Zakk
add06e927c
Run input scripts in isolated animation blocks so their wait calls don't interfere with other inputs.
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Added waitScript(), this propagates the timing info of the currently running script into the parent block
2017-12-23 17:34:05 -05:00
Zakk
8f69fd87d1
Fix up some warnings and ffmpeg related deprecations
2017-11-24 23:12:39 -05:00
Zakk
684b4a725f
Clean up some config UI issues in various capture plugins
2017-11-13 00:03:15 -05:00
Zakk
55ff80767c
Fixed some warnings.
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Added video delay feature. Not all sources support it.
2017-11-07 16:16:48 -05:00
Zakk
d4e7404f74
Remove all 'frame update type' settings
2017-11-05 16:38:20 -05:00
Zakk
119e831125
Some warning fixes, memory leak issues with blackmagic
2017-11-04 14:38:35 -04:00
Zakk
1f6876e2b2
Defer setup of scroll layers until first frame tick. This fixes leaky CoreAnimation operations; apparently CA doesn't like it when things are added and removed in the same transaction.
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Properly destroy CGL context in IOSurfaceLayer.
Misc small CoreFoundation leak fixes
2017-11-01 12:59:50 -04:00
Zachary Girouard
12c19f5ee5
Change the source outline view so it doesn't leak CFStrings (!?!?!)
2017-10-29 12:08:14 -04:00
Zakk
857e861f3a
Converted add input dialog to NSMenu instead of customer popup.
2017-08-26 05:53:47 -04:00
zakk4223
d9dee6611e
Merge pull request #81 from MaddTheSane/gitignore
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Add .gitignore file
2017-07-02 03:00:43 -04:00
Zakk
1bb640cbe0
Added script-only input type.
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First pass at executing input-scripts on layout changes/operations.
2017-07-02 02:36:29 -04:00
Zakk
29eef09f63
More work on having source bounding boxes match up better with their visual area:
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InputLayers now use resizeFill content gravity; proper aspect ratio is maintained via InputLayer now.
Cropping now changes the bounds of the source to match the size after cropping. Saving/restore is broken right now.
CAOpenGLLayer based layers are no longer required to self-crop based on the contentsRect property.
Instead of using CSIOSurface layer, just assign IOSurfaces directly to CALayer.contents (seems to work even on 10.9)
2016-12-31 13:00:16 -05:00
Zakk
ada259ac61
Newly added sources are now auto-centered in the layout and sized according to their source size. If the input is bigger than the layout window it is resized to the layout's dimensions.
2016-11-25 12:02:45 -05:00
Zakk
4ead205d8b
Add a CALayer based audio level meter that is usable either vertically or horizontally.
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Add stream audio controls to main Video tab, with a button that opens up the audio mixer/settings in a new window
2016-08-06 21:52:01 -04:00
Zakk
80f35176ba
Move sample animations to Resources directory, fixes a code signing issue.
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Bump version to 2.0.6
2016-05-05 07:43:22 -04:00
Zakk
71410c620a
Added support for non-h264 compressors. First addition: Apple ProRes.
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Some rearrangement internally of configuration interfaces, compressor classes and how libavformat muxers are created.
Quicktime MOV muxing may still have some quirks...
2016-03-28 07:51:44 -04:00
Zakk
239743fbb5
Combined status and output tabs
2015-11-15 18:24:34 -05:00
Zakk
2749544f71
Added some capture type icons for the library. Library now filterable/searchable
2015-10-25 20:39:10 -04:00
Zakk
87ec750d00
Added background loading of python classes. Nothing uses it of course...
2015-08-29 14:06:31 -04:00
Zakk
6e05be0634
Use thread local storage to store CSAnimationBlock frame data.
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Revert setting staging/live layouts in background queues, need to re-think how to do that (of if it is even worth it)
2015-08-29 06:04:37 -04:00
Zakk
2529712e38
Fixed some warnings.
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Layout transitions fixed again: don't set to active = NO until transition is finished, keep sending frameTick to 'old' layout until transition is done.
2015-08-24 06:25:39 -04:00
Zakk
30ae53ffb4
CSIOSurfaceLayer keeps track of asynchronous toggles and delays changing it for a few frames. This is an ugly hack that stops some openGL layers from just...not displaying on restore. I hate it but I have no idea otherwise...
2015-08-17 01:28:44 -04:00
Zakk
beb3e9cd6a
Bounce Display capture update layer through main thread.
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DisplayCapture now properly saves the value of the render type variable
2015-08-16 14:43:56 -04:00
Zakk
5486ff8c70
Converted preview views to layer backed NSViews with CAOpenGLLayer. Resolves some weird behavior of NSOpenGLView.
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Staging view is now rendered in a timing loop just like main view.
2015-08-09 15:24:17 -04:00
Zakk
7c0fe02cd9
A layout's render loop timing can now be tied to some types of capture inputs. Most useful when used on video capture cards
2015-07-12 07:04:15 -04:00
Zakk
f8b98d054c
Bump version to 1.9.10, include MIKMIDI copyright/license
2015-07-01 09:01:58 -04:00
Zakk
35107d7a04
Add modal dialog during MIDI control learning
2015-05-25 15:44:50 -04:00
Zakk
cfb5fe4f6b
Removed some spammy NSLogs
2015-05-03 13:09:25 -04:00
Zakk
d1956a4c4f
The glorious return of user defined filters on sources. Now with background, source-only and source-and-all-sublayers varieties.
2015-04-20 09:31:27 -04:00
Zakk
64a3c4a596
The base TextCapture class handles loading the settings interface now and inserts standard text controls (font, alignment) in addition to whatever the actual capture source requires.
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Fixed the excessive amounts of blank space in source setting pane(s)
2015-04-18 21:33:48 -04:00
Zakk
1113ad1047
Revert to display stream desktop capture. Seems it sucks on some systems. Fixes #75
2015-03-15 15:45:33 -04:00
Zakk
6bd53f426e
Added frame rendering/arrival options to DesktopCapture
2015-03-13 19:29:59 -04:00
Zakk
c3a9a55d8c
Converted Desktop Capture to use AVCaptureScreenInput.
2015-03-13 19:17:44 -04:00
Zakk
d1eb892308
Don't change framerate mid-stream on layout change. Fixes #67
2015-02-22 03:56:16 -05:00
Zakk
a84cba9733
Added a 'plugin loaded' call for extraplugins, so they can do any on-load setup they might need to do. Moved application observation in layout switcher to the plugin load call instead of the menu click event. Fixes #65
2015-02-17 01:41:42 -05:00
Zakk
99820090df
Cmd-F now fullscreens a layout if it is active; allows editing while fullscreen too
2015-01-30 21:24:58 -05:00
Zakk
88f9c792ad
Moved some files around to corral headers into the Pluginheaders directory
2015-01-28 23:52:51 -05:00
Zakk
cb28b094cd
Start of bringing back shared sources. API changes to all plugins to support this.
2015-01-23 20:47:14 -05:00
Zakk
99a4765241
Massive update/change: Sources and rendering are now CoreAnimation (CALayer) based. Still a few broken things, but now with all the added functionality of CoreAnimation. More interesting things to come ;)
2015-01-17 09:23:02 -05:00
Zakk
f4f4cb8882
Added auto fit entry to source context menu. Renamed a bunch of sources to be a bit less programmerese
2014-12-13 10:35:47 -05:00
Zakk
697fec13e2
Maybe fixed the stupid desktop source quit crash thing
2014-12-04 03:27:13 -05:00
Zakk
2bbe224bd7
Added Hitbox StreamService plugin.
2014-12-02 19:04:01 -05:00
Zakk
cddd251e92
Default font color: white, default size: 50
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Completely redid SyphonSource to use a version of Syphon.framework that exposes the IOSurface.
XIB changes for some constraints. Dumb.
2014-11-30 23:08:10 -05:00
Zakk
e42b29d931
Fix for retain cycle in desktop capture block.
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Multi-source transitions now work again.
Multi-source transition time properly saved and restored.
2014-11-29 12:47:40 -05:00
Zakk
5a86264630
Some changes for new Xcode and/or my accidental nuking of my local build copy of the source. Signed app now works properly with Gatekeeper settings.
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Added hiding of staging view and controls for people that prefer the single view/live editing mode.
2014-10-25 19:43:26 -04:00
Zakk
37132a0eff
Sources are ‘shared’ by default, so if you create two inputs using the same Desktop input, they will use the same capture source instance. User can request ‘private’ instances for an input
2014-08-30 23:45:46 -04:00
Zakk
44b888777f
Most of the input plugins
2014-08-29 03:42:33 -04:00
Zakk
84f97c02c9
Capture sources are now bundles and plugin based. Massive rearrangement of files for both this and other reasons. Less ‘everything in this directory’ and more ‘stuff in sensible directories’
2014-08-29 03:29:58 -04:00