Zakk
fe99869347
Update settings files for localization changes Xcode was complaining about.
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When restoring audio engine, don't re-attach the default output track
2019-06-06 05:54:15 -04:00
Zakk
dd9b89c258
Update project settings for new Xcode.
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added dummyAnimation function to animation input wrapper.
slightly reworked how input.waitAnimation() works; the previous implementation possibly messed with other input timings.
converted input transitions to use input specific waits and dummy animations. This allows scripts/other transitions to run simultaneously
2018-03-31 08:14:13 -04:00
Zachary Girouard
12c19f5ee5
Change the source outline view so it doesn't leak CFStrings (!?!?!)
2017-10-29 12:08:14 -04:00
Zachary Girouard
0ee694ad7e
Actually call the path creation function in shape layers...
2017-07-02 21:47:46 -04:00
zakk4223
d9dee6611e
Merge pull request #81 from MaddTheSane/gitignore
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Add .gitignore file
2017-07-02 03:00:43 -04:00
Zakk
1bb640cbe0
Added script-only input type.
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First pass at executing input-scripts on layout changes/operations.
2017-07-02 02:36:29 -04:00
Zakk
1ba042311d
Introduced CSOpenGLLayer which handles cropping of OpenGL sources.
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Vastly improved the feel of resizing and moving inputs.
Snap/magnetism improvements.
2017-02-25 20:07:47 -05:00
Zakk
2369583d8d
Use UUID reference for add input undo, preventing infinite InputSource retain.
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Start of better UI for inputs
Some UI changes to fall in line with apple HIG
2016-05-08 06:20:20 -04:00
Zakk
80f35176ba
Move sample animations to Resources directory, fixes a code signing issue.
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Bump version to 2.0.6
2016-05-05 07:43:22 -04:00
Zakk
71410c620a
Added support for non-h264 compressors. First addition: Apple ProRes.
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Some rearrangement internally of configuration interfaces, compressor classes and how libavformat muxers are created.
Quicktime MOV muxing may still have some quirks...
2016-03-28 07:51:44 -04:00
Zakk
239743fbb5
Combined status and output tabs
2015-11-15 18:24:34 -05:00
Zakk
f8b98d054c
Bump version to 1.9.10, include MIKMIDI copyright/license
2015-07-01 09:01:58 -04:00
Zakk
857264db99
Properly extract boolean value of onLive animation setting
2015-06-19 15:29:41 -04:00
Zakk
35107d7a04
Add modal dialog during MIDI control learning
2015-05-25 15:44:50 -04:00
Zakk
a84cba9733
Added a 'plugin loaded' call for extraplugins, so they can do any on-load setup they might need to do. Moved application observation in layout switcher to the plugin load call instead of the menu click event. Fixes #65
2015-02-17 01:41:42 -05:00
Zakk
23162314c0
Syphon sources now use a subclass of CAOpenGLLayer and render the texture directly via OpenGL, instead of going through a CIImage/IOSurface.
2015-02-16 05:15:46 -05:00
Zakk
88f9c792ad
Moved some files around to corral headers into the Pluginheaders directory
2015-01-28 23:52:51 -05:00
Zakk
99a4765241
Massive update/change: Sources and rendering are now CoreAnimation (CALayer) based. Still a few broken things, but now with all the added functionality of CoreAnimation. More interesting things to come ;)
2015-01-17 09:23:02 -05:00
Zakk
2386ea19f7
Syphon inject capture source checks if SyphonInject is installed. If it isn't installed a message is shown with a link to download it.
2014-12-17 05:02:22 -05:00
Zakk
27f2fa9456
Added SyphonInject specific capture type
2014-12-10 06:27:40 -05:00
Zakk
cddd251e92
Default font color: white, default size: 50
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Completely redid SyphonSource to use a version of Syphon.framework that exposes the IOSurface.
XIB changes for some constraints. Dumb.
2014-11-30 23:08:10 -05:00
Zakk
5a86264630
Some changes for new Xcode and/or my accidental nuking of my local build copy of the source. Signed app now works properly with Gatekeeper settings.
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Added hiding of staging view and controls for people that prefer the single view/live editing mode.
2014-10-25 19:43:26 -04:00
Zakk
44b888777f
Most of the input plugins
2014-08-29 03:42:33 -04:00