Commit graph

10 commits

Author SHA1 Message Date
Zakk
2529712e38 Fixed some warnings.
Layout transitions fixed again: don't set to active = NO until transition is finished, keep sending frameTick to 'old' layout until transition is done.
2015-08-24 06:25:39 -04:00
Zakk
ffcd885998 Added captureName changes for all capture types 2015-08-22 14:01:35 -04:00
Zakk
04bf7f3397 Added ability to exclude a source from multi-source transitions. 2015-07-19 14:36:33 -04:00
Zakk
7c0fe02cd9 A layout's render loop timing can now be tied to some types of capture inputs. Most useful when used on video capture cards 2015-07-12 07:04:15 -04:00
Zakk
857264db99 Properly extract boolean value of onLive animation setting 2015-06-19 15:29:41 -04:00
Zakk
3e1f9818d6 Save and restore black magic input setting 2015-06-18 22:07:16 -04:00
Zakk
695c9acd18 Black magic Decklink input can change the input port directly 2015-06-18 08:24:25 -04:00
Zakk
94cf7e5827 DeckLink remove device changed to compare deckLink pointer value and not unique ID. 2015-06-18 05:18:32 -04:00
Zakk
b4d0aee675 Wrapper class for managing IDeckLink objects. Added support for device removal.
AbstractCaptureDevice now declares the captureDevice as a strong property
2015-06-17 23:03:37 -04:00
Zakk
fe7546b4f2 Added configuration option for animations to enable auto-running of an animation when a layout goes live.
Extra None/null checking in animation python source to defend against runtime errors.

Added Blackmagic SDK capture source. You can now use more than one black magic card, yay
2015-06-15 23:04:06 -04:00