Zakk
2529712e38
Fixed some warnings.
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Layout transitions fixed again: don't set to active = NO until transition is finished, keep sending frameTick to 'old' layout until transition is done.
2015-08-24 06:25:39 -04:00
Zakk
ffcd885998
Added captureName changes for all capture types
2015-08-22 14:01:35 -04:00
Zakk
04bf7f3397
Added ability to exclude a source from multi-source transitions.
2015-07-19 14:36:33 -04:00
Zakk
7c0fe02cd9
A layout's render loop timing can now be tied to some types of capture inputs. Most useful when used on video capture cards
2015-07-12 07:04:15 -04:00
Zakk
857264db99
Properly extract boolean value of onLive animation setting
2015-06-19 15:29:41 -04:00
Zakk
3e1f9818d6
Save and restore black magic input setting
2015-06-18 22:07:16 -04:00
Zakk
695c9acd18
Black magic Decklink input can change the input port directly
2015-06-18 08:24:25 -04:00
Zakk
94cf7e5827
DeckLink remove device changed to compare deckLink pointer value and not unique ID.
2015-06-18 05:18:32 -04:00
Zakk
b4d0aee675
Wrapper class for managing IDeckLink objects. Added support for device removal.
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AbstractCaptureDevice now declares the captureDevice as a strong property
2015-06-17 23:03:37 -04:00
Zakk
fe7546b4f2
Added configuration option for animations to enable auto-running of an animation when a layout goes live.
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Extra None/null checking in animation python source to defend against runtime errors.
Added Blackmagic SDK capture source. You can now use more than one black magic card, yay
2015-06-15 23:04:06 -04:00