides
while (nSampleFrames-- > 0) {
double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
double trebleFastL = inputSampleL;
double outSample = (trebleFastL * highFast[biq_a0]) + highFast[biq_sL1];
highFast[biq_sL1] = (trebleFastL * highFast[biq_a1]) - (outSample * highFast[biq_b1]) + highFast[biq_sL2];
highFast[biq_sL2] = (trebleFastL * highFast[biq_a2]) - (outSample * highFast[biq_b2]);
double midFastL = outSample; trebleFastL -= midFastL;
outSample = (midFastL * lowFast[biq_a0]) + lowFast[biq_sL1];
lowFast[biq_sL1] = (midFastL * lowFast[biq_a1]) - (outSample * lowFast[biq_b1]) + lowFast[biq_sL2];
lowFast[biq_sL2] = (midFastL * lowFast[biq_a2]) - (outSample * lowFast[biq_b2]);
double bassFastL = outSample; midFastL -= bassFastL;
trebleFastL = (bassFastL*bassGain) + (midFastL*midGain) + (trebleFastL*trebleGain);
//first stage of two crossovers is biquad of exactly 1.0 Q
highFastIIR = (highFastIIR*highCoef) + (trebleFastL*(1.0-highCoef));
midFastL = highFastIIR; trebleFastL -= midFastL;
lowFastIIR = (lowFastIIR*lowCoef) + (midFastL*(1.0-lowCoef));
bassFastL = lowFastIIR; midFastL -= bassFastL;
inputSampleL = (bassFastL*bassGain) + (midFastL*midGain) + (trebleFastL*trebleGain);
//second stage of two crossovers is the exponential filters
//this produces a slightly steeper Butterworth filter very cheaply
//begin 32 bit floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}

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@ -0,0 +1,2 @@
_SmoothEQ3Entry
_SmoothEQ3Factory

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@ -0,0 +1,159 @@
/*
* File: SmoothEQ3.h
*
* Version: 1.0
*
* Created: 8/15/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "AUEffectBase.h"
#include "SmoothEQ3Version.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __SmoothEQ3_h__
#define __SmoothEQ3_h__
#pragma mark ____SmoothEQ3 Parameters
// parameters
static const float kDefaultValue_ParamA = 0.5;
static const float kDefaultValue_ParamB = 0.5;
static const float kDefaultValue_ParamC = 0.5;
static CFStringRef kParameterAName = CFSTR("High");
static CFStringRef kParameterBName = CFSTR("Mid");
static CFStringRef kParameterCName = CFSTR("Bass");
enum {
kParam_A =0,
kParam_B =1,
kParam_C =2,
//Add your parameters here...
kNumberOfParameters=3
};
#pragma mark ____SmoothEQ3
class SmoothEQ3 : public AUEffectBase
{
public:
SmoothEQ3(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~SmoothEQ3 () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new SmoothEQ3Kernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kSmoothEQ3Version; }
protected:
class SmoothEQ3Kernel : public AUKernelBase // most of the real work happens here
{
public:
SmoothEQ3Kernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
enum {
biq_freq,
biq_reso,
biq_a0,
biq_a1,
biq_a2,
biq_b1,
biq_b2,
biq_sL1,
biq_sL2,
biq_sR1,
biq_sR2,
biq_total
};
double highFast[biq_total];
double lowFast[biq_total];
double highFastIIR;
double lowFastIIR;
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif

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@ -0,0 +1,61 @@
/*
* File: SmoothEQ3.r
*
* Version: 1.0
*
* Created: 8/15/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <AudioUnit/AudioUnit.r>
#include "SmoothEQ3Version.h"
// Note that resource IDs must be spaced 2 apart for the 'STR ' name and description
#define kAudioUnitResID_SmoothEQ3 1000
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SmoothEQ3~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define RES_ID kAudioUnitResID_SmoothEQ3
#define COMP_TYPE kAudioUnitType_Effect
#define COMP_SUBTYPE SmoothEQ3_COMP_SUBTYPE
#define COMP_MANUF SmoothEQ3_COMP_MANF
#define VERSION kSmoothEQ3Version
#define NAME "Airwindows: SmoothEQ3"
#define DESCRIPTION "SmoothEQ3 AU"
#define ENTRY_POINT "SmoothEQ3Entry"
#include "AUResources.r"

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/*
* File: SmoothEQ3Version.h
*
* Version: 1.0
*
* Created: 8/15/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __SmoothEQ3Version_h__
#define __SmoothEQ3Version_h__
#ifdef DEBUG
#define kSmoothEQ3Version 0xFFFFFFFF
#else
#define kSmoothEQ3Version 0x00010000
#endif
//~~~~~~~~~~~~~~ Change!!! ~~~~~~~~~~~~~~~~~~~~~//
#define SmoothEQ3_COMP_MANF 'Dthr'
#define SmoothEQ3_COMP_SUBTYPE 'sme3'
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
#endif

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<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>SmoothEQ2</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>Dthr</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>

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BNDL????

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#define MAC 1
#define MACX 1
#define USE_NAMESPACE 0
#define TARGET_API_MAC_CARBON 1
#define USENAVSERVICES 1
#define __CF_USE_FRAMEWORK_INCLUDES__
#if __MWERKS__
#define __NOEXTENSIONS__
#endif
#define QUARTZ 1
#include <AvailabilityMacros.h>

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/* ========================================
* SmoothEQ2 - SmoothEQ2.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SmoothEQ2_H
#include "SmoothEQ2.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new SmoothEQ2(audioMaster);}
SmoothEQ2::SmoothEQ2(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
A = 0.5;
B = 0.5;
C = 0.5;
D = 0.5;
E = 0.5;
F = 0.5;
G = 0.5;
H = 0.5;
for (int x = 0; x < biq_total; x++) {
highA[x] = 0.0;
highB[x] = 0.0;
highC[x] = 0.0;
midA[x] = 0.0;
midB[x] = 0.0;
midC[x] = 0.0;
lowA[x] = 0.0;
lowB[x] = 0.0;
lowC[x] = 0.0;
}
highLIIR = 0.0;
highRIIR = 0.0;
midLIIR = 0.0;
midRIIR = 0.0;
lowLIIR = 0.0;
lowRIIR = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
SmoothEQ2::~SmoothEQ2() {}
VstInt32 SmoothEQ2::getVendorVersion () {return 1000;}
void SmoothEQ2::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void SmoothEQ2::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 SmoothEQ2::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
chunkData[3] = D;
chunkData[4] = E;
chunkData[5] = F;
chunkData[6] = G;
chunkData[7] = H;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 SmoothEQ2::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
D = pinParameter(chunkData[3]);
E = pinParameter(chunkData[4]);
F = pinParameter(chunkData[5]);
G = pinParameter(chunkData[6]);
H = pinParameter(chunkData[7]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void SmoothEQ2::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
case kParamD: D = value; break;
case kParamE: E = value; break;
case kParamF: F = value; break;
case kParamG: G = value; break;
case kParamH: H = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float SmoothEQ2::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
case kParamD: return D; break;
case kParamE: return E; break;
case kParamF: return F; break;
case kParamG: return G; break;
case kParamH: return H; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void SmoothEQ2::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "High", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "HMid", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "LMid", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "Bass", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "HighF", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "HMidF", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "LMidF", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "BassF", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void SmoothEQ2::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
case kParamG: float2string (G, text, kVstMaxParamStrLen); break;
case kParamH: float2string (H, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void SmoothEQ2::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 SmoothEQ2::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool SmoothEQ2::getEffectName(char* name) {
vst_strncpy(name, "SmoothEQ2", kVstMaxProductStrLen); return true;
}
VstPlugCategory SmoothEQ2::getPlugCategory() {return kPlugCategEffect;}
bool SmoothEQ2::getProductString(char* text) {
vst_strncpy (text, "airwindows SmoothEQ2", kVstMaxProductStrLen); return true;
}
bool SmoothEQ2::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}

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/* ========================================
* SmoothEQ2 - SmoothEQ2.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) Airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SmoothEQ2_H
#define __SmoothEQ2_H
#ifndef __audioeffect__
#include "audioeffectx.h"
#endif
#include <set>
#include <string>
#include <math.h>
enum {
kParamA =0,
kParamB =1,
kParamC =2,
kParamD =3,
kParamE =4,
kParamF =5,
kParamG =6,
kParamH =7,
kNumParameters = 8
}; //
const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'sme2'; //Change this to what the AU identity is!
class SmoothEQ2 :
public AudioEffectX
{
public:
SmoothEQ2(audioMasterCallback audioMaster);
~SmoothEQ2();
virtual bool getEffectName(char* name); // The plug-in name
virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
virtual bool getVendorString(char* text); // Vendor info
virtual VstInt32 getVendorVersion(); // Version number
virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
virtual void getProgramName(char *name); // read the name from the host
virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
virtual VstInt32 getChunk (void** data, bool isPreset);
virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
virtual VstInt32 canDo(char *text);
private:
char _programName[kVstMaxProgNameLen + 1];
std::set< std::string > _canDo;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
float H;
enum {
biq_freq,
biq_reso,
biq_a0,
biq_a1,
biq_a2,
biq_b1,
biq_b2,
biq_sL1,
biq_sL2,
biq_sR1,
biq_sR2,
biq_total
}; //coefficient interpolating bessel filter, stereo
double highA[biq_total];
double highB[biq_total];
double highC[biq_total];
double highLIIR;
double highRIIR;
double midA[biq_total];
double midB[biq_total];
double midC[biq_total];
double midLIIR;
double midRIIR;
double lowA[biq_total];
double lowB[biq_total];
double lowC[biq_total];
double lowLIIR;
double lowRIIR;
uint32_t fpdL;
uint32_t fpdR;
//default stuff
};
#endif

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/* ========================================
* SmoothEQ2 - SmoothEQ2.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SmoothEQ2_H
#include "SmoothEQ2.h"
#endif
void SmoothEQ2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double trebleGain = (A-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double highmidGain = (B-0.5)*2.0;
highmidGain = 1.0+(highmidGain*fabs(highmidGain)*fabs(highmidGain));
double lowmidGain = (C-0.5)*2.0;
lowmidGain = 1.0+(lowmidGain*fabs(lowmidGain)*fabs(lowmidGain));
double bassGain = (D-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
double trebleRef = E-0.5;
double highmidRef = F-0.5;
double lowmidRef = G-0.5;
double bassRef = H-0.5;
double highF = 0.75 + ((trebleRef+trebleRef+trebleRef+highmidRef)*0.125);
double bassF = 0.25 + ((lowmidRef+bassRef+bassRef+bassRef)*0.125);
double midF = (highF*0.5) + (bassF*0.5) + ((highmidRef+lowmidRef)*0.125);
double highQ = fmax(fmin(1.0+(highmidRef-trebleRef),4.0),0.125);
double midQ = fmax(fmin(1.0+(lowmidRef-highmidRef),4.0),0.125);
double lowQ = fmax(fmin(1.0+(bassRef-lowmidRef),4.0),0.125);
highA[biq_freq] = ((pow(highF,3)*20000.0)/getSampleRate());
highC[biq_freq] = highB[biq_freq] = highA[biq_freq] = fmax(fmin(highA[biq_freq],0.4999),0.00025);
double highFreq = pow(highF,3)*20000.0;
double omega = 2.0*M_PI*(highFreq/getSampleRate());
double K = 2.0-cos(omega);
double highCoef = -sqrt((K*K)-1.0)+K;
highA[biq_reso] = 2.24697960 * highQ;
highB[biq_reso] = 0.80193774 * highQ;
highC[biq_reso] = 0.55495813 * highQ;
midA[biq_freq] = ((pow(midF,3)*20000.0)/getSampleRate());
midC[biq_freq] = midB[biq_freq] = midA[biq_freq] = fmax(fmin(midA[biq_freq],0.4999),0.00025);
double midFreq = pow(midF,3)*20000.0;
omega = 2.0*M_PI*(midFreq/getSampleRate());
K = 2.0-cos(omega);
double midCoef = -sqrt((K*K)-1.0)+K;
midA[biq_reso] = 2.24697960 * midQ;
midB[biq_reso] = 0.80193774 * midQ;
midC[biq_reso] = 0.55495813 * midQ;
lowA[biq_freq] = ((pow(bassF,3)*20000.0)/getSampleRate());
lowC[biq_freq] = lowB[biq_freq] = lowA[biq_freq] = fmax(fmin(lowA[biq_freq],0.4999),0.00025);
double lowFreq = pow(bassF,3)*20000.0;
omega = 2.0*M_PI*(lowFreq/getSampleRate());
K = 2.0-cos(omega);
double lowCoef = -sqrt((K*K)-1.0)+K;
lowA[biq_reso] = 2.24697960 * lowQ;
lowB[biq_reso] = 0.80193774 * lowQ;
lowC[biq_reso] = 0.55495813 * lowQ;
K = tan(M_PI * highA[biq_freq]);
double norm = 1.0 / (1.0 + K / highA[biq_reso] + K * K);
highA[biq_a0] = K * K * norm;
highA[biq_a1] = 2.0 * highA[biq_a0];
highA[biq_a2] = highA[biq_a0];
highA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highA[biq_b2] = (1.0 - K / highA[biq_reso] + K * K) * norm;
K = tan(M_PI * highB[biq_freq]);
norm = 1.0 / (1.0 + K / highB[biq_reso] + K * K);
highB[biq_a0] = K * K * norm;
highB[biq_a1] = 2.0 * highB[biq_a0];
highB[biq_a2] = highB[biq_a0];
highB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highB[biq_b2] = (1.0 - K / highB[biq_reso] + K * K) * norm;
K = tan(M_PI * highC[biq_freq]);
norm = 1.0 / (1.0 + K / highC[biq_reso] + K * K);
highC[biq_a0] = K * K * norm;
highC[biq_a1] = 2.0 * highC[biq_a0];
highC[biq_a2] = highC[biq_a0];
highC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highC[biq_b2] = (1.0 - K / highC[biq_reso] + K * K) * norm;
K = tan(M_PI * midA[biq_freq]);
norm = 1.0 / (1.0 + K / midA[biq_reso] + K * K);
midA[biq_a0] = K * K * norm;
midA[biq_a1] = 2.0 * midA[biq_a0];
midA[biq_a2] = midA[biq_a0];
midA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midA[biq_b2] = (1.0 - K / midA[biq_reso] + K * K) * norm;
K = tan(M_PI * midB[biq_freq]);
norm = 1.0 / (1.0 + K / midB[biq_reso] + K * K);
midB[biq_a0] = K * K * norm;
midB[biq_a1] = 2.0 * midB[biq_a0];
midB[biq_a2] = midB[biq_a0];
midB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midB[biq_b2] = (1.0 - K / midB[biq_reso] + K * K) * norm;
K = tan(M_PI * midC[biq_freq]);
norm = 1.0 / (1.0 + K / midC[biq_reso] + K * K);
midC[biq_a0] = K * K * norm;
midC[biq_a1] = 2.0 * midC[biq_a0];
midC[biq_a2] = midC[biq_a0];
midC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midC[biq_b2] = (1.0 - K / midC[biq_reso] + K * K) * norm;
K = tan(M_PI * lowA[biq_freq]);
norm = 1.0 / (1.0 + K / lowA[biq_reso] + K * K);
lowA[biq_a0] = K * K * norm;
lowA[biq_a1] = 2.0 * lowA[biq_a0];
lowA[biq_a2] = lowA[biq_a0];
lowA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowA[biq_b2] = (1.0 - K / lowA[biq_reso] + K * K) * norm;
K = tan(M_PI * lowB[biq_freq]);
norm = 1.0 / (1.0 + K / lowB[biq_reso] + K * K);
lowB[biq_a0] = K * K * norm;
lowB[biq_a1] = 2.0 * lowB[biq_a0];
lowB[biq_a2] = lowB[biq_a0];
lowB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowB[biq_b2] = (1.0 - K / lowB[biq_reso] + K * K) * norm;
K = tan(M_PI * lowC[biq_freq]);
norm = 1.0 / (1.0 + K / lowC[biq_reso] + K * K);
lowC[biq_a0] = K * K * norm;
lowC[biq_a1] = 2.0 * lowC[biq_a0];
lowC[biq_a2] = lowC[biq_a0];
lowC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowC[biq_b2] = (1.0 - K / lowC[biq_reso] + K * K) * norm;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double trebleL = inputSampleL;
double outSample = (trebleL * highA[biq_a0]) + highA[biq_sL1];
highA[biq_sL1] = (trebleL * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sL2];
highA[biq_sL2] = (trebleL * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midA[biq_a0]) + midA[biq_sL1];
midA[biq_sL1] = (highmidL * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sL2];
midA[biq_sL2] = (highmidL * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowA[biq_a0]) + lowA[biq_sL1];
lowA[biq_sL1] = (lowmidL * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sL2];
lowA[biq_sL2] = (lowmidL * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//first stage of three crossovers
outSample = (trebleL * highB[biq_a0]) + highB[biq_sL1];
highB[biq_sL1] = (trebleL * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sL2];
highB[biq_sL2] = (trebleL * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midB[biq_a0]) + midB[biq_sL1];
midB[biq_sL1] = (highmidL * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sL2];
midB[biq_sL2] = (highmidL * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowB[biq_a0]) + lowB[biq_sL1];
lowB[biq_sL1] = (lowmidL * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sL2];
lowB[biq_sL2] = (lowmidL * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//second stage of three crossovers
outSample = (trebleL * highC[biq_a0]) + highC[biq_sL1];
highC[biq_sL1] = (trebleL * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sL2];
highC[biq_sL2] = (trebleL * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midC[biq_a0]) + midC[biq_sL1];
midC[biq_sL1] = (highmidL * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sL2];
midC[biq_sL2] = (highmidL * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowC[biq_a0]) + lowC[biq_sL1];
lowC[biq_sL1] = (lowmidL * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sL2];
lowC[biq_sL2] = (lowmidL * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//third stage of three crossovers
highLIIR = (highLIIR*highCoef) + (trebleL*(1.0-highCoef));
highmidL = highLIIR; trebleL -= highmidL;
midLIIR = (midLIIR*midCoef) + (highmidL*(1.0-midCoef));
lowmidL = midLIIR; highmidL -= lowmidL;
lowLIIR = (lowLIIR*lowCoef) + (lowmidL*(1.0-lowCoef));
bassL = lowLIIR; lowmidL -= bassL;
inputSampleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//fourth stage of three crossovers is the exponential filters
double trebleR = inputSampleR;
outSample = (trebleR * highA[biq_a0]) + highA[biq_sR1];
highA[biq_sR1] = (trebleR * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sR2];
highA[biq_sR2] = (trebleR * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midA[biq_a0]) + midA[biq_sR1];
midA[biq_sR1] = (highmidR * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sR2];
midA[biq_sR2] = (highmidR * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowA[biq_a0]) + lowA[biq_sR1];
lowA[biq_sR1] = (lowmidR * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sR2];
lowA[biq_sR2] = (lowmidR * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//first stage of three crossovers
outSample = (trebleR * highB[biq_a0]) + highB[biq_sR1];
highB[biq_sR1] = (trebleR * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sR2];
highB[biq_sR2] = (trebleR * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midB[biq_a0]) + midB[biq_sR1];
midB[biq_sR1] = (highmidR * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sR2];
midB[biq_sR2] = (highmidR * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowB[biq_a0]) + lowB[biq_sR1];
lowB[biq_sR1] = (lowmidR * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sR2];
lowB[biq_sR2] = (lowmidR * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//second stage of three crossovers
outSample = (trebleR * highC[biq_a0]) + highC[biq_sR1];
highC[biq_sR1] = (trebleR * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sR2];
highC[biq_sR2] = (trebleR * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midC[biq_a0]) + midC[biq_sR1];
midC[biq_sR1] = (highmidR * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sR2];
midC[biq_sR2] = (highmidR * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowC[biq_a0]) + lowC[biq_sR1];
lowC[biq_sR1] = (lowmidR * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sR2];
lowC[biq_sR2] = (lowmidR * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//third stage of three crossovers
highRIIR = (highRIIR*highCoef) + (trebleR*(1.0-highCoef));
highmidR = highRIIR; trebleR -= highmidR;
midRIIR = (midRIIR*midCoef) + (highmidR*(1.0-midCoef));
lowmidR = midRIIR; highmidR -= lowmidR;
lowRIIR = (lowRIIR*lowCoef) + (lowmidR*(1.0-lowCoef));
bassR = lowRIIR; lowmidR -= bassR;
inputSampleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//fourth stage of three crossovers is the exponential filters
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void SmoothEQ2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double trebleGain = (A-0.5)*2.0;
trebleGain = 1.0+(trebleGain*fabs(trebleGain)*fabs(trebleGain));
double highmidGain = (B-0.5)*2.0;
highmidGain = 1.0+(highmidGain*fabs(highmidGain)*fabs(highmidGain));
double lowmidGain = (C-0.5)*2.0;
lowmidGain = 1.0+(lowmidGain*fabs(lowmidGain)*fabs(lowmidGain));
double bassGain = (D-0.5)*2.0;
bassGain = 1.0+(bassGain*fabs(bassGain)*fabs(bassGain));
double trebleRef = E-0.5;
double highmidRef = F-0.5;
double lowmidRef = G-0.5;
double bassRef = H-0.5;
double highF = 0.75 + ((trebleRef+trebleRef+trebleRef+highmidRef)*0.125);
double bassF = 0.25 + ((lowmidRef+bassRef+bassRef+bassRef)*0.125);
double midF = (highF*0.5) + (bassF*0.5) + ((highmidRef+lowmidRef)*0.125);
double highQ = fmax(fmin(1.0+(highmidRef-trebleRef),4.0),0.125);
double midQ = fmax(fmin(1.0+(lowmidRef-highmidRef),4.0),0.125);
double lowQ = fmax(fmin(1.0+(bassRef-lowmidRef),4.0),0.125);
highA[biq_freq] = ((pow(highF,3)*20000.0)/getSampleRate());
highC[biq_freq] = highB[biq_freq] = highA[biq_freq] = fmax(fmin(highA[biq_freq],0.4999),0.00025);
double highFreq = pow(highF,3)*20000.0;
double omega = 2.0*M_PI*(highFreq/getSampleRate());
double K = 2.0-cos(omega);
double highCoef = -sqrt((K*K)-1.0)+K;
highA[biq_reso] = 2.24697960 * highQ;
highB[biq_reso] = 0.80193774 * highQ;
highC[biq_reso] = 0.55495813 * highQ;
midA[biq_freq] = ((pow(midF,3)*20000.0)/getSampleRate());
midC[biq_freq] = midB[biq_freq] = midA[biq_freq] = fmax(fmin(midA[biq_freq],0.4999),0.00025);
double midFreq = pow(midF,3)*20000.0;
omega = 2.0*M_PI*(midFreq/getSampleRate());
K = 2.0-cos(omega);
double midCoef = -sqrt((K*K)-1.0)+K;
midA[biq_reso] = 2.24697960 * midQ;
midB[biq_reso] = 0.80193774 * midQ;
midC[biq_reso] = 0.55495813 * midQ;
lowA[biq_freq] = ((pow(bassF,3)*20000.0)/getSampleRate());
lowC[biq_freq] = lowB[biq_freq] = lowA[biq_freq] = fmax(fmin(lowA[biq_freq],0.4999),0.00025);
double lowFreq = pow(bassF,3)*20000.0;
omega = 2.0*M_PI*(lowFreq/getSampleRate());
K = 2.0-cos(omega);
double lowCoef = -sqrt((K*K)-1.0)+K;
lowA[biq_reso] = 2.24697960 * lowQ;
lowB[biq_reso] = 0.80193774 * lowQ;
lowC[biq_reso] = 0.55495813 * lowQ;
K = tan(M_PI * highA[biq_freq]);
double norm = 1.0 / (1.0 + K / highA[biq_reso] + K * K);
highA[biq_a0] = K * K * norm;
highA[biq_a1] = 2.0 * highA[biq_a0];
highA[biq_a2] = highA[biq_a0];
highA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highA[biq_b2] = (1.0 - K / highA[biq_reso] + K * K) * norm;
K = tan(M_PI * highB[biq_freq]);
norm = 1.0 / (1.0 + K / highB[biq_reso] + K * K);
highB[biq_a0] = K * K * norm;
highB[biq_a1] = 2.0 * highB[biq_a0];
highB[biq_a2] = highB[biq_a0];
highB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highB[biq_b2] = (1.0 - K / highB[biq_reso] + K * K) * norm;
K = tan(M_PI * highC[biq_freq]);
norm = 1.0 / (1.0 + K / highC[biq_reso] + K * K);
highC[biq_a0] = K * K * norm;
highC[biq_a1] = 2.0 * highC[biq_a0];
highC[biq_a2] = highC[biq_a0];
highC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
highC[biq_b2] = (1.0 - K / highC[biq_reso] + K * K) * norm;
K = tan(M_PI * midA[biq_freq]);
norm = 1.0 / (1.0 + K / midA[biq_reso] + K * K);
midA[biq_a0] = K * K * norm;
midA[biq_a1] = 2.0 * midA[biq_a0];
midA[biq_a2] = midA[biq_a0];
midA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midA[biq_b2] = (1.0 - K / midA[biq_reso] + K * K) * norm;
K = tan(M_PI * midB[biq_freq]);
norm = 1.0 / (1.0 + K / midB[biq_reso] + K * K);
midB[biq_a0] = K * K * norm;
midB[biq_a1] = 2.0 * midB[biq_a0];
midB[biq_a2] = midB[biq_a0];
midB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midB[biq_b2] = (1.0 - K / midB[biq_reso] + K * K) * norm;
K = tan(M_PI * midC[biq_freq]);
norm = 1.0 / (1.0 + K / midC[biq_reso] + K * K);
midC[biq_a0] = K * K * norm;
midC[biq_a1] = 2.0 * midC[biq_a0];
midC[biq_a2] = midC[biq_a0];
midC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
midC[biq_b2] = (1.0 - K / midC[biq_reso] + K * K) * norm;
K = tan(M_PI * lowA[biq_freq]);
norm = 1.0 / (1.0 + K / lowA[biq_reso] + K * K);
lowA[biq_a0] = K * K * norm;
lowA[biq_a1] = 2.0 * lowA[biq_a0];
lowA[biq_a2] = lowA[biq_a0];
lowA[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowA[biq_b2] = (1.0 - K / lowA[biq_reso] + K * K) * norm;
K = tan(M_PI * lowB[biq_freq]);
norm = 1.0 / (1.0 + K / lowB[biq_reso] + K * K);
lowB[biq_a0] = K * K * norm;
lowB[biq_a1] = 2.0 * lowB[biq_a0];
lowB[biq_a2] = lowB[biq_a0];
lowB[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowB[biq_b2] = (1.0 - K / lowB[biq_reso] + K * K) * norm;
K = tan(M_PI * lowC[biq_freq]);
norm = 1.0 / (1.0 + K / lowC[biq_reso] + K * K);
lowC[biq_a0] = K * K * norm;
lowC[biq_a1] = 2.0 * lowC[biq_a0];
lowC[biq_a2] = lowC[biq_a0];
lowC[biq_b1] = 2.0 * (K * K - 1.0) * norm;
lowC[biq_b2] = (1.0 - K / lowC[biq_reso] + K * K) * norm;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double trebleL = inputSampleL;
double outSample = (trebleL * highA[biq_a0]) + highA[biq_sL1];
highA[biq_sL1] = (trebleL * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sL2];
highA[biq_sL2] = (trebleL * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midA[biq_a0]) + midA[biq_sL1];
midA[biq_sL1] = (highmidL * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sL2];
midA[biq_sL2] = (highmidL * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowA[biq_a0]) + lowA[biq_sL1];
lowA[biq_sL1] = (lowmidL * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sL2];
lowA[biq_sL2] = (lowmidL * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//first stage of three crossovers
outSample = (trebleL * highB[biq_a0]) + highB[biq_sL1];
highB[biq_sL1] = (trebleL * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sL2];
highB[biq_sL2] = (trebleL * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midB[biq_a0]) + midB[biq_sL1];
midB[biq_sL1] = (highmidL * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sL2];
midB[biq_sL2] = (highmidL * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowB[biq_a0]) + lowB[biq_sL1];
lowB[biq_sL1] = (lowmidL * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sL2];
lowB[biq_sL2] = (lowmidL * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//second stage of three crossovers
outSample = (trebleL * highC[biq_a0]) + highC[biq_sL1];
highC[biq_sL1] = (trebleL * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sL2];
highC[biq_sL2] = (trebleL * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidL = outSample; trebleL -= highmidL;
outSample = (highmidL * midC[biq_a0]) + midC[biq_sL1];
midC[biq_sL1] = (highmidL * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sL2];
midC[biq_sL2] = (highmidL * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidL = outSample; highmidL -= lowmidL;
outSample = (lowmidL * lowC[biq_a0]) + lowC[biq_sL1];
lowC[biq_sL1] = (lowmidL * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sL2];
lowC[biq_sL2] = (lowmidL * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassL = outSample; lowmidL -= bassL;
trebleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//third stage of three crossovers
highLIIR = (highLIIR*highCoef) + (trebleL*(1.0-highCoef));
highmidL = highLIIR; trebleL -= highmidL;
midLIIR = (midLIIR*midCoef) + (highmidL*(1.0-midCoef));
lowmidL = midLIIR; highmidL -= lowmidL;
lowLIIR = (lowLIIR*lowCoef) + (lowmidL*(1.0-lowCoef));
bassL = lowLIIR; lowmidL -= bassL;
inputSampleL = (bassL*bassGain) + (lowmidL*lowmidGain) + (highmidL*highmidGain) + (trebleL*trebleGain);
//fourth stage of three crossovers is the exponential filters
double trebleR = inputSampleR;
outSample = (trebleR * highA[biq_a0]) + highA[biq_sR1];
highA[biq_sR1] = (trebleR * highA[biq_a1]) - (outSample * highA[biq_b1]) + highA[biq_sR2];
highA[biq_sR2] = (trebleR * highA[biq_a2]) - (outSample * highA[biq_b2]);
double highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midA[biq_a0]) + midA[biq_sR1];
midA[biq_sR1] = (highmidR * midA[biq_a1]) - (outSample * midA[biq_b1]) + midA[biq_sR2];
midA[biq_sR2] = (highmidR * midA[biq_a2]) - (outSample * midA[biq_b2]);
double lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowA[biq_a0]) + lowA[biq_sR1];
lowA[biq_sR1] = (lowmidR * lowA[biq_a1]) - (outSample * lowA[biq_b1]) + lowA[biq_sR2];
lowA[biq_sR2] = (lowmidR * lowA[biq_a2]) - (outSample * lowA[biq_b2]);
double bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//first stage of three crossovers
outSample = (trebleR * highB[biq_a0]) + highB[biq_sR1];
highB[biq_sR1] = (trebleR * highB[biq_a1]) - (outSample * highB[biq_b1]) + highB[biq_sR2];
highB[biq_sR2] = (trebleR * highB[biq_a2]) - (outSample * highB[biq_b2]);
highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midB[biq_a0]) + midB[biq_sR1];
midB[biq_sR1] = (highmidR * midB[biq_a1]) - (outSample * midB[biq_b1]) + midB[biq_sR2];
midB[biq_sR2] = (highmidR * midB[biq_a2]) - (outSample * midB[biq_b2]);
lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowB[biq_a0]) + lowB[biq_sR1];
lowB[biq_sR1] = (lowmidR * lowB[biq_a1]) - (outSample * lowB[biq_b1]) + lowB[biq_sR2];
lowB[biq_sR2] = (lowmidR * lowB[biq_a2]) - (outSample * lowB[biq_b2]);
bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//second stage of three crossovers
outSample = (trebleR * highC[biq_a0]) + highC[biq_sR1];
highC[biq_sR1] = (trebleR * highC[biq_a1]) - (outSample * highC[biq_b1]) + highC[biq_sR2];
highC[biq_sR2] = (trebleR * highC[biq_a2]) - (outSample * highC[biq_b2]);
highmidR = outSample; trebleR -= highmidR;
outSample = (highmidR * midC[biq_a0]) + midC[biq_sR1];
midC[biq_sR1] = (highmidR * midC[biq_a1]) - (outSample * midC[biq_b1]) + midC[biq_sR2];
midC[biq_sR2] = (highmidR * midC[biq_a2]) - (outSample * midC[biq_b2]);
lowmidR = outSample; highmidR -= lowmidR;
outSample = (lowmidR * lowC[biq_a0]) + lowC[biq_sR1];
lowC[biq_sR1] = (lowmidR * lowC[biq_a1]) - (outSample * lowC[biq_b1]) + lowC[biq_sR2];
lowC[biq_sR2] = (lowmidR * lowC[biq_a2]) - (outSample * lowC[biq_b2]);
bassR = outSample; lowmidR -= bassR;
trebleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//third stage of three crossovers
highRIIR = (highRIIR*highCoef) + (trebleR*(1.0-highCoef));
highmidR = highRIIR; trebleR -= highmidR;
midRIIR = (midRIIR*midCoef) + (highmidR*(1.0-midCoef));
lowmidR = midRIIR; highmidR -= lowmidR;
lowRIIR = (lowRIIR*lowCoef) + (lowmidR*(1.0-lowCoef));
bassR = lowRIIR; lowmidR -= bassR;
inputSampleR = (bassR*bassGain) + (lowmidR*lowmidGain) + (highmidR*highmidGain) + (trebleR*trebleGain);
//fourth stage of three crossovers is the exponential filters
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}

View file

@ -0,0 +1,108 @@
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CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEAD_CODE_STRIPPING = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_MODEL_TUNING = G5;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
INFOPLIST_FILE = "";
INFOPLIST_PREPROCESS = NO;
MACOSX_DEPLOYMENT_TARGET = 11.1;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = macosx;
};
name = Debug;
};
24BEAAF308919AE700E695F9 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_STANDARD)";
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEAD_CODE_STRIPPING = YES;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = c99;
GCC_MODEL_TUNING = G4;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = s;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
INFOPLIST_FILE = "";
INFOPLIST_PREPROCESS = NO;
MACOSX_DEPLOYMENT_TARGET = 11.1;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = macosx;
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
24BEAAED08919AE700E695F9 /* Build configuration list for PBXNativeTarget "SmoothEQ3" */ = {
isa = XCConfigurationList;
buildConfigurations = (
24BEAAEE08919AE700E695F9 /* Debug */,
24BEAAEF08919AE700E695F9 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
24BEAAF108919AE700E695F9 /* Build configuration list for PBXProject "SmoothEQ3" */ = {
isa = XCConfigurationList;
buildConfigurations = (
24BEAAF208919AE700E695F9 /* Debug */,
24BEAAF308919AE700E695F9 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
/* End XCConfigurationList section */
};
rootObject = 089C1669FE841209C02AAC07 /* Project object */;
}

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:Sample.xcodeproj">
</FileRef>
</Workspace>

View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,143 @@
// !$*UTF8*$!
{
089C1669FE841209C02AAC07 /* Project object */ = {
activeBuildConfigurationName = Release;
activeTarget = 8D01CCC60486CAD60068D4B7 /* Gain */;
codeSenseManager = 91857D95148EF55400AAA11B /* Code sense */;
perUserDictionary = {
PBXConfiguration.PBXFileTableDataSource3.PBXFileTableDataSource = {
PBXFileTableDataSourceColumnSortingDirectionKey = "-1";
PBXFileTableDataSourceColumnSortingKey = PBXFileDataSource_Filename_ColumnID;
PBXFileTableDataSourceColumnWidthsKey = (
20,
829,
20,
48,
43,
43,
20,
);
PBXFileTableDataSourceColumnsKey = (
PBXFileDataSource_FiletypeID,
PBXFileDataSource_Filename_ColumnID,
PBXFileDataSource_Built_ColumnID,
PBXFileDataSource_ObjectSize_ColumnID,
PBXFileDataSource_Errors_ColumnID,
PBXFileDataSource_Warnings_ColumnID,
PBXFileDataSource_Target_ColumnID,
);
};
PBXConfiguration.PBXTargetDataSource.PBXTargetDataSource = {
PBXFileTableDataSourceColumnSortingDirectionKey = "-1";
PBXFileTableDataSourceColumnSortingKey = PBXFileDataSource_Filename_ColumnID;
PBXFileTableDataSourceColumnWidthsKey = (
20,
789,
60,
20,
48,
43,
43,
);
PBXFileTableDataSourceColumnsKey = (
PBXFileDataSource_FiletypeID,
PBXFileDataSource_Filename_ColumnID,
PBXTargetDataSource_PrimaryAttribute,
PBXFileDataSource_Built_ColumnID,
PBXFileDataSource_ObjectSize_ColumnID,
PBXFileDataSource_Errors_ColumnID,
PBXFileDataSource_Warnings_ColumnID,
);
};
PBXPerProjectTemplateStateSaveDate = 345089498;
PBXWorkspaceStateSaveDate = 345089498;
};
perUserProjectItems = {
911C2A9D1491A5F600A430AF /* PBXTextBookmark */ = 911C2A9D1491A5F600A430AF /* PBXTextBookmark */;
915DCCBB1491A5B8008574E6 /* PBXTextBookmark */ = 915DCCBB1491A5B8008574E6 /* PBXTextBookmark */;
};
sourceControlManager = 91857D94148EF55400AAA11B /* Source Control */;
userBuildSettings = {
};
};
2407DEB6089929BA00EB68BF /* Gain.cpp */ = {
uiCtxt = {
sepNavIntBoundsRect = "{{0, 0}, {992, 1768}}";
sepNavSelRange = "{247, 0}";
sepNavVisRange = "{0, 1657}";
};
};
245463B80991757100464AD3 /* Gain.h */ = {
uiCtxt = {
sepNavIntBoundsRect = "{{0, 0}, {992, 975}}";
sepNavSelRange = "{1552, 0}";
sepNavVisRange = "{796, 1857}";
sepNavWindowFrame = "{{15, 465}, {750, 558}}";
};
};
24A2FF9A0F90D1DD003BB5A7 /* adelaymain.cpp */ = {
uiCtxt = {
sepNavIntBoundsRect = "{{0, 0}, {992, 488}}";
sepNavSelRange = "{0, 0}";
sepNavVisRange = "{0, 798}";
};
};
24A2FFDB0F90D1DD003BB5A7 /* audioeffectx.cpp */ = {
uiCtxt = {
sepNavIntBoundsRect = "{{0, 0}, {859, 19825}}";
sepNavSelRange = "{10641, 0}";
sepNavVisRange = "{10076, 1095}";
};
};
24D8286F09A914000093AEF8 /* GainProc.cpp */ = {
uiCtxt = {
sepNavIntBoundsRect = "{{0, 0}, {992, 482}}";
sepNavSelRange = "{239, 0}";
sepNavVisRange = "{0, 950}";
};
};
24D8287E09A9164A0093AEF8 /* xcode_vst_prefix.h */ = {
uiCtxt = {
sepNavIntBoundsRect = "{{0, 0}, {992, 493}}";
sepNavSelRange = "{249, 0}";
sepNavVisRange = "{0, 249}";
};
};
8D01CCC60486CAD60068D4B7 /* Gain */ = {
activeExec = 0;
};
911C2A9D1491A5F600A430AF /* PBXTextBookmark */ = {
isa = PBXTextBookmark;
fRef = 2407DEB6089929BA00EB68BF /* Gain.cpp */;
name = "Gain.cpp: 10";
rLen = 0;
rLoc = 247;
rType = 0;
vrLen = 1657;
vrLoc = 0;
};
915DCCBB1491A5B8008574E6 /* PBXTextBookmark */ = {
isa = PBXTextBookmark;
fRef = 2407DEB6089929BA00EB68BF /* Gain.cpp */;
name = "Gain.cpp: 10";
rLen = 0;
rLoc = 247;
rType = 0;
vrLen = 1625;
vrLoc = 0;
};
91857D94148EF55400AAA11B /* Source Control */ = {
isa = PBXSourceControlManager;
fallbackIsa = XCSourceControlManager;
isSCMEnabled = 0;
scmConfiguration = {
repositoryNamesForRoots = {
"" = "";
};
};
};
91857D95148EF55400AAA11B /* Code sense */ = {
isa = PBXCodeSenseManager;
indexTemplatePath = "";
};
}

View file

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1420"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "SmoothEQ3"
ReferencedContainer = "container:SmoothEQ3.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "Gain.vst"
BlueprintName = "SmoothEQ3"
ReferencedContainer = "container:SmoothEQ3.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>SmoothEQ3.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>1</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>8D01CCC60486CAD60068D4B7</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>«PROJECTNAME».xcscheme</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>8D01CCC60486CAD60068D4B7</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

View file

@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D01CCC60486CAD60068D4B7"
BuildableName = "&#171;PROJECTNAME&#187;.vst"
BlueprintName = "&#171;PROJECTNAME&#187;"
ReferencedContainer = "container:Sample.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View file

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>SmoothEQ3</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>Dthr</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>

View file

@ -0,0 +1 @@
BNDL????

View file

@ -0,0 +1,17 @@
#define MAC 1
#define MACX 1
#define USE_NAMESPACE 0
#define TARGET_API_MAC_CARBON 1
#define USENAVSERVICES 1
#define __CF_USE_FRAMEWORK_INCLUDES__
#if __MWERKS__
#define __NOEXTENSIONS__
#endif
#define QUARTZ 1
#include <AvailabilityMacros.h>

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