[GH-ISSUE #77] [1.9.10] Audio desync over time #73

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opened 2026-05-05 15:05:13 -06:00 by gitea-mirror · 0 comments
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Originally created by @LordHDL on GitHub (Jul 8, 2015).
Original GitHub issue: https://github.com/zakk4223/CocoaSplit/issues/77

My settings:

  • 60 FPS
  • 2000 Kbps video
  • 128 Kbps audio
  • 44 kHz sample rate
  • 0 audio shift
  • Syphon Inject Capture (on frame arrival)

I tried feeding audio through Soundflower (2ch) or built-in input, both result in the desync. The audio preview itself does not desync, but recordings and live streams do.

After some testing I've confirmed that the audio tempo is slightly slower than what it should be, causing the audio to lag behind. Probably related to #78 and #79.

Originally created by @LordHDL on GitHub (Jul 8, 2015). Original GitHub issue: https://github.com/zakk4223/CocoaSplit/issues/77 My settings: - 60 FPS - 2000 Kbps video - 128 Kbps audio - 44 kHz sample rate - 0 audio shift - Syphon Inject Capture (on frame arrival) I tried feeding audio through Soundflower (2ch) or built-in input, both result in the desync. The audio preview itself does not desync, but recordings and live streams do. After some testing I've confirmed that the audio tempo is slightly slower than what it should be, causing the audio to lag behind. Probably related to #78 and #79.
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Reference: github-starred/CocoaSplit#73
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